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New Observer Plugin - Page 5

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DeerDance
Profile Joined September 2008
Slovakia19 Posts
January 31 2009 03:39 GMT
#81
same as guys before, its extremly heavy on CPU for me. and obsmode_slow.rar. on rapidshare were already DLed 10 times but no one mentioned if it fixed the problem for them...
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
January 31 2009 03:53 GMT
#82
I dont have any problems with lag or anything but i did notice that my comp overheats with it on
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 31 2009 04:19 GMT
#83
Where exactly are you hooking/What are you hooking for? I find it kinda suprising this could possibly be using that much processing time
Can you jam with the console cowboys in cyberspace?
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
January 31 2009 10:47 GMT
#84
im not hooking anywhere, its the main loop which consumes all the processing time, but that should be fixed now
small dicks have great firepower
Phrujbaz
Profile Blog Joined September 2008
Netherlands512 Posts
January 31 2009 11:02 GMT
#85
Where can I download the source code?
Caution! Future approaching rapidly at a rate of about 60 seconds per minute.
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 31 2009 11:03 GMT
#86
Hmmm, finally got a chance to test it, and its crashing for me right as I click on my CC in any regular game. (I've just been throwing a couple CPU's in an FFA game with me if that helps you narrow it down. I also tried it without anyone in the game besides myself, and it crashed the same way. Would test it with a human opponent, but my VM for some reason won't connect with me)
Can you jam with the console cowboys in cyberspace?
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
Last Edited: 2009-01-31 11:13:49
January 31 2009 11:13 GMT
#87
Some suggestions:
* Only activate if the player has max 1 supply(internally 2 because it doubles the supply to account for lings).
* Add versioninfo to the dll. That helps with support as the different versions can be distinguished easily. If you do that remove the Version=1 line from the injfile.
* Link the runtime statically

But it doesn't crash for me, and the CPU hunger seems to be fixed too
LiquipediaOne eye to kill. Two eyes to live.
Schnake
Profile Joined September 2003
Germany2819 Posts
January 31 2009 11:56 GMT
#88
Reupload the obsmode slow please.
"Alán Shore" and "August Terran" @ LoL EUW - liquidparty
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
January 31 2009 11:58 GMT
#89
On January 31 2009 20:02 Phrujbaz wrote:
Where can I download the source code?

nowhere, what would you like to know?

On January 31 2009 20:03 tec27 wrote:
Hmmm, finally got a chance to test it, and its crashing for me right as I click on my CC in any regular game. (I've just been throwing a couple CPU's in an FFA game with me if that helps you narrow it down. I also tried it without anyone in the game besides myself, and it crashed the same way. Would test it with a human opponent, but my VM for some reason won't connect with me)

how did it crash, and was there any error info? is it also crashing in replays?

On January 31 2009 20:13 MasterOfChaos wrote:
Some suggestions:
* Only activate if the player has max 1 supply(internally 2 because it doubles the supply to account for lings).
* Add versioninfo to the dll. That helps with support as the different versions can be distinguished easily. If you do that remove the Version=1 line from the injfile.
* Link the runtime statically

But it doesn't crash for me, and the CPU hunger seems to be fixed too

i added the supply condition.
added version info to the dll and the inj
wont link statically, but added a not to the first post that the VCRuntimes are needed.
small dicks have great firepower
tec27
Profile Blog Joined June 2004
United States3696 Posts
January 31 2009 17:59 GMT
#90
To be more specific about the crash, it crashes if I have a building selected (my command center) when observer mode is first enabled. Seems to do the same thing in replays.
Can you jam with the console cowboys in cyberspace?
DeerDance
Profile Joined September 2008
Slovakia19 Posts
Last Edited: 2009-02-01 00:47:12
January 31 2009 18:23 GMT
#91
On January 31 2009 19:47 WhuazGoodNjaggah wrote:
im not hooking anywhere, its the main loop which consumes all the processing time, but that should be fixed now


So please, pretty please, post the fixed version on some free server, try upload it on
http://www.filefactory.com/
or any other except rapidshare

Edit: sorry, the link on first post were updated.

thnx for this great stuff.
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
Last Edited: 2009-02-01 02:22:19
February 01 2009 02:21 GMT
#92
On February 01 2009 02:59 tec27 wrote:
To be more specific about the crash, it crashes if I have a building selected (my command center) when observer mode is first enabled. Seems to do the same thing in replays.


ill send you a debug version per pm tomorrow. gotta sleep now need to watch tennis in 6h

btw. is it happening also with units and minerals/gas or just buildings??
small dicks have great firepower
tec27
Profile Blog Joined June 2004
United States3696 Posts
February 01 2009 02:47 GMT
#93
Just buildings, units and minerals/gas cause no problems whatsoever.
Can you jam with the console cowboys in cyberspace?
Eternity
Profile Joined October 2002
France69 Posts
February 01 2009 10:32 GMT
#94
Like other people in this thread, I can't dl direcly from the link in OP : IP filter problem ?
Is there a way to setup a mirror with the latest version of the plugin ?

I tested the first version, worked fine thursday. Tried it again yesterday and it crashed while I was playing (not obsing) after 30 seconds of play.
TeXaS~
Profile Joined September 2008
Italy29 Posts
February 01 2009 14:43 GMT
#95
plz reupload it T_T
and ofc really great job
WhuazGoodJaggah
Profile Blog Joined January 2009
Lesotho777 Posts
February 03 2009 20:43 GMT
#96
On February 01 2009 11:47 tec27 wrote:
Just buildings, units and minerals/gas cause no problems whatsoever.

i didnt have to time make you a debug version, as my brother is pushing me to search a new flat :D

maybe later this evening i find some time, do you have msn for better communication?



@all
the IP-Block issue should be fixed now and all should be able to download from the link in the first (second) post.
small dicks have great firepower
Azh_AvenGer2
Profile Joined February 2009
United States8 Posts
February 05 2009 00:39 GMT
#97
Sweet thx.
Centric
Profile Blog Joined March 2008
United States1989 Posts
February 07 2009 02:27 GMT
#98
It works, but when I try to play regular games it crashes. Does anyone else have this issue.
Super serious.
mog87
Profile Joined October 2008
United States1586 Posts
February 18 2009 00:35 GMT
#99
yea crashes for me sometimes when i click on things, like buildings or units.
Beardfish
Profile Blog Joined January 2006
United States525 Posts
February 21 2009 21:29 GMT
#100
Is there a way to disable the "Dead: /Alive: " overlay? It's kinda glitchy.
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