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What can protoss do against an early zerg drop?

Forum Index > Brood War Strategy
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Brenigal[VtS]
Profile Joined November 2002
Netherlands40 Posts
February 18 2004 01:45 GMT
#1
I'm having trouble defending my main against an early drop with lurkers in it. I'm mostly going 9/10 gate rush, trying to let the zerg make lings instead of drones. I make Assimilator at about 25 count. Then i start making cybercore at 29 or something like that.
Since a few days im making corsair so that i know what is going on in there base, earlier on i found it a waste of gas/minerals. But still im too late
I have cannons around my minerals 2 to 3 and also at my exp. I got +1 att and speedzeals. But no storm or obs yet and then im pretty much dead. You end up with 3k minerals who u cant spend, because all your gates are fucked.

Can anyone give me a good answer to my problem?
Mess with the Best, Die like the Rest
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
February 18 2004 03:15 GMT
#2
well, if they have speed and drops, that costs a lot to be "early", so zerg army also overpowers you? did they get their natural, how hard are they going drones when they do this, etc.?
Brenigal[VtS]
Profile Joined November 2002
Netherlands40 Posts
February 18 2004 05:19 GMT
#3
well, they dont overpower me, they just drop like 3 lurkers, 6 dras and 8 lings. I kill all the non lurker units, but the lurkers can kill my pylons and my gates. At that point, you're as good as dead.
Zerg has like double gas 3 hatch. You say that it's alot of tech to get drop and lurkers, I dont agree on that. It costs far more to tech to templar and obs.
If i see hydras and an upgraded hatch, should i got obs then instead of templar? You can't tech all with protoss, you have to choose. Or i should stop making units, but then he can overpower me
Mess with the Best, Die like the Rest
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
February 18 2004 06:24 GMT
#4
i think you should make lots of units and get in his face, he shouldnt be able to go 8 lings 6 dras and then get lurk and drop you so easily, he either needs more lings than that or mad sunkens, if you are letting him do neither then thats how he affords such an advantage on you. you said you are doing 9/10 gate rush, so what happens when you do that? the game can swing huge in either direction depending on how your 9/10 plays out exactly. how much do you kill? how many lings does he make? does he make sunkens? how do your zeals die, do they die? etc.
Mydnyte
Profile Joined October 2003
3306 Posts
February 18 2004 08:19 GMT
#5
Having like 4 cannons around your nexus along with a templar is pretty good... I dunno, I try to be a safe player, anything fuckin' with my farm is not good, so I Def it up.
Refrain[FriZ]
Profile Joined June 2003
Canada4337 Posts
February 18 2004 08:24 GMT
#6
As Zerg player it DOES take a long time teching to lurk + speed + drop... Basically, if you survive the drop KEy is fast reaction time, not really choice of tech since you can temp + ob. if you survive for the drop just wait for one wave of units from the gates or go directly to zerg base, since they will have zip.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
February 18 2004 12:24 GMT
#7
kill them because they are rushing to drop with virtually no economy
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
February 18 2004 15:31 GMT
#8
On February 18 2004 14:19 Brenigal[VtS] wrote:
If i see hydras and an upgraded hatch, should i got obs then instead of templar?


no.

And to your problem - can't you just put an extra cannon by your gateways and keep theb ulk of your forve there instead of by the choke?
ModeratorFather of bunnies
Hautamaki
Profile Blog Joined December 2003
Canada1311 Posts
February 18 2004 16:00 GMT
#9
I always gas way faster and never have a problem with that
True learning is not the memorization of knowledge; it is the internalization of patterns.
Brenigal[VtS]
Profile Joined November 2002
Netherlands40 Posts
February 18 2004 19:54 GMT
#10
Before they drop me i mostly check out there defences with like 4 to 6 zeals and 4 to 6 goons. Then they sunken up and there is no way i can get past that. After a min staying there i retreat back. Then they can just drop me and im dead. One cannon at gates isnt a sollution i think because they will kill that very easy (i will try it though).
The reason why i make goons is that i can defend to a 3/4 hatch hydra rush. With some cannons at exp + ramp with some goons it is good defence. And if the zerg goes hatch at mins only, i can kill it with my zeal/goon army.
Maybe that's my problem, because i waste resources in goons, but i dont see how i can defend my base otherwise in time against a hydra rush. Because temps with storm are mostly just too late for that (atleast mine are).
Maybe also a solution for me, which techs do you research against zerg when? +1 att, Goonrange, speedzeals, storm.
Because a while back i tried to not do +1 att and speedzeals and go straight for temps with storm. I was then in time for hydrarush, but youre then mostly always contained and zerg can exp like madd then. In the end this means that you wont get your mins only or island and youre still a dead man.
Mess with the Best, Die like the Rest
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 19 2004 00:04 GMT
#11
On February 18 2004 17:19 Mydnyte wrote:
Having like 4 cannons around your nexus along with a templar is pretty good... I dunno, I try to be a safe player, anything fuckin' with my farm is not good, so I Def it up.


Yeah I know..lol..+_+;
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 19 2004 00:08 GMT
#12
if i see lair and hydralist den, then i usually upgrade goons and make obs and start to cannon exp +_+;;so i can exp right after he comes with lurks..
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 19 2004 03:12 GMT
#13
On February 19 2004 09:08 FreeZEternal wrote:
if i see lair and hydralist den, then i usually upgrade goons and make obs and start to cannon exp +_+;;so i can exp right after he comes with lurks..


That reaction is precisely why i make a lair quickly even if im not going lurker. I need the lair anyways and if it makes them make goons vs my hydras, more power for me! Deception is the art of Zerg~
Moderatormy tatsu loops r fuckin nice
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 19 2004 04:07 GMT
#14
On February 19 2004 12:12 FakeSteve)307 wrote:
Show nested quote +
On February 19 2004 09:08 FreeZEternal wrote:
if i see lair and hydralist den, then i usually upgrade goons and make obs and start to cannon exp +_+;;so i can exp right after he comes with lurks..


That reaction is precisely why i make a lair quickly even if im not going lurker. I need the lair anyways and if it makes them make goons vs my hydras, more power for me! Deception is the art of Zerg~


Yeah, many zergs do the same but the unit count is a lot different from 3 hatchery hydras +_+, so it is still playable
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
February 19 2004 11:11 GMT
#15
I'm insane, I have 4 or 5 hatch hydra before i take another expo O_O
Moderatormy tatsu loops r fuckin nice
RickJSanchez
Profile Joined March 2003
United States1585 Posts
February 19 2004 14:32 GMT
#16
On February 19 2004 20:11 FakeSteve)307 wrote:
I'm insane, I have 4 or 5 hatch hydra before i take another expo O_O


explains a lot
pemos1:have u ever heard of me? RickJSanchez:just from wgtour pemos1:o thats it? lol.RickJSanchez:that about it pemosl:wow :[ pemosl:im pretty known on west
SillyCat
Profile Joined May 2003
United States960 Posts
February 19 2004 15:31 GMT
#17
Has anyone taken into consideration that this guy just plain sucks?!?!?! OGM NO COULDNT POSSIBLY BE!
make lots of scouts and arbiters (freedom force) and dont forget to get scout speed!!!!! then they can quickly run around your base and put out fires! (battlechest strat)
Hey girl....what to know a secaret????????OK I WILL TELL IT TO YOU ANDIt is soooooooo gooood to hear it..... I can tell you...How to count allllll de way, to SCHFifty Five
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
February 19 2004 20:45 GMT
#18
Stop the drop and go rape the zerg
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
February 22 2004 22:10 GMT
#19
--- Nuked ---
My whole existence is flawed.
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
February 23 2004 09:30 GMT
#20
i think ur assim/cyber is too late. i personally assim as soon as zerg gets sunkens... so i tech fasttt and 2 cannons in min line is enuf to stop fast shit from zerg. ummm i usually dont get zergs droppin in my main that early cuz i keep 2 forces, 1 outside his base for earlywarning and most at my base... just fast tech to storm once u got 2 cannons in min line and 2-3 cannons out front to protect a fastish exp. then ur set. seriously a drop in my base away from sunkens is a gift early game cuz u cant touch sunkens for defence. storm or ob will own those lurks and by the time he gets both upgrades and all that shit hes either got no ground army (and base swap) or u got tech and can mutilate his clumped up shit
A firebat to your Zergling.
GoSexyPerli
Profile Joined February 2003
United States1072 Posts
February 24 2004 05:46 GMT
#21
--- Nuked ---
My whole existence is flawed.
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