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[I] PvP Full game build

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 5 Next All
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 16 2009 04:04 GMT
#1
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0neheart
Profile Blog Joined January 2009
United States92 Posts
Last Edited: 2009-10-16 04:12:13
October 16 2009 04:11 GMT
#2
assuming you don't die first, eh?

edit: basically what i mean is that you can (and usually do) get owned before all your fancy tech kicks in
genericname92
Profile Joined October 2009
United States148 Posts
October 16 2009 04:12 GMT
#3
If I remember correctly, storms cancel out hallucinations, and since pretty much every toss will get storm at some point, hallucination wouldn't be that useful.
indecision
Profile Blog Joined November 2004
Germany818 Posts
October 16 2009 04:15 GMT
#4
the way you write makes me think you should stop daydreaming about starcraft in middle school
Sentient66
Profile Joined July 2009
United States651 Posts
October 16 2009 04:28 GMT
#5
Sounds like an interesting idea, but somehow doesn't seem solid enough. It seems like it would be really vulnerable to a mid-game reaver push, as DT openings rely more on doing early economic damage. Also, if your opponent scouts the early templar tech as opposed to robotics, he would be able to counter with relative ease. I'd still really like to see a replay of this build in action. Oh, and btw, you don't need to research feedback. The only research for dark archons is maelstrom and +50 energy.
seNsiX.421
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 16 2009 04:31 GMT
#6
On October 16 2009 13:12 genericname92 wrote:
If I remember correctly, storms cancel out hallucinations, and since pretty much every toss will get storm at some point, hallucination wouldn't be that useful.

what he said.
When they see MC Probe, all the ladies disrobe.
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2009-10-16 04:33:24
October 16 2009 04:32 GMT
#7
If a good player is going reavers, I could easily snipe the shuttle before I engage his army if he dances it against the fake army. If he opted for HT play, I could easily snipe them with goons from behind, since that's where they will be. If against DT, this is dependent on which opening I choose to use, so I left that alone for now.

No you can't, you will be dead.

Oh, and:
So why not DT FE

the 'F' in FE stands for 'Fast' btw.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 16 2009 04:46 GMT
#8
On October 16 2009 13:32 Count9 wrote:
Show nested quote +
If a good player is going reavers, I could easily snipe the shuttle before I engage his army if he dances it against the fake army. If he opted for HT play, I could easily snipe them with goons from behind, since that's where they will be. If against DT, this is dependent on which opening I choose to use, so I left that alone for now.

No you can't, you will be dead.

Oh, and:
Show nested quote +
So why not DT FE

the 'F' in FE stands for 'Fast' btw.


i think that he means to fe THEN dt

or dt then expand?


either way fails. lul
When they see MC Probe, all the ladies disrobe.
Sentient66
Profile Joined July 2009
United States651 Posts
October 16 2009 04:50 GMT
#9
Oh, can't observers also see hallucinations? Seeing as almost every protoss has observers with their army during mid-late game, it would really make researching hallucination and using templar energy on the spell obsolete.
seNsiX.421
Duke
Profile Blog Joined May 2006
United States1106 Posts
Last Edited: 2009-10-16 05:03:30
October 16 2009 04:56 GMT
#10
these things sound neat, but aren't very practical. try playing a few games with it and see if it even lasts to you getting a 3rd gas. also, i would switch out DAs for arbs, so you have the option to halluc+recall at the same time. a few good stasis will buy you much more time than a couple feedbacks

in my experience after going DT->expand, you need to use your gates on units and not HTs unless you can spare a couple cannons, especially if he has made obs in a timely fashion, so the halluc is going to come really late(giving him economic edge if he's good) unless you manage to expand before you make dts(which would make you vulnerable to all-in &/or reavers) anyway post some replays before i keep writing for no reason D:

yes, any spell (storm, ensnare, stasis, plague, etc) all insta-kill hallucinations.
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 16 2009 05:00 GMT
#11
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CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2009-10-16 05:08:30
October 16 2009 05:08 GMT
#12
On October 16 2009 13:04 Gnarly wrote:
If a good player is going reavers, I could easily snipe the shuttle before I engage his army if he dances it against the fake army. If he opted for HT play, I could easily snipe them with goons from behind, since that's where they will be. If against DT, this is dependent on which opening I choose to use, so I left that alone for now.


This part struck me as... well its been quoted a number of times...
You mention lack of confidence as a weakness you exploit... you dont think that over confidince is the same sort of weakness? I wish you luck with your hallucinations though.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Sentient66
Profile Joined July 2009
United States651 Posts
October 16 2009 05:15 GMT
#13
Okay, so detection does not detect hallucinations, but all spells will dispel a hallucination, with the exception of feedback and spawn broodling. (Checked Liquipedia)
seNsiX.421
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 16 2009 05:22 GMT
#14
Feedback should still kill a hallucination. Not sure if it works that way, actually. (If it works on broodlings it should...)

The only legitimate use of this would be to attempt to use dark archons in pvp like mutas are used in pvz, just to continually snipe HT and try and destroy their templar-less army. Maelstrom on zealots really doesn't last long enough, they have too much health for it to be useful for anything but a scarab and they don't stack so at most you would only get 9 zeals.
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 16 2009 05:23 GMT
#15
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TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-10-16 05:31:05
October 16 2009 05:28 GMT
#16
Your idea sucks completely. Its sad that you wrote that much. Think about the amount of templar energy your are wasting. Time is a valuable resource. Instead of using hallcinations to feint an attack. You could make a REAL attack with a lot more storm. Storm is much much better in almost every single situation than hallcination. Especially in a close dynamic match up like Pvp. Stop dreaming so much...and try actually playing games with those ideas. If you had, you would never have made this thread.

I love to experiment in broodwar, but I also understand that my strange builds are not as good as the standard ones. They are only for fun. So sure try going hallicinations, but realize its never going to be as good as just sticking with storm.

May I suggest hallcinating shuttles though. You only need to use one templar for that. Then you can do some fake harassment while your real army moves out. Like I said..its not effective, but it is fun.

BTW. Your build sounds like it's planned by a true D- level player.

Dt fe can work but only as a transition with cannons into a strong 2 base macro play with a very late robotics.
Being healthy, it has been said, really consists of having the same disease as everybody else.
siv00
Profile Joined September 2009
261 Posts
October 16 2009 05:35 GMT
#17
You can win with this, but it's not good at all (to be quite honest it sucks)

GL tho~
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 16 2009 05:36 GMT
#18
On October 16 2009 14:23 Gnarly wrote:
Show nested quote +
On October 16 2009 14:15 Sentient66 wrote:
Okay, so detection does not detect hallucinations, but all spells will dispel a hallucination, with the exception of feedback and spawn broodling. (Checked Liquipedia)



They have to hit the right units. I did not think that HTs carry a direct counter to one of its own spells. That just seems stupid.

But even then, they have to hit the right units, and how are they going to know when they need to be doing so much other stuff? It would be stupid to go through your units and the possibly fake units combined with real units to see which ones do not deal damage, then storm it, which may just result in one dispel versus storming real units to get real kills.

This is one of the reason why hallucination sucks. Just go test it in singleplayer.

Here, I just did : http://repdepot.net/replay.php?id=22528

It insta dies to maelstrom as well.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
October 16 2009 05:54 GMT
#19
i think people who start theorycrafting threads in strategy dream of progamers using their brilliant ideas

sometimes it happens like jangbi's dark archon but this won't happen, hallucination sucks.
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 16 2009 05:54 GMT
#20
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