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On October 24 2009 02:27 lac29 wrote: Shield batteries proxy or not in early stage of game to keep corsairs alive?
Corsairs DIE to scourge. They don't get damaged, they DIE.
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Archon merging should be cancellable like lurker morphing maybe with a bigger delay, HT are too weak and slow, yet so important in PvZ. Cancellable archon merging would give them a reasonable chance to not be sniped before important battles.
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On October 24 2009 03:07 spinesheath wrote:Show nested quote +On October 24 2009 02:27 lac29 wrote: Shield batteries proxy or not in early stage of game to keep corsairs alive? Corsairs DIE to scourge. They don't get damaged, they DIE. If they only get hit by one, which seems to happen to me a lot, a fully recharged shield would let them take an additional hit, would be repeatable 3 times I think. (80 shields + 100 hp = 180 , - 110 = 70 hp + 80 = 150 - 110 = 40, + 80 = 120 - 110 = 10) no clue if it's really worth it though.
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But it can be used for shuttle play as well. Maybe it can be built into a FE build's natural wall.
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United States47024 Posts
On October 24 2009 05:08 Nevuk wrote:Show nested quote +On October 24 2009 03:07 spinesheath wrote:On October 24 2009 02:27 lac29 wrote: Shield batteries proxy or not in early stage of game to keep corsairs alive? Corsairs DIE to scourge. They don't get damaged, they DIE. If they only get hit by one, which seems to happen to me a lot, a fully recharged shield would let them take an additional hit, would be repeatable 3 times I think. (80 shields + 100 hp = 180 , - 110 = 70 hp + 80 = 150 - 110 = 40, + 80 = 120 - 110 = 10) no clue if it's really worth it though. I think the problem is that in the phase of the game where it's useful, it's too hard to defend a proxy shield battery. If it's too close to your base, your shuttles/corsairs won't reach it in time, and if it's too far, the fact that you can't cover it means that the zerg can send 6 zerglings to kill the battery/pylon.
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Im sorry triple7, but all i see that's been maelstrom'd, was his own units.
Although i did not see a single hydra/mutalisk in the game. which is wierd. Maybe the zerg thought he's against bio or something.
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It served its purpose. It denied muta from sniping the zeo/archon well into the late midgame which is the usual counter to zeo/archon. Kal was able to freely roam without fear of muta.
The DA basically eliminates the option of muta sniping from the table.
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On October 24 2009 18:21 SturmAddict wrote: Im sorry triple7, but all i see that's been maelstrom'd, was his own units.
Although i did not see a single hydra/mutalisk in the game. which is wierd. Maybe the zerg thought he's against bio or something.
I guess zerg didnt make mutas because of the DA which is the point of this discussion... do you think he would like to get 5-9 mutas maelstromed/stormed + killed on a few seconds?...
I really find curious that he maelstromed his own units... nice mistake but I guess even if the DA wasnt maelstroming a lot of lurkers it fulfilled its purpose of keeping the HT's alive.
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I think it is really ironic how many people here rejects most suggestions by "its too hard to control/dont have time to do it etc.".
You think it is easy for zerg to fly around doing muta micro while macroing from three bases? This is something zerg have been doing and practising for many years and therefore have perfected it. So I really think protoss should be able to learn to control ONE unit that has a target spell of 10 range.
And now some of you probably argue, "well zerg can just decide when to attack with muta's but toss have to be aware at all time". Well, while this might be true, look at ZvT matchup. Here the zerg muta micros nearly all game while macroing often from three bases. So it is certainly possible. Another thing zerg is capable of is being aware of science vessels which can just fly in and snipe defilers etc.
So basically zerg have always had weak units that could be sniped, but has learned to deal with it by having crazy apm, reaction time and awareness. Why should protoss not be able to do this? Only two arguments:
Either they are just less good (which I really don't think) OR they just have to play 1000 games with e.g. DA's and then they will master them.
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I was playing a PT v ZZ and I can tell everyone that I found maelstrom incredibly useful, however since the zergs didn't use mutas (at all!, I have no clue why) I used it as a kind of stasis for their mass hydra x2. Worked incredibly well, while zealots engaged the front hydras, most of the back ones and some clumped lurkers were maelstromed and I simply stormed the crap out of them and killed both their armies in no time.
With 3 dark archons and my army, it was easy to destroy a large group of hydras that would have easily killed my army regularly if I didn't have the DAs.
One really good use of maelstrom was that I could freeze hordes of hydras and basically nullify any possibility of storm dodging, allowing me to easily come out on top in confrontations.
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On October 24 2009 21:36 Suc wrote: One really good use of maelstrom was that I could freeze hordes of hydras and it basically nullify any possibility of storm dodging, allowing me to easily come out on top in confrontations.
It's a beautiful sight:
I've been trying to include a DA into my C rank games. A nice thing you can try do is hide it in a shuttle, when mutas come in to snipe templars you unload and kill them all for free. The shuttle gives vision over ledges too.
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^Beautiful.
You know, as far as the pro scene goes, I'm thinking that if the protoss doesn't implement DA into standard PvZ play, things are over for them. There just is no other way to protect HTs.
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On October 24 2009 22:36 Nytefish wrote:Show nested quote +On October 24 2009 21:36 Suc wrote: One really good use of maelstrom was that I could freeze hordes of hydras and it basically nullify any possibility of storm dodging, allowing me to easily come out on top in confrontations. It's a beautiful sight: I've been trying to include a DA into my C rank games. A nice thing you can try do is hide it in a shuttle, when mutas come in to snipe templars you unload and kill them all for free. The shuttle gives vision over ledges too. Yes! Now everyone can see that DAs give protoss an even greater chance of fighting much larger armies and coming out on top. It can be seen from those pictures that you gained a good advantage by killing a large amount of the zerg's force, with barely losing any units yourself.
If players begin trying to use DAs, even just for a few games, the results should be fairly good.
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Dark Arcons are not a new unit, like 2-3 years ago they were really in fashion mode (: and there where big discussions about them usage, before the protosses decide what is better, zergs switchs theyr style and gameplay so DAs was passed from mode to a non used unit. Now Zergs switched again and DAs seems to be a good counter for an agressive play, for defensive still 2arkon 4-5sair 2kenon per exp
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OMG Nytefish, by any chance can you upload that replay somewhere? I REALLY want to see it in action!
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from the mini map looks like he lost that game. violet vs shine had some great DA moments though.
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On October 24 2009 21:12 Ota Solgryn wrote:
You think it is easy for zerg to fly around doing muta micro while macroing from three bases? This is something zerg have been doing and practising for many years and therefore have perfected it. So I really think protoss should be able to learn to control ONE unit that has a target spell of 10 range.
And now some of you probably argue, "well zerg can just decide when to attack with muta's but toss have to be aware at all time". Well, while this might be true, look at ZvT matchup. Here the zerg muta micros nearly all game while macroing often from three bases. So it is certainly possible. Another thing zerg is capable of is being aware of science vessels which can just fly in and snipe defilers etc.
So basically zerg have always had weak units that could be sniped, but has learned to deal with it by having crazy apm, reaction time and awareness. Why should protoss not be able to do this? Only two arguments:
Either they are just less good (which I really don't think) OR they just have to play 1000 games with e.g. DA's and then they will master them.
I do think it's possible for protoss to use dark archons, and I do think they should... I think this argument is pretty weak though. There's no comparing science vessels irradiating defilers to mutas sniping templar. Science vessels are slower. They can generally be in much less places of the map - you have a much better chance of knowing where they are. That's because if the terran doesn't want to lose them, they have to be near the globs of marines. Mutas can easily be anywhere on the map, because they don't really fear anything or can run from it (they're fast). So mutas will come in from behind, from the sides, etc to snipe templar. having templar behind your army, or really distinctly on any side of your army gets them killed. Having defilers far back, actually helps them a lot, without mentioning that even when a defiler gets irradiated, they have a good amount of time to do their job.
And I don't know about it being hard to templar snipe 'while macroing'. They really don't have to snipe 'while macroing'. They can build from their hatcheries, and then have plenty of time go sniping before they have 3 larva again. Again, you even brought it up yourself: no comparison with having to be ready to do something all the time.
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On October 25 2009 00:09 errol1001 wrote:Show nested quote +On October 24 2009 21:12 Ota Solgryn wrote:
You think it is easy for zerg to fly around doing muta micro while macroing from three bases? This is something zerg have been doing and practising for many years and therefore have perfected it. So I really think protoss should be able to learn to control ONE unit that has a target spell of 10 range.
And now some of you probably argue, "well zerg can just decide when to attack with muta's but toss have to be aware at all time". Well, while this might be true, look at ZvT matchup. Here the zerg muta micros nearly all game while macroing often from three bases. So it is certainly possible. Another thing zerg is capable of is being aware of science vessels which can just fly in and snipe defilers etc.
So basically zerg have always had weak units that could be sniped, but has learned to deal with it by having crazy apm, reaction time and awareness. Why should protoss not be able to do this? Only two arguments:
Either they are just less good (which I really don't think) OR they just have to play 1000 games with e.g. DA's and then they will master them. I do think it's possible for protoss to use dark archons, and I do think they should... I think this argument is pretty weak though. There's no comparing science vessels irradiating defilers to mutas sniping templar. Science vessels are slower. They can generally be in much less places of the map - you have a much better chance of knowing where they are. That's because if the terran doesn't want to lose them, they have to be near the globs of marines. Mutas can easily be anywhere on the map, because they don't really fear anything or can run from it (they're fast). So mutas will come in from behind, from the sides, etc to snipe templar. having templar behind your army, or really distinctly on any side of your army gets them killed. Having defilers far back, actually helps them a lot, without mentioning that even when a defiler gets irradiated, they have a good amount of time to do their job. And I don't know about it being hard to templar snipe 'while macroing'. They really don't have to snipe 'while macroing'. They can build from their hatcheries, and then have plenty of time go sniping before they have 3 larva again. Again, you even brought it up yourself: no comparison with having to be ready to do something all the time.
But you just disregard my argument of making muta herassment for the most of a game against a terran, where one slipup will cost you the game. Zergs can do this so toss' should be able to micro one unit, even though they have to be aware all the time.
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Since protoss spends more time on his Army then a zerg does it shouldnt be too hard to get the mutas in mealstorm
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