• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:00
CEST 15:00
KST 22:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S RO12 Preview: Maru, Trigger, Rogue, NightMare12Code S RO12 Preview: Cure, sOs, Reynor, Solar15[ASL19] Ro8 Preview: Unyielding3Official Ladder Map Pool Update (April 28, 2025)17[ASL19] Ro8 Preview: Rejuvenation8
Community News
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]"3Code S Season 1 - Maru & Rogue advance to RO80Code S Season 1 - Cure & Reynor advance to RO84$1,250 WardiTV May [May 6th-May 18th]5Clem wins PiG Sty Festival #67
StarCraft 2
General
Maru & Rogue GSL RO12 interviews: "I think the pressure really got to [trigger]" Code S Season 1 - Maru & Rogue advance to RO8 Clem wins PiG Sty Festival #6 How does the number of casters affect your enjoyment of esports? Code S Season 1 - Cure & Reynor advance to RO8
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament [GSL 2025] Code S:Season 1 - RO12 - Group B [GSL 2025] Code S:Season 1 - RO12 - Group A $1,250 WardiTV May [May 6th-May 18th] SOOPer7s Showmatches 2025
Strategy
[G] PvT Cheese: 13 Gate Proxy Robo Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 472 Dead Heat Mutation # 471 Delivery Guaranteed Mutation # 470 Certain Demise Mutation # 469 Frostbite
Brood War
General
BGH auto balance -> http://bghmmr.eu/ BW General Discussion (UMS) Artosis vs Ogre Zerg [The Legend Continues] Recent recommended BW games Preserving Battlereports.com
Tourneys
[USBL Spring 2025] Groups cast [ASL19] Ro8 Day 4 [BSL20] RO32 Group F - Saturday 20:00 CET [BSL20] RO32 Group E - Sunday 20:00 CET
Strategy
[G] How to get started on ladder as a new Z player Creating a full chart of Zerg builds [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread What do you want from future RTS games? Nintendo Switch Thread Grand Theft Auto VI Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread NEED HELP TO RECOVER SCAMMED/LOST BITCOIN TRACE HA Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Books] Wool by Hugh Howey Surprisingly good films/Hidden Gems
Sports
2024 - 2025 Football Thread NHL Playoffs 2024 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
BLinD-RawR 50K Post Watch Party The Automated Ban List TL.net Ten Commandments
Blogs
Why 5v5 Games Keep Us Hooked…
TrAiDoS
Info SLEgma_12
SLEgma_12
SECOND COMMING
XenOsky
WombaT’s Old BW Terran Theme …
WombaT
Heero Yuy & the Tax…
KrillinFromwales
BW PvZ Balance hypothetic…
Vasoline73
Test Entry for subject
xumakis
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13053 users

What happened to ZvP? - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 11 2008 18:42 GMT
#61
On December 12 2008 02:18 tKd_ wrote:
I truly believe its a scouting issue as crazy as it sounds. because zvp is becoming so timing-based in critical portions, if the zerg would know exactly what thhe toss was doing, he could go that path before wasting time building certain upgrades.

the second option is to prevent a toss's third with 5 hatch ling/hydra lair delayed. then playing defensive after ur first attack. it can allow ur 4th.


yeah as simple as it sounds, with the growing number of ways to PvZ, zerg really needs to scout better. in the game i posted above, if ggplay had identified the build he could have countered with a lurker build instead of getting a spire and a den uselessly
manner
Fzero
Profile Blog Joined October 2007
United States1503 Posts
December 11 2008 18:44 GMT
#62
Zergs don't have the teching correctly to deal with HT/archons. Hydra/ling doesn't stop that zeal/archon push. The lurker contain gets eaten by storms at that early of a stage, mutas can't stop their cannon/HT defense expo strategy.

I think 2 base timing pushes might be the best strategy to stop the FE, but a longer term safer route hasn't really been established. I'm imagining that hydra/lurker is the correct unit combination, but zergs don't have the income to get a big enough hydra/lurker army by the push timing to stop it. Even if you go super greedy and the toss can't get a scout to see your fourth, I don't think you can drone up then army up in time to stop the push. The scourge/overlord/hydra/lurker contain with a tech to cracks/defilers is probably the best way to stop a toss 3rd-4th toss. Guards won't work effectively against the stargate opener they do. So.. we're left with early FE break or faster defilers to combat the blob that forms and stop toss from getting the gas to archon/goon/ht/obs you down.
Never give up on something that you can't go a day without thinking about.
QibingZero
Profile Blog Joined June 2007
2611 Posts
December 11 2008 18:48 GMT
#63
I seem to remember Jaedong doing 4hatch 4base before as well, but I don't remember when. I know he usually played really aggressive off 3 bases on Katrina while taking the 4th (if needed) early, which explains his ridiculous stats on the map.

You know, I think some real studying needs to be done on this topic. I want to say it's the current maps, but I'm not sure that's 100% correct. It seems like JD was getting away with murder on some maps that were also supposed to be bad for ZvP. Mind you, that was after the Bisu and Savior phase, too. Now we have all these random protoss who gained recognition through Katrina coming back to own up the new set of maps, and no Jaedong, July, or Savior to stop them. Not only that, we don't even have the 'consistent but never champion' zergs just to thin the ranks of protoss before eventually losing to a terran.

I just hope someone steps it up. Personally, I think it's most likely that Jaedong or GGPlay does, but we'll see.
Oh, my eSports
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2008-12-11 19:09:15
December 11 2008 19:04 GMT
#64
On December 12 2008 03:48 QibingZero wrote:
You know, I think some real studying needs to be done on this topic. I want to say it's the current maps, but I'm not sure that's 100% correct.


It's almost impossible to say what the problem is exactly. It could be maps, it could be P players genuinely being better than the Z players (both in the foreign scene and in Korea), it could be P being genuinely imbalanced and P players finally being good enough with timing and multitasking in order to exploit this, or it could be that Z is genuinely too hard to play so that there's never a solid play like the other 2 races can enjoy all the time - either you adapt *perfectly* and crush your opponent, or you die to timing attack or rush (or at least you're weakened so much that you'll get rolled over later).
Whatever the case... one thing is undeniable: current statistics say that P>Z, and this should not be. There could be one, maybe two Ps being so much better than the rest that he really deserves his position (like Savior was for Zerg in 2006), but with current Protosses it's like 5 or 6 players crammed at the top who are so fucking good that they rape anyone (outside Korea it's the same - just think of JF Nony WhiteRa Cloud), this makes it UNLIKELY that they're all so damn skilled that they deserve to be there, instead I assume they're only there because the maps favor P currently. And not only that, even unknown Protosses are so good that they steal a win from MUCH better players surprisingly often. So yeah, something is most likely wrong, but it's impossible to prove what the cause is.
I'd suggest that Korean map makers design future maps in a non-P friendly way, and then see how it turns out - probably it'll be more balanced again, so more Zs and Ts will be seen again. I mean we even had maps like Monty Hall and Requiem recently (Requiem still current), so obviously it shouldn't be a problem to make a map where Protoss sucks on for a change. Whiners can be ignored if the statistics show an improvement in balance.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 11 2008 19:12 GMT
#65
you know what's funny? as for the speedlot archon rush, the most direct counter is ensnare...
manner
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
December 11 2008 19:17 GMT
#66
patch 1.16 should have made morphing 2 templars to an archon cost an additional 300 minerals
Team Liquid
Infundibulum
Profile Blog Joined May 2003
United States2552 Posts
December 11 2008 19:19 GMT
#67
On December 12 2008 04:12 d_so wrote:
you know what's funny? as for the speedlot archon rush, the most direct counter is ensnare...


perhaps Chill's dream of professional queen use will finally see the light of day :p
LoL NA: MothLite == Steam: p0nd
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 11 2008 19:34 GMT
#68
On December 12 2008 04:17 ret wrote:
patch 1.16 should have made morphing 2 templars to an archon cost an additional 300 minerals


they should lower spawn broodling to 100 mana.
manner
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
December 11 2008 20:06 GMT
#69
I've heard a lot about the PvZ speedlot and archon timing push, but can't find any replays where this happens. Could someone shed some light on how this works out and a replay if possible?

I imagine it starts with the standard FE, fast corsairs for harass, then immediately techs to speedlots and archons with citadel and temp archive. Then gogogo after the first archons are warped in?
Undefeated TL Tecmo Super Bowl League Champion
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 11 2008 20:36 GMT
#70
On December 12 2008 05:06 EscPlan9 wrote:
I've heard a lot about the PvZ speedlot and archon timing push, but can't find any replays where this happens. Could someone shed some light on how this works out and a replay if possible?

I imagine it starts with the standard FE, fast corsairs for harass, then immediately techs to speedlots and archons with citadel and temp archive. Then gogogo after the first archons are warped in?


look at the previous page.

or look up horang2 vs ggplay @ destination from MST
manner
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
December 11 2008 20:48 GMT
#71
I actually read all four pages... I must have missed it. I checked again on the last page and don't see any mention of it. There's a short VOD of a speedlot and 1 archon attacking around 8minutes into the game - that's all I'm really seeing. The archon gets killed quickly and then its just all speedlots from then on. What'd I miss?

I also cannot find any replays of that game (searched here and GosuGamers). I find it much more difficult to learn from VODs than replays if you meant a VOD for it, which I'm sure I can find.
Undefeated TL Tecmo Super Bowl League Champion
QibingZero
Profile Blog Joined June 2007
2611 Posts
December 11 2008 20:50 GMT
#72
I just want to note something that was brought up earlier: scouting.

You often see zergs bring an overlord back into the protoss base right around key tech time to see what's going on. The sacrifice is necessary, because protoss can pretty much go in any direction they want once the natural is relatively secure. Seeing a corsair over your base doesn't even mean all that much anymore. There's just so much a protoss can do behind that 2base wall, and the zerg needs every bit of vision they can get (seeing the forge with lings, while seeing the advanced tech with the kamikaze overlord).
Oh, my eSports
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
Last Edited: 2008-12-11 21:02:41
December 11 2008 20:52 GMT
#73
On December 12 2008 05:48 EscPlan9 wrote:
I actually read all four pages... I must have missed it. I checked again on the last page and don't see any mention of it. There's a short VOD of a speedlot and 1 archon attacking around 8minutes into the game - that's all I'm really seeing. The archon gets killed quickly and then its just all speedlots from then on. What'd I miss?

I also cannot find any replays of that game (searched here and GosuGamers). I find it much more difficult to learn from VODs than replays if you meant a VOD for it, which I'm sure I can find.


o sorry, you meant replay. yeah that's just the vod.

as for the action, it doesn't stop there. the zealot just keep coming in... the notable thing about it is the relentlessness of the toss
manner
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
December 11 2008 21:17 GMT
#74
Bisu has said in an interview that the "Bisu build" he used against savior was just meant to counter savior's muta heavy playstyle.
Hi.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
December 11 2008 21:20 GMT
#75
On December 12 2008 04:12 d_so wrote:
you know what's funny? as for the speedlot archon rush, the most direct counter is ensnare...

How can you tech to queens by the time the +1 zealot archon comes
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
December 11 2008 21:36 GMT
#76
On December 12 2008 06:20 lgdDante wrote:
Show nested quote +
On December 12 2008 04:12 d_so wrote:
you know what's funny? as for the speedlot archon rush, the most direct counter is ensnare...

How can you tech to queens by the time the +1 zealot archon comes


It is actually about the same timing.
Hi.
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
December 11 2008 21:40 GMT
#77
On December 12 2008 06:20 lgdDante wrote:
Show nested quote +
On December 12 2008 04:12 d_so wrote:
you know what's funny? as for the speedlot archon rush, the most direct counter is ensnare...

How can you tech to queens by the time the +1 zealot archon comes


the first wave of speedlots/templar is not the problem. it's hard to fight off, sure, but it's the reinforcements that are the issue.

so don't get spire, don't get more than 4 hatch. go hydra and queen after lair.

fend off the first of speedlot wave, keep the queens nest intact while having ensnare upgraded. send out the queen and then slow the reinforcements. this should give z time to make units

also, toss won't have speed and +1 simultaneously.

crazy strat, maybe, but it's gotta be better than what zergs are doing now
manner
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
December 11 2008 21:49 GMT
#78
I think it's b/c more protoss are going reavers, and containing w/lurks isn't super effective.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
December 11 2008 23:13 GMT
#79
On December 12 2008 06:40 d_so wrote:
Show nested quote +
On December 12 2008 06:20 lgdDante wrote:
On December 12 2008 04:12 d_so wrote:
you know what's funny? as for the speedlot archon rush, the most direct counter is ensnare...

How can you tech to queens by the time the +1 zealot archon comes


the first wave of speedlots/templar is not the problem. it's hard to fight off, sure, but it's the reinforcements that are the issue.

so don't get spire, don't get more than 4 hatch. go hydra and queen after lair.

fend off the first of speedlot wave, keep the queens nest intact while having ensnare upgraded. send out the queen and then slow the reinforcements. this should give z time to make units

also, toss won't have speed and +1 simultaneously.

crazy strat, maybe, but it's gotta be better than what zergs are doing now

seems a little weird

I think the slightly outdated double evo lurk ling build would be better suited to fight this
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
December 11 2008 23:21 GMT
#80
On December 11 2008 18:22 Plexa wrote:
Zergs are too scared to take their 4th after Bisu's Dt/Sair abuse which controlled excessive expos. However, this forces zergs to fight 3 base vs 2 base which overall sucks (as its in reality 2 gas vs 2 gas).

TAKE YOUR GODDAM 4TH EXPANSION FASTER ZERG


iono lately i've been seeing lot of balls in moves by the pro zergs taking massive amount of expos... though lot of the times it seems to come back to hurt em...
ggyo...
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
AllThingsProtoss
11:00
Team League - Playoff Seeding
Gemini_1941
Liquipedia
WardiTV Invitational
11:00
WardiTV May Group C+B
ComeBackTV 1366
WardiTV1357
Rex244
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #91
SKillous vs PercivalLIVE!
ByuN vs TBD
CranKy Ducklings225
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 244
StarCraft: Brood War
Calm 11549
Hyuk 988
Zeus 668
Stork 445
Last 289
PianO 227
Mini 224
TY 204
Pusan 161
Barracks 110
[ Show more ]
Hyun 104
soO 86
Liquid`Ret 69
ZerO 36
Shinee 33
JYJ32
Aegong 30
scan(afreeca) 27
ajuk12(nOOB) 12
IntoTheRainbow 10
eros_byul 1
GuemChi 0
Dota 2
XcaliburYe1634
Counter-Strike
fl0m2552
flusha130
Super Smash Bros
Mew2King390
Heroes of the Storm
Khaldor398
Other Games
singsing3298
B2W.Neo1558
Happy607
DeMusliM593
XaKoH 425
Fuzer 183
SortOf135
KnowMe70
ArmadaUGS50
Organizations
Counter-Strike
PGL50249
StarCraft: Brood War
UltimateBattle 182
StarCraft 2
ESL.tv145
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3878
• Jankos2152
Other Games
• WagamamaTV343
Upcoming Events
uThermal 2v2 Circuit
1h
Chat StarLeague
3h
BSL Season 20
5h
MadiNho vs dxtr13
Gypsy vs Dark
Circuito Brasileiro de…
6h
Afreeca Starleague
21h
BeSt vs Light
Wardi Open
22h
Replay Cast
1d 11h
Replay Cast
1d 21h
Afreeca Starleague
1d 21h
Snow vs Soulkey
WardiTV Invitational
1d 22h
[ Show More ]
PiGosaur Monday
2 days
GSL Code S
2 days
ByuN vs Rogue
herO vs Cure
Replay Cast
3 days
GSL Code S
3 days
Classic vs Reynor
GuMiho vs Maru
The PondCast
3 days
RSL Revival
4 days
GSL Code S
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
Online Event
6 days
Clem vs ShoWTimE
herO vs MaxPax
Sparkling Tuna Cup
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

BSL Nation Wars Season 2
PiG Sty Festival 6.0
Calamity Stars S2

Ongoing

JPL Season 2
ASL Season 19
YSL S1
BSL 2v2 Season 3
BSL Season 20
China & Korea Top Challenge
KCM Race Survival 2025 Season 2
CSLPRO Spring 2025
2025 GSL S1
Heroes 10 EU
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025
ESL Pro League S21

Upcoming

NPSL S3
CSLPRO Last Chance 2025
CSLAN 2025
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Bellum Gens Elite Stara Zagora 2025
2025 GSL S2
DreamHack Dallas 2025
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.