• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:55
CEST 02:55
KST 09:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation12$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The GOAT ranking of GOAT rankings
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
[G] Progamer Settings BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 582 users

What happened to ZvP? - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 11 2008 18:42 GMT
#61
On December 12 2008 02:18 tKd_ wrote:
I truly believe its a scouting issue as crazy as it sounds. because zvp is becoming so timing-based in critical portions, if the zerg would know exactly what thhe toss was doing, he could go that path before wasting time building certain upgrades.

the second option is to prevent a toss's third with 5 hatch ling/hydra lair delayed. then playing defensive after ur first attack. it can allow ur 4th.


yeah as simple as it sounds, with the growing number of ways to PvZ, zerg really needs to scout better. in the game i posted above, if ggplay had identified the build he could have countered with a lurker build instead of getting a spire and a den uselessly
manner
Fzero
Profile Blog Joined October 2007
United States1503 Posts
December 11 2008 18:44 GMT
#62
Zergs don't have the teching correctly to deal with HT/archons. Hydra/ling doesn't stop that zeal/archon push. The lurker contain gets eaten by storms at that early of a stage, mutas can't stop their cannon/HT defense expo strategy.

I think 2 base timing pushes might be the best strategy to stop the FE, but a longer term safer route hasn't really been established. I'm imagining that hydra/lurker is the correct unit combination, but zergs don't have the income to get a big enough hydra/lurker army by the push timing to stop it. Even if you go super greedy and the toss can't get a scout to see your fourth, I don't think you can drone up then army up in time to stop the push. The scourge/overlord/hydra/lurker contain with a tech to cracks/defilers is probably the best way to stop a toss 3rd-4th toss. Guards won't work effectively against the stargate opener they do. So.. we're left with early FE break or faster defilers to combat the blob that forms and stop toss from getting the gas to archon/goon/ht/obs you down.
Never give up on something that you can't go a day without thinking about.
QibingZero
Profile Blog Joined June 2007
2611 Posts
December 11 2008 18:48 GMT
#63
I seem to remember Jaedong doing 4hatch 4base before as well, but I don't remember when. I know he usually played really aggressive off 3 bases on Katrina while taking the 4th (if needed) early, which explains his ridiculous stats on the map.

You know, I think some real studying needs to be done on this topic. I want to say it's the current maps, but I'm not sure that's 100% correct. It seems like JD was getting away with murder on some maps that were also supposed to be bad for ZvP. Mind you, that was after the Bisu and Savior phase, too. Now we have all these random protoss who gained recognition through Katrina coming back to own up the new set of maps, and no Jaedong, July, or Savior to stop them. Not only that, we don't even have the 'consistent but never champion' zergs just to thin the ranks of protoss before eventually losing to a terran.

I just hope someone steps it up. Personally, I think it's most likely that Jaedong or GGPlay does, but we'll see.
Oh, my eSports
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-12-11 19:09:15
December 11 2008 19:04 GMT
#64
On December 12 2008 03:48 QibingZero wrote:
You know, I think some real studying needs to be done on this topic. I want to say it's the current maps, but I'm not sure that's 100% correct.


It's almost impossible to say what the problem is exactly. It could be maps, it could be P players genuinely being better than the Z players (both in the foreign scene and in Korea), it could be P being genuinely imbalanced and P players finally being good enough with timing and multitasking in order to exploit this, or it could be that Z is genuinely too hard to play so that there's never a solid play like the other 2 races can enjoy all the time - either you adapt *perfectly* and crush your opponent, or you die to timing attack or rush (or at least you're weakened so much that you'll get rolled over later).
Whatever the case... one thing is undeniable: current statistics say that P>Z, and this should not be. There could be one, maybe two Ps being so much better than the rest that he really deserves his position (like Savior was for Zerg in 2006), but with current Protosses it's like 5 or 6 players crammed at the top who are so fucking good that they rape anyone (outside Korea it's the same - just think of JF Nony WhiteRa Cloud), this makes it UNLIKELY that they're all so damn skilled that they deserve to be there, instead I assume they're only there because the maps favor P currently. And not only that, even unknown Protosses are so good that they steal a win from MUCH better players surprisingly often. So yeah, something is most likely wrong, but it's impossible to prove what the cause is.
I'd suggest that Korean map makers design future maps in a non-P friendly way, and then see how it turns out - probably it'll be more balanced again, so more Zs and Ts will be seen again. I mean we even had maps like Monty Hall and Requiem recently (Requiem still current), so obviously it shouldn't be a problem to make a map where Protoss sucks on for a change. Whiners can be ignored if the statistics show an improvement in balance.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 11 2008 19:12 GMT
#65
you know what's funny? as for the speedlot archon rush, the most direct counter is ensnare...
manner
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
December 11 2008 19:17 GMT
#66
patch 1.16 should have made morphing 2 templars to an archon cost an additional 300 minerals
Team Liquid
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
December 11 2008 19:19 GMT
#67
On December 12 2008 04:12 d_so wrote:
you know what's funny? as for the speedlot archon rush, the most direct counter is ensnare...


perhaps Chill's dream of professional queen use will finally see the light of day :p
LoL NA: MothLite == Steam: p0nd
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 11 2008 19:34 GMT
#68
On December 12 2008 04:17 ret wrote:
patch 1.16 should have made morphing 2 templars to an archon cost an additional 300 minerals


they should lower spawn broodling to 100 mana.
manner
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
December 11 2008 20:06 GMT
#69
I've heard a lot about the PvZ speedlot and archon timing push, but can't find any replays where this happens. Could someone shed some light on how this works out and a replay if possible?

I imagine it starts with the standard FE, fast corsairs for harass, then immediately techs to speedlots and archons with citadel and temp archive. Then gogogo after the first archons are warped in?
Undefeated TL Tecmo Super Bowl League Champion
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 11 2008 20:36 GMT
#70
On December 12 2008 05:06 EscPlan9 wrote:
I've heard a lot about the PvZ speedlot and archon timing push, but can't find any replays where this happens. Could someone shed some light on how this works out and a replay if possible?

I imagine it starts with the standard FE, fast corsairs for harass, then immediately techs to speedlots and archons with citadel and temp archive. Then gogogo after the first archons are warped in?


look at the previous page.

or look up horang2 vs ggplay @ destination from MST
manner
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
December 11 2008 20:48 GMT
#71
I actually read all four pages... I must have missed it. I checked again on the last page and don't see any mention of it. There's a short VOD of a speedlot and 1 archon attacking around 8minutes into the game - that's all I'm really seeing. The archon gets killed quickly and then its just all speedlots from then on. What'd I miss?

I also cannot find any replays of that game (searched here and GosuGamers). I find it much more difficult to learn from VODs than replays if you meant a VOD for it, which I'm sure I can find.
Undefeated TL Tecmo Super Bowl League Champion
QibingZero
Profile Blog Joined June 2007
2611 Posts
December 11 2008 20:50 GMT
#72
I just want to note something that was brought up earlier: scouting.

You often see zergs bring an overlord back into the protoss base right around key tech time to see what's going on. The sacrifice is necessary, because protoss can pretty much go in any direction they want once the natural is relatively secure. Seeing a corsair over your base doesn't even mean all that much anymore. There's just so much a protoss can do behind that 2base wall, and the zerg needs every bit of vision they can get (seeing the forge with lings, while seeing the advanced tech with the kamikaze overlord).
Oh, my eSports
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
Last Edited: 2008-12-11 21:02:41
December 11 2008 20:52 GMT
#73
On December 12 2008 05:48 EscPlan9 wrote:
I actually read all four pages... I must have missed it. I checked again on the last page and don't see any mention of it. There's a short VOD of a speedlot and 1 archon attacking around 8minutes into the game - that's all I'm really seeing. The archon gets killed quickly and then its just all speedlots from then on. What'd I miss?

I also cannot find any replays of that game (searched here and GosuGamers). I find it much more difficult to learn from VODs than replays if you meant a VOD for it, which I'm sure I can find.


o sorry, you meant replay. yeah that's just the vod.

as for the action, it doesn't stop there. the zealot just keep coming in... the notable thing about it is the relentlessness of the toss
manner
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
December 11 2008 21:17 GMT
#74
Bisu has said in an interview that the "Bisu build" he used against savior was just meant to counter savior's muta heavy playstyle.
Hi.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
December 11 2008 21:20 GMT
#75
On December 12 2008 04:12 d_so wrote:
you know what's funny? as for the speedlot archon rush, the most direct counter is ensnare...

How can you tech to queens by the time the +1 zealot archon comes
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
December 11 2008 21:36 GMT
#76
On December 12 2008 06:20 lgdDante wrote:
Show nested quote +
On December 12 2008 04:12 d_so wrote:
you know what's funny? as for the speedlot archon rush, the most direct counter is ensnare...

How can you tech to queens by the time the +1 zealot archon comes


It is actually about the same timing.
Hi.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 11 2008 21:40 GMT
#77
On December 12 2008 06:20 lgdDante wrote:
Show nested quote +
On December 12 2008 04:12 d_so wrote:
you know what's funny? as for the speedlot archon rush, the most direct counter is ensnare...

How can you tech to queens by the time the +1 zealot archon comes


the first wave of speedlots/templar is not the problem. it's hard to fight off, sure, but it's the reinforcements that are the issue.

so don't get spire, don't get more than 4 hatch. go hydra and queen after lair.

fend off the first of speedlot wave, keep the queens nest intact while having ensnare upgraded. send out the queen and then slow the reinforcements. this should give z time to make units

also, toss won't have speed and +1 simultaneously.

crazy strat, maybe, but it's gotta be better than what zergs are doing now
manner
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
December 11 2008 21:49 GMT
#78
I think it's b/c more protoss are going reavers, and containing w/lurks isn't super effective.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
December 11 2008 23:13 GMT
#79
On December 12 2008 06:40 d_so wrote:
Show nested quote +
On December 12 2008 06:20 lgdDante wrote:
On December 12 2008 04:12 d_so wrote:
you know what's funny? as for the speedlot archon rush, the most direct counter is ensnare...

How can you tech to queens by the time the +1 zealot archon comes


the first wave of speedlots/templar is not the problem. it's hard to fight off, sure, but it's the reinforcements that are the issue.

so don't get spire, don't get more than 4 hatch. go hydra and queen after lair.

fend off the first of speedlot wave, keep the queens nest intact while having ensnare upgraded. send out the queen and then slow the reinforcements. this should give z time to make units

also, toss won't have speed and +1 simultaneously.

crazy strat, maybe, but it's gotta be better than what zergs are doing now

seems a little weird

I think the slightly outdated double evo lurk ling build would be better suited to fight this
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
December 11 2008 23:21 GMT
#80
On December 11 2008 18:22 Plexa wrote:
Zergs are too scared to take their 4th after Bisu's Dt/Sair abuse which controlled excessive expos. However, this forces zergs to fight 3 base vs 2 base which overall sucks (as its in reality 2 gas vs 2 gas).

TAKE YOUR GODDAM 4TH EXPANSION FASTER ZERG


iono lately i've been seeing lot of balls in moves by the pro zergs taking massive amount of expos... though lot of the times it seems to come back to hurt em...
ggyo...
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #4 - Day 1
CranKy Ducklings57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft188
Nina 82
ProTech61
Livibee 48
RuFF_SC2 20
StarCraft: Brood War
Artosis 794
NaDa 99
sSak 43
Dota 2
monkeys_forever474
NeuroSwarm69
League of Legends
JimRising 665
Counter-Strike
Fnx 1772
fl0m1206
taco 1110
Coldzera 104
Super Smash Bros
hungrybox551
Liquid`Ken45
Heroes of the Storm
Khaldor95
Other Games
summit1g9518
C9.Mang0283
Maynarde177
ViBE171
Organizations
Other Games
gamesdonequick44358
BasetradeTV144
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH97
• RyuSc2 54
• Hupsaiya 45
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2077
• masondota21541
Other Games
• Scarra1881
Upcoming Events
RSL Revival
9h 5m
ByuN vs SHIN
Clem vs Reynor
OSC
12h 5m
Replay Cast
23h 5m
RSL Revival
1d 9h
Classic vs Cure
FEL
1d 15h
OSC
1d 19h
RSL Revival
2 days
FEL
2 days
FEL
2 days
CSO Cup
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
3 days
RSL Revival
3 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.