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Active: 2009 users

[G] Elegant prevention of Gas Steal in TvP - Page 3

Forum Index > Brood War Strategy
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prosatan
Profile Joined September 2009
Romania8495 Posts
February 25 2010 19:04 GMT
#41
Good thinking niteReloaded
Too bad I am a toss player
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2010-02-25 19:39:29
February 25 2010 19:32 GMT
#42
On February 26 2010 03:13 GrandInquisitor wrote:
Show nested quote +
On February 25 2010 12:27 Fontong wrote:
Ingenious strategy, but not recommended for Idra.

Underrated post.

Actually I disagree.

The only reason this wouldn't be recommended for Idra, is if he thinks Gas-steal is a good thing now that Flash found a cute counter to it. If he still feels better playing the standard way, I think it's reckless to NOT use this build.

I PMed him about it, and I'm looking forward to see what he has to say.

This is VERY similar to a certain other move that harms you(even tho what I described in the OP doesn't harm you almost at all) but ultimately brings you more good: the now standard scouting of your own main on maps like Desti and HBR. You lose the mining time, but if you don't do it, you'll auto lose to every in-base proxy.
This situation is a mild version of THE SAME principle.

Like I said, the only good argument is that you are actually welcoming the gas-steal. If that's the true, and taking the terran's gas hurts the protoss more, then I think we won't be seeing a single gas steal in a pro game in the future.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2010-02-25 19:50:01
February 25 2010 19:49 GMT
#43
On February 26 2010 03:03 OMin wrote:
Show nested quote +
On February 25 2010 09:08 niteReloaded wrote:
I played some ICC today on HBR and Protosses play extremely cheesy and if nothing else, they will steal the gas. They even do that sneeky move Nony made against Idra, where they don't go near other terran buildings, so you can't possibly react in time. (this happens on 9 o'clock on HBR, while on 3 o'clock, the gas is on a silver plate)

So after getting annoyed unnecessarily, I came up with a solid solution that requires almost no sacrifice, and honestly I'm surprised noone popularized this build sooner.

I'm not one of the players that learns their BO to the letter, but as far as I know, almost all standard TvP openings have the same beginning:
9supply
11barracks 11 gas (when you have 250 minerals, you build them at the same time)

If you're a terran player, you know that:
1) there's a period of around 1-2 seconds where you're supply blocked while you're waiting for the first supply to finish
2) you have quite a few minerals in the bank before you start making the Barracks + Refinery

The alternation I made is making the Refinery at 10. The key is to NOT queue the 11th SCV until the supply finishes, you're going to need those 50minerals and the SCV isn't going to start building anyway due to the mentioned supply block. You'll see that you can make the Refinery without any problems at 10 supply. What next? Right after the Refinery starts building, you press ESC while your SCV is still selected and send it to the minerals right away. That way you don't lose the important mining time which is the usual downside of protecting the gas like this. Your supply should finish in the next few seconds, and you produce the 11th SCV normally.
When you get the next 150 minerals, build the Barracks and resume the Refinery construction. Remember not to get carried away and make the 12th SCV before the barracks coz then the build is not the same as the original 11rax11gas anymore.

RESULTS:
- gas is protected relatively early, I'm pretty sure it's safe against normal scout after 1st pylon on a map like HBR
- almost no mining time is lost, at most 1 round of mining of 1 SCV(8minerals)

Is this the next standard opening?
I wonder what TL terrans think, both newbies and experienced guys. So, your comments?


if you keep building the gas at 10, you can get your factory ~8-10 seconds faster than 11 gas, and 10-15 seconds faster than 12 gas. very nice if you want to do early 1 fac aggression.

yes, but that requires cutting SCVs and is an entirely different topic. As a matter of fact, I have a pretty cute build based on that, might write something about it one day.

On February 26 2010 03:21 nodule wrote:
a nash equilibrium is where all players have no incentive to deviate even knowing others' actions. Since you wouldn't do this you knew toss wasn't going to gas steal, it isn't nash.

Ur ruining my illusions and spoiling my fun. :p

On February 25 2010 11:56 obesechicken13 wrote:
I think this was discussed before on a thread about gas steal alternatives. Everyone yelled at the OP in that thread to just have better reactions and to just lay down your refinery by canceling scvs or other things.

The reason was something about a late factory or something.
Ah here's a thread on the topic
http://www.teamliquid.net/forum/viewmessage.php?topic_id=105306


DO A SEARCH PLS

edit: added some people's quotes
"I think that instead of being preventive, it's better to learn the proper reactions to a gas steal. What if the toss doesn't try to steal your gas, but instead goes for an agressive build such as 10/15 gate, the delayed factory would really hurt you in cases like these, especially on rampless maps."

Others say that it's possible to defend against 2 gate on HBR. Try it for yourself before you get to us because the topic has been discussed ad nauseum.

The factory is not delayed. If you're gonna patronize me, at least read the OP and use your own thoughts behind what you write.

On February 25 2010 23:27 Catch]22 wrote:
How much better econ is a 11/11 compared to a 12/12?

It's the other way around, 12/12 is better than 11/11 economically because you pump pure SCVs longer, but it's usually wiser to go 11/11 because of the danger of early dragoon pressure.
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
February 25 2010 20:04 GMT
#44
I 11 gas, do a non Idra cancel and then 12 rax and start building the Gas again. This delays my Barracks a little and you only need to do it if it looks like you are going to get gas stolen.
Kuri
Profile Blog Joined October 2009
Canada88 Posts
Last Edited: 2010-02-25 20:44:57
February 25 2010 20:43 GMT
#45
As a Protoss user, the cleverest counter I've seen in HBR vs gas steal is to wall off with:
9 supply
10 barrack (not queuing the 11th SCV, so basically the 11th SCV is delayed by 1-2 seconds)

This denies the probe from entering the base altogether, even if it's a quick scout.

On February 25 2010 10:41 Ftrunkz wrote:
how does this time out against a 7-probe gas steal? btw-

Show nested quote +
some plays 10 rax 10 gas. not standard whatsoever because gas before rax is kinda really bad vs proxy play. i would say get use to getting your gas stolen and baracks expand which puts you ahead.


except on heartbreak ridge when I 10/15 (obviously very slightly delayed cos i gas stole you) and mine out your back and run straight past your funny little bunker with 5 dragoons =).

Seriously, all protoss players, if u want free wins vs terran on heartbreak ridge:
7 send probe to gas steal them
8 pylon
10 gas steallllls!
then with constant probe production till 15 (cant remember timings exactly)
gate
assim
core
15 gate (cut probes and send this probe to back entry mineral patch of terran)
goon + goon range
pylon

from here just build dragoons, if he does some silly marine all-in you have a really good build to defend it incredibly easily, pretty much his only other option is to bunker expand, sit there sniping at bunker while probe is mining minerals, after minerals are about to be mined out send goons around (you should have 5 or so there at this point), and it seems to work out really well that it's just as the first tank is getting to his choke. keep rallied dragoons just attacking the bunker (right now he's freaking the fuck out and it will die due to no repair), and unless you have the worst dragoon micro in the world you should have no trouble winning.



Haha, I know this is meant to be a joke, but it has so much truth

But if you're going for the standard Protoss build and you just happen to take his gas and notice he is expanding without factory, then you can punish him with 2 gates. What I find to give the best result is to get goon range before the first goon since you won't be able to push his bunker defense without goon range anyways.
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
February 25 2010 21:16 GMT
#46
Yeah, It was a typo, niteReloaded, what I'm asking is how big of a difference it actually makes. I prefer to do the 11/11 variation because In my mind it gets me my stuff just a tad bit earlier which is key to getting a good FD push, or getting out before DTs etc.. But just how much do I actually lose on this?
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 25 2010 21:28 GMT
#47
On February 26 2010 06:16 Catch]22 wrote:
Yeah, It was a typo, niteReloaded, what I'm asking is how big of a difference it actually makes. I prefer to do the 11/11 variation because In my mind it gets me my stuff just a tad bit earlier which is key to getting a good FD push, or getting out before DTs etc.. But just how much do I actually lose on this?

Go do it in a game, and count the seconds where you don't build any SCVs when going 11/11. That's the only difference, 12/12 allows constant SCV production, while 11/11 delays the 12th SCV for a few seconds. A few seconds of mining time are nothing when compared to those same seconds of Dragoons banging at your wall while you wait for the tank.
That's the answer I can give, I don't have the numbers you may be looking for.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 25 2010 22:40 GMT
#48
On February 25 2010 10:41 Ftrunkz wrote:
how does this time out against a 7-probe gas steal?

Not sure if you mean 7th probe, or the 6th (when the 6th get born, the population say 7 coz one more is in production)

I tested it vs the 6th probe.
- the refinery gets taken at 1:17 and the probe arrives just around that time, slightly later, maybe a second.

So if you actually meant the 7th probe, then yes, it's safe.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
February 25 2010 23:02 GMT
#49
I prefer to scout early on 2 player maps and go 1 rax cc (with early refinery at the nat) if they gas rush you. Seems to set toss behind quite a bit from what I've seen. Of course this would work too. But 12/12 and getting the gas first is pretty common and its the same idea.
My. Copy. Is. Here.
ToeJam
Profile Joined April 2009
United States282 Posts
Last Edited: 2010-02-26 00:08:56
February 26 2010 00:04 GMT
#50
This is a good trick, and I have seen Flash use it several times. He definitely got sick of toss cheese every single game he played against them xD

Edit: I'm not sure of the timing he makes the Refinery at... but just that he makes it to stop gas steal and puts the SCV back on minerals.
duckett
Profile Blog Joined June 2009
United States589 Posts
February 26 2010 01:04 GMT
#51
your rax is later so you will be weaker to proxy gate
might already have been said /shrug
funky squaredance funky squaredance funky squaredance
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
February 26 2010 05:07 GMT
#52
I'm not sure how many times you get your gas stolen, but when I see a probe coming and my refinery's not being built, I cancel my 12th scv being made and go directly to refinery, works well.
No_eL
Profile Joined July 2007
Chile1438 Posts
February 26 2010 05:34 GMT
#53
its definitely a nice trick.. i have used a few times with good results in 2 base maps before, not in the exactly way, but i think OP build its better than me.

i think its a good trick for low/mid users at least... for pros i dont know, maybe styish or something else could enlightened us
Beat after beat i will become stronger.
Sadist
Profile Blog Joined October 2002
United States7291 Posts
Last Edited: 2010-02-26 05:54:20
February 26 2010 05:50 GMT
#54
if you gas before rax vs proxy gate its autoloss -_-

its the reason people have to allow the gas to be stolen in the first place. You have to honor the proxy gate.

This sounds interesting but i dont really see it being any better vs proxy gate
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
machinehead..
Profile Blog Joined July 2009
412 Posts
February 26 2010 07:50 GMT
#55
Honestly, I figured 100% of Terrans have tried this exact same build at one point or another. To hear that is not the case is surprising. If toss proxy gates, you make a bunker -- the key is simply being aware.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 26 2010 10:54 GMT
#56
On February 26 2010 10:04 duckett wrote:
your rax is later so you will be weaker to proxy gate
might already have been said /shrug

it's not later, I wouldn't have made the thread if it had such an obvious flaw.

On February 26 2010 14:07 il0seonpurpose wrote:
I'm not sure how many times you get your gas stolen, but when I see a probe coming and my refinery's not being built, I cancel my 12th scv being made and go directly to refinery, works well.

If the protoss is good, and your gas is exposed, you don't have time to do it so this argument is invalid.
On February 26 2010 14:50 Sadist wrote:
if you gas before rax vs proxy gate its autoloss -_-

Let me ask you something, when you scout the proxy, is your normal barracks already building? if yes, it's going to be the same in this build.
If no, and you NEED to build it BUT you don't have minerals, just cancel the damned refinery and make barracks.
You people make silly arguments which makes me think rarely anyone thoroughly read the OP.
Scarecrow
Profile Blog Joined July 2009
Korea (South)9172 Posts
February 26 2010 12:03 GMT
#57
11 rax 12 gas is a very standard tvp opening.
Yhamm is the god of predictions
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
Last Edited: 2010-02-26 16:56:21
February 26 2010 16:25 GMT
#58
I never saw any reason to actually save up to 250 minerals, I build the rax when I can afford it, and then build the refinery when I can afford it, and if you do it this way, then yes the rax IS a little bit delayed (yeah, I know I could have mined 8 more minerals if I waited another trip, but 8 is not going to win or lose me the game at my level.

Am I underestimating the lost minerals?
Sadist
Profile Blog Joined October 2002
United States7291 Posts
February 27 2010 01:21 GMT
#59
On February 26 2010 19:54 niteReloaded wrote:
Show nested quote +
On February 26 2010 10:04 duckett wrote:
your rax is later so you will be weaker to proxy gate
might already have been said /shrug

it's not later, I wouldn't have made the thread if it had such an obvious flaw.

Show nested quote +
On February 26 2010 14:07 il0seonpurpose wrote:
I'm not sure how many times you get your gas stolen, but when I see a probe coming and my refinery's not being built, I cancel my 12th scv being made and go directly to refinery, works well.

If the protoss is good, and your gas is exposed, you don't have time to do it so this argument is invalid.
Show nested quote +
On February 26 2010 14:50 Sadist wrote:
if you gas before rax vs proxy gate its autoloss -_-

Let me ask you something, when you scout the proxy, is your normal barracks already building? if yes, it's going to be the same in this build.
If no, and you NEED to build it BUT you don't have minerals, just cancel the damned refinery and make barracks.
You people make silly arguments which makes me think rarely anyone thoroughly read the OP.



try it vs proxy 7 gate on desti and lets see how it works
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
February 27 2010 01:42 GMT
#60
On February 27 2010 10:21 Sadist wrote:
Show nested quote +
On February 26 2010 19:54 niteReloaded wrote:
On February 26 2010 10:04 duckett wrote:
your rax is later so you will be weaker to proxy gate
might already have been said /shrug

it's not later, I wouldn't have made the thread if it had such an obvious flaw.

On February 26 2010 14:07 il0seonpurpose wrote:
I'm not sure how many times you get your gas stolen, but when I see a probe coming and my refinery's not being built, I cancel my 12th scv being made and go directly to refinery, works well.

If the protoss is good, and your gas is exposed, you don't have time to do it so this argument is invalid.
On February 26 2010 14:50 Sadist wrote:
if you gas before rax vs proxy gate its autoloss -_-

Let me ask you something, when you scout the proxy, is your normal barracks already building? if yes, it's going to be the same in this build.
If no, and you NEED to build it BUT you don't have minerals, just cancel the damned refinery and make barracks.
You people make silly arguments which makes me think rarely anyone thoroughly read the OP.



try it vs proxy 7 gate on desti and lets see how it works


Dont need much more than a depot+rax maze to beat horror gates...
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