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[G]Cheese Builds

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 5 9 10 11 Next All
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
Last Edited: 2009-12-27 04:04:37
December 25 2009 20:58 GMT
#1
After a game, the question whether the certain build is a cheese arises quite often. Therefore this guide is going to be writing to list out all the possible cheese builds, except here is the catch, I am not writing the guide but Teamliquid is. Every week, I will post up a build that people often consider as "cheese" and we will discuss it for a week. Then I will create a poll at the end of the week, lasting about a day and you guys will vote to see what is a cheese and what isn't a cheese. If there is a general consensus while discussing the build, then I will end the discussion early and go to the next build. Hopefully, this will reduce the useless arguments on what a cheese is and what a cheese isn't by a bit.

As for the definition of cheese, I will take the definition of cheese from liquidpedia which is - "Cheese is a pejorative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted." After this is done, hopefully the list can go into liquidpedia.

Cheese
Proxy 2-gate PvP, Halfway and beyond the map, but not in mineral line.

Not Cheese<- Made so I can keep track whats been discussed already.

To avoid any biased answers, I will avoid starting discussion on builds that was recently used. I'm also starting off with builds that are more commonly counted as cheese.

This Week's Cheese:
Proxy 2-gate PvP
In your opponent's mineral line.

Fontong is arguing that this is not a cheese because its done to delay mining. Some example games.
Stork v Best

Bisu v Pokju


Updated: 13:00 KST 12/26/09.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Bill Murray
Profile Blog Joined October 2009
United States9292 Posts
December 25 2009 21:05 GMT
#2
depends where you put it.
middle of map, yes. at natural, not really.
University of Kentucky Basketball #1
bluemanrocks
Profile Blog Joined March 2008
United States304 Posts
December 25 2009 21:05 GMT
#3
-________________-

not only is this VERY situational--read: map dependent, and in the case of proxies positionally dependent, AND there are variations of all debatably "cheesy" builds--but other than the idea itself, youre not really offering anything in this OP. maybe include a little bit of your own thoughts, and motivations, rather than "oh hey i have an idea, do it for me!!"

that being said, im not trying to crash and burn you, im just explaining myself. so as to contribute, im going to say that, though obviously specifically dependent, proxy 2gate IS, imo, generally speaking at least, cheese. there i said it. hoping the OP does some cleaning up and there are some good posts so this can actually be a good thread.

merry christmas!
I AM THE THIRD GATE GUARDIAN
Shhhhhh
Profile Joined November 2008
Romania81 Posts
December 25 2009 21:09 GMT
#4
Great idea but I believe there are more kinds of proxy 2 gates 9-10 gate 10-12 gate, with / without probes etc. Even if it IS CHEESE. You can also sort them according to pylon placement, map etc. For example on 4 player maps the gates usually go in the middle where as on 2 player maps the gates would go next to your opponent's base. Sometimes pylon is in base gates outside or vice-versa. I am not a protoss player but this could turn into a great guide.
dogabutila
Profile Blog Joined December 2009
United States1438 Posts
December 25 2009 21:12 GMT
#5
Proxy 2 gate is usually cheese. In some cases it may not be. It does depend on placement? Generally proxy builds are cheese.....
Baller Fanclub || CheAse Fanclub || Scarlett Fanclub || LJD FIGHTING!
YPang
Profile Blog Joined April 2007
United States4024 Posts
December 25 2009 21:18 GMT
#6
great idea, but you at least should tell us what MU is it. Proxy gate pvz/pvt/pvp can be different.
sMi.Gladstone | BW: B high| SC2: gold T_T
CorsairHero
Profile Joined December 2008
Canada9491 Posts
December 25 2009 21:26 GMT
#7
depends on the location and the timing of the gateway
if its 9/10 gateway then i think it is, 10/12 is normal because your not really cutting any eco
© Current year.
Espers
Profile Joined August 2009
United Kingdom606 Posts
December 25 2009 21:30 GMT
#8
What matchup? PvZ I wouldn't really consider it cheese if it was proxied at the natural with the intent of expanding soon afterwards. Like how people use it on Longinus.
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
Last Edited: 2009-12-25 21:32:13
December 25 2009 21:31 GMT
#9
If it's a proxy and a 2 gate, then it's definitely a cheese. If scouted, the opponent can match your production, have quicker reinforcements, and easily overtake the proxy location. If it were only one gate, still proxied, then in PvT only it's not a cheese (looking at the games on Destination).
If it were only at the natural in PvZ, like many people have posted, it's a normal pressure build.
Jaedong
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
December 25 2009 21:32 GMT
#10
well first you have to define cheese for everybody to base it on.

So firstly.
cheese = something that is an all-in at the start of the game, when scouted you will be behind.

so any proxy build = cheese?
is 4pool cheese?
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
December 25 2009 21:38 GMT
#11
Ok, I just added the situation. Its Pvp and the proxy building is halfway and beyond on the map.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
aeroH
Profile Blog Joined February 2009
United States1034 Posts
December 25 2009 21:43 GMT
#12
definitely if it's a proxy
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
December 25 2009 21:55 GMT
#13
Scouting is cheese... nr15 prz!
13ThirtySeven
Profile Blog Joined May 2008
99 Posts
December 25 2009 22:02 GMT
#14
It's considered "cheese" only if you lose to it.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 25 2009 23:13 GMT
#15
On December 26 2009 06:38 MuffinDude wrote:
Ok, I just added the situation. Its Pvp and the proxy building is halfway and beyond on the map.

Er there are exceptions to this rule right? Proxy gate in your opponent base can be an economic opening.
[SECRET FONT] "Dragoon bunker"
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
December 25 2009 23:22 GMT
#16
On December 26 2009 08:13 Fontong wrote:
Show nested quote +
On December 26 2009 06:38 MuffinDude wrote:
Ok, I just added the situation. Its Pvp and the proxy building is halfway and beyond on the map.

Er there are exceptions to this rule right? Proxy gate in your opponent base can be an economic opening.

What how? If it fails you lose a gateway and a pylon. Thats huge.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
MorroW
Profile Joined August 2008
Sweden3522 Posts
December 25 2009 23:24 GMT
#17
why is there so much talk about cheese?
Progamerpls no copy pasterino
love1another
Profile Blog Joined December 2009
United States1844 Posts
Last Edited: 2009-12-25 23:34:22
December 25 2009 23:33 GMT
#18
Does a strategy have to have a chance at winning in order to be considered cheese? Like 4-probe rush, my favorite build against 10apm noobs, is not cheese, right?
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
love1another
Profile Blog Joined December 2009
United States1844 Posts
Last Edited: 2009-12-25 23:37:34
December 25 2009 23:36 GMT
#19
On December 26 2009 08:22 MuffinDude wrote:
Show nested quote +
On December 26 2009 08:13 Fontong wrote:
On December 26 2009 06:38 MuffinDude wrote:
Ok, I just added the situation. Its Pvp and the proxy building is halfway and beyond on the map.

Er there are exceptions to this rule right? Proxy gate in your opponent base can be an economic opening.

What how? If it fails you lose a gateway and a pylon. Thats huge.

Well, if your opponent has to cut 1/3+ of his probes to shut down your gate, you're ok. 2-gate is pretty all-in though.
"I'm learning more and more that TL isn't the place to go for advice outside of anything you need in college. It's like you guys just make up your own fantasy world shit and post it as if you've done it." - Chill
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
December 26 2009 00:01 GMT
#20
Cheese
-noun
Term used by mediocre, incompetent Star Craft players to refer to an opposing strategy meant to defeat them in less than 10 minutes.
-verb
To use an all-in-by-nature type of strategy to take out an equally, or higher skilled opponent swiftly.
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