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[I] Dark Archon key to next metagame shift in PvZ? - Page 28

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Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2018-10-21 17:34:22
October 21 2018 17:18 GMT
#541
Just like how many people were saying DA usage was ineffective, I say corsair d-web ability is underrated as well. If you're in a position where you don't make a lot of corsairs or have any left, then DA is probably a more effective approach to stopping muta sniping hts. If you still have your corsairs I'd say d-web is better for taking out zerg expansions because maelstrom doesn't do as much against static defense. Just a couple well placed d-webs can disable spore sunks and lurkers so that your zealots actually survive for a lot longer while they screen the lings from killing your dragoons.

If a sunk and spore are only a building square away(meaning if you can place a hydraden/evo chamber between them) you can actually have a d-web overlap between them and disable both of them even though they are barely covering on the edge of both of them. So think about the actual surface area you're eliminating with and making zerg only be able to attack in limited confined areas which is what you want.

I think protoss progamers should really utilize corsairs a lot better and invest in fleet beacon and d-web research instead of trying the macro and ram units up against the hatchery walls tactic. In a pinch d-webs can still help in mobile fights as long as you place them well especially against walls and other terrain and those few seconds for them to move hydras and units out of the d-web area is still valuable time that their DPS is reduced effectively. Corsair purposes fulfill

1. Scouting
2. Killing OL, slowing down unit production and making them waste larvae
3. Denying map control which can open up possibilities for DT harass and can dictate the pace of the game forcing zerg to watch out for DTs, buying you time.
4. Discourages muta switch and avoids the situation of having your HTs sniped.
5. D-web to lay siege against a sunk/spore lurker defense and more easily take out expos while keeping your army alive. Protoss units by their nature are more expensive so to compensate they need to utilize all their abilities to win. So why not add d-web to help conserve your resources by allowing your units to fight longer, survive and snowball army advantage instead of trying to outmacro zerg and win by attrition unless you also successfully harass often times zerg can get by with a lot less and still defend with lurkers. Think about the game Larvae vs Rain few ASL seasons back. Rain was up more than 100 supply I think. How much resources Rain wasted with his army trying to ram his units against a few well placed lurkers hatchery/evo/den wall with sunk and spore. A few d-webs would disable a lot of those lurker/sunks and then he would just have his goons taking them down while zealots screen against the lings. I mean he had 100 supply adv for a lot of the game! Rain even did try storm drops multiple times while atking simultaneously but Larvae was just on top of his game and didn't lose as much as Rain invested into those harassments and eventually lost the war of attrition DESPITE BEING 100 SUPPLY ahead, can I emphasize that enough? Sure Rain's attacks could use some improvement and his decision making, but the fact that zerg can hold on with a lot less holds true which is why we know in PvZ protoss generally should be at least 15-20 supply ahead or he is LOSING since zerg units don't take up much supply they have a bigger army than what the population count suggests.



Yanokabo
Profile Joined October 2018
268 Posts
Last Edited: 2018-10-22 04:38:08
October 22 2018 04:37 GMT
#542
Corsairs dweb is something that’s needs to get tried more versus Terran. I don’t see it being that good vs Zerg when the army is so mobile that the z can just run 90% of it away from any dwebs. Don’t forget it works on all units friendly and foe so it will really fuck up your own zealots as Toss even if used vs lurkers. Siege tanks on the other hand can’t really move around at all. Maybe shuttle should use dweb versus flash.
TheBrochette
Profile Joined July 2018
67 Posts
October 22 2018 17:06 GMT
#543
If you can afford the fleatbeacon and the dweb upg and the Corsair you should build Carrier imo .
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2018-10-25 04:47:36
October 25 2018 04:42 GMT
#544
On October 22 2018 13:37 Yanokabo wrote:
Corsairs dweb is something that’s needs to get tried more versus Terran. I don’t see it being that good vs Zerg when the army is so mobile that the z can just run 90% of it away from any dwebs. Don’t forget it works on all units friendly and foe so it will really fuck up your own zealots as Toss even if used vs lurkers. Siege tanks on the other hand can’t really move around at all. Maybe shuttle should use dweb versus flash.


d-web is better against zerg because of the reasons i stated why it's used in pvz. It has a lot of purposes and roles to fulfill while in PvT it's only role is to provide d-web. But the fact that Terran is very immobile, d-web might be worth considering more, you just have to be careful of EMPs more since corsairs stack. When you get both upgrades for d-web and energy, you can usually get 2 d-webs relatively soon from each other, which means for 1 corsair you can theoretically disable quite a bit of the terran army, but you have to d-web very quickly a few spots in the terran army that isn't stacked upon each other to maximize the area you're disabling. If you can land 2 d-webs perfectly you can disable 8-10 tanks even if they are a bit spread apart, since the surface area of the web affects slightly more than the circle suggests, so you don't need to overlap to ensure some units don't atk. So corsairs may have faster application than waiting for arbiters, it may be worth considering, and zealots usage would be minimal.

In PvZ you don't use d-web in mobile fights, you use them when you're assaulting bases or close quarters where there's walls and areas to defend. Carriers aren't a viable strategy against Zerg unless you've transitioned from sair/reaver.
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