After a game, the question whether the certain build is a cheese arises quite often. Therefore this guide is going to be writing to list out all the possible cheese builds, except here is the catch, I am not writing the guide but Teamliquid is. Every week, I will post up a build that people often consider as "cheese" and we will discuss it for a week. Then I will create a poll at the end of the week, lasting about a day and you guys will vote to see what is a cheese and what isn't a cheese. If there is a general consensus while discussing the build, then I will end the discussion early and go to the next build. Hopefully, this will reduce the useless arguments on what a cheese is and what a cheese isn't by a bit.
As for the definition of cheese, I will take the definition of cheese from liquidpedia which is - "Cheese is a pejorative expression which refers to a strategy that is highly unconventional and designed to take one's opponent by surprise. In general, cheese is nearly impossible to defeat if it is not scouted but easy to defeat if it is scouted." After this is done, hopefully the list can go into liquidpedia.
Cheese Proxy 2-gate PvP, Halfway and beyond the map, but not in mineral line.
Not Cheese<- Made so I can keep track whats been discussed already.
To avoid any biased answers, I will avoid starting discussion on builds that was recently used. I'm also starting off with builds that are more commonly counted as cheese.
This Week's Cheese: Proxy 2-gate PvP In your opponent's mineral line.
Fontong is arguing that this is not a cheese because its done to delay mining. Some example games. Stork v Best
not only is this VERY situational--read: map dependent, and in the case of proxies positionally dependent, AND there are variations of all debatably "cheesy" builds--but other than the idea itself, youre not really offering anything in this OP. maybe include a little bit of your own thoughts, and motivations, rather than "oh hey i have an idea, do it for me!!"
that being said, im not trying to crash and burn you, im just explaining myself. so as to contribute, im going to say that, though obviously specifically dependent, proxy 2gate IS, imo, generally speaking at least, cheese. there i said it. hoping the OP does some cleaning up and there are some good posts so this can actually be a good thread.
Great idea but I believe there are more kinds of proxy 2 gates 9-10 gate 10-12 gate, with / without probes etc. Even if it IS CHEESE. You can also sort them according to pylon placement, map etc. For example on 4 player maps the gates usually go in the middle where as on 2 player maps the gates would go next to your opponent's base. Sometimes pylon is in base gates outside or vice-versa. I am not a protoss player but this could turn into a great guide.
What matchup? PvZ I wouldn't really consider it cheese if it was proxied at the natural with the intent of expanding soon afterwards. Like how people use it on Longinus.
If it's a proxy and a 2 gate, then it's definitely a cheese. If scouted, the opponent can match your production, have quicker reinforcements, and easily overtake the proxy location. If it were only one gate, still proxied, then in PvT only it's not a cheese (looking at the games on Destination). If it were only at the natural in PvZ, like many people have posted, it's a normal pressure build.
Does a strategy have to have a chance at winning in order to be considered cheese? Like 4-probe rush, my favorite build against 10apm noobs, is not cheese, right?
Cheese -noun Term used by mediocre, incompetent Star Craft players to refer to an opposing strategy meant to defeat them in less than 10 minutes. -verb To use an all-in-by-nature type of strategy to take out an equally, or higher skilled opponent swiftly.