On October 14 2009 04:17 iNfeRnaL wrote:
If you want to see why Dark Archons suck go watch JangBi vs RorO.
And yes, Roro was aware of the DA.
I addressed that. Corsairs have failed more often than DAs. That doesn't mean they suck, though.
On October 17 2009 23:17 iNfeRnaL wrote:
Why is this topic still here?
Sair >>>>>>>>>> Dark Archon.
Make 4 sairs and you're save against mutas if you use them correctly.
IMO the only big problem recently is that you CANT SCOUT ALL THE TIME with sair if you dont have 350 apm means the muta switch will be scouted too late or not at all.
This is a point for the DA. It doesn't rely on perfect scouting.
On October 17 2009 23:17 iNfeRnaL wrote:
Zerg also has the possibility of not going mutas at all - and 2 storms + 1 DA is just not enough vs massive hydra->lurker follow up.
Remember zerg can have up to 50 Hydra + 12 muta or 60-70 Hydra OR 45 hydra+5-10 lurkers until the most "big" pushes happen.
Means 2-3 or 4-5 templars make quite SOME difference.
Since corsairs don't help against hydras/lurkers at all, but still cost as much gas as a DA, this is a point for the DA.
On October 17 2009 23:17 iNfeRnaL wrote:
The whole DA idea is shit because its _JUST NOT POSSIBLE TIMINGWISE_ - sure if you scout muta and get Maelstorm _FIRST_ it will be on time to possibly maelstorm all the mutas if the Zerg is careless.
Problem: IF you do Psi first, you do NOT have maelstorm on time if Zerg goes for muta right after the 5 hatch start + ~5-8 hydra to defend.
IF you do maelstorm first you won't have Psi ready when Mutas arrive -> you'd need an Archon to kill them. Means you have not 2 temps but 4 temps less.
This refers to a different timing of mutas, which can be dealt with just as usual because no investment in DA tech has been made at the time this has been scouted.
On October 17 2009 23:17 iNfeRnaL wrote:
You speak about cost effectiveness? EVERY PROTOSS BUILD REQUIRES 1-2 SAIRS.
MAKE FUCKING SAIR NUMBER 3 4 AND 5 IF YOU SCOUT MUTAS....?!?!
Maths.
On October 17 2009 23:17 iNfeRnaL wrote:
Tbh this whole fucking DA discussion is obsolote and just a "oh I'm too bad to use my corsairs proper" thing if you ask me.
Yes, I am too bad to use my corsairs to the fullest extent as well. But at least I do realize that's my fault and not "me doing the wrong builds"...
Really, it can be good for slow 130-160 apm'ish players (someone said LZ does it - he for example isn't really the fastest player)
Obviously even progamers have troube using their corsairs "properly". Time for alternatives.
On October 17 2009 23:17 iNfeRnaL wrote:
Tbh _IF_ you get Dark Archons then do it like LZ does - gamble and don't get corsairs at all but rather 1-2 cannons per base.
Then it is IS possible to have storm + MS before Mutas.
With sair tech it ISN'T ! ! <-- can't repeat this enough.
DA tech = 300 gas and 350 minerals.
3 more sairs than the 1-2 you already made = 300 gas and 450 minerals + no additional upgrade required etc blablablabla.
Go figure.
Maths. Also again refers to a different timing.
On October 17 2009 23:28 iNfeRnaL wrote:
lol.
1-2 good storm + sair splash = goodbye muta.
Remember Zerg is keen on keeping the mutas alive.
Means he wont sacrifice 11 muta for sniping 1-2 temps cuz P just retreats, makes 2-3 new temps and attacks with an even bigger ball.
Wanna do Mutas again as Zerg then?
When P already got goon and archons? Sounds smart.
Edit: Let me point this out even more:
2-3 Templars = 450 gas.
11 Mutas = 1100/1100.
Maths wins.
nal_ra wins.
On October 17 2009 23:50 iNfeRnaL wrote:
Bisu had NO FUCKING CORSAIRS.
Scouting mistake nothing else.
He got surprised by the Mutas and deserved that sniping for not being aware.
Shine played mindgames too, first he used pure hydlurk twice with drop follow up and in 3rd game he went for mutas.
Once again. You do NOT LOSE ALL YOUR TEMPLARS IF YOU HAVE 5 SAIRS AND 4-5 TEMPLARS.
That's just fucking pathetic micro if you do.
Doesn't say anything about the usefulness of DAs.
On October 18 2009 12:07 iNfeRnaL wrote:
xD!
n/c
On October 19 2009 01:48 iNfeRnaL wrote:
If people refuse to listen to arguments even the nicest nerd can troll a bit for once due to ignorance.
If you make 2 DT's that still means potentially less fucking templars so...
Maths still same. You lose 300 gas.
So do you if you make 3 more corsairs.
On October 19 2009 01:48 iNfeRnaL wrote:
Again, if you have 5 sairs + storm and you still lose all your templars, you're just doing something wrong microwise, sorry.
A good Zerg will not waste his mutas for the sake of sniping 2-3 temps, p would just retreat and get an even bigger blop and laugh at the fact that Zerg just wasted 1,1k gas. -.-
A good zerg will do that if it is enough to grant him mapcontrol.
On October 19 2009 01:48 iNfeRnaL wrote:
I don't really get what's so hard to understand about it?
Also the timing factor is just unignoreable, as I said, it MIGHT work on lower levels but it for sure does not work at B+/A- PvZ.
Which is what I can tell by experience...
The timing works, unless you are again talking about early mutas.
On October 19 2009 14:02 iNfeRnaL wrote:
Okay you guys are tiring the fuck out of me.
I stated in previous posts that YOU HAVE TO MAKE 1-2 SAIRS WITH CURRENT P BUILDS ANYWAY.
Thus making 3 more so you have about 4-5 is +300 gas.
PLEASE read what I said.
I don't think I ever calculated with more than 300 gas on sairs.
On October 19 2009 14:02 iNfeRnaL wrote:
Again: READ WHAT I SAID - I'll repeat it, one last time and slowly.
If you trade all your mutalisks to snipe 2-3 templars (2-3 is all you get if there is massive sairs + good storms, AGAIN!!!) SUCKS.
2-3 lost HTs is more than 1 storm on mutas after maelstrom. Possibly even with reduced mana on the surviving HTs. Good storms are harder to pull off than a simple maelstrom. Especially since your own units get in the way and storm casting requires anticipation, whereas maelstrom does not.
On October 19 2009 14:02 iNfeRnaL wrote:
Of course I know if you can trade 11 mutas for like 6-7 Templars (Bisu vs Shine, Hyuk vs Stork) then OBVIOUSLY protoss loses the game.
If those 4 Templars are all you have and you'll lose them, that's fucking bad news obviously.
But really, if you lose all your templars ... if you have psi and sairs... YOUR FAULT, can't repeat it often enough.
Point is BOTH Stork and Bisu were surprised by the muta switch because they did not fucking scout it and have ZERO protection (atleast that was the case in Bisu's game) except 3-4 Dragoons for his Templars...
OF COURSE this is a good trade for Zerg then.
However you shouldn't let this sort of conduct happen.
Proper scouting = thx.
Doesn't take away from the viablility of the DA.
On October 19 2009 14:02 iNfeRnaL wrote:
Koreasilver: I just watched the Stork/Hyuk part u highlighted.
You don't seem to get WHAT I SAID not vice versa.
Tell me, where's the corsairs protecting those Temps?
RIGHT. NO WHERE.
Even I could have killed those Templars with mutalisks.
Obviously sniping is fucking easy if P has no corsairs.
Obviously not relevant.
On October 19 2009 14:02 iNfeRnaL wrote:
Edit2: Spinesheath: Denying the protoss' 3rd base is a stupid thing to achieve, cause most protoss go for heavy 7-8 gate macro first up anyway cause you can NOT take a too early 3rd against those kind builds Zerg is playing nowadays.
Which is basically one of the core weaknesses of protoss right now.
This is the current metagame. If it is stupid, all pro toss and zerg gamers might be retarded, who knows...
On October 19 2009 17:00 iNfeRnaL wrote:
Koreasilver: I know what Nalra was talking about and I understand what you are trying to say.
If you just wanted to show me the VOD cuz Ra was saying it at that point - I'm not Korean thus I cannot understand what he is talking and it makes no sense.
If you want to prove my statement wrong please search me a VOD where a non BackHo-Protoss loses all his 5 Templars even tho he has cannons+5 Sair+whatever guarding them.
However it depends a lot on which situation it is. You can't just provide a quote and exclude the metagame situation they were talking about because what Ra said is way to specific to be something "general".
Ra said its a deciding factor - which it is - but it really depends a lot WHERE your force is. Of course if you are in front of Zerg and lose all your 5 templars being surrounded by 5-6 group of hydras its game over.
But then again: You don't lose 6-7 templars which you should have at this time when you've got 5 sairs to cover them - which is my main point.
Yes muta suicide CAN be worth it in the situation I stated above, however it is NOT if P is still close to home etc - now you tell me again blabla surprising mutas - AND GUESS WHAT - I'll counter with "scouting" once again.
Be it right or wrong, obviously this is the critical point in current pvz. Doesn't touch the DA.
On October 19 2009 17:00 iNfeRnaL wrote:
How do you scout on good level? Have 350 apm alive and know how to dodge scourge. Sairs have almost same speed and due to spinning the angles you can ALWAYS dodge the scourge.
Which is why I said good scouting is fucking hard as hell but it is neccessary and requires a shitload of apm.
See BeSt vs FireFist for a nice example, for once Best was playing a nice PvZ - but the main point is his scouting was absolutely stunning, he knew EVERYTHING.
That is what I do understand as "scouting".
You CAN have constant vision of what's going on at the Zerg's base - if you're good enough.
Also you will not move out without 1-2 archon + goon + 5 sairs + HT if you scout the mutas.
Now tell me how stupid you have to be to still lose all your templars if you scouted everything...?
Ofc it delays the timing of the P but one thing hasn't changed yet: PvZ from P pov is ALL ABOUT SCOUTING.
If progamers can improve their scouting micro that much, they can also improve their main army micro so much that they can use DAs.
On October 19 2009 17:00 iNfeRnaL wrote:
If P always has the unitcombo, techs at the timings he will need them etc pp he will NOT lose the game except he's mechanically much much much much worse than his opponent.
He loses the most important units at important timings. HTs when the zerg is about to take full amp control and mass expansions unless pressured.
On October 19 2009 17:00 iNfeRnaL wrote:
Btw: Ever thought about hurting the Zerg before he even gets to the mutalisk switch?
Zerg needs to have a very nice economy to be able to afford muta + hydra lurk follow up (else its just muta + hydra = you turtle and let your superior economy do the job) - see Jaedong vs Stork on HBR for example - Stork did an relatively early 2 dark templar drop and did hurt Jaedong's eco so much that he just had no choice but to hydra lurk only with his crippled economy because else he would had no chance to defend anymore.
A properly timed zealot attack that sniped drones (!!!!!!!!!!!!!!) can do the same effect, however, if you do waste your Zealots it will only give you time to cannon up + increase sair count + make an archon - because if he goes muta first its even easier to defend.
IMO its harder to stop muta's if Z went for 1-2 group hyd first - but if he does you have pretty much a lot of possible room for harass...
Please don't tell me about scourges >>> drop, I know the build, I know it is risky, but if you never take a risk in this game you never succeed. Zerg makes like average of 2 pair scourges against the sairs. Means you can still use your sairs to lure scourge away and still get the drop done etc.
And if you damage Zerg's eco it always means he has to sacrifice something - either the muta timing - or defense - or his 4th base. Basically he has to choose something to go "all out" on. Yes Zerg can recover from eco damage, I know. But really, if you have this kind of eco advantage you can just continue to keep on massing before you move out with a ball that doesn't even care about things like 11 mutalisks anymore.
You said yourself that I should better ignore this part.
On October 19 2009 17:02 iNfeRnaL wrote:
See guy, that's what I'm trying to explain you since I don't know how many pages.
Good storms mean they're set on mutas BEFORE they're over your templars.
It means that you spread some storms around you and mutas get hurt no matter WHERE they dodge.
It means that you use corsair to lure him into a position where you can snipe more nicely.
Sorry dude, nothing personal, but if you don't know how to storm proper you'll die to nicely microed mass hydra as well, doesn't even need mutas then.
You can just as well maelstrom the mutas before they're near your templars. You only need one storm afterwards. And I mentioned that you only got 1 storm (about 2 hits = 28 dmg) and after that the zerg is above your HTs, nothing you can do about that.
On October 20 2009 00:46 iNfeRnaL wrote:
Nice how you ignore the whole of my post and go ride on the "btw" which was an alternative.
It's kinda pointless to discuss with you, because you know everything better than persons 10x as skilled as you and you're too small minded to accept any other opinion but yours.
Why do you think progamers make sairs in 99,99999% of the cases and not dark archons?
Because dark archons are so much better, yea you're right. (LOL)
So far I don't see any decent arguments why 3 more corsairs are so much better than a DA. I am open minded enough to consider your arguments, though, or else I wouldn't bother.
On October 20 2009 00:46 iNfeRnaL wrote:
@ that kid who was trying to bash me that I don't have perfect sair control or whatever: Read my previous posts, I stated a LOT of times that I do NOT have 350 apm that would be needed to do that and that I am obviously not good enough to do perfectly what I said.
But until a certain degree, I guess I can, because I don't die to muta switches if the Zerg isn't 3x as good as me anyway.
It has been shown that DAs can be used effectively with way less APM. I say CAN. Corsairs obviously don't guarantee victory, and neither does a DA.
On October 20 2009 03:01 iNfeRnaL wrote:
So Ra said you should just get a Dark Archon instead of Corsairs yea?
I never said that. He said that HT sniping is worth it even if you lose your mutas, and you said the opposite. Check back further above.
On October 20 2009 03:01 iNfeRnaL wrote:
Lol. You're funny at argumentating. That whole post above is once again picking what you could possibly use "against" me and ignoring any arguments.
You're not talking about the game itself, you're just trolling about how wrong I would be and how right you are.
I don't think I have to adress everything that is not relevant.
On October 20 2009 03:01 iNfeRnaL wrote:
NO, I wasn't the one who said that Dark Archons are too apm intensive either btw. I said they're immobile, you'll still need a lot of cannons at your mainbase + nat else you just get countered once you move out with your DA. Just proves again how much of my posts you actually read.
I didn't say all the good players are bad at scouting either btw, only thing I said was that Bisu scouted wrong vs Shine.
Well, so sorry that I mixed you up with someone else there.
Now the counter actually is an issue. Care to point me towards the post where you talked about that? This one really depends on scouting and corsairs would indeed be back faster to defend. Obviously only against mutas and drops, but they can't stop drops on their own. But even normal corsair heavy builds include cannons at main + natural, if you are thinking about that one game where mutas killed most of the toss' probes: the toss was very greedy. 2 cans, 2 retreating corsairs and newly produced units might have been enough to defend against this appropriately, who knows.
On October 20 2009 03:01 iNfeRnaL wrote:Why you're always trying to falsify what I said?
It's just boring me.
Read what I am saying and answer to it or just don't answer me at all.
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You use Nal_rA as an example to counter me, when my arguments are based on Bisu/Stork/Violet/Movie 's etc playstyles. Makes sense.
I only used what nal_ra said to assure that HT sniping is effective even if the mutas die.
On October 20 2009 03:01 iNfeRnaL wrote:
Again, let me repeat this: give me one simple and viable answer as for why progamers do rather use corsair instead of dark archon?
It takes time to refine a new build. They are not used to DAs. They simply haven't yet. It took ages until the Arbiter was introduced into standard pvt, even though it is such a useful unit. Valkyries were largely unused until a while ago too. The vult opening against zerg is strong. All those builds were similarly strong 1 year before they were introduced, but they simply didn't get so much attention.
On October 20 2009 03:01 iNfeRnaL wrote:
Oh and sorry if the ratio of DA seen in PvZ increased to 0,1% instead of 0,00001% because some desperate (and very bad, compared to their other matchups) protoss users are trying something weird at imbalanced maps.
It's at least 2% (as a safe bet), if I would have to guess I would say 5-10%.
On October 20 2009 03:01 iNfeRnaL wrote:
Will continue to argue with others further, however not with you. An argument always requires both participants to at least listen to each other, and you are clearly not doing it at all. (Even tho it is obviously reading in this case, it's just a saying obviously.)
Fine. Do what you want.
On October 20 2009 03:03 iNfeRnaL wrote:
M A P S .
ZvP while map test of the new maps was 70% winratio for Zerg.
It's still the same game we are playing, the same game that "Protoss has been dominating" 6 months ago. It's still the same buildorders Zerg is using.
Just the maps are THAT bad for Protoss right now.
I would double check that statement about buildorders (including muta snipes/attack timings). Zerg play was refined while toss play has largely stagnated, with slight variations and some cheesy builds here and there.
Excuse my short answers, this took quite some time anyways.