Zerg vs. Terran bunk & turret - Page 2
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KillerPenguin
United States516 Posts
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Orome
Switzerland11984 Posts
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Dave[9]
United States2365 Posts
if you go lurk then get drop asap, as you'll porobably play hydra lurk. if you go mutas he will retreat to base and you break out reps could help ![]() | ||
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Locked
United States4182 Posts
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OneOther
United States10774 Posts
On September 30 2004 20:52 Rayzorblade wrote: Here is the scenario: I take my natural as usual. I tech towards Lurkers. Before I'm able to get my lurkers out, a Terran user usually has bunkers + turret set up just out of range of my sunkens. Did I mention they usually have range? So my lurkers get completely annihalated by the long-ranged marines in bunkers. I'm contained for a while, trying to build up an army in order to break out, but by the time I think I have a "sufficient" force, the Terran has several tanks supported by more m&m. My question is, how do you break out of a containment like this if you've gone lurker? Or even better, how do you prevent it? Drop....Have you tried that already? | ||
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Empyrean
17054 Posts
![]() gogo-_-p | ||
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IntoTheWow
is awesome32278 Posts
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Casper...
Liberia4948 Posts
On September 30 2004 23:58 SoMuchBetter wrote: i believe bunkers and lurkers the same range, if the marines have range upgrade bunker exceeds lurker by a hair, due to size of structure | ||
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Casper...
Liberia4948 Posts
get slowdrop, move your army out and rape his main duh | ||
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FY-Forever
China346 Posts
On September 30 2004 21:00 VerticalHorizon wrote: Drop at base? Or just get drop fast and drop outside your own base so you can walk your lurks to their base. Just seems logical since they spent money on turret/bunks, they'd be a little weaker on base defense and plus slower sci vessel, which you really should have in order to efficiently stop lurks within your base. ![]() thats wat i suppose to do when i play ZvT | ||
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Yarertz
Djibouti1891 Posts
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Slaughter
United States20254 Posts
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Excalibur_Z
United States12240 Posts
On October 01 2004 07:24 MPXMX wrote: I'm pretty sure lurkers have at least range 7. Goons don't outrange lurkers and i believe those guys go 5 -> 7 after upgrade. Marines, Hydras, and Dragoons all have range 4. After respective range upgrades, Marines and Hydras have range 5 while Dragoons have range 6. Lurkers have range 6 but splashes to 6.5. | ||
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Excalibur_Z
United States12240 Posts
On October 02 2004 13:36 Yarertz wrote: wtf bunker gives more range to marines? All combat infantry gain +1 range inside a Bunker (yes this includes Firebats). | ||
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SpiriT-DemoN-
United States684 Posts
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Yarertz
Djibouti1891 Posts
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ToKoreaWithLove
Norway10161 Posts
On October 02 2004 14:10 Excalibur_Z wrote: Marines, Hydras, and Dragoons all have range 4. After respective range upgrades, Marines and Hydras have range 5 while Dragoons have range 6. Lurkers have range 6 but splashes to 6.5. So one could actually kill the bunker with hitting your own lings? Cool ![]() | ||
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XGsDisciple
United States26 Posts
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SpuniasauR
Australia1500 Posts
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mazaGhal
Sweden73 Posts
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