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I'm having trouble defending my main against an early drop with lurkers in it. I'm mostly going 9/10 gate rush, trying to let the zerg make lings instead of drones. I make Assimilator at about 25 count. Then i start making cybercore at 29 or something like that. Since a few days im making corsair so that i know what is going on in there base, earlier on i found it a waste of gas/minerals. But still im too late I have cannons around my minerals 2 to 3 and also at my exp. I got +1 att and speedzeals. But no storm or obs yet and then im pretty much dead. You end up with 3k minerals who u cant spend, because all your gates are fucked.
Can anyone give me a good answer to my problem?
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well, if they have speed and drops, that costs a lot to be "early", so zerg army also overpowers you? did they get their natural, how hard are they going drones when they do this, etc.?
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well, they dont overpower me, they just drop like 3 lurkers, 6 dras and 8 lings. I kill all the non lurker units, but the lurkers can kill my pylons and my gates. At that point, you're as good as dead. Zerg has like double gas 3 hatch. You say that it's alot of tech to get drop and lurkers, I dont agree on that. It costs far more to tech to templar and obs. If i see hydras and an upgraded hatch, should i got obs then instead of templar? You can't tech all with protoss, you have to choose. Or i should stop making units, but then he can overpower me
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i think you should make lots of units and get in his face, he shouldnt be able to go 8 lings 6 dras and then get lurk and drop you so easily, he either needs more lings than that or mad sunkens, if you are letting him do neither then thats how he affords such an advantage on you. you said you are doing 9/10 gate rush, so what happens when you do that? the game can swing huge in either direction depending on how your 9/10 plays out exactly. how much do you kill? how many lings does he make? does he make sunkens? how do your zeals die, do they die? etc.
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Having like 4 cannons around your nexus along with a templar is pretty good... I dunno, I try to be a safe player, anything fuckin' with my farm is not good, so I Def it up.
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As Zerg player it DOES take a long time teching to lurk + speed + drop... Basically, if you survive the drop KEy is fast reaction time, not really choice of tech since you can temp + ob. if you survive for the drop just wait for one wave of units from the gates or go directly to zerg base, since they will have zip.
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kill them because they are rushing to drop with virtually no economy
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Norway10161 Posts
On February 18 2004 14:19 Brenigal[VtS] wrote: If i see hydras and an upgraded hatch, should i got obs then instead of templar?
no.
And to your problem - can't you just put an extra cannon by your gateways and keep theb ulk of your forve there instead of by the choke?
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I always gas way faster and never have a problem with that
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Before they drop me i mostly check out there defences with like 4 to 6 zeals and 4 to 6 goons. Then they sunken up and there is no way i can get past that. After a min staying there i retreat back. Then they can just drop me and im dead. One cannon at gates isnt a sollution i think because they will kill that very easy (i will try it though). The reason why i make goons is that i can defend to a 3/4 hatch hydra rush. With some cannons at exp + ramp with some goons it is good defence. And if the zerg goes hatch at mins only, i can kill it with my zeal/goon army. Maybe that's my problem, because i waste resources in goons, but i dont see how i can defend my base otherwise in time against a hydra rush. Because temps with storm are mostly just too late for that (atleast mine are). Maybe also a solution for me, which techs do you research against zerg when? +1 att, Goonrange, speedzeals, storm. Because a while back i tried to not do +1 att and speedzeals and go straight for temps with storm. I was then in time for hydrarush, but youre then mostly always contained and zerg can exp like madd then. In the end this means that you wont get your mins only or island and youre still a dead man.
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On February 18 2004 17:19 Mydnyte wrote: Having like 4 cannons around your nexus along with a templar is pretty good... I dunno, I try to be a safe player, anything fuckin' with my farm is not good, so I Def it up.
Yeah I know..lol..+_+;
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if i see lair and hydralist den, then i usually upgrade goons and make obs and start to cannon exp +_+;;so i can exp right after he comes with lurks..
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Valhalla18444 Posts
On February 19 2004 09:08 FreeZEternal wrote: if i see lair and hydralist den, then i usually upgrade goons and make obs and start to cannon exp +_+;;so i can exp right after he comes with lurks..
That reaction is precisely why i make a lair quickly even if im not going lurker. I need the lair anyways and if it makes them make goons vs my hydras, more power for me! Deception is the art of Zerg~
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On February 19 2004 12:12 FakeSteve)307 wrote: Show nested quote +On February 19 2004 09:08 FreeZEternal wrote: if i see lair and hydralist den, then i usually upgrade goons and make obs and start to cannon exp +_+;;so i can exp right after he comes with lurks.. That reaction is precisely why i make a lair quickly even if im not going lurker. I need the lair anyways and if it makes them make goons vs my hydras, more power for me! Deception is the art of Zerg~
Yeah, many zergs do the same but the unit count is a lot different from 3 hatchery hydras +_+, so it is still playable
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Valhalla18444 Posts
I'm insane, I have 4 or 5 hatch hydra before i take another expo O_O
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On February 19 2004 20:11 FakeSteve)307 wrote: I'm insane, I have 4 or 5 hatch hydra before i take another expo O_O
explains a lot
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Has anyone taken into consideration that this guy just plain sucks?!?!?! OGM NO COULDNT POSSIBLY BE! make lots of scouts and arbiters (freedom force) and dont forget to get scout speed!!!!! then they can quickly run around your base and put out fires! (battlechest strat)
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Stop the drop and go rape the zerg
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i think ur assim/cyber is too late. i personally assim as soon as zerg gets sunkens... so i tech fasttt and 2 cannons in min line is enuf to stop fast shit from zerg. ummm i usually dont get zergs droppin in my main that early cuz i keep 2 forces, 1 outside his base for earlywarning and most at my base... just fast tech to storm once u got 2 cannons in min line and 2-3 cannons out front to protect a fastish exp. then ur set. seriously a drop in my base away from sunkens is a gift early game cuz u cant touch sunkens for defence. storm or ob will own those lurks and by the time he gets both upgrades and all that shit hes either got no ground army (and base swap) or u got tech and can mutilate his clumped up shit
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