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Zerg vs. Terran bunk & turret - Page 2

Forum Index > Brood War Strategy
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KillerPenguin
Profile Joined June 2004
United States516 Posts
October 01 2004 04:45 GMT
#21
I find this tvz bunk in strat extremely successful and a pain in the ass when ur zerg and t does it correctly. Btw i'd be lurk dropping their main and lurking behind there bunks to get reinforcements when they come.
http://www.escapeintolife.com/
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
October 01 2004 05:25 GMT
#22
If he doesn't put too much effort into his containment, you can kill it. If he puts much into it, you can harass at his main, while expoing somewhere else yourself.
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
October 01 2004 07:09 GMT
#23
first you should iether mutas==> lurk or just lurk====>guardians

if you go lurk then get drop asap, as you'll porobably play hydra lurk.
if you go mutas he will retreat to base and you break out

reps could help
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
Locked
Profile Joined September 2004
United States4182 Posts
October 01 2004 13:23 GMT
#24
I like to do this sort of quick contain against a friend TvZ, but just to tell you it gets stopped cold if the zerg spots it and acts before the first bunker goes up. Its simply a matter of keeping overlords watching outside your base and outside the terran's base. Once they get a solid bunker + 2 tanks or so set up it gets MUCH harder to break out, but still possible.
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
OneOther
Profile Blog Joined August 2004
United States10774 Posts
October 01 2004 15:48 GMT
#25
On September 30 2004 20:52 Rayzorblade wrote:
Here is the scenario:

I take my natural as usual. I tech towards Lurkers. Before I'm able to get my lurkers out, a Terran user usually has bunkers + turret set up just out of range of my sunkens. Did I mention they usually have range? So my lurkers get completely annihalated by the long-ranged marines in bunkers. I'm contained for a while, trying to build up an army in order to break out, but by the time I think I have a "sufficient" force, the Terran has several tanks supported by more m&m.

My question is, how do you break out of a containment like this if you've gone lurker? Or even better, how do you prevent it?

Drop....Have you tried that already?
Empyrean
Profile Blog Joined September 2004
17054 Posts
October 02 2004 00:06 GMT
#26
hmm... drop seems to be the answer, but where is the bunker in consideration to your main? if on a map such as lost temple, one can perhaps run units past the contain if it's in the middle of the base. if it's right under the ramp, i'd suggest drop, but if it's close to your base andd not close to the ramp i would suggest to run lurkling around the "contain" and attack or maybe expo? don't ask me, i'm just newbie zerg

gogo-_-p
Moderator
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
October 02 2004 00:40 GMT
#27
Drops can also help making a pincer move to his contain ... or maybe just drop in his base... quick hive can also help but i dont recommend it, you can rape his main with muta... or you can just start massing untis stopping drone prodduction and break the contain.
Moderator<:3-/-<
Casper...
Profile Joined October 2002
Liberia4948 Posts
October 02 2004 02:22 GMT
#28
On September 30 2004 23:58 SoMuchBetter wrote:
i believe bunkers and lurkers the same range, if the marines have range upgrade


bunker exceeds lurker by a hair, due to size of structure
JAM THE FUCKER!
Casper...
Profile Joined October 2002
Liberia4948 Posts
October 02 2004 03:40 GMT
#29
...

get slowdrop, move your army out and rape his main
duh
JAM THE FUCKER!
FY-Forever
Profile Joined July 2004
China346 Posts
October 02 2004 04:35 GMT
#30
On September 30 2004 21:00 VerticalHorizon wrote:
Drop at base? Or just get drop fast and drop outside your own base so you can walk your lurks to their base. Just seems logical since they spent money on turret/bunks, they'd be a little weaker on base defense and plus slower sci vessel, which you really should have in order to efficiently stop lurks within your base.


thats wat i suppose to do when i play ZvT
GoD Bless Me....
Yarertz
Profile Joined February 2003
Djibouti1891 Posts
October 02 2004 04:36 GMT
#31
wtf bunker gives more range to marines?
StarCraft : 26.IX.2001 - 8.XII.2004 (1167 days) R.I.P [`]
Slaughter
Profile Blog Joined November 2003
United States20254 Posts
October 02 2004 05:03 GMT
#32
Uh No? I played a zvt and terran did a lil quick 2 bunk contain on korhal and i was EASILY able to burrow lurks and hit bunker while not getting hit back. Im not sure if he had range though.
Never Knows Best.
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
October 02 2004 05:10 GMT
#33
On October 01 2004 07:24 MPXMX wrote:
I'm pretty sure lurkers have at least range 7. Goons don't outrange lurkers and i believe those guys go 5 -> 7 after upgrade.


Marines, Hydras, and Dragoons all have range 4.
After respective range upgrades, Marines and Hydras have range 5 while Dragoons have range 6.
Lurkers have range 6 but splashes to 6.5.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
October 02 2004 05:11 GMT
#34
On October 02 2004 13:36 Yarertz wrote:
wtf bunker gives more range to marines?


All combat infantry gain +1 range inside a Bunker (yes this includes Firebats).
Moderator
SpiriT-DemoN-
Profile Joined January 2003
United States684 Posts
October 03 2004 04:24 GMT
#35
range upgrade helps
An eye for an eye only makes the whole world blind - Gandhi
Yarertz
Profile Joined February 2003
Djibouti1891 Posts
October 03 2004 04:43 GMT
#36
omg i play this game over 3 years and every day i discover sth new :p
StarCraft : 26.IX.2001 - 8.XII.2004 (1167 days) R.I.P [`]
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
October 03 2004 04:44 GMT
#37
On October 02 2004 14:10 Excalibur_Z wrote:
Show nested quote +
On October 01 2004 07:24 MPXMX wrote:
I'm pretty sure lurkers have at least range 7. Goons don't outrange lurkers and i believe those guys go 5 -> 7 after upgrade.


Marines, Hydras, and Dragoons all have range 4.
After respective range upgrades, Marines and Hydras have range 5 while Dragoons have range 6.
Lurkers have range 6 but splashes to 6.5.


So one could actually kill the bunker with hitting your own lings? Cool
ModeratorFather of bunnies
XGsDisciple
Profile Joined October 2004
United States26 Posts
October 03 2004 10:56 GMT
#38
tokoreawithlove u have to remember the bunkers not empty, so if u run a lot of lings in there u might as well not worry about 6.5 splash and just get in there
u gotta realize ur fucking with the baddest make these so called gosus reevaluate their status kuz b4 xgs broodwared u newbies were believing that bullshit u and ur clan does on the weekends is called pging
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
October 03 2004 11:24 GMT
#39
lol disciple. ur signature is funny, but gay.
A firebat to your Zergling.
mazaGhal
Profile Joined September 2003
Sweden73 Posts
October 03 2004 19:54 GMT
#40
scout and stop !
Just one of those PatheticGamers
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