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Dakota_Fanning
Hungary2359 Posts
BWHF Agent home page: http://code.google.com/p/bwhf/
BWHF Agent runs in the background and automatically checks the last replays of Starcraft for hacks. It can be used as a launcher too. It requires Java Runtime Environment 6.0 or higher.
You can also run a check on any of your saved replays or on entire folders of replays (no BWChart required). It logs the results and if it finds a hacker in your last replay, it can bring its window to front or play an alert sound. It has replay autosave feature.
For those who possess a valid authorization key can report hackers automatically to a central hacker database.
You can read more about what these keys are and how to get one: http://code.google.com/p/bwhf/wiki/AuthorizationKeys
You can list, search, filter, sort existing hackers online on this web page: BWHF Hacker data base http://94.199.240.39/hackerdb/hackers
Pros compared to other launchers and detectors: -This is not a 3rd party program! It does not modify Starcraft's memory and it does not interfere with Starcraft in any way so there is absolutely no risk of getting banned by Blizzard or any battle.net server for using it. -Since it does not modify Starcraft's memory, it does not add new bugs and does not cause Starcraft to crash. -It's a standalone program not some kind of dll or bw plugin, so you can use it ANYWHERE (iccup, normal battle.net servers, LAN w/e) with or without any launcher. BWHF Agent is a launcher itself. -You can start and close it at anytime (before or after starting Starcraft, before of after logging in to battle.net, before or during a game). -It does not belong to a specific Starcraft version therefore it works after Starcraft updates without modification. -You can repeat the scan process after game, and you can scan old replays. -You can scan recursively entire folders of replays. -Does not require Starcraft or any other programs (like BWChart) to be running or even being installed. -It can report hackers automatically to a central hacker database. -It's open source therefore the risk of being/containing a malware/adware/virus is minimized (if you always download it from its original home page).
Cons: -Scan runs after games (it won't tell you if someone's hacking during the game).
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Aotearoa39261 Posts
Cool
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Sounds good, nice to hear you dropped the idea of having this cost money.
edit: oh lol I checked out the BGHers release page for this for fun and noticed they have a post about them vs TL.net showmatch. :D
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How does it checks the replays for hack?
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Wow, you actually went ahead and re-implemented the replay unpacking. Kudos buddy, I just used a pre-made library for my project (http://code.google.com/p/pyreplib/)
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It's a launcher though? As in, you can't use it with chaos or iccup launcher?  edit: nevermind I understand now :D Pretty cool, doesn't take much time to scan a couple thousand replays.
I wonder though what all hacks it can find?
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On December 28 2008 23:38 Dakota_Fanning wrote: -It's a standalone program not some kind of dll or bw plugin, so you can use it ANYWHERE (iccup, normal battle.net servers, LAN w/e) with or without any launcher. BWHF Agent is a launcher itself.
everythign said here.
its standalone but you CAN use it to launch bw (even bwchart can do that or just take the explorer.exe from windows)
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-It's a standalone program not some kind of dll or bw plugin, so you can use it ANYWHERE (iccup, normal battle.net servers, LAN w/e) with or without any launcher.
hola
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wow that sounds really cool... i`ll try it =) thx
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On December 29 2008 01:51 Pads wrote:-It's a standalone program not some kind of dll or bw plugin, so you can use it ANYWHERE (iccup, normal battle.net servers, LAN w/e) with or without any launcher. hola 
as i said one post before
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On December 29 2008 02:24 MasterReY wrote:Show nested quote +On December 29 2008 01:51 Pads wrote:-It's a standalone program not some kind of dll or bw plugin, so you can use it ANYWHERE (iccup, normal battle.net servers, LAN w/e) with or without any launcher. hola  as i said one post before
check the times yo~
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Dakota_Fanning
Hungary2359 Posts
On December 28 2008 23:58 Flopgun wrote: How does it checks the replays for hack?
It unpacks the binary replays, and analyzes the actions. It tries to find actions and patterns of actions which are mathematical proof of hacking, actions and patterns which cannot be done with your 2 hands unless you were using a 3rd party hack program.
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Dakota_Fanning
Hungary2359 Posts
On December 29 2008 01:45 Nightmarjoo wrote:It's a launcher though? As in, you can't use it with chaos or iccup launcher?  edit: nevermind I understand now :D Pretty cool, doesn't take much time to scan a couple thousand replays. I wonder though what all hacks it can find?
The scan engine part can recognize autogather/autotrain, multicommand hacks like multicommand unit control, multicommand rally set hack, building selection hack, current and old moneyhacks etc.
Unfortunatelly I don't know the whole part of the binary replay (I don't have the replay format specification), so I can't extract all the information I need to detect all these hacks.
If anyone has information about the map data section of the replays, plz send it to me so I can improve this. If I will have the map data, I will be able to detect a lot more hacks than it currently does.
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Wow sounds like a really good program, especially since you can't get banned from b.net using it. Thanks.
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Dakota_Fanning
Hungary2359 Posts
Yeah, that one I know about already, but thanks. If you read the end of that document, you can read this: "TODO - research each section of Map Data"
For the GPL v3 license, I think you can use any of my code if you distribute yours under GPL v3 too. I haven't read the following document, but you might be able to get the answers. It's a summary of GPL v3 in 1-2 pages: https://fossbazaar.org/content/gplv3-summary
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Dakota_Fanning
Hungary2359 Posts
One more thing. Since it's written in Java completely, it's platform independent. If there is need, I can release linux and mac version too, but I need testers for those platforms first. Volunteer for tester if you want to use it on linux or mac.
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How long should I expect it to take to scan replays? I scanned my rep folder which has 1800 reps and it's been stuck on "Scanning 1801 replays..." for a while now. Should I be expecting to wait something like more like an hour?
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Dakota_Fanning
Hungary2359 Posts
On December 29 2008 16:21 skyglow1 wrote: How long should I expect it to take to scan replays? I scanned my rep folder which has 1800 reps and it's been stuck on "Scanning 1801 replays..." for a while now. Should I be expecting to wait something like more like an hour?
Scanning 1800 replays should take about 2-3 minutes depending on your computers speed. If it does not display anything else, there might be an error occured.
During a scan process, it displays the result of each replay scan one by one. So you should see texts scrolling up in the log text area right after it finished counting replays of the selected folders or files.
Try to start the program with "BWHFAgent-console.cmd" script, so then u get a console where you might see some error messages. If u do so, please post them here so I can examine it.
BWHF Agent also logs the result of scans to files. Autoscan result goes to augoscan.log and manual scan results go to manual_scan.log. You might wanna check those too.
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I started it using the console.cmd script, still the same thing where it just sits there saying it's scanning but nothing new pops up. I tried scanning a single replay and it just sit's there saying it's scanning. There are no additional messages, no errors, and I checked the log file and it has just the stuff that was displayed in the log text area.
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Dakota_Fanning
Hungary2359 Posts
On December 29 2008 16:53 skyglow1 wrote: I started it using the console.cmd script, still the same thing where it just sits there saying it's scanning but nothing new pops up. I tried scanning a single replay and it just sit's there saying it's scanning. There are no additional messages, no errors, and I checked the log file and it has just the stuff that was displayed in the log text area.
Can you check what java version u have? Type "java -version" in a command window.
It works for others, might be something in your system. Can you send me a replay of yours which it cant scan? Or I can send you one of mine which I know works and can be scanned no problem.
What happens if you click on the "Scan LastReplay.rep" button in the manual scan tab? Note that you need to set your Starcraft directory if you want this to work.
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Java version "1.5.0_10"
None of my replays work, no matter what one I try. I also tried the "scan lastreplay.rep" and that didn't work either. All attempts just end with it saying that's it scanning but not doing anything further. The starcraft directory seems to be set up properly. The rest of the program seems to be working properly, just not the scanning bit.
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On December 29 2008 18:48 skyglow1 wrote: Java version "1.5.0_10"
None of my replays work, no matter what one I try. I also tried the "scan lastreplay.rep" and that didn't work either. All attempts just end with it saying that's it scanning but not doing anything further. The starcraft directory seems to be set up properly. The rest of the program seems to be working properly, just not the scanning bit.
Exact same thing happens to me Work for anyone else if so...
How many replays did u guys scan? Amount of hackers found? Server you play on?
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Dakota_Fanning
Hungary2359 Posts
On December 29 2008 18:48 skyglow1 wrote: Java version "1.5.0_10"
None of my replays work, no matter what one I try. I also tried the "scan lastreplay.rep" and that didn't work either. All attempts just end with it saying that's it scanning but not doing anything further. The starcraft directory seems to be set up properly. The rest of the program seems to be working properly, just not the scanning bit.
What operating system do u have? Could it be that the replay files are not readable (no permission) with the user you run BWHF Agent with? Are you able to start Starcraft with the "Start/Switch to Starcraft" button? Plz try to restart BWHF Agent too.
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Works fine for me, found 13 hackers t-t
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On December 29 2008 19:38 Dakota_Fanning wrote:Show nested quote +On December 29 2008 18:48 skyglow1 wrote: Java version "1.5.0_10"
None of my replays work, no matter what one I try. I also tried the "scan lastreplay.rep" and that didn't work either. All attempts just end with it saying that's it scanning but not doing anything further. The starcraft directory seems to be set up properly. The rest of the program seems to be working properly, just not the scanning bit. What operating system do u have? Could it be that the replay files are not readable (no permission) with the user you run BWHF Agent with? Are you able to start Starcraft with the "Start/Switch to Starcraft" button? Plz try to restart BWHF Agent too.
I use Vista Ultimate 32bit.
There is only the adminstrator account on this computer, which I'm using. No other user accounts on this comp.
Yeah I can start starcraft with that button.
I've restarted it a couple of times and tried scanning replays each time but it still isn't working.
Thanks for the help btw this is a really neat program
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Dakota_Fanning
Hungary2359 Posts
It looks I found out why is this. I accidently used some java features which were only added in the 6.0 version. So for now you need Java 6.0 to run the scan.
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On December 29 2008 19:49 Dakota_Fanning wrote: It looks I found out why is this. I accidently used some java features which were only added in the 6.0 version. So for now you need Java 6.0 to run the scan.
K I'll get Java 6.0 now and try it out.
[Edit] Works perfectly now sweet thanks :D
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I have like 7000+ replays and, everytime i try to scan it "hangs up" somewhere. It doesn't crash or anything, just stops analyzing replays (the flood of replay scanning text stops).
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Dakota_Fanning
Hungary2359 Posts
On December 29 2008 20:45 Dewis wrote: I have like 7000+ replays and, everytime i try to scan it "hangs up" somewhere. It doesn't crash or anything, just stops analyzing replays (the flood of replay scanning text stops).
Can you start the BWHF Agent with BWHFAgent-console.cmd and if you see any error or exception on the console, post them here?
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works like a charm. thanks dakota.
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I get quite a few actually, but when the program stops I get this:
Exception in thread "Thread-5" java.lang.NullPointerException at hu.belicza.andras.bwhf.control.ReplayScanner.scanPlayerForHacks(Repla yScanner.java:135) at hu.belicza.andras.bwhf.control.ReplayScanner.scanReplayForHacks(Repla yScanner.java:28) at hu.belicza.andras.bwhfagent.view.ManualScanTab$5.run(ManualScanTab.ja va:185)
I guess NullPointerException is something that shouldn't come up? :o
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Dakota_Fanning
Hungary2359 Posts
On December 29 2008 20:58 Dewis wrote:I get quite a few actually, but when the program stops I get this: Show nested quote + Exception in thread "Thread-5" java.lang.NullPointerException at hu.belicza.andras.bwhf.control.ReplayScanner.scanPlayerForHacks(Repla yScanner.java:135) at hu.belicza.andras.bwhf.control.ReplayScanner.scanReplayForHacks(Repla yScanner.java:28) at hu.belicza.andras.bwhfagent.view.ManualScanTab$5.run(ManualScanTab.ja va:185)
I guess NullPointerException is something that shouldn't come up? :o
Thanks Dewis, that helps a lot. Can you send me that replay? The last one that was printed in the log text area when the scan stops? I wanna test it myself when I fix the error. I PM u my email.
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On December 29 2008 21:10 Dakota_Fanning wrote:Show nested quote +On December 29 2008 20:58 Dewis wrote:I get quite a few actually, but when the program stops I get this: Exception in thread "Thread-5" java.lang.NullPointerException at hu.belicza.andras.bwhf.control.ReplayScanner.scanPlayerForHacks(Repla yScanner.java:135) at hu.belicza.andras.bwhf.control.ReplayScanner.scanReplayForHacks(Repla yScanner.java:28) at hu.belicza.andras.bwhfagent.view.ManualScanTab$5.run(ManualScanTab.ja va:185)
I guess NullPointerException is something that shouldn't come up? :o Thanks Dewis, that helps a lot. Can you send me that replay? The last one that was printed in the log text area when the scan stops? I wanna test it myself when I fix the error. I PM u my email.
Mailed the rep to you.
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Dakota_Fanning
Hungary2359 Posts
BWHF Agent has been tested on hundreds of thousands of replays, and I received some feedback.
Version 1.0 is out.
I fixed/changed the followings: -Fixed a bug which caused the scan process to hang when tried to scan a replay with actions starting at iteration 0. -Fixed a false multicommand hack alert. -Changed the generated names of the autosaved replays (the previous one was too long and Starcraft couldn't play it without renaming).
If you still experience errors/misbehaving in the 1.0 version, or it flags a player you 100% sure doesn't hack, please let me know. To create a report, you should start the program with the "BWHFAgent-console.cmd" file which opens a console window too, and you might see some additional errors and details there. Those are always handy to include in a bug report. You can file a report on the Issues tab of the BWHF Agent home page where you can attach neccessary files like replays or screenshot (you will need a Google account for this): http://code.google.com/p/bwhf/issues/list
Many thanks for the reports and feedback for everyone.
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Belgium9950 Posts
I used your 1.0 version and got a lot of Java.lang Exceptions at BinReplayUnpacker.unPackSection at line 116
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Dakota_Fanning
Hungary2359 Posts
On December 30 2008 23:35 RaGe wrote: I used your 1.0 version and got a lot of Java.lang Exceptions at BinReplayUnpacker.unPackSection at line 116
Can you send me a replay causing that?
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How do you unpack a section? I am trying to use your BinReplayUnpack class from Clojure to open a replay, but I get an exception. Here is my code:
user=> (import '(hu.belicza.andras.bwhf.control BinReplayUnpacker)) nil user=> (def rep (BinReplayUnpacker. (java.io.File. "/home/vince/prog/python/pyreplib/misc/sea_savior.rep"))) #'user/rep user=> (.unpackSection rep 0x279) java.lang.Exception: len == 0 || len > size (NO_SOURCE_FILE:0)
I modified the file to add descriptions to the exceptions, this one happens at line 152.
I should not that I only compiled BinReplayUnpacker.java and I replaced BinRepParser.HEADER_SIZE with a HEADER_SIZE that I made private to BinReplayUnpacker.
Thank you for you assistance.
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This central db thing makes me slightly nervous. Can't someone sniff the outgoing "add to db" command and just replace the name with whomever they liked (or whatever identification you're using, I haven't tested it.) He/she could add all of US East for kicks.
I can't think of a way around this, but perhaps you should put a warning up somewhere that using the list should be at one's own risk.
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Nice program, but there are definitely bugs with the hack detector It found one of my aka's to be hacking, but I have never hacked in my life (I don't even know how to :O) edit: LOLOL it found iloveoov to be hacking. No wonder he had godly macro. Also found by.clean
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yah it would have errors and such finding people hacking etc. chaos had that hack detector and found my friends "multi command" etc when we were, we just LOL at it.
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Dakota_Fanning
Hungary2359 Posts
On January 20 2009 11:42 gnuvince wrote:How do you unpack a section? I am trying to use your BinReplayUnpack class from Clojure to open a replay, but I get an exception. Here is my code: user=> (import '(hu.belicza.andras.bwhf.control BinReplayUnpacker)) nil user=> (def rep (BinReplayUnpacker. (java.io.File. "/home/vince/prog/python/pyreplib/misc/sea_savior.rep"))) #'user/rep user=> (.unpackSection rep 0x279) java.lang.Exception: len == 0 || len > size (NO_SOURCE_FILE:0) I modified the file to add descriptions to the exceptions, this one happens at line 152. I should not that I only compiled BinReplayUnpacker.java and I replaced BinRepParser.HEADER_SIZE with a HEADER_SIZE that I made private to BinReplayUnpacker. Thank you for you assistance.
If you only try to unpack a specific section of the replay, it won't work. You have to unpack all sections before that. For example if you need the replay header section, you need to unpack the replay id section which is the first in the replay.
If you use it to unpack sections in the right order, then I can't tell from the log you posted. Need more info then.
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Dakota_Fanning
Hungary2359 Posts
On January 20 2009 13:18 miseiler wrote: This central db thing makes me slightly nervous. Can't someone sniff the outgoing "add to db" command and just replace the name with whomever they liked (or whatever identification you're using, I haven't tested it.) He/she could add all of US East for kicks.
I can't think of a way around this, but perhaps you should put a warning up somewhere that using the list should be at one's own risk.
Yes. It is possible to change the names being reported. But that's why one needs a valid key to report hackers. If you don't have a key or u try to report someone with an invalid key, the report will be discarded. And I only give keys to ppl who can be trusted. And if a key would end up in the hands of the unworthy or is being misused, a key can be revocated at any time invalidating and excluding all reports that was ever done with that key.
Using the manual scan for old replays does not report hackers. Only the autoscan does.
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Dakota_Fanning
Hungary2359 Posts
On January 20 2009 14:25 alphafuzard wrote: Nice program, but there are definitely bugs with the hack detector It found one of my aka's to be hacking, but I have never hacked in my life (I don't even know how to :O) edit: LOLOL it found iloveoov to be hacking. No wonder he had godly macro. Also found by.clean
If you think you found a false positive, plz send me the replay so I can fix it.
You can file a new issue on the issues tab and attach replays as u like, or PM me and I give u my email and you can send it via email.
You can file a new issue here: http://code.google.com/p/bwhf/issues/list
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Can it classify a player who spamed to much in a laggy game to be a cheater or there is some kind of protection against it?
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Dakota_Fanning
Hungary2359 Posts
On January 20 2009 21:41 Cheerio wrote: Can it classify a player who spamed to much in a laggy game to be a cheater or there is some kind of protection against it?
Yes of course. Spamming and lag are known and built into the scan engine.
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On January 20 2009 17:48 Dakota_Fanning wrote: If you only try to unpack a specific section of the replay, it won't work. You have to unpack all sections before that. For example if you need the replay header section, you need to unpack the replay id section which is the first in the replay.
If you use it to unpack sections in the right order, then I can't tell from the log you posted. Need more info then.
Got it. I forgot about the ID. It works now:
user=> (import '(hu.belicza.andras.bwhf.control BinReplayUnpacker)) nil user=> (def rep (BinReplayUnpacker. (java.io.File. "/home/vfoley/prog/python/pyreplib/misc/sea_savior.rep"))) #'user/rep user=> (def replay-id (.unpackSection rep 4)) #'user/replay-id user=> (into [] replay-id) [114 101 82 83] user=> (map #(format "%x" %) (into [] replay-id)) ("72" "65" "52" "53")
Thanks for the tip, I'm an idiot
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BuMpErOnI because TT1 was asking about eAPM analyzers and I was wondering if this still works with SC:RM.
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how dare you bump this thread i'm mortified
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yup ty for the bump
bit sad that we don't have a single eapm tool for SCR, been looking for 1 for a while now
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what a wonder for a sc:rm replay anlysing tool about apm and hotkeys!
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User was banned for this post.
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im gonna troll the fuck out of that email
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