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[I] Dark Archon key to next metagame shift in PvZ? - Page 27

Forum Index > Brood War Strategy
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TurboDreams
Profile Joined April 2009
United States427 Posts
January 10 2010 22:59 GMT
#521
I too don't see the big deal about how using DAs require an insane amount of apm. What people need to do is start using them and test them out. Kind of odd to just wait till a progamer tests it out and says its viable. This is how we develop strategies!
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
January 10 2010 23:48 GMT
#522
On January 11 2010 07:23 avaTar[ wrote:
Show nested quote +
On January 11 2010 06:36 Stratos_speAr wrote:
... , the problem is that it just takes a lot of APM and practice...



I fail to see why does it takes too much APM. It takes the same to storm and nobody complains about that. Or microing a reaver/shuttle. Whats the big deal?


Too much? Hmmm, I'm pretty sure that phrase NEVER came up in my post... wait, lets check....

Nope, not once.

It just takes more than what the current PvZ metagame calls for, something that will require a switch by pro's, which will take time.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Dillon1
Profile Joined April 2015
118 Posts
October 13 2017 15:59 GMT
#523
Well that pusan game was a great highlight of what avilo is talking about. The dts are there early enough to soft counter any pressure and then the corsair goes and scouts the tech, In that specific example the scourge mismicro lets the corsair live too! thus spire tech is revealed, thus the maelstrom counter worked perfectly if you watch him maelstrom and clear with the archon. If the corsair scouts no spire, I don't know what to do then but I imagine the hydra bust and a lurker contain could cause this kind of style a bunch of problems... But I'm thinking that the DA timing is after the scout timing for any cheese so you don't have to commit to it whatsoever if you dont see spire. more dt's?

Btw how do people hold a fast lurker contain?
WGT-Baal
Profile Blog Joined June 2008
France3409 Posts
October 14 2017 02:49 GMT
#524
It has nice use as we saw in the ASL recently and it can certainly be useful in late game armies when Z has enough detection so dt are a little useless but going DA first (first as in instead of corsair) leaves you completely open to muta harass because DA are slow and big (and on the ground).
The reason you open corsair is to not lose all your probes (on top of the scouting potnetial and overlord hunting, reducing Z s vision). Mutas are faster and around the time you need to defend your hts from being sniped by mutas, you only have one DA (possibly 2) and you cant defend your mineral lines as well as your hts. And it s risky as well because if you somehow miss the spell it s insta GG.
At that stage of the game you dont have a lot of gas to spare.
It s a very high risk and once you use your spell the DA is useless for a while.
Horang2 fan
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
October 14 2017 04:53 GMT
#525
On October 14 2017 11:49 WGT-Baal wrote:
It has nice use as we saw in the ASL recently and it can certainly be useful in late game armies when Z has enough detection so dt are a little useless but going DA first (first as in instead of corsair) leaves you completely open to muta harass because DA are slow and big (and on the ground).
The reason you open corsair is to not lose all your probes (on top of the scouting potnetial and overlord hunting, reducing Z s vision). Mutas are faster and around the time you need to defend your hts from being sniped by mutas, you only have one DA (possibly 2) and you cant defend your mineral lines as well as your hts. And it s risky as well because if you somehow miss the spell it s insta GG.
At that stage of the game you dont have a lot of gas to spare.
It s a very high risk and once you use your spell the DA is useless for a while.


Maelstrom isn't really that 'risky', and will definitely catch mutalisks if they fly even close because DAs are the longest-ranged spell-casters in the whole game. They seldom see use in this capacity for a variety of reasons, but I'd never discourage someone from making them unless they were hurting their templar/archon timing, because DAs aren't quite as useful in ground engagements unless you have a few of them and then some kind of AoE units, like reavers or archons, to quickly kill all the paralyzed zerg units.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
October 14 2017 06:30 GMT
#526
Woah avilo played bw?!
Liquid`Drone
Profile Joined September 2002
Norway28702 Posts
October 14 2017 20:18 GMT
#527
in resource rich games, protoss players should make DA every pvz. not really for the maelstrom, feedbacking defilers itself is worth it. I'm also confident it's possible to successfully mix them in against zergs who like to do the mass hydra then 10 muta to snipe templars style of play, but it's not cool when the guy went lurker instead.
Moderator
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
Last Edited: 2017-10-14 23:17:12
October 14 2017 23:16 GMT
#528
On October 15 2017 05:18 Liquid`Drone wrote:
in resource rich games, protoss players should make DA every pvz. not really for the maelstrom, feedbacking defilers itself is worth it. I'm also confident it's possible to successfully mix them in against zergs who like to do the mass hydra then 10 muta to snipe templars style of play, but it's not cool when the guy went lurker instead.


Watching your game on Neo Medusa in Clash for Char for this was astounding. It was such a great game.

EDIT: IIRC it was you, but I can't be certain it wasn't Naugrim hah
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Liquid`Drone
Profile Joined September 2002
Norway28702 Posts
October 14 2017 23:22 GMT
#529
that was against naugrim on blue storm. And yeah, feedback was amazing in that game, I remember hearing the sound of consume and scrambling to get my DA to the front asap. Sadly, it also showed the backside - I rushed for DA because I anticipated mutas to counter my non-sair build (and mutas are frequently favored on blue storm anyway), but as he instead went for fast lurkers, I ended up behind from the get-go. So that game basically showed both how great getting 1 DA can be in the late game, and why it's risky to do it early on.
Moderator
NickHotS
Profile Joined May 2014
United States105 Posts
Last Edited: 2017-10-15 09:09:15
October 15 2017 09:08 GMT
#530
So anyways, Mind Control has become the standard go to in high level Korean PvZ mega late game situations where the map is dangerously close to or completely mined out.

It's similar to the shift in ZvT to Spawn Broodlings, trading energy to instantly remove enemy units. You don't see it that often because PvZ is much more volatile than ZvT, and usually ends before the map is close to mining out.
shall_burn
Profile Joined January 2016
252 Posts
October 15 2017 09:12 GMT
#531
On October 15 2017 18:08 NickHotS wrote:
So anyways, Mind Control has become the standard go to in high level Korean PvZ mega late game situations where the map is dangerously close to or completely mined out.

what is this based upon? I don't watch streams that often, do people really play like that? Would be glad to see any recent and/or cool vods with DAs.
NickHotS
Profile Joined May 2014
United States105 Posts
Last Edited: 2017-10-15 10:01:00
October 15 2017 09:55 GMT
#532
On October 15 2017 18:12 shall_burn wrote:
Show nested quote +
On October 15 2017 18:08 NickHotS wrote:
So anyways, Mind Control has become the standard go to in high level Korean PvZ mega late game situations where the map is dangerously close to or completely mined out.

what is this based upon? I don't watch streams that often, do people really play like that? Would be glad to see any recent and/or cool vods with DAs.

There is this game between Mini and Larva:

+ Show Spoiler +


I've also seen it in a game between BeSt and Larva, and maybe a few other times. I'll take a look again when I have some time and see if I can find any of the other games.

Basically, it's just based on watching a lot of Korean PvZ on Afreeca between the top players. But again, it's a rare thing, so that's why it's not really known as a standard. Either Protoss or Zerg usually dies before the map is close to mining out.

In ZvT it's more common to see the map mining out and Queens since Zerg and Terran are both kind of hard for each other to kill. Also, there is more early-mid game stability, and late game transitions are very figured out now.

The usage is pretty simple though, Protoss turtles with lots of Photon Cannons, Dark Archons and High Templars for Mind Control and Psionic Storm. Zerg tries using power units/spells casters of all kinds, and they are either Mind Controlled or killed off by Storms/Cannons. Zerg runs out of money and army supply, and Protoss eventually wins.

I feel Zerg really wants to avoid a mined out map situation, but maybe it's possible that Zerg will eventually develop counterplay when they get into these situations. They are so rare that it's a hard thing to practice for.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2018-10-19 23:14:10
October 19 2018 23:11 GMT
#533
Hello 2018. Finally. Looks like it's finally happening in pr0-games in 2018...that dark archon play. The theory has come to fruition. It only took 9 yrs guys.
Sup
Yanokabo
Profile Joined October 2018
268 Posts
October 20 2018 01:58 GMT
#534
Funny to bump this thread but yes the dark archons has always been an excellent unit to use in Pvz. Maelstrom and feedback are more than cost effective and can even pay in the range of 10 to 20 fold returns. It’s protoss players tendency to play conservative that have really bit many of them in the ass when it comes to having careers like flash have had using terran. Bisu stork and best probably would have won more pvzs if his Coach forced him to research this every game vs Zerg. Even mind control can be good as hell vs ultralisks. It’s also good in pvp vs temps and carriers.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
October 20 2018 02:07 GMT
#535
On October 20 2018 08:11 avilo wrote:
Hello 2018. Finally. Looks like it's finally happening in pr0-games in 2018...that dark archon play. The theory has come to fruition. It only took 9 yrs guys.

I'm curious, is there a vod with a progame where the toss uses dark archons?
This is my signature. There are many like it, but this one is mine.
Yanokabo
Profile Joined October 2018
268 Posts
October 20 2018 02:15 GMT
#536
https://m.youtube.com/watch?v=6kgXeM0CjSs
Here’s a good one, not a major stakes game but you get the idea of how strong it is especially with Zerg players tendency to stack their mutas and clump their hydras and other units. Maelstrom + psi storm or light (normal) archons = instant death for Muta and most other Zerg units.
iopq
Profile Blog Joined March 2009
United States990 Posts
Last Edited: 2018-10-20 02:59:57
October 20 2018 02:58 GMT
#537
On October 20 2018 11:07 Fencar wrote:
Show nested quote +
On October 20 2018 08:11 avilo wrote:
Hello 2018. Finally. Looks like it's finally happening in pr0-games in 2018...that dark archon play. The theory has come to fruition. It only took 9 yrs guys.

I'm curious, is there a vod with a progame where the toss uses dark archons?

in KSL mini used Dark Archons vs. Soulkey

https://www.twitch.tv/videos/324638620?t=00h20m47s
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
October 20 2018 11:13 GMT
#538
On October 20 2018 08:11 avilo wrote:
Hello 2018. Finally. Looks like it's finally happening in pr0-games in 2018...that dark archon play. The theory has come to fruition. It only took 9 yrs guys.

Well it took 9 years to finally get your words from TL to korean pros, they wouldn't get it themselves...
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
October 20 2018 22:17 GMT
#539
On October 20 2018 08:11 avilo wrote:
Hello 2018. Finally. Looks like it's finally happening in pr0-games in 2018...that dark archon play. The theory has come to fruition. It only took 9 yrs guys.


Well, now I know you don't watch pro games because it's been done before.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
October 21 2018 14:47 GMT
#540
In PvZ A lot of Protoss players are nowadays keeping a Dark Archon just incase there is any Muta switch in PvZ

In PvP players like Best and Mini are using Dark Archons to feedback HTs when they are dropped for Storm Drops on mineral lines.

A lot of good metagame advancements recently.
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