• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:05
CEST 01:05
KST 08:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 679 users

[I] PvP Full game build

Forum Index > Brood War Strategy
Post a Reply
Normal
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 16 2009 04:04 GMT
#1
--- Nuked ---
0neheart
Profile Blog Joined January 2009
United States92 Posts
Last Edited: 2009-10-16 04:12:13
October 16 2009 04:11 GMT
#2
assuming you don't die first, eh?

edit: basically what i mean is that you can (and usually do) get owned before all your fancy tech kicks in
genericname92
Profile Joined October 2009
United States148 Posts
October 16 2009 04:12 GMT
#3
If I remember correctly, storms cancel out hallucinations, and since pretty much every toss will get storm at some point, hallucination wouldn't be that useful.
indecision
Profile Blog Joined November 2004
Germany818 Posts
October 16 2009 04:15 GMT
#4
the way you write makes me think you should stop daydreaming about starcraft in middle school
Sentient66
Profile Joined July 2009
United States651 Posts
October 16 2009 04:28 GMT
#5
Sounds like an interesting idea, but somehow doesn't seem solid enough. It seems like it would be really vulnerable to a mid-game reaver push, as DT openings rely more on doing early economic damage. Also, if your opponent scouts the early templar tech as opposed to robotics, he would be able to counter with relative ease. I'd still really like to see a replay of this build in action. Oh, and btw, you don't need to research feedback. The only research for dark archons is maelstrom and +50 energy.
seNsiX.421
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 16 2009 04:31 GMT
#6
On October 16 2009 13:12 genericname92 wrote:
If I remember correctly, storms cancel out hallucinations, and since pretty much every toss will get storm at some point, hallucination wouldn't be that useful.

what he said.
When they see MC Probe, all the ladies disrobe.
Count9
Profile Blog Joined May 2009
China10928 Posts
Last Edited: 2009-10-16 04:33:24
October 16 2009 04:32 GMT
#7
If a good player is going reavers, I could easily snipe the shuttle before I engage his army if he dances it against the fake army. If he opted for HT play, I could easily snipe them with goons from behind, since that's where they will be. If against DT, this is dependent on which opening I choose to use, so I left that alone for now.

No you can't, you will be dead.

Oh, and:
So why not DT FE

the 'F' in FE stands for 'Fast' btw.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 16 2009 04:46 GMT
#8
On October 16 2009 13:32 Count9 wrote:
Show nested quote +
If a good player is going reavers, I could easily snipe the shuttle before I engage his army if he dances it against the fake army. If he opted for HT play, I could easily snipe them with goons from behind, since that's where they will be. If against DT, this is dependent on which opening I choose to use, so I left that alone for now.

No you can't, you will be dead.

Oh, and:
Show nested quote +
So why not DT FE

the 'F' in FE stands for 'Fast' btw.


i think that he means to fe THEN dt

or dt then expand?


either way fails. lul
When they see MC Probe, all the ladies disrobe.
Sentient66
Profile Joined July 2009
United States651 Posts
October 16 2009 04:50 GMT
#9
Oh, can't observers also see hallucinations? Seeing as almost every protoss has observers with their army during mid-late game, it would really make researching hallucination and using templar energy on the spell obsolete.
seNsiX.421
Duke
Profile Blog Joined May 2006
United States1106 Posts
Last Edited: 2009-10-16 05:03:30
October 16 2009 04:56 GMT
#10
these things sound neat, but aren't very practical. try playing a few games with it and see if it even lasts to you getting a 3rd gas. also, i would switch out DAs for arbs, so you have the option to halluc+recall at the same time. a few good stasis will buy you much more time than a couple feedbacks

in my experience after going DT->expand, you need to use your gates on units and not HTs unless you can spare a couple cannons, especially if he has made obs in a timely fashion, so the halluc is going to come really late(giving him economic edge if he's good) unless you manage to expand before you make dts(which would make you vulnerable to all-in &/or reavers) anyway post some replays before i keep writing for no reason D:

yes, any spell (storm, ensnare, stasis, plague, etc) all insta-kill hallucinations.
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 16 2009 05:00 GMT
#11
--- Nuked ---
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2009-10-16 05:08:30
October 16 2009 05:08 GMT
#12
On October 16 2009 13:04 Gnarly wrote:
If a good player is going reavers, I could easily snipe the shuttle before I engage his army if he dances it against the fake army. If he opted for HT play, I could easily snipe them with goons from behind, since that's where they will be. If against DT, this is dependent on which opening I choose to use, so I left that alone for now.


This part struck me as... well its been quoted a number of times...
You mention lack of confidence as a weakness you exploit... you dont think that over confidince is the same sort of weakness? I wish you luck with your hallucinations though.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Sentient66
Profile Joined July 2009
United States651 Posts
October 16 2009 05:15 GMT
#13
Okay, so detection does not detect hallucinations, but all spells will dispel a hallucination, with the exception of feedback and spawn broodling. (Checked Liquipedia)
seNsiX.421
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 16 2009 05:22 GMT
#14
Feedback should still kill a hallucination. Not sure if it works that way, actually. (If it works on broodlings it should...)

The only legitimate use of this would be to attempt to use dark archons in pvp like mutas are used in pvz, just to continually snipe HT and try and destroy their templar-less army. Maelstrom on zealots really doesn't last long enough, they have too much health for it to be useful for anything but a scarab and they don't stack so at most you would only get 9 zeals.
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 16 2009 05:23 GMT
#15
--- Nuked ---
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2009-10-16 05:31:05
October 16 2009 05:28 GMT
#16
Your idea sucks completely. Its sad that you wrote that much. Think about the amount of templar energy your are wasting. Time is a valuable resource. Instead of using hallcinations to feint an attack. You could make a REAL attack with a lot more storm. Storm is much much better in almost every single situation than hallcination. Especially in a close dynamic match up like Pvp. Stop dreaming so much...and try actually playing games with those ideas. If you had, you would never have made this thread.

I love to experiment in broodwar, but I also understand that my strange builds are not as good as the standard ones. They are only for fun. So sure try going hallicinations, but realize its never going to be as good as just sticking with storm.

May I suggest hallcinating shuttles though. You only need to use one templar for that. Then you can do some fake harassment while your real army moves out. Like I said..its not effective, but it is fun.

BTW. Your build sounds like it's planned by a true D- level player.

Dt fe can work but only as a transition with cannons into a strong 2 base macro play with a very late robotics.
Being healthy, it has been said, really consists of having the same disease as everybody else.
siv00
Profile Joined September 2009
261 Posts
October 16 2009 05:35 GMT
#17
You can win with this, but it's not good at all (to be quite honest it sucks)

GL tho~
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 16 2009 05:36 GMT
#18
On October 16 2009 14:23 Gnarly wrote:
Show nested quote +
On October 16 2009 14:15 Sentient66 wrote:
Okay, so detection does not detect hallucinations, but all spells will dispel a hallucination, with the exception of feedback and spawn broodling. (Checked Liquipedia)



They have to hit the right units. I did not think that HTs carry a direct counter to one of its own spells. That just seems stupid.

But even then, they have to hit the right units, and how are they going to know when they need to be doing so much other stuff? It would be stupid to go through your units and the possibly fake units combined with real units to see which ones do not deal damage, then storm it, which may just result in one dispel versus storming real units to get real kills.

This is one of the reason why hallucination sucks. Just go test it in singleplayer.

Here, I just did : http://repdepot.net/replay.php?id=22528

It insta dies to maelstrom as well.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
October 16 2009 05:54 GMT
#19
i think people who start theorycrafting threads in strategy dream of progamers using their brilliant ideas

sometimes it happens like jangbi's dark archon but this won't happen, hallucination sucks.
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 16 2009 05:54 GMT
#20
--- Nuked ---
jalstar
Profile Blog Joined September 2009
United States8198 Posts
October 16 2009 06:02 GMT
#21
don't get all mad, just try out your idea against a player at your level and you'll have your face in your palm in no time
genericname92
Profile Joined October 2009
United States148 Posts
October 16 2009 06:02 GMT
#22
so you're using a 100 energy spell to get the inexperienced player to waste a 75 energy spell? that doesn't seem very cost effective
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-10-16 06:10:17
October 16 2009 06:09 GMT
#23
On October 16 2009 14:54 Gnarly wrote:
Show nested quote +
On October 16 2009 14:28 TheFoReveRwaR wrote:
Your idea sucks completely. Its sad that you wrote that much. Think about the amount of templar energy your are wasting. Time is a valuable resource. Instead of using hallcinations to feint an attack. You could make a REAL attack with a lot more storm. Storm is much much better in almost every single situation than hallcination. Especially in a close dynamic match up like Pvp. Stop dreaming so much...and try actually playing games with those ideas. If you had, you would never have made this thread.

I love to experiment in broodwar, but I also understand that my strange builds are not as good as the standard ones. They are only for fun. So sure try going hallicinations, but realize its never going to be as good as just sticking with storm.

May I suggest hallcinating shuttles though. You only need to use one templar for that. Then you can do some fake harassment while your real army moves out. Like I said..its not effective, but it is fun.

BTW. Your build sounds like it's planned by a true D- level player.

Dt fe can work but only as a transition with cannons into a strong 2 base macro play with a very late robotics.



You are retarded. You must be.

Am I wasting templar energy? I could be killing units, but could completely fuck up the storms. I may not even get to. With hallucination, I don't need to bring in the HTs as they will have done their job for now. I know for a fact that I get to use the spell as they won't see any battle. It can also greatly increase the size of your army and could COMPLETELY negate an attack, over having to attack and possibly losing.

The goal of hallucination is not to win, but allow me to make the other player make more decisions, and to allow me to fully use the race which is more fun, over needing to win every single game.

Also, if you read in what I wrote, I talk of cannons, needing them, and how I will be adding gates in my transition to ALLOW for a late robo. You just completely said what I said.

Get out.

And to Nevuk:
I think better players would be able to effectively aggressively and defensively hallucination. Inexperienced players would probably try to storm the hallucinations units, probably checking first, wasting valuable micro time, ignoring the fact that his reinforcement/ retreat path has been cut off, not transferring probes and forgetting pylons and tech and whatnot. Why does this suck? Even if a player knew what to do, it's still not something that's easy because you can't detect it. You can only see what you actually see, and you can easily see HT, where they are going to storm, and able to dance before the storm.


It's not worth effort. Really. The first time they see the blue smoke they will realize why your army seems so much larger, and it is really hard to keep your hallucinations separate in the army formation unless you charge in blindly with them a la Bisu v Iris game 5, where it made sense to clear mines. Also, it isn't like there is any consideration at all about storming - you see enemy units, you storm the clumps/spots that will do the most damage. So if they storm your army and there are 16 hallucinated zealots, say 9 of them touch the storm and die. Having 6 meatshields that take something like triple damage isn't worth the 800 energy it takes for it. The reason hallucinate is terrible is because storm is so much better for less energy - you could get 10 storms instead of the hallucinated army.

Your specific idea is to draw them out with a hallucinated army. That's fine, but how early are we talking? 3 base, right? By this point most P are going to be able to do the damage required to kill a single hallucination with pure goon fire, as they take double damage (i believe) and ignore size definitely. Using a few zealots or actually like 2 or 3 dark templars works considerably better for this purpose, as to kill either you do have to move your army out of position.

The idea about the dark archon does have merit, though it may be too micro intensive to be justifiable, especially since it takes 50 energy and you can't sweep in and kill more than 4 templars at a time.
]343[
Profile Blog Joined May 2008
United States10328 Posts
October 16 2009 06:10 GMT
#24
lol what a lol thread

@OP: try. it. out. such theorycrafting is nice and all, but pretty much completely impractical. (also try it out against a solid D not a D-)
Writer
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 16 2009 06:14 GMT
#25
Oh, I'll play a game against you if you want. I'm D+ currently, floundering a bit, but I could probably hit C- and enjoy screwing around with weird builds pvp.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2009-10-16 06:17:02
October 16 2009 06:16 GMT
#26
k you went from an eager d- to a troll. when i read that you would use hallucinations to waste their storms, i lol'd.

pst, 100>75 energy btw

o and i'll also be happy to face you.
When they see MC Probe, all the ladies disrobe.
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 16 2009 06:38 GMT
#27
--- Nuked ---
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-10-16 06:43:03
October 16 2009 06:41 GMT
#28
I don't see how you don't realize that hallucinations are fucking useless when making two hallucinations cost more than one storm, and that one storm can easily dispel more than two hallucinations while also potentially doing damage to real units. If the storm hits a hallucination, the hallucination disappears. If the storm doesn't hit a hallucination, then a real unit gets damage. Shit is lose-lose no matter what happens.
frogmelter
Profile Blog Joined April 2009
United States971 Posts
October 16 2009 06:42 GMT
#29
They do not take double damage

Yes, all spells dispels them

I don't understand why people are being so mean

Yes, I too don't think this idea will work, but you guys are being a bit harsh

I don't think it will work because you are delaying storm for halluciation... that could be crippling in a fight

Not to mention... observers... They can scout the halluciations happening... It's lights out if that happens

TBH I just don't think you can take the economic and military hit by doing this... They will just run you over IMHO
TL+ Member
Red Alert
Profile Joined June 2009
United States119 Posts
October 16 2009 06:50 GMT
#30
hallucinations take triple damage, not double. Also, any decent player will be able to scout your fast tech by getting a quick goon count, and they will be able to expand and get obs before you do. Storm, which has a lower mana cost, will also either damage your units, or instagib your hallucinations, making it a lose - lose for you (as koreasilver said).
frogmelter
Profile Blog Joined April 2009
United States971 Posts
October 16 2009 07:44 GMT
#31
Oops, I'm wrong

http://starcraft.wikia.com/wiki/Hallucination

They do take double damage

Sorry for any confusion I might have caused
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-10-16 08:30:00
October 16 2009 08:24 GMT
#32
On October 16 2009 15:38 Gnarly wrote:
If they see blue smoke, they know there's hallucinated units in there, yes. But they don't know which ones. They can find out by killing them, and that's what I want. Them not killing the real units so that my real units can kill them. This also makes it easier to focus fires since concentrating on the shots of my goons with that many and then moving the right units would take too much and screw him over in the long run, as opposed to just falling back, or being a boss. Not everyone gets to be a boss, though.

He doesn't need to know which ones are fake. If he storms your hallucinations, he just traded a 100 energy spell for a 75 energy spell, his advantage. If he storms your real units--well, I shouldn't need to tell you why that's bad for you.

On October 16 2009 15:38 Gnarly wrote:
I would also not allow for my units to be clumped. That's just asking for a storm. So the effectiveness of his storms would be reduced.

That's the thing. Having a bunch of hallucinations around makes it hard for you to just say "I would also not allow for my units to be clumped. You have to keep your hallucinations distinguishable from your real units, while at the same time keeping them unclumped and dispersed? It's implying that you have free reign to make the choice of where and when to engage, when, in practice, that's not always the case. Not to mention how much of a control nightmare that is. Keeping your dragoons unclumped, while having your fake dragoons dispersed among your real ones AND being able to focus-fire without either your dragoons separating into real and fake, and without them being clumped takes far more control than just aiming storms--if you have to do that much more work to make hallucinations better than storm, you may as well storm, and then go macro or micro your dragoons.
Moderator
flothefreak
Profile Joined March 2006
Germany77 Posts
October 16 2009 08:41 GMT
#33
fuck up his storms? each normal unit which is hit gets normal damage. each hallu unit instantly disappears. so, as soon as 2 hallus (=1spell) are taken out with 1 storm (which only needs a short touch), he has made more damage with his 75 energy than you with your 100. and he WILL hit more than 2 units, no matter if hallu or not. your enemy doesnt even HAVE to look if there are hallus at all.
plus, hallus take double damage of everything
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
October 16 2009 12:01 GMT
#34
Please stop posting theoretical strategies without A REPLAY. Unless you beat at least 3 people with your new strat (general speaking not to the OP) than don't bother people with it.


What about a "probe-recall-rush-into-FE" strategy?Probes are never used in attack and i thought it would be cool to give them some action I have a build that might work to do it, but haven't tested it yet. Let's talk for ages if it could be done. Or maybe i ll just play a couple of games and try it and see for myself what a daydreamer i am.

Not trying to be offensive but realistical.
Mess with the best, die like the rest.
Liquid`Zephyr
Profile Blog Joined October 2006
United States996 Posts
October 16 2009 14:20 GMT
#35
ive seen not awful builds that are close to 1 dt and get speed at the same time, then expo, bunch of cannons, and then 6 ht, make one an archon, hallucinate it with the other 4, merge those ht then attack. with like ~12 zealots
Team LiquidPoorUser
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 16 2009 17:28 GMT
#36
--- Nuked ---
rredtooth
Profile Blog Joined December 2008
5459 Posts
October 16 2009 18:14 GMT
#37
On October 16 2009 13:04 Gnarly wrote:
I consider myself quite the tactician, I like to play chess quite a bit.
lawls
[formerly sponsored by the artist formerly known as Gene]
Knickknack
Profile Joined February 2004
United States1187 Posts
Last Edited: 2009-10-16 18:32:16
October 16 2009 18:29 GMT
#38
k here is your build plan:

zcorezgoon
citadel+forge
archive+cannon at nat 5:00 you have 3g/2z/1cannon.
expo, and more cannons if necessary
4hts total
then goons with range and speedlots
robo and hallucinate
move out when hts have 200energy ~10min.
4htx4 = 16halluninated goons. morph archons.
attack!
then have fun beating people that are worse than you anyway. :D
Its not a terrible build if they play right into your hands, ie they just macro up as well and are not as good as you at it.
| www.ArtofProtoss.vze.com |
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
October 16 2009 18:31 GMT
#39
On October 16 2009 14:54 Gnarly wrote:
Show nested quote +
On October 16 2009 14:28 TheFoReveRwaR wrote:
Your idea sucks completely. Its sad that you wrote that much. Think about the amount of templar energy your are wasting. Time is a valuable resource. Instead of using hallcinations to feint an attack. You could make a REAL attack with a lot more storm. Storm is much much better in almost every single situation than hallcination. Especially in a close dynamic match up like Pvp. Stop dreaming so much...and try actually playing games with those ideas. If you had, you would never have made this thread.

I love to experiment in broodwar, but I also understand that my strange builds are not as good as the standard ones. They are only for fun. So sure try going hallicinations, but realize its never going to be as good as just sticking with storm.

May I suggest hallcinating shuttles though. You only need to use one templar for that. Then you can do some fake harassment while your real army moves out. Like I said..its not effective, but it is fun.

BTW. Your build sounds like it's planned by a true D- level player.

Dt fe can work but only as a transition with cannons into a strong 2 base macro play with a very late robotics.



You are retarded. You must be.

Am I wasting templar energy? I could be killing units, but could completely fuck up the storms. I may not even get to. With hallucination, I don't need to bring in the HTs as they will have done their job for now. I know for a fact that I get to use the spell as they won't see any battle. It can also greatly increase the size of your army and could COMPLETELY negate an attack, over having to attack and possibly losing.

The goal of hallucination is not to win, but allow me to make the other player make more decisions, and to allow me to fully use the race which is more fun, over needing to win every single game.

Also, if you read in what I wrote, I talk of cannons, needing them, and how I will be adding gates in my transition to ALLOW for a late robo. You just completely said what I said.

Get out.

And to Nevuk:
I think better players would be able to effectively aggressively and defensively hallucination. Inexperienced players would probably try to storm the hallucinations units, probably checking first, wasting valuable micro time, ignoring the fact that his reinforcement/ retreat path has been cut off, not transferring probes and forgetting pylons and tech and whatnot. Why does this suck? Even if a player knew what to do, it's still not something that's easy because you can't detect it. You can only see what you actually see, and you can easily see HT, where they are going to storm, and able to dance before the storm.






Seriously though, spells cancel out hallucination. Stop daydreaming.
What does the scouter say about his macro level? It's Over 9000 minerals!
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
October 16 2009 18:34 GMT
#40
On October 17 2009 02:28 Gnarly wrote:
What if my opponent does not scout that I am going hallucination? He scouts that I go DT opening, that doesn't even matter because soon enough he will know. Then I could be going for storm, a reaver switch, or archons, or something else. If he goes obs and storm, that's a long time before you attack, after being hit by a DT opening as well.

The point of the DTs are to delay his mid-game transition, so that I can do mine easier. What if he went reavers instead of storm? I don't have storms to worry about, but I have a late reaver push to deal with. Since I know it's coming, from spotter pylons and proper scouting, I can set up my defense to make it not worth attacking me, or to even harass me. If he went 4gate goon or something, well, that's self defeat. If he doesn't feel safe to attack, as DT can contest for map control versus one observer. Just the thought of the DTs sneaking in after he pushes out could cause him to focus on them, wasting time to attack me. But if he just goes straight for me, without proper defense, he is screwed.

As for the micro involved with clump avoiding, all you have to do with move your real units with the fake ones a few times in different directions. The amount of clicks could be a simple six clicks, just to get them together. Then to focus fire, I would probably have 8 goons per group, since it takes, I believe, sixteen shots without +1 to kill a goon, and with what seems like a goon heavy army, I could snipe a few goons and he could snipe a few fake ones. I've played a lot of UMS, and my micro is pretty precise, as long as I know how to do it.

You guys keep saying how there WILL be storms that WILL be doing MASSIVE damage NO MATTER WHAT, and that he WILL scout and WILL know exactly what to do. Quit with your ancient thinking, and talk from real experience, as I'm confident none of you have any experience with legit hallu-play. So what if he storms my fake units, what if he only gets one, which is the cost of 50 energy, compared to 75 energy? What if he gets three goons, which is 375 minerals and 150 gas. And the chance that he will have HTs ready to storm after being hit by a DT opening in time for to destroy me is unlikely, in my opinion.

As for replays, I am going to be doing a lot of games today, and I will get a few replays in here. But the reason I started the thread before any actual play, was to get a BETTER idea of what ordering my mid-game could be in. To see if anyone knew what they were talking about.

To Zephyr: It could be more viable to go with a fake zealot army instead of goons, just simply due to the gas issue. And the fake archons could provide some nice fodder, and could make an inexperienced player draw his reavers back, which would make his attack mush less effective. That's nice.


To ceaRshaf: Who made you boss? Even a couple of games would still do no justice, it would take a lot of thinking, and a lot of playing in order to truly see if it's viable. Be realistic.


Let's play chess then, any time controls, anywhere.
What does the scouter say about his macro level? It's Over 9000 minerals!
TheYango
Profile Joined September 2008
United States47024 Posts
October 16 2009 18:45 GMT
#41
Gnarly, you need to stop being combative. A condescending attitude, insulting posters who have been around longer than you, and general unwillingness to listen to other people are all good ways to get yourself banned, or at the very least, this topic closed.
Moderator
OneOther
Profile Blog Joined August 2004
United States10774 Posts
October 16 2009 18:47 GMT
#42
this thread is hilarious
thumbs up
noobienoob
Profile Joined July 2007
United States1173 Posts
October 16 2009 18:48 GMT
#43
I'm not going to say anything about how good or bad hallucination is, but at the very least it can make your unit army composition a lot harder to read.

+ Show Spoiler +

Make a Scout and hallucinate it ftw!
koreasilver
Profile Blog Joined June 2008
9109 Posts
October 16 2009 18:53 GMT
#44
On October 17 2009 03:14 redtooth wrote:
Show nested quote +
On October 16 2009 13:04 Gnarly wrote:
I consider myself quite the tactician, I like to play chess quite a bit.
lawls

Must bring this to the third page.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
October 16 2009 18:54 GMT
#45
Hahaha and Chill is in korea this week as well isn't he?
noobienoob
Profile Joined July 2007
United States1173 Posts
October 16 2009 19:06 GMT
#46
Dude, what would you do if he was as smart as you and countered your hallucinations with more hallucinations of his own? I'd counter it with feedback, but what if he hallucinated his HT's because he predicted that you'd use feedback to counter his HT. What if he used hallucination on your own army? and then you'd have to storm your own units to cancel it out. Wow, this is getting deep, my head hurts.
m3rciless
Profile Joined August 2009
United States1476 Posts
October 16 2009 19:21 GMT
#47
man you guys got trolled good.
White-Ra fighting!
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
October 16 2009 20:07 GMT
#48
Let him try getting 3rd gas PvP without obs anyways. lol. Also getting range for 2 rounds of goons that early is a bad waste of gas you won't have.
Nak Allstar.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
October 16 2009 20:25 GMT
#49
Very nice thread, I generally like supporting weird ideas but to OP, if you are considering a strategy like this you really should be aware that any spell be it ensnare, plague, or storm dispells hallucinations immediatly.

Also, stating you could simply snipe their shuttle if they go reavers is just ridiculous.
Count9
Profile Blog Joined May 2009
China10928 Posts
October 16 2009 21:14 GMT
#50
On October 17 2009 04:21 m3rciless wrote:
man you guys got trolled good.

First reply gave it away =(
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 16 2009 22:16 GMT
#51
On October 16 2009 13:15 indecision wrote:
the way you write makes me think you should stop daydreaming about starcraft in middle school

QFT
Peace~
ultramagnetics
Profile Joined March 2009
Poland215 Posts
October 17 2009 00:32 GMT
#52
I like these kinda threads because they are entertaining and sometimes an interesting idea pops up
shurgen
Profile Joined October 2009
350 Posts
October 17 2009 01:31 GMT
#53
one of the better trolls on TL
jalstar
Profile Blog Joined September 2009
United States8198 Posts
October 17 2009 01:42 GMT
#54
Bisu's hallucinate->mine drag was pretty interesting, I don't think the other matchups would support this though because of all the AoE spells, terran has no spell that can destroy mass hallucinations though
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-10-17 02:14:41
October 17 2009 02:12 GMT
#55
Threads like these make me sooooo nostalgic Like playing with LAN buddies who talk about their "unbeatable" strat of mass cannons and then mind controlling an SCV and a Drone in order to build a 600 supply army!

I'm just disappointed I probably won't get to see the conclusion

On October 17 2009 07:16 fanatacist wrote:
the way you write makes me think you should stop daydreaming about starcraft in middle school
Right on. This is exactly what I did back in middle school
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
0neheart
Profile Blog Joined January 2009
United States92 Posts
October 17 2009 02:18 GMT
#56
On October 17 2009 11:12 Tsagacity wrote:
Threads like these make me sooooo nostalgic Like playing with LAN buddies who talk about their "unbeatable" strat of mass cannons and then mind controlling an SCV and a Drone in order to build a 600 supply army!

I'm just disappointed I probably won't get to see the conclusion


don't forget scout harass
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
Last Edited: 2009-10-17 04:02:30
October 17 2009 03:54 GMT
#57
50 min 150 gas to hallucinate 2 extra units that die 2x faster that do no damage. not to mention at least an 30s-1 minute to generate up to 100 energy, and that you only really have 50~ seconds to use your hallucinations before they disappear.

dodging storms is not as easy as you make it sound, especially if you're a player who has idle templars around generating energy. and storming more than 3 units is not as hard as you make it sound either, especially with a large armies engaging. the fact that you are using hallucinations which take 2x damage is useless, as enemies will have dragoons in an arc when you try to attack, and even if you have the bigger arc and your hallucinations tank some hits, essentially you have a less damage density.

do the math assuming equal numbers, and all hallucinations take hits first, 8 blue dragoons facing 4 red hallucinated dragoons and red 4 dragoons, hallucinated dragoons die in 5 hits each, so in 2.5 rounds all hallucinations die, during which 4 red dragoons will have killed 1 dragoon max, leaving 7 blue dragoons left.

one practical/joke strategy i can think of with this is to use a fake army to engage your opponent while using your main army to snipe off their main base and expos
ocho
Profile Joined June 2009
United States172 Posts
October 17 2009 04:44 GMT
#58
This guy is the best troll I've ever seen. If he would have just been a *little* less pretentious it would have been more believable.
JohannesH
Profile Joined September 2009
Finland1364 Posts
October 17 2009 05:05 GMT
#59
Cast hallucinate on the enemys scouts
If you have to ask, you don't know.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
October 17 2009 05:45 GMT
#60
hallucinated dark archons are the key to winning pvz
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 17 2009 05:52 GMT
#61
On October 17 2009 14:45 jalstar wrote:
hallucinated dark archons are the key to winning pvz

i lol'd
When they see MC Probe, all the ladies disrobe.
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2009-10-17 07:56:51
October 17 2009 07:55 GMT
#62
I'm all for playing mind-games with the opponent and it's a good idea to try and incorporate some 'tricky' tactics into your play. However, I think we've pretty much established that your HT energy is much better/more effectively spent on Storms, IF you are planning to use that energy on faking a massive army.

To me personally, the best use for hallucinations are not really for messing with your opponent's head (although that can be effective), but more for using the game's AI to your advantage, ie. hallucinating a bunch of shuttles so that your real one doesn't get targeted first and taken out by static defenses.

Making your opponent waste storms on hallucinated units, on the surface, seems like it would be a win/win. It's not as good as it seems though, as not only will you be less likely to have any storms now either, but also, the time you spent on hallucinating your units, could have been spent macro-ing up more actual units and/or getting better army positioning (which, as we all know, is a massive part of PvP).

Correct me if I'm misunderstanding your idea here, but I can see two main situations coming from this:

1) You hallucinate a large portion of your army and send them into the battle first, so as to keep your real army safe and make your opponent waste a few spells and mess with his head a bit.

Pros:

-He's just wasted a few storms and for a split-second he's a little bit confused as to why your units are disappearing so quickly.


Cons:

- He quickly recovers from this and realizes that, the resources (minerals,gas,time,APM) you spent on that trick, he spent on macro and army positioning.

- You now have to move the rest of your army (your real army) into position now, most likely costing you the battle. Or, you could retreat and save your army, but then this whole thing would be a waste of time anyway.

- You now have less, if any, HT energy.

- He now get's the psychological advantage; knowing that a mind-game that you so clearly committed to, has failed.


2) You hallucinate a large portion of your army and mix them in with your real units, increasing the apparent size of your army.

Pros:

- His units are now taking some real damage from some of yours and he thinks that there's more units than there actually are.

- When he storms the front of your army, it doesn't completely disappear in the blink of an eye.


Cons:

- His storms are damaging some of your real units anyway.

- Once your hallucinated units disappear, you're left with a smaller bunch of units; out of position and already taking damage.

- He quickly recovers from this and realizes that, the resources (minerals,gas,time,APM) you spent on that trick, he spent on macro and army positioning.

- You now have to move the rest of your army (your real army) into position now, most likely costing you the battle. Or, you could retreat and save your army, but then this whole thing would be a waste of time anyway.

- You now have less, if any, HT energy.

- He now get's the psychological advantage; knowing that a mind-game that you so clearly committed to, has failed.


So, really, is it worth the spending of so many resources on something that only gives you a split-second advantage, before see-sawing back into a massive disadvantage for yourself?
fanatacist
Profile Blog Joined August 2007
10319 Posts
October 17 2009 14:56 GMT
#63
More and more people falling for it = -_-;
Peace~
ultramagnetics
Profile Joined March 2009
Poland215 Posts
October 17 2009 18:11 GMT
#64
Regardless of the obvious suckiness of this specific strategy, hallucinate can be used much more often and is overlooked.

->Hallucinating zealots to drag mines in pvt is obviously useful, hallucinating arbies/shuttles also.

->In pvz hallucinated archons are extremely useful. Also, if you need to make an archon, and have templars with extra energy, use up your hallucinate and then make archon.

->Pvp, what if your have templars out with energy but storm isn't done researching. If its a tight situation (opponent pressuring you, or opponent taking another base), you can use your hallucinate right away, rather then waiting for storm.
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 17 2009 18:20 GMT
#65
--- Nuked ---
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
Last Edited: 2009-10-17 18:53:20
October 17 2009 18:33 GMT
#66
It is fun, but you won't win any games like this. Good luck staying in D-!

And dark archon is just a waste. Your da must be in position just in case the arbiter goes stasis or recall, but then you just wasted your feedback on arbiter and he'll just storm you to death.

And most people get early detection, so going for fast dt will usually be deflected. I can easily get obs out or get 1 cannon on each base to just counter the dt. You say that your opponent wasted 150~300 min on cannon? Well congratz, you just wasted time and resources getting dt when you barely did any damage with it.

Your strategies may work in D-, but once you get to higher level, it'll fail.

And hallucination suck, just watch rock v chalrenge that went into tie. Rock tries to break into chalrenge's fortified base with hallucination/arbiter, but chalrenge just stormed the hallucination and easily killed the arbiter whenever rock tried it. And who cares if I don't know which one. Lets say you use hallucinate 6 times to get a control group of army. You just spent 600 energy when I could of spend 8 storms. With just 3 storms, I can take out your hallucinated army while doing damage to your real army and 5 more storms to dish out extra damage. While I kick your ass with storm, you have no storm to damage my units. You'll lose easily.

Hallucination is in there because it can be useful sometimes, but just because blizzard added the skill doesn't mean you have to use it. They also didn't add the skill because they think that its awesome and balance the game out. Its just another option that the protoss player could use, but not all options are good options.

Mind control takes too much energy and time. If you don't spend it on reavers or something, your opponent will just come in and roll over you while you tech to mc because you don't have the reavers to fight back.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 17 2009 18:37 GMT
#67
On October 18 2009 03:11 ultramagnetics wrote:
->Pvp, what if your have templars out with energy but storm isn't done researching. If its a tight situation (opponent pressuring you, or opponent taking another base), you can use your hallucinate right away, rather then waiting for storm.

why the hell would u upgrade hallucination b4 storm? o.O
When they see MC Probe, all the ladies disrobe.
ultramagnetics
Profile Joined March 2009
Poland215 Posts
October 17 2009 21:50 GMT
#68
To da_head-> sorry, I thought hallucinate came for free. Nevermind. The above strategy is even weaker :p

Anyways, to gnarly:

If you want to have fun with this strategy that's awesome- starcraft is about having fun. But it's a very weak strategy that will very rarely win against the same level opponent.

Quoting Gnarly:
"To counter DT, you can either go DT, or play safe. What is noted about playing safe is that it doesn't give you any advantage. Getting early obs does deflect a DT rush, yes. But if you can't rush into his base, why not just chill out with those DTs for a second? If I opt to rush, and have to pull back, I still have those DTs and I still have the threat of walking in once he moves out, if he doesn't have enough detection. But going early obs means later storm, and most likely reaver play. My hallucinations don't need to worry about storm, they will be facing reavers."

You are assuming that a DT gives you automatic map control and allow you to get an early advantage. That is completely wrong- and unless you kill some probes, dts put you way behind in the game.

Also, dt play is very easy to detect, any protoss can keep the probe in your base until the first goon- meaning that he will see a lack of upgrade, lack of 2 gates, and your citadel will be delayed. Even if you get rid of the probe, protoss can get suspicious of you going dts by seeing the weak unit count/composition on your ramp. That will prompt any decent protoss to get earlier obs and own you.

Anyways, most protoss go 2 or 3 gate goons with robo facility and obs or reaver. Both of these strategies own any sort of DT play (a strong speedlot/archon build after DTs can be hard to deal with though.. but you're not doing that).

Why does standard dragoon or reaver play own DTs? Cause goons can out micro similar amounts of zealots/dts and come out on top with almost no losses. They are ranged units with long range vs slow melee units. You think that by having DTs on the map protoss can't attack you and stop you from expanding? That's complete bs. The second protoss sees that you have dt, he can send his obs/goons to your base, and contain you or even break your ramp. He doesn't have to stay back because while he is moving out he has a second obs and more dragoons building that will be ready to fend off any dt counter. Even if you manage to expand you have to do that with lots of cannons (to counter dragoons), allowing your opponent to double expand.

Finally reaver play will own you even worse. Reavers completely rock dts/zealots and he can harrass your mineral line and you have no way of stopping him since you don't have dragoons. He will drop his reaver, kill your probes and run load his reaver back into the shuttle before your dt/zealots can get more then a hit or 2 off.

Maybe having those hallucinations would be nice but that would come in the mid-game, where you would already be behind. And storm is more powerful anyways.

This build is not going to be viable, but it can be fun. Almost everyone before me posted valid reasons why this build isn't viable and why your logic is flawed. Stop being so stubborn, and see that this is an only-for-fun build.
druj
Profile Blog Joined September 2009
137 Posts
October 17 2009 23:09 GMT
#69
I think this can work only a few moments after your expo is running and your opponent opened reaver or 1/2 gate -->expo, before he has storm. A mass speedlot hallucinated run might be great vs the slower dragoons, perhaps getting some zealots to block off the entrance/ramp in the assault and limiting their movement.

Hallucination might be useful in the rare late game scenario when your resources are low and you guys are ending up forcing to feedback/mc each other's units. Might be good to force your opponent to waste spells on doppelgangers.
Once you play starcraft, everything else in life seems alot easier.
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
October 18 2009 02:45 GMT
#70
roflmao so basically this guy is tryign to convince us he hasnt wasted his time.
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 18 2009 05:11 GMT
#71
--- Nuked ---
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
Last Edited: 2009-10-18 07:00:47
October 18 2009 06:50 GMT
#72
When you have no energy, then you can do like what, 2~3 hallucination. Which is only 4~6 hallucinated units. 2~4 storms are more than enough to take out 4~6 hallucinated units AND do damage to your main army. Your logic is flawed.

And you usually can only get map control with dt if they go cannon and temp. If they go observer reaver, then dt won't give you map control. And don't say that hallucination will work because they don't have storm. You just spent like 125 min 100 gas per dt, and you probably need like 2~4 if are aiming for map control. So doing the math, you just spend 250~500 min and 200~400 gas on dts. Then you have to research hallucination, which is 150 min 150 gas. And to get just 6 hallucinated units(half a control group), you need 3 high templars, which requires 150 min 450 gas. So in total, you spent around 550~800 min and 800~1000 gas getting to this point. First of all, where are you even going to get that much gas so quickly? And second, before you get that ready, your opponent will already be pushing his way to your natural and have at least one shuttle/reaver and observer. Without storms or your own reaver, you'll probably lose the battle and the game soon after because dts are mainly for harassment and you have smaller army because you took time getting dts and ht.

It just won't work. Fun? probably. Will it win you games? no.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 18 2009 07:24 GMT
#73
--- Nuked ---
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
Last Edited: 2009-10-18 08:39:31
October 18 2009 08:34 GMT
#74
I'm just saying by the time you have hallucination after going fast dt, your opponent would probably easily get storms. Most people would go one of the following pattern.

Robo -> obs -> citadel -> archives -> ht
Robo -> obs -> bay -> reaver
Robo -> obs -> citadel -> archives -> dt
Citadle -> Archives -> dt

The first two build will negate your dt and map control very easily and give the map control to your opponent because he'll have a bigger army since you can't really count dts because dt are usually only used for harassing.

The third build is a direct counter to fast dt, as shown by jangbi in jangbi v movie at proleague 08-09 playoffs. Movie went fast dt and Jangbi managed to get obs out. Jangbi got his own dts and shuttle them to movie's base to destory movie's main before movie got detection.

The last build, well, then you'll have to see who played safe and who has the better dt micro.

Any of these builds will easily counter a fast hallucination. Reavers shit on hallucinated units and with proper micro, it will easily let the owner of the reaver win the battle. And you should already know by now that hallucination won't work on storms.

My main point is, by the time you have hallucination, your opponent will get storms, and your hallucinations will be useless.

Also, cannons won't put you behind. The time you spent to get to dt is so long that by the time you get dts, you'll army will be significantly smaller than you're opponent's since he'll probably have more gateways to work with or if its about the same, you'll be at least a reaver down. If you watched anytime v herb today, then you'll notice that while herb had about 2 zealot and 6 goons and 3 more goons just popping out while anytime only had 4 goons and a dt. If herb just put down one cannon, then he'll have only two less goon (150 min more for forge), 2 zealot 6 goons and 1 goon just popping out, thats still bigger than anytime's army. And he already had a robo and was really close of making a observer. Once the observer comes out, anytime would of lost map control and herb could of easily put a contain on anytime. This proves to show that putting cannons won't put you behind a person who goes fast dt.

You have to understand that there will be practically no situation where hallucination will be better than storms because by the time you can get a good amount of hallucinated units, your opponent will have the storms ready to get rid of your hallucinations.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
onewingedmoogle
Profile Joined June 2009
Canada434 Posts
October 18 2009 09:37 GMT
#75
if you're not going to put up any replays please stop posting on this gnarly, all your "what-ifs" dont amount to anything. you might as well just ask "what if the panda bear guy sneaks into my opponents base and starts harassing the mineral line?"
Gnarly
Profile Blog Joined December 2006
United States151 Posts
October 18 2009 16:20 GMT
#76
--- Nuked ---
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
October 18 2009 16:41 GMT
#77
On October 19 2009 01:20 Gnarly wrote:
Show nested quote +
On October 18 2009 18:37 onewingedmoogle wrote:
if you're not going to put up any replays please stop posting on this gnarly, all your "what-ifs" dont amount to anything. you might as well just ask "what if the panda bear guy sneaks into my opponents base and starts harassing the mineral line?"


So one should never ask questions? My god, you are ignorant.

I am losing my interest with this certain mid-game plan, but luckily, it's because I'm onto something knew. I'm trying to figure out some timings to see if it's viable at all, then we can start talking about it.


Good, do some research before making up random strategies, because this strategy is viable only if the timing didn't suck so much.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
wassbix
Profile Joined October 2009
Canada499 Posts
October 18 2009 17:08 GMT
#78
On October 19 2009 01:41 MuffinDude wrote:
Show nested quote +
On October 19 2009 01:20 Gnarly wrote:
On October 18 2009 18:37 onewingedmoogle wrote:
if you're not going to put up any replays please stop posting on this gnarly, all your "what-ifs" dont amount to anything. you might as well just ask "what if the panda bear guy sneaks into my opponents base and starts harassing the mineral line?"


So one should never ask questions? My god, you are ignorant.

I am losing my interest with this certain mid-game plan, but luckily, it's because I'm onto something knew. I'm trying to figure out some timings to see if it's viable at all, then we can start talking about it.


Good, do some research before making up random strategies, because this strategy is viable only if the timing didn't suck so much.


You're talking to a tactical genius here, watch your tone.

Also, lol hallucination. Only edge you'll ever get over a standard build is your opponent laughing too hard and forgetting to micro his own units.
Smokin_Squirrel
Profile Blog Joined November 2006
Korea (South)674 Posts
October 18 2009 23:26 GMT
#79
Hey guys, what if I go corsairs and dweb my opponent's dragoons and reavers? Then my goons will be able to attack without being interrupted! Also the corsairs can snipe the shuttle and scout over the entire map giving me control of the map! I'm also all into strategy. I play checkers.
Running is the essence of battle
Tooplark
Profile Joined October 2008
United States3977 Posts
October 19 2009 00:43 GMT
#80
On October 16 2009 14:08 cUrsOr wrote:
You mention lack of confidence as a weakness you exploit... you dont think that over confidince is the same sort of weakness?


Faith in one's friends is too.
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
October 19 2009 01:58 GMT
#81
You are retarded. You must be.


Don't be a dick.
ModeratorGodfather
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Artosis 670
ggaemo 91
NaDa 44
Stormgate
WinterStarcraft1474
Nathanias211
UpATreeSC155
JuggernautJason71
Dota 2
syndereN870
capcasts160
Counter-Strike
Stewie2K955
Super Smash Bros
AZ_Axe123
Liquid`Ken22
Other Games
summit1g7569
Grubby2578
shahzam1046
C9.Mang0151
Maynarde123
ViBE93
Day[9].tv70
Organizations
Other Games
gamesdonequick350
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH119
• RyuSc2 60
• musti20045 46
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22553
Other Games
• imaqtpie1817
• Day9tv70
Upcoming Events
PiGosaur Monday
55m
WardiTV Summer Champion…
11h 55m
Stormgate Nexus
14h 55m
uThermal 2v2 Circuit
16h 55m
The PondCast
1d 10h
WardiTV Summer Champion…
1d 11h
Replay Cast
2 days
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
3 days
[ Show More ]
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.