[G]Cheese Builds - Page 9
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Ilikestarcraft
Korea (South)17726 Posts
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FabledIntegral
United States9232 Posts
On December 28 2009 14:10 ShaLLoW[baY] wrote: Yes, it does. A D+ understands the game better than a D. This is fact. I don't see how you could ever hope to refute this. This is not a fact and potentially one of the most easily refutable posts in this thread so far. On December 28 2009 14:48 ShaLLoW[baY] wrote: You still can't claim to understand the game better than a B/A ranked player and only be D..I mean, sure you can probably get to C- on just macroing well, but after that you need to understand the game to get any further. I can tell you that Jaedong and Flash understand the game better than anyone. I'm sure we can agree on this. I can also tell you that Jaedong's destruction of the ZvZ match-up not too long ago was based on his UNDERSTANDING of the match-up, not just some coin-flip. Sure, someone like Calm can beat him in a series with tricky builds, but Jaedong is better because he understands. You can get to C- easily with absolute horrible macro and good understanding, and you can also get there mechanically with little idea what you're doing. Your examples are pretty bad. You can't say shit about Jaedong and Flash understanding the game better than anyone. Many progamers are also limited by their APM, for example Boxer/Stork/Savior are all relatively slow (well Stork claims he is very slow in comparison to Bisu). Nor can you blindly claim Jaedong's ZvZ had anything to do with his understanding of the matchup when it is one of the easier matchups to understand, and instead comes strictly down to micro wars. Am I saying it is easy to understand? No, but the limited number of options of what you can actually DO in the matchup means that his dominance most likely is not attributed to what you are saying. | ||
MuffinDude
United States3837 Posts
On December 28 2009 15:05 Ilikestarcraft wrote: you dont even need 100 to get out of d Well honestly, I havn't even played enough 1v1 ladder games to get out of D even if I won all of it. I played at most 6 games per season so thats probably why I never got out of D. My apm average around 160~180. But what do other think about this "horror 2 gate" | ||
ShaLLoW[baY]
Canada12499 Posts
On December 28 2009 15:49 FabledIntegral wrote: This is not a fact and potentially one of the most easily refutable posts in this thread so far. You can get to C- easily with absolute horrible macro and good understanding, and you can also get there mechanically with little idea what you're doing. Your examples are pretty bad. You can't say shit about Jaedong and Flash understanding the game better than anyone. Many progamers are also limited by their APM, for example Boxer/Stork/Savior are all relatively slow (well Stork claims he is very slow in comparison to Bisu). Nor can you blindly claim Jaedong's ZvZ had anything to do with his understanding of the matchup when it is one of the easier matchups to understand, and instead comes strictly down to micro wars. Am I saying it is easy to understand? No, but the limited number of options of what you can actually DO in the matchup means that his dominance most likely is not attributed to what you are saying. I can agree with the rest of your post, but this part stands out to me, just because I don't think it's true that ZvZ is based entirely on micro wars. There are so many timing quirks in the matchup that are so hard to pick up on. - Did you prepare your strategy today? ▲ It was ad-libbed. I only prepared the build order, and I played accordingly as the game went. Firefist started out with such a safe build, so I thought that I would win as long as I didn’t make mistakes. - After your overlord scout, did you find the timing for zergling push? ▲ When I saw my opponent’s zergling count, I knew he went lair first. If he saw me rushing, he would have put down a colony as well as a spire, so I knew he wouldn’t have enough resources for additional lings. When I pushed my first 8 lings, it was good for me to let just a few survive, but because all of them survived luckily, the game was in favor of me. From his recent MSL game against Firefist. The second part especially is just a small insight into the things that someone like Jaedong can understand and use to his advantage, while someone else, regardless of APM limitations, will most likely not. Keep in mind that this is just an example, there are undoubtedly more precise timings and other fine details that he's not going to tell the interviewer, just because the less people know about him, the better Jaedong's chances. | ||
Biff The Understudy
France7882 Posts
On December 28 2009 07:54 MuffinDude wrote: Seriously. You are nerd raging right here. I made this not for shine v stork, but more for jaedong v flash. If you just want to come here and talk about how stupid this is, then just leave. You must be kidding me? When did I raged? You raged when you posted a whole post full of "FUCK FUCK FUCK FUCK FUCK" after Flash roflstomped Jaedong. :-) My point is perfectly valid, and you didn't bother to discuss it. This discussion doesn't hold any interest as long as use a word which is pejorative, as long as you put a negative value on the idea of cheesing. Everything is legit in starcraft, if not it would be a bad game. Now, you will make your thread, deciding that 4 pool is a cheese, that cheese is """gay""" and everybody who will get 4 pool will have good reasons to rage because his opponent is gay, it's written now. I say that it is a bad idea, and that you should rather discuss why on earth is there anything bad to open 4 pool, or BBS, or to drone drill your opponent on Troy, or to win a whole serie by bunker rushing your opponent (if he's ad enough not to be able to stop it). Make a neutral discussion, not the same day that nerd raging over Jaedong being kicked out by Flash who completely outsmarted him, and you'll may have more success. Maybe. | ||
FabledIntegral
United States9232 Posts
On December 28 2009 18:24 ShaLLoW[baY] wrote: I can agree with the rest of your post, but this part stands out to me, just because I don't think it's true that ZvZ is based entirely on micro wars. There are so many timing quirks in the matchup that are so hard to pick up on. From his recent MSL game against Firefist. The second part especially is just a small insight into the things that someone like Jaedong can understand and use to his advantage, while someone else, regardless of APM limitations, will most likely not. Keep in mind that this is just an example, there are undoubtedly more precise timings and other fine details that he's not going to tell the interviewer, just because the less people know about him, the better Jaedong's chances. What? That's incredibly easy to understand if you are able to play the matchup a lot and analyze the matchup. ZvZ you can count drones, know where they should be depending on their BO, and you're given constant scouting information. I'm not sure how what you quoted is relevant because I'm sure many pros could analyze it as well considering the limitations of variability in that matchup. | ||
RaptorX
Germany646 Posts
On December 14 2009 06:52 genericname92 wrote: cheese is an excuse greedy players use when they lose cause they powered too hard On December 17 2009 10:09 Severedevil wrote: Yes. Coupled with the realization that insufficient scouting is a form of economic greed, and that teching is a form of powering. On December 20 2009 02:29 Ricjames wrote: What the hell is cheese. Some retarded player invented the word for people that outsmarted him with some tricky play...It is all brood war and no matter how you play, you play how you want. If you play risky, good player punishes you and bad player get his ass "cheesed" and cry. I think I retreat my vote. 2gate proxy is not "cheese"... there is no such thing as cheese in BW, it is just a risky build as any other. A "safe" build is that one in which you micro less knowing that you can stop any early aggression but even on those builds you have risks... 2gate robo > reaver for example risks the fact that your opponent goes 4gate goon, and a 4gate goon guy is risking that you go 1gate > Dt, but that one risks that you go 2gate mass zealot and attack early.... So basically proxy gates are just another type of build order in which you have to micro more. Actually even if your proxy went bad you can come back fairly easy. It is as Kwark said. You build an economic advantage which will bring you ahead in the long run, and yes 3 probes make a difference in PvP... | ||
ToN
Canada245 Posts
On December 28 2009 15:03 MuffinDude wrote: I'm not sure if jaedong knows better calm, I don't think anyone but the progamers could actually say any progamers understand the game better than the other, but I could also say that jaedong has better mutalisk control than calm and that's a huge factor in his victories. But seriously, the reason why I can't get out of D is because I keep running into mines and other things. High ranks might know how to play better than I do, but it doesn't mean they understand the mechanics better. Take jaehoon for example. He isn't great, but he comes out with great builds that stork and jangbi use to win. Jaehoon understands the game but he just doesn't have the apm needed to win with it. I think you are completely ignoring the fact that I don't have 300+ APM, or even 200+ APM, to work with and that is whats holding me back mostly. I provided evidence from stork v best vod that stork wasn't able to keep up constant probe production even though he made a cybernetics and that he didn't have too big of a econ advantage after the gateways fell. That game is not proof that on other maps he wouldn't have enough defense. He doesn't have to build as much defense and thus doesn't so he can power / tech quicker. That's what I think anyway. Imo need better evidence. | ||
GW.Methos
United States249 Posts
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BentoBox
Canada303 Posts
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Fontong
United States6454 Posts
On December 28 2009 22:20 RaptorX wrote: After reading Kwark's posts I came to understand what some of the guys said on a thread I made about 2gate ...here are the quotes: I think I retreat my vote. 2gate proxy is not "cheese"... there is no such thing as cheese in BW, it is just a risky build as any other. A "safe" build is that one in which you micro less knowing that you can stop any early aggression but even on those builds you have risks... 2gate robo > reaver for example risks the fact that your opponent goes 4gate goon, and a 4gate goon guy is risking that you go 1gate > Dt, but that one risks that you go 2gate mass zealot and attack early.... So basically proxy gates are just another type of build order in which you have to micro more. Actually even if your proxy went bad you can come back fairly easy. It is as Kwark said. You build an economic advantage which will bring you ahead in the long run, and yes 3 probes make a difference in PvP... However, there is no real hard counter which can be done after scouting a safe build. That is the reason it is called a safe build. If you are going 2 gate proxy in the middle of the map you had better hope that your opponent doesn't scout it right away, otherwise you are done for. That is why proxying gates on the map is cheese, while going 1 gate robo expand is not cheese. A safe build can rarely be hard countered by an opponent who hasn't scouted it yet, while cheese relies on the opponent to do certain things. For example, if you go 9 pool and he goes 4 pool, you dont even need to scout the 4 pool, you have already hard countered it without even trying. Sure, there are the occasional instance where you will go 1 gate range expand, and he will go 14 CC, which hard counters your safe build... but 14 CC is a cheese too in TvP! It blindly relies on your opponent not scouting it and not choosing to do an even slightly aggressive build from the very start. | ||
MuffinDude
United States3837 Posts
On December 28 2009 19:08 Biff The Understudy wrote: You must be kidding me? When did I raged? You raged when you posted a whole post full of "FUCK FUCK FUCK FUCK FUCK" after Flash roflstomped Jaedong. :-) My point is perfectly valid, and you didn't bother to discuss it. This discussion doesn't hold any interest as long as use a word which is pejorative, as long as you put a negative value on the idea of cheesing. Everything is legit in starcraft, if not it would be a bad game. Now, you will make your thread, deciding that 4 pool is a cheese, that cheese is """gay""" and everybody who will get 4 pool will have good reasons to rage because his opponent is gay, it's written now. I say that it is a bad idea, and that you should rather discuss why on earth is there anything bad to open 4 pool, or BBS, or to drone drill your opponent on Troy, or to win a whole serie by bunker rushing your opponent (if he's ad enough not to be able to stop it). Make a neutral discussion, not the same day that nerd raging over Jaedong being kicked out by Flash who completely outsmarted him, and you'll may have more success. Maybe. Sigh. Check back and you'll see that I nerd raged over shine beating stork, not flash cheesing jaedong out of osl. Dumbass. Seriously. Just get out, nobody wants you here. You're clearly having no success here. And I did make a rather neutral thread. Thats why I avoided starting cheese with 8-rax. If I started with 8-rax, then everyone would nerd rage over how gay it is. On December 28 2009 22:20 RaptorX wrote: Actually even if your proxy went bad you can come back fairly easy. It is as Kwark said. You build an economic advantage which will bring you ahead in the long run, and yes 3 probes make a difference in PvP... Not really when you are about 3 zealots, almost 4, down you're opponent. You have the slight economic edge but he doesn't need to replenish the army later. | ||
Biff The Understudy
France7882 Posts
On December 29 2009 05:28 MuffinDude wrote: Seriously. You are nerd raging right here. I made this not for shine v stork, but more for jaedong v flash. If you just want to come here and talk about how stupid this is, then just leave. On December 29 2009 05:28 MuffinDude wrote: Sigh. Check back and you'll see that I nerd raged over shine beating stork, not flash cheesing jaedong out of osl. Dumbass. Seriously. Just get out, nobody wants you here. You're clearly having no success here. HAHAHAHAHAHA!!!! Sure man. I am the jackass here. :-) | ||
MuffinDude
United States3837 Posts
On December 29 2009 05:44 Biff The Understudy wrote: HAHAHAHAHAHA!!!! Sure man. I am the jackass here. :-) I made this from jaedong v flash because others were nerd raging over the build, calling it cheese. But if you actually reread the whole thread, I nerd raged over shine v stork. All I wrote was wtf wast that or something like that. | ||
RaptorX
Germany646 Posts
Actually I was talking about proxy gate in the opponents base made with the method that Kwark described and I would say that you could make a hard counter to a safe build after scouting it, thats how 4gate goon works. I do agree that A safe build can rarely be hard countered by an opponent who hasn't scouted it yet, but i dont think an aggressive build is designed to win right there right now, it is designed to give you a slight advantage at the beginning of the game in which you will build on. The problem is that lesser skilled players use these aggressive builds just to win at the first try and usually they succeed but when their first attack fails they usually lose and thats why i believe people call it cheese. On the other hand, if a pro-gamer gets his hands on an aggressive build like 4pool while his opponent went 9pool (which they say is a hard counter) I am pretty sure he will have a way to come back out of it, which simply makes me say: "then it is not a cheese build, is just a very aggressive build" @MuffinDude I am just a D+/C- player and I can tell you, if your opponent has more zealot than you but he cant kill you with them AND he cant produce at the same pace than you then you have a HUGE advantage, it doesnt seem much to your eyes but as many have said just building constant probes gets you to the C ranks... 3 probes more than your opponent means that you can lay down an extra gate and make zealots faster than him or you can tech quicker than him which is what Kwark tried to explain you. Just because you are down 2 gates 1 pylon and some zealots doesnt mean you lost, when your gates and pylon where going down you already build gates on your main again, he has 4 zealots and you have 2, but he cant kill you and you have 3 probes more than him and you keep it that way...you are in an advantage, simple as that. I think builds like that are meant to give you a slight advantage. The problem is that lower ranks use those builds as a "win now" strategy and when it fails they have no clue of what to do next. Thats the reason they lose. Not because the build is all-in but because they really have no idea how to continue and then they really think it is cheese when somebody else do it because on their own experience "that build doesnt work" I used to think that 2gate vs Zerg was cheese until I started using it, now i see that if the first attack fails that doesnt mean i lost. I can transition fine. I just thought that 2gate proxy was also cheese, but now that I understand the plan then I understand that the strategy is not to win in the first attack and that you can transition fine if you know what you are doing. edit: ----------- On December 29 2009 05:44 Biff The Understudy wrote: HAHAHAHAHAHA!!!! Sure man. I am the jackass here. :-) lol OWNED.... Im sorry but i agree with biff in everything he said... who said that "he is not wanted here"? | ||
MuffinDude
United States3837 Posts
On December 29 2009 06:16 RaptorX wrote: @Fontong Actually I was talking about proxy gate in the opponents base made with the method that Kwark described and I would say that you could make a hard counter to a safe build after scouting it, thats how 4gate goon works. I do agree that A safe build can rarely be hard countered by an opponent who hasn't scouted it yet, but i dont think an aggressive build is designed to win right there right now, it is designed to give you a slight advantage at the beginning of the game in which you will build on. The problem is that lesser skilled players use these aggressive builds just to win at the first try and usually they succeed but when their first attack fails they usually lose and thats why i believe people call it cheese. On the other hand, if a pro-gamer gets his hands on an aggressive build like 4pool while his opponent went 9pool (which they say is a hard counter) I am pretty sure he will have a way to come back out of it, which simply makes me say: "then it is not a cheese build, is just a very aggressive build" @MuffinDude I am just a D+/C- player and I can tell you, if your opponent has more zealot than you but he cant kill you with them AND he cant produce at the same pace than you then you have a HUGE advantage, it doesnt seem much to your eyes but as many have said just building constant probes gets you to the C ranks... 3 probes more than your opponent means that you can lay down an extra gate and make zealots faster than him or you can tech quicker than him which is what Kwark tried to explain you. Just because you are down 2 gates 1 pylon and some zealots doesnt mean you lost, when your gates and pylon where going down you already build gates on your main again, he has 4 zealots and you have 2, but he cant kill you and you have 3 probes more than him and you keep it that way...you are in an advantage, simple as that. I think builds like that are meant to give you a slight advantage. The problem is that lower ranks use those builds as a "win now" strategy and when it fails they have no clue of what to do next. Thats the reason they lose. Not because the build is all-in but because they really have no idea how to continue and then they really think it is cheese when somebody else do it because on their own experience "that build doesnt work" I used to think that 2gate vs Zerg was cheese until I started using it, now i see that if the first attack fails that doesnt mean i lost. I can transition fine. I just thought that 2gate proxy was also cheese, but now that I understand the plan then I understand that the strategy is not to win in the first attack and that you can transition fine if you know what you are doing. edit: ----------- lol OWNED.... Im sorry but i agree with biff in everything he said... who said that "he is not wanted here"? Sure you can replenish quicker. But the mineral you are spending in the army he is spending on economy. With the bigger army, he can try things like expanding, which you can't because you have no army to defend with. Then it seems even all the sudden doesn't it? In fact wouldn't expanding first suddenly give u an economic advantage? I mean you're not going to sit around with that army advantage are you. Use it to defend the expansion or something. Like stork v best, stork was comfortably able to expand while tech because of the lurker eggs, but normally I can keep a contain on you. Take pj v bisu on tau cross for example. PJ expanded first and then bisu attacked. Pj brought probes in, lost about 5~6 probes but fended off bisu and got the econ advantage after a while with the extra base even though he was down on probe count. You can do the same, if you can't kill them off then contain and expand. And biff is not wanted here cause hes going off topic. | ||
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KwarK
United States42519 Posts
You can't simply say "he is spending on economy". That's not how the PvP economy works. Zerg can do that because they can force their opponent to make zerglings while droning themselves in ZvZ but that doesn't happen in PvP. There is almost no flexibility in economic investment. You're both making probes. As for a faster expansion, the army advantage he gains in defending a twin horror gate is insufficient to stop you expanding at the same time. Travel time is a huge factor and it really doesn't take any time at all for the mineral losses to be recouped by a stronger probe count and the disruption to his mining. Everything you have said in this topic is theorycrafting. I keep countering it with my experience of the game and you say it doesn't make sense to you or you don't understand why it'd work like that. As I tried to explain last night, it doesn't matter that you don't understand why a Protoss can throw away 2 gateways as part of an economic opening and come out ahead if he outmicros his opponent. You don't play Starcraft. You don't have to know things like that. It'd be impressive if you did. But please, please stop arguing. You're not bringing anything new to the table. You're just raising the same theorycrafted bullshit over and over and all it's doing is wasting the time of people who actually do this stuff in actual games. | ||
RaptorX
Germany646 Posts
Then it seems even all the sudden doesn't it? and thats all what Kwark tried to tell you in about 15 posts... Now... think about it... just stop and think about it.... first you have an advantage which you should build upon, right? is not an all-in strategy cause you can continue playing even if it failed. The bad thing that can happen is that he goes econ and matches your economy making the game EVEN... how is that possibly a "cheese"? how is that an all-in??? The worst that can happen is that he outplayed you, out-macroed you or out-microed you... and you know what? that can happen even if you both play the safest build. Therefore after understanding the information that a B player gave me I came to the conclusion that horror gating is not cheese. Sending 4 rines + almost all your SVCs is "cheese" or "all in" or whatever you want to call it... That is a win or die strategy even at the highest levels. Not even pro-gamers can come back from that if it fails... do you understand now what Kwark was talking about? | ||
MuffinDude
United States3837 Posts
On December 29 2009 06:36 KwarK wrote: MuffinDude. You can't simply say "he is spending on economy". That's not how the PvP economy works. Zerg can do that because they can force their opponent to make zerglings while droning themselves in ZvZ but that doesn't happen in PvP. There is almost no flexibility in economic investment. You're both making probes. As for a faster expansion, the army advantage he gains in defending a twin horror gate is insufficient to stop you expanding at the same time. Travel time is a huge factor and it really doesn't take any time at all for the mineral losses to be recouped by a stronger probe count and the disruption to his mining. Everything you have said in this topic is theorycrafting. I keep countering it with my experience of the game and you say it doesn't make sense to you or you don't understand why it'd work like that. As I tried to explain last night, it doesn't matter that you don't understand why a Protoss can throw away 2 gateways as part of an economic opening and come out ahead if he outmicros his opponent. You don't play Starcraft. You don't have to know things like that. It'd be impressive if you did. But please, please stop arguing. You're not bringing anything new to the table. You're just raising the same theorycrafted bullshit over and over and all it's doing is wasting the time of people who actually do this stuff in actual games. It might not be as obvious as a zerg play style, but protoss can spend time on economy. One example is expanding. While you are making an army to defend yourself, he could be taking an expansion. When you usually take an expansion in the early game, you are losing in army size, but since you are already up on army size, it doesn't matter anymore does it? This is what I mean when you power econ. Out of all the times you posted, you never discussed how having a bigger army can come to an advantage. On December 29 2009 06:40 RaptorX wrote: and thats all what Kwark tried to tell you in about 15 posts... Now... think about it... just stop and think about it.... first you have an advantage which you should build upon, right? is not an all-in strategy cause you can continue playing even if it failed. The bad thing that can happen is that he goes econ and matches your economy making the game EVEN... how is that possibly a "cheese"? how is that an all-in??? The worst that can happen is that he outplayed you, out-macroed you or out-microed you... and you know what? that can happen even if you both play the safest build. Therefore after understanding the information that a B player gave me I came to the conclusion that horror gating is not cheese. Sending 4 rines + almost all your SVCs is "cheese" or "all in" or whatever you want to call it... That is a win or die strategy even at the highest levels. Not even pro-gamers can come back from that if it fails... do you understand now what Kwark was talking about? You can say this about many different builds that were once considered as cheese. I just see this build as risky. That can change the flow of the game. | ||
RaptorX
Germany646 Posts
I also believed a lot of BO's where "cheese" but if you get to understand the purpose of that aggression then it is not cheese anymore. He didnt talk about armies because he was trying to make you understand why horror gating was not cheese, and his points are valid. About army size and expanding vs making units i think that is another type of topic. I personally think this thread is going to fail not because the idea is bad but because people wont agree with us just because they dont simply get it. Everybody will continue thinking that proxy 2gate is "cheese" or that 8-rax is "gay" even though high ranked people will try to explain in detail some high level complicated abstract part of the game that they understand and thats why they are good players. I think at the end of the day you will still put 2gate proxy, 4pool, 8-rax, BBS and others in the list of cheese even though we can really explain you how they are not all-in and therefor not "cheese" and then this topic would be useless because people already think those are "cheese builds". My stand is that there is no "cheese" in BW. A side question though... is there any B-higher player that complains about cheese and imbalance?? I really want to know that. | ||
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