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[I] Dark Archon key to next metagame shift in PvZ? - Page 22

Forum Index > Brood War Strategy
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Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
October 28 2009 15:35 GMT
#421
On October 29 2009 00:25 RaptorX wrote:
Show nested quote +
On October 28 2009 12:17 JMave wrote:
On October 28 2009 12:06 kirbyraeg wrote:
What about using a DA in a stargate-less +1zeal rush build?

Could it work, is it too stupid to think about, etc.

The only reason I even think this would work at all is that it seems like most zergs will choose to go muta and sim-city up their nat instead of lurkers if they see/suspect a +1 zeal rush. However, if you had a DA and an archon or two to pick off the maelstromed mutas it would perfectly predict and destroy their counter to your build. And it could still help vs a 5hatch hydra because the attack timing would be faster if you got a second gas faster, even while researching maelstrom and waiting for 100 energy (as long as the dts are built ASAP and fused immediately).


That's if you opponent is going 5 hatch hydra. If he goes for 3 hatch mutas, you will be dead because the corsair is absolutely key.


actually if you are playing defensive as you will be you will get DA with energy just in time to maelstrom any group of harassing mutas and leave them vulnerable to the cannons (which of course you will do in gratuitous amounts... right?)


The main problem with this is that your natural expansion is going to be a bit late if he is good at stopping it, not to mention that your 3rd is going to be ultra late when he switches to hydras...

So this is a very defensive play and I guess puts protoss in a worse position than going for the usual 3-4 corsairs which keep the hydras at home for little longer so you can get a decent amount of units...


That's if and only if you do the following:
-Ignore +1 upgrade
-Ignore Cosair Tech
-Rush Templar Archives
-Skip extra cannons for faster gateways

3 Hatch muta comes typically when you have 2 corsair out. There's no way you will have a DA ready for maelstrom at this time without the other four things to occur. (which is incredibly risky)
"We have unfinished business, I and he."
RaptorX
Profile Blog Joined July 2006
Germany646 Posts
October 28 2009 15:46 GMT
#422
On October 29 2009 00:35 Amber[LighT] wrote:
Show nested quote +
On October 29 2009 00:25 RaptorX wrote:
On October 28 2009 12:17 JMave wrote:
On October 28 2009 12:06 kirbyraeg wrote:
What about using a DA in a stargate-less +1zeal rush build?

Could it work, is it too stupid to think about, etc.

The only reason I even think this would work at all is that it seems like most zergs will choose to go muta and sim-city up their nat instead of lurkers if they see/suspect a +1 zeal rush. However, if you had a DA and an archon or two to pick off the maelstromed mutas it would perfectly predict and destroy their counter to your build. And it could still help vs a 5hatch hydra because the attack timing would be faster if you got a second gas faster, even while researching maelstrom and waiting for 100 energy (as long as the dts are built ASAP and fused immediately).


That's if you opponent is going 5 hatch hydra. If he goes for 3 hatch mutas, you will be dead because the corsair is absolutely key.


actually if you are playing defensive as you will be you will get DA with energy just in time to maelstrom any group of harassing mutas and leave them vulnerable to the cannons (which of course you will do in gratuitous amounts... right?)


The main problem with this is that your natural expansion is going to be a bit late if he is good at stopping it, not to mention that your 3rd is going to be ultra late when he switches to hydras...

So this is a very defensive play and I guess puts protoss in a worse position than going for the usual 3-4 corsairs which keep the hydras at home for little longer so you can get a decent amount of units...


That's if and only if you do the following:
-Ignore +1 upgrade
-Ignore Cosair Tech
-Rush Templar Archives
-Skip extra cannons for faster gateways

3 Hatch muta comes typically when you have 2 corsair out. There's no way you will have a DA ready for maelstrom at this time without the other four things to occur. (which is incredibly risky)


I was answering to the guy that talked about 2gate no Stargate build... so according to him you are basically dropping the corsairs to go DA or delaying it by much, which I personally dont think is the best option since as I mention puts you in a very defensive position... I tried the build and I won the game but I found myself in a predicament: You have to strike hard and fast before your first expo or else you will have a hell of a time trying to expand the first AND the second time....

the OP was about using the existing FE > Corsair > Archives build without modifying it, so we are saying that you *should* have 1-2 corsairs for scouting and harassing a bit, but you dont have to critical mass them since you have a DA for that purpose, which sounds nice in paper but we have yet to see it in action.
I won
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 28 2009 16:22 GMT
#423
On October 28 2009 06:16 FabledIntegral wrote:
Show nested quote +
On October 28 2009 05:27 spinesheath wrote:
On October 28 2009 04:33 FabledIntegral wrote:
It's pointless not to get +1 if you're planning on making 5 corsairs.

PS. On a more happy note, happy birthday.


Thanks, though it's still ~160 minutes until my birthday here in Germany

I personally would get +1 and at least 6 corsairs if I would try to do anything but scouting and support with them. But that obviously is by far more expensive than a DA, you could get 2 DAs instead, basically, and keep one at home for defense. Or whatever else comes to your mind.
So you can't compare a 1 DA build with a 5 corsair with +1 build unless you take the higher price for the corsairs into account.


Although they are still arguably much more effective than DA at the same time. They aren't equivalent, imo at least. For example, Corsairs greatly hinder Zerg's ability to place OL's all over hte map for scouting. THere's much more but I'm in class atm. Of course the DA has its own uses as seen with the maelstrom of other units as well, but Sairs also provide constant scouting as well as forcing Zerg to constantly build scourge, using up larvae and costs gas.


You still have a few corsairs, so you still have scouting and you can deal with overlords scouting in the proximity of your base. If you want to be able to do that even with muta/scourge around, you will need to spend a LOT of money on corsairs. That results in a very defensive/harrassment oriented build, which we mostly see on maps with a safe 3rd and good harrassment options like outsider. You simply can't muster the units to beat a 5+ hatch hydra/lurk/ling army in the open field if you spend so much money on corsairs.

I definitely don't agree that corsairs are more effective than DAs. They work completely differently, and using those units effectively requires two completely different gameplans. Obviously corsairs are better if you focus on air superiority and harrassment, but DAs are certainly better if you try match the zerg's army before your 3rd kicks in.
If you have a good reason to disagree with the above, please tell me. Thank you.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 28 2009 22:35 GMT
#424
So you're saying you still already have a few corsairs? So building 3 more isn't exactly much. Out of curiosity, are you forgoing the templar energy upgrade in order to tech maelstrom in time? Templar energy is absolutely critical in ensuring your templars have enough energy.

Every game I've seen with DA now the mutas have just danced around them. Even if the mutas get maelstromed, they either have managed to take out a few templar before dying or they don't even get stormed because templar aren't near. Mutas will be much more effective harassing your base as a result without corsairs. The DA really only feels to be strong when you actually push out, which Sairs can accomplish the same thing really. DA just feel so situational, although I feel that many progamers are currently testing them out (although with terrible results) so we'll be able to see how it turns out soon.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
October 30 2009 22:41 GMT
#425
I thought I'd chuck in another recent game with DAs, pros seem to be using them a bit in these past few weeks:
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2009-10-31 01:13:41
October 31 2009 01:02 GMT
#426
lol @ that maelstrom, horrible maelstrom. Apparently, progamers do not have the common sense to realize you do not have to 100% insta-shove your maelstrom the second you see the muta group (talking about first maelstrom of the game where he maelstroms mutas where archons will not be able to reach...)

Sup
eshlow
Profile Joined June 2008
United States5210 Posts
Last Edited: 2009-10-31 02:01:48
October 31 2009 02:01 GMT
#427
On October 31 2009 10:02 avilo wrote:
lol @ that maelstrom, horrible maelstrom. Apparently, progamers do not have the common sense to realize you do not have to 100% insta-shove your maelstrom the second you see the muta group (talking about first maelstrom of the game where he maelstroms mutas where archons will not be able to reach...)



Pretty much.

Even exposing the DA if you can't get a good one off right away may be a good idea. Just knowing that you have it may help prevent harrass for fear of losing the mutas.

Then again, they know you got one so you have less of a ground army to attack with. ALthough a good maelstrom should be able to counter...

Will be interesting to see how this evolves.
Overcoming Gravity: A Systematic Approach to Gymnastics and Bodyweight Strength
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
October 31 2009 04:37 GMT
#428
Showing the Zerg that you have a Dark Archon sounds like it can only be to your disadvantage, unless you don't actually have mana for maelstrom and are just trying to scare his mutas away. (Which would be a HILARIOUS prevention technique for templar sniping, incidentally.) If you have the ability to eat his mutalisk if they come near, you want them to come near. Then he won't have any mutalisk.
My strategy is to fork people.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
October 31 2009 16:29 GMT
#429
Yeah, I think trying to hide the DA as much as you can until you use maelstrom is good. The chance of surprising and killing 9+ mutas is too good an opportunity to squander by trying to 'scare away' muta harass by intentionally showing your DA to your opponent.

The DA is a trap. Traps work when they are correctly sprung. It's hard to keep your giant red ball hidden, but don't go intentionally showing it needlessly.
next week on Everybody Loves HypnoToad:
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
October 31 2009 17:32 GMT
#430
On October 29 2009 07:35 FabledIntegral wrote:
So you're saying you still already have a few corsairs? So building 3 more isn't exactly much. Out of curiosity, are you forgoing the templar energy upgrade in order to tech maelstrom in time? Templar energy is absolutely critical in ensuring your templars have enough energy.

Every game I've seen with DA now the mutas have just danced around them. Even if the mutas get maelstromed, they either have managed to take out a few templar before dying or they don't even get stormed because templar aren't near. Mutas will be much more effective harassing your base as a result without corsairs. The DA really only feels to be strong when you actually push out, which Sairs can accomplish the same thing really. DA just feel so situational, although I feel that many progamers are currently testing them out (although with terrible results) so we'll be able to see how it turns out soon.


3 corsairs cost MORE than 2 DTs and the maelstrom research. Has been said a thousand times.

Yes you are possibly skipping the HT energy upgrade, depending on the timing of the DA. But since your HTs have more storms ready because they didn't storm mutas and didn't die, that shouldn't be such a big impact. You are getting energy right afterwards, and maelstrom is a fast research.
If you have a good reason to disagree with the above, please tell me. Thank you.
Crimson
Profile Blog Joined June 2008
United States311 Posts
November 10 2009 05:45 GMT
#431
http://www.youtube.com/user/Jon747#p/u/1/26yYH79XY2w

I think this says enough about it being valid.
No_eL
Profile Joined July 2007
Chile1438 Posts
November 10 2009 06:03 GMT
#432
you got it men =)

maybe KT coach read the tl.net strategy section after all =)
Beat after beat i will become stronger.
Floophead_III
Profile Joined September 2009
United States1832 Posts
November 10 2009 06:17 GMT
#433
Hyuk got Hyuked.

Excellent use of DA, and it helped vs the hydras too which proves that it is powerful all around.
Half man, half bear, half pig.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
November 10 2009 06:23 GMT
#434
i just love how so many people are like IT'LL NEVER WORK... UNLESS THE PROGRAMERS FIND THE RIGHT TIMING. THEN IT WILL WORK!!!
manner
motbob
Profile Blog Joined July 2008
United States12546 Posts
November 10 2009 06:24 GMT
#435
Impeccable thread timing: part 3
ModeratorGood content always wins.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
November 10 2009 06:42 GMT
#436
+ Show Spoiler +
Violet
as the new Revolutionist!
Jaedong :3
jalstar
Profile Blog Joined September 2009
United States8198 Posts
November 10 2009 06:59 GMT
#437
+ Show Spoiler [Maelstrom from SKT vs KT] +

meegrean
Profile Joined May 2008
Thailand7699 Posts
November 10 2009 07:02 GMT
#438
Yep, I'm pretty sure we will be seeing more dark archons in the future.
Brood War loyalist
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
November 10 2009 07:26 GMT
#439
I'm sorry I havent read the 22 pages.

DA should NOT be timed to cover a potential 3 hatch muta (at like 35/59 for zerg or so).

DA should be timed at the window where zerg chooses to either go lurker or muta after the hydra upgrades are done.

zerg usually produces 11 mutas at 75 or 85 supply, depending on whether toss morphs his first temps.

For any earlier mutas, suck it up and defend with cannon/sair.
Rucky
Profile Joined February 2008
United States717 Posts
November 10 2009 08:33 GMT
#440
you know it takes so many conditions for DA to work.

you have to actually hit a good one so that they all get caught and you better be able to kill them or else they'll just fly away while you just wasted tons.
Beyond the Game
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