• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:51
CEST 12:51
KST 19:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror3[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
mca64Launcher 2.0 Sagi.gg Launcher Released [ASL22] Ro4 Preview: Mirror Mirror Fantasy returning? BW General Discussion
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8974 users

[I] Dark Archon key to next metagame shift in PvZ? - Page 22

Forum Index > Brood War Strategy
Post a Reply
Prev 1 20 21 22 23 24 28 Next All
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
October 28 2009 15:35 GMT
#421
On October 29 2009 00:25 RaptorX wrote:
Show nested quote +
On October 28 2009 12:17 JMave wrote:
On October 28 2009 12:06 kirbyraeg wrote:
What about using a DA in a stargate-less +1zeal rush build?

Could it work, is it too stupid to think about, etc.

The only reason I even think this would work at all is that it seems like most zergs will choose to go muta and sim-city up their nat instead of lurkers if they see/suspect a +1 zeal rush. However, if you had a DA and an archon or two to pick off the maelstromed mutas it would perfectly predict and destroy their counter to your build. And it could still help vs a 5hatch hydra because the attack timing would be faster if you got a second gas faster, even while researching maelstrom and waiting for 100 energy (as long as the dts are built ASAP and fused immediately).


That's if you opponent is going 5 hatch hydra. If he goes for 3 hatch mutas, you will be dead because the corsair is absolutely key.


actually if you are playing defensive as you will be you will get DA with energy just in time to maelstrom any group of harassing mutas and leave them vulnerable to the cannons (which of course you will do in gratuitous amounts... right?)


The main problem with this is that your natural expansion is going to be a bit late if he is good at stopping it, not to mention that your 3rd is going to be ultra late when he switches to hydras...

So this is a very defensive play and I guess puts protoss in a worse position than going for the usual 3-4 corsairs which keep the hydras at home for little longer so you can get a decent amount of units...


That's if and only if you do the following:
-Ignore +1 upgrade
-Ignore Cosair Tech
-Rush Templar Archives
-Skip extra cannons for faster gateways

3 Hatch muta comes typically when you have 2 corsair out. There's no way you will have a DA ready for maelstrom at this time without the other four things to occur. (which is incredibly risky)
"We have unfinished business, I and he."
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
October 28 2009 15:46 GMT
#422
On October 29 2009 00:35 Amber[LighT] wrote:
Show nested quote +
On October 29 2009 00:25 RaptorX wrote:
On October 28 2009 12:17 JMave wrote:
On October 28 2009 12:06 kirbyraeg wrote:
What about using a DA in a stargate-less +1zeal rush build?

Could it work, is it too stupid to think about, etc.

The only reason I even think this would work at all is that it seems like most zergs will choose to go muta and sim-city up their nat instead of lurkers if they see/suspect a +1 zeal rush. However, if you had a DA and an archon or two to pick off the maelstromed mutas it would perfectly predict and destroy their counter to your build. And it could still help vs a 5hatch hydra because the attack timing would be faster if you got a second gas faster, even while researching maelstrom and waiting for 100 energy (as long as the dts are built ASAP and fused immediately).


That's if you opponent is going 5 hatch hydra. If he goes for 3 hatch mutas, you will be dead because the corsair is absolutely key.


actually if you are playing defensive as you will be you will get DA with energy just in time to maelstrom any group of harassing mutas and leave them vulnerable to the cannons (which of course you will do in gratuitous amounts... right?)


The main problem with this is that your natural expansion is going to be a bit late if he is good at stopping it, not to mention that your 3rd is going to be ultra late when he switches to hydras...

So this is a very defensive play and I guess puts protoss in a worse position than going for the usual 3-4 corsairs which keep the hydras at home for little longer so you can get a decent amount of units...


That's if and only if you do the following:
-Ignore +1 upgrade
-Ignore Cosair Tech
-Rush Templar Archives
-Skip extra cannons for faster gateways

3 Hatch muta comes typically when you have 2 corsair out. There's no way you will have a DA ready for maelstrom at this time without the other four things to occur. (which is incredibly risky)


I was answering to the guy that talked about 2gate no Stargate build... so according to him you are basically dropping the corsairs to go DA or delaying it by much, which I personally dont think is the best option since as I mention puts you in a very defensive position... I tried the build and I won the game but I found myself in a predicament: You have to strike hard and fast before your first expo or else you will have a hell of a time trying to expand the first AND the second time....

the OP was about using the existing FE > Corsair > Archives build without modifying it, so we are saying that you *should* have 1-2 corsairs for scouting and harassing a bit, but you dont have to critical mass them since you have a DA for that purpose, which sounds nice in paper but we have yet to see it in action.
I won
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 28 2009 16:22 GMT
#423
On October 28 2009 06:16 FabledIntegral wrote:
Show nested quote +
On October 28 2009 05:27 spinesheath wrote:
On October 28 2009 04:33 FabledIntegral wrote:
It's pointless not to get +1 if you're planning on making 5 corsairs.

PS. On a more happy note, happy birthday.


Thanks, though it's still ~160 minutes until my birthday here in Germany

I personally would get +1 and at least 6 corsairs if I would try to do anything but scouting and support with them. But that obviously is by far more expensive than a DA, you could get 2 DAs instead, basically, and keep one at home for defense. Or whatever else comes to your mind.
So you can't compare a 1 DA build with a 5 corsair with +1 build unless you take the higher price for the corsairs into account.


Although they are still arguably much more effective than DA at the same time. They aren't equivalent, imo at least. For example, Corsairs greatly hinder Zerg's ability to place OL's all over hte map for scouting. THere's much more but I'm in class atm. Of course the DA has its own uses as seen with the maelstrom of other units as well, but Sairs also provide constant scouting as well as forcing Zerg to constantly build scourge, using up larvae and costs gas.


You still have a few corsairs, so you still have scouting and you can deal with overlords scouting in the proximity of your base. If you want to be able to do that even with muta/scourge around, you will need to spend a LOT of money on corsairs. That results in a very defensive/harrassment oriented build, which we mostly see on maps with a safe 3rd and good harrassment options like outsider. You simply can't muster the units to beat a 5+ hatch hydra/lurk/ling army in the open field if you spend so much money on corsairs.

I definitely don't agree that corsairs are more effective than DAs. They work completely differently, and using those units effectively requires two completely different gameplans. Obviously corsairs are better if you focus on air superiority and harrassment, but DAs are certainly better if you try match the zerg's army before your 3rd kicks in.
If you have a good reason to disagree with the above, please tell me. Thank you.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 28 2009 22:35 GMT
#424
So you're saying you still already have a few corsairs? So building 3 more isn't exactly much. Out of curiosity, are you forgoing the templar energy upgrade in order to tech maelstrom in time? Templar energy is absolutely critical in ensuring your templars have enough energy.

Every game I've seen with DA now the mutas have just danced around them. Even if the mutas get maelstromed, they either have managed to take out a few templar before dying or they don't even get stormed because templar aren't near. Mutas will be much more effective harassing your base as a result without corsairs. The DA really only feels to be strong when you actually push out, which Sairs can accomplish the same thing really. DA just feel so situational, although I feel that many progamers are currently testing them out (although with terrible results) so we'll be able to see how it turns out soon.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
October 30 2009 22:41 GMT
#425
I thought I'd chuck in another recent game with DAs, pros seem to be using them a bit in these past few weeks:
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2009-10-31 01:13:41
October 31 2009 01:02 GMT
#426
lol @ that maelstrom, horrible maelstrom. Apparently, progamers do not have the common sense to realize you do not have to 100% insta-shove your maelstrom the second you see the muta group (talking about first maelstrom of the game where he maelstroms mutas where archons will not be able to reach...)

Sup
eshlow
Profile Joined June 2008
United States5210 Posts
Last Edited: 2009-10-31 02:01:48
October 31 2009 02:01 GMT
#427
On October 31 2009 10:02 avilo wrote:
lol @ that maelstrom, horrible maelstrom. Apparently, progamers do not have the common sense to realize you do not have to 100% insta-shove your maelstrom the second you see the muta group (talking about first maelstrom of the game where he maelstroms mutas where archons will not be able to reach...)



Pretty much.

Even exposing the DA if you can't get a good one off right away may be a good idea. Just knowing that you have it may help prevent harrass for fear of losing the mutas.

Then again, they know you got one so you have less of a ground army to attack with. ALthough a good maelstrom should be able to counter...

Will be interesting to see how this evolves.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
October 31 2009 04:37 GMT
#428
Showing the Zerg that you have a Dark Archon sounds like it can only be to your disadvantage, unless you don't actually have mana for maelstrom and are just trying to scare his mutas away. (Which would be a HILARIOUS prevention technique for templar sniping, incidentally.) If you have the ability to eat his mutalisk if they come near, you want them to come near. Then he won't have any mutalisk.
My strategy is to fork people.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
October 31 2009 16:29 GMT
#429
Yeah, I think trying to hide the DA as much as you can until you use maelstrom is good. The chance of surprising and killing 9+ mutas is too good an opportunity to squander by trying to 'scare away' muta harass by intentionally showing your DA to your opponent.

The DA is a trap. Traps work when they are correctly sprung. It's hard to keep your giant red ball hidden, but don't go intentionally showing it needlessly.
next week on Everybody Loves HypnoToad:
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 31 2009 17:32 GMT
#430
On October 29 2009 07:35 FabledIntegral wrote:
So you're saying you still already have a few corsairs? So building 3 more isn't exactly much. Out of curiosity, are you forgoing the templar energy upgrade in order to tech maelstrom in time? Templar energy is absolutely critical in ensuring your templars have enough energy.

Every game I've seen with DA now the mutas have just danced around them. Even if the mutas get maelstromed, they either have managed to take out a few templar before dying or they don't even get stormed because templar aren't near. Mutas will be much more effective harassing your base as a result without corsairs. The DA really only feels to be strong when you actually push out, which Sairs can accomplish the same thing really. DA just feel so situational, although I feel that many progamers are currently testing them out (although with terrible results) so we'll be able to see how it turns out soon.


3 corsairs cost MORE than 2 DTs and the maelstrom research. Has been said a thousand times.

Yes you are possibly skipping the HT energy upgrade, depending on the timing of the DA. But since your HTs have more storms ready because they didn't storm mutas and didn't die, that shouldn't be such a big impact. You are getting energy right afterwards, and maelstrom is a fast research.
If you have a good reason to disagree with the above, please tell me. Thank you.
Crimson
Profile Blog Joined June 2008
United States311 Posts
November 10 2009 05:45 GMT
#431
http://www.youtube.com/user/Jon747#p/u/1/26yYH79XY2w

I think this says enough about it being valid.
No_eL
Profile Joined July 2007
Chile1438 Posts
November 10 2009 06:03 GMT
#432
you got it men =)

maybe KT coach read the tl.net strategy section after all =)
Beat after beat i will become stronger.
Floophead_III
Profile Joined September 2009
United States1832 Posts
November 10 2009 06:17 GMT
#433
Hyuk got Hyuked.

Excellent use of DA, and it helped vs the hydras too which proves that it is powerful all around.
Half man, half bear, half pig.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
November 10 2009 06:23 GMT
#434
i just love how so many people are like IT'LL NEVER WORK... UNLESS THE PROGRAMERS FIND THE RIGHT TIMING. THEN IT WILL WORK!!!
manner
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 10 2009 06:24 GMT
#435
Impeccable thread timing: part 3
ModeratorGood content always wins.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
November 10 2009 06:42 GMT
#436
+ Show Spoiler +
Violet
as the new Revolutionist!
Jaedong :3
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 10 2009 06:59 GMT
#437
+ Show Spoiler [Maelstrom from SKT vs KT] +

meegrean
Profile Joined May 2008
Thailand7699 Posts
November 10 2009 07:02 GMT
#438
Yep, I'm pretty sure we will be seeing more dark archons in the future.
Brood War loyalist
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
November 10 2009 07:26 GMT
#439
I'm sorry I havent read the 22 pages.

DA should NOT be timed to cover a potential 3 hatch muta (at like 35/59 for zerg or so).

DA should be timed at the window where zerg chooses to either go lurker or muta after the hydra upgrades are done.

zerg usually produces 11 mutas at 75 or 85 supply, depending on whether toss morphs his first temps.

For any earlier mutas, suck it up and defend with cannon/sair.
Rucky
Profile Joined February 2008
United States717 Posts
November 10 2009 08:33 GMT
#440
you know it takes so many conditions for DA to work.

you have to actually hit a good one so that they all get caught and you better be able to kill them or else they'll just fly away while you just wasted tons.
Beyond the Game
Prev 1 20 21 22 23 24 28 Next All
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
19:00
Ro4 Match 1
Afreeca ASL 9872
StarCastTV_EN272
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 12397
Bisu 4182
FanTaSy 3240
Jaedong 1309
BeSt 852
actioN 622
EffOrt 514
Horang2 485
Larva 298
Leta 240
[ Show more ]
Zeus 210
Barracks 162
Dewaltoss 121
Mind 108
JYJ 80
Mong 76
scan(afreeca) 71
ToSsGirL 62
Sexy 61
sorry 53
Killer 45
Free 40
Shinee 40
Aegong 37
sSak 34
soO 32
Bale 31
HiyA 20
yabsab 13
Sacsri 8
Hyuk 0
Dota 2
XcaliburYe262
XaKoH 129
Counter-Strike
byalli840
x6flipin61
Other Games
singsing1979
olofmeister1028
Lowko294
crisheroes276
Pyrionflax194
KnowMe121
dupreeh100
B2W.Neo66
Livibee52
Organizations
Other Games
gamesdonequick669
StarCraft: Brood War
UltimateBattle 190
Dota 2
PGL Dota 2 - Main Stream27
StarCraft 2
WardiTV14
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1106
Other Games
• WagamamaTV169
Upcoming Events
WardiTV Weekly
9m
Monday Night Weeklies
5h 9m
Replay Cast
12h 9m
Afreeca Starleague
23h 9m
Soma vs Soulkey
INu's Battles
1d
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 13h
The PondCast
2 days
INu's Battles
3 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.