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Active: 2020 users

What happened to ZvP?

Forum Index > BW General
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1 2 3 4 5 Next All
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
December 11 2008 08:52 GMT
#1
I remember one thread that one guy got flamed because he asked why zergs wont upgrade +1 range attack first (with carapace). Nowdays its standard to upgrade +1 range attack.

What is happening to ZvP?
Why is +1 range /5 hatch hydra popular nowdays?
Why isn't +1 armor with lurker build used anymore?
Is it because of maps?

Liquid`Drone
Profile Joined September 2002
Norway28743 Posts
December 11 2008 08:54 GMT
#2
people got too good at fast exp + sair builds, +1 with lurker is not that great against that.
Moderator
mIsUZu
Profile Joined August 2008
New Zealand528 Posts
December 11 2008 09:00 GMT
#3
Along came Bisu and Best. That's what happened.
Why So Serious?!
Gyabo
Profile Blog Joined October 2007
United States329 Posts
December 11 2008 09:11 GMT
#4
I always thought you get +1 range attack, along w/ hydra speed and range, if you're going for a hydra timing push. Or get +1 carapace w/ lurkers if you're planning to defend and expand (assuming the toss is not going sair/reaver). Are zergs going +1 range without the intention of attacking nowadays?
zer0das
Profile Blog Joined May 2007
United States8519 Posts
December 11 2008 09:15 GMT
#5
On December 11 2008 18:00 mIsUZu wrote:
Along came Bisu and Best. That's what happened.


One of these names does not belong with the other...
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
December 11 2008 09:15 GMT
#6
On December 11 2008 18:11 Gyabo wrote:
I always thought you get +1 range attack, along w/ hydra speed and range, if you're going for a hydra timing push. Or get +1 carapace w/ lurkers if you're planning to defend and expand (assuming the toss is not going sair/reaver). Are zergs going +1 range without the intention of attacking nowadays?


I always though that this 5 hatch hydra build with 1 range is counter for +1 zealot/archon push.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 11 2008 09:20 GMT
#7
On December 11 2008 18:00 mIsUZu wrote:
Along came Bisu and Zergbait. That's what happened.

Wait wut?

fixed
[SECRET FONT] "Dragoon bunker"
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 11 2008 09:22 GMT
#8
Zergs are too scared to take their 4th after Bisu's Dt/Sair abuse which controlled excessive expos. However, this forces zergs to fight 3 base vs 2 base which overall sucks (as its in reality 2 gas vs 2 gas).

TAKE YOUR GODDAM 4TH EXPANSION FASTER ZERG
Administrator~ Spirit will set you free ~
PH
Profile Blog Joined June 2008
United States6173 Posts
December 11 2008 10:13 GMT
#9
On December 11 2008 18:11 Gyabo wrote:
I always thought you get +1 range attack, along w/ hydra speed and range, if you're going for a hydra timing push. Or get +1 carapace w/ lurkers if you're planning to defend and expand (assuming the toss is not going sair/reaver). Are zergs going +1 range without the intention of attacking nowadays?

u get +1 carapace and lurkers if you want to go for contain play and not go hydra-heavy.

I think zergs are going +1 range nowadays due to top toss getting better and better at timing their midgame zeal+archon push...though it still doesn't seem to be helping... -____-;;
Hello
sprawlers
Profile Joined June 2007
Norway439 Posts
Last Edited: 2008-12-11 10:59:33
December 11 2008 10:55 GMT
#10
plexa, you are wrong. DT/sair is hardly an issue now (not in taking the fourth at least), problem is the zeal/arhonpush that hits zerg right after a 4th base would complete, zergs are allready having hell trying to defend it with 3 bases with 5hatch hydra, taking a forth doesn't help. Also saying its 2gas vs 2gas is simplifying, I'm not to updated on the maps but of those three new maps I remember there were gasses on the third in all but medusa. problem is just that zergs seem to be having trouble with stopping the protoss push, and just have no chance at keeping the protoss from expanding, watch bisu vs devil from GOMTV or vs Calm from proleague, there is a game against july too which i think he uses the same build, but i can be wrong, protosses feel free to correct)
This leads to a protoss with three bases and a comparable army fighting a zerg struggling to take his fourth, which sucks majorly for the zerg.
my random theorycrafting is that zerg will have to go back from using the 3hatch lair ->scourge->5hat hydra and start going lair into hydra and delay spire possibly using gas to get +1 carpace instead to fight zealarchon with hydraling or just go lurkers first as the build seems to delay observer forever, to stop protoss from getting such a fast third up.
Ver
Profile Joined October 2008
United States2186 Posts
December 11 2008 11:30 GMT
#11
On December 11 2008 19:55 Supah wrote:
plexa, you are wrong. DT/sair is hardly an issue now (not in taking the fourth at least), problem is the zeal/arhonpush that hits zerg right after a 4th base would complete, zergs are allready having hell trying to defend it with 3 bases with 5hatch hydra, taking a forth doesn't help. Also saying its 2gas vs 2gas is simplifying, I'm not to updated on the maps but of those three new maps I remember there were gasses on the third in all but medusa. problem is just that zergs seem to be having trouble with stopping the protoss push, and just have no chance at keeping the protoss from expanding, watch bisu vs devil from GOMTV or vs Calm from proleague, there is a game against july too which i think he uses the same build, but i can be wrong, protosses feel free to correct)
This leads to a protoss with three bases and a comparable army fighting a zerg struggling to take his fourth, which sucks majorly for the zerg.
my random theorycrafting is that zerg will have to go back from using the 3hatch lair ->scourge->5hat hydra and start going lair into hydra and delay spire possibly using gas to get +1 carpace instead to fight zealarchon with hydraling or just go lurkers first as the build seems to delay observer forever, to stop protoss from getting such a fast third up.


No Plexa is right. Go look at Bisu vs Savior finals again, especially on Longinus. Savior was triple expanding in response to Protoss FE and until Bisu they had no answer to that. Of course Savior could win too when he didn't triple expand, but before that it still worked.

rA had even did the same zeal/archon timing rush all the way back in Pringles 1 Finals. It beat Savior there since he went mutas.

Basically Zerg needs another Savior to reinvent both their matchups. Jaedong wasn't really much of an innovator and now that he's bad Zerg has nobody.
Liquipedia
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 11 2008 11:46 GMT
#12
On December 11 2008 19:55 Supah wrote:
plexa, you are wrong. DT/sair is hardly an issue now (not in taking the fourth at least), problem is the zeal/arhonpush that hits zerg right after a 4th base would complete, zergs are allready having hell trying to defend it with 3 bases with 5hatch hydra, taking a forth doesn't help. Also saying its 2gas vs 2gas is simplifying, I'm not to updated on the maps but of those three new maps I remember there were gasses on the third in all but medusa. problem is just that zergs seem to be having trouble with stopping the protoss push, and just have no chance at keeping the protoss from expanding, watch bisu vs devil from GOMTV or vs Calm from proleague, there is a game against july too which i think he uses the same build, but i can be wrong, protosses feel free to correct)
This leads to a protoss with three bases and a comparable army fighting a zerg struggling to take his fourth, which sucks majorly for the zerg.

my random theorycrafting is that zerg will have to go back from using the 3hatch lair ->scourge->5hat hydra and start going lair into hydra and delay spire possibly using gas to get +1 carpace instead to fight zealarchon with hydraling or just go lurkers first as the build seems to delay observer forever, to stop protoss from getting such a fast third up.
No i'm right - Bisu changed the greediness of the 4th base, whether or not it is an issue now is irrelevant. The difficulty in stopping the push is kinda a weak excuse they used to deal with 5gate speedlot after FE to timing attack the zerg's 3rd .

Okay let's take a look at some current maps;

Destination - Zergs take their third on the highground with the gas) - HOW DIFFICULT IS IT TO TAKE THE MINERAL ONLY WITH A 4th HATCH?! that really pisses me off
Adromeda - Zergs generally take another main - thats good! but typically too late.
Medusa - fourth taken really late
Colo - as above

Zerg's are just in a low eco frame of mind and really need to get the 4th base over the protoss to compound on any advantages and make up lost ground. Sair/DT isn't an issue anymore, as you rightly pointed out, so taking a faster 4th should be commonplace. However Zergs just haven't learned this yet...

Seriously, Zerg have the best defensive machinery in the game!!! Sunk/Spore/Lurk is so hard to break and, say on medusa, if you have two bases defended with that, it meants you can easily progress onto Ultralisk tech and enter the lategame much better off ..
Administrator~ Spirit will set you free ~
PH
Profile Blog Joined June 2008
United States6173 Posts
December 11 2008 12:03 GMT
#13
At the top level, dark/sair is hardly used...in the latest matches, zergs (in particular savior and jaedong) have been falling to the midgame zeal/archon push. Any sair heavy build gets neutralized by pumping a lot of scourge and keeping their numbers down.

An early fourth (assuming the third isn't easily accessible like in Medusa or Andromeda) would only make matters worse. The zeal/archon timing attack hits just before most BOs nowadays JUST stop drone production and focus on hydras or what have you.
Hello
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
December 11 2008 12:08 GMT
#14
basicaly we came to a point that as a matter of fact Zerg has to choose to play not straight up cause if they do they will probably lose in the mid and endgame..

hatred outlives the hateful
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
December 11 2008 12:09 GMT
#15
Getting 4th that it survives is the key problem. Protoss can either push your 3rd or 4th or even natural, you cant make super defences because one of these places will be rolled.
Snare
Profile Blog Joined September 2008
Trinidad/Tobago129 Posts
December 11 2008 12:11 GMT
#16
Daezang laid the groundwork and Bisu finished the product !
Something that leads one into a place or situation from which escape is difficult. 이제동 <3
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-12-11 12:30:47
December 11 2008 12:29 GMT
#17
If you are going hidra/lurker you will most likely want range first , if you focus on lings you get carapace first because zealots kills lings in 2 attacks with their fast +1 attack at least thats what i figure when i watch ZvP .I always get range attack first because i focus on hidra / lurkers .
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-12-11 16:45:04
December 11 2008 12:38 GMT
#18
On December 11 2008 20:30 Ver wrote:
Show nested quote +
On December 11 2008 19:55 Supah wrote:
plexa, you are wrong. DT/sair is hardly an issue now (not in taking the fourth at least), problem is the zeal/arhonpush that hits zerg right after a 4th base would complete, zergs are allready having hell trying to defend it with 3 bases with 5hatch hydra, taking a forth doesn't help. Also saying its 2gas vs 2gas is simplifying, I'm not to updated on the maps but of those three new maps I remember there were gasses on the third in all but medusa. problem is just that zergs seem to be having trouble with stopping the protoss push, and just have no chance at keeping the protoss from expanding, watch bisu vs devil from GOMTV or vs Calm from proleague, there is a game against july too which i think he uses the same build, but i can be wrong, protosses feel free to correct)
This leads to a protoss with three bases and a comparable army fighting a zerg struggling to take his fourth, which sucks majorly for the zerg.
my random theorycrafting is that zerg will have to go back from using the 3hatch lair ->scourge->5hat hydra and start going lair into hydra and delay spire possibly using gas to get +1 carpace instead to fight zealarchon with hydraling or just go lurkers first as the build seems to delay observer forever, to stop protoss from getting such a fast third up.


No Plexa is right. Go look at Bisu vs Savior finals again, especially on Longinus. Savior was triple expanding in response to Protoss FE and until Bisu they had no answer to that. Of course Savior could win too when he didn't triple expand, but before that it still worked.

rA had even did the same zeal/archon timing rush all the way back in Pringles 1 Finals. It beat Savior there since he went mutas.

Basically Zerg needs another Savior to reinvent both their matchups. Jaedong wasn't really much of an innovator and now that he's bad Zerg has nobody.


Every zerg should model their ZvP from Tushin's and this silly arguments won't happen ...

I don't know how bad zergs have it vs heavy archon / zealot pushes , but maybe geting the lurker update first then speed and range will help them vs timing archon/zealot push and of course the range attack update first instead of carapace . Fast spire is a must this days to counter any corsair oriented builds , also mutas are pretty good for harrasing purposes .
mIsUZu
Profile Joined August 2008
New Zealand528 Posts
December 11 2008 12:45 GMT
#19
Every zerg should model their ZvP from Tushin's and this silly arguments won't happen ....


Last I heard Bisu raped Tushin
Why So Serious?!
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-12-11 16:40:23
December 11 2008 12:57 GMT
#20
On December 11 2008 21:45 mIsUZu wrote:
Show nested quote +
Every zerg should model their ZvP from Tushin's and this silly arguments won't happen ....


Last I heard Bisu raped Tushin


You obviously heard wrong ....

He may have taken games from him , but Tushin >>> protoss my friend with Bisu or without him .

Even TLPD laughs at your statement

Tushin 3 vs Bisu 2

http://www.teamliquid.net/tlpd/details.php?type=players&id=117&part=games&vs=125&league=any&map=any&from_year=2003&from_month=4&from_day=1&to_year=2008&to_month=12&to_day=6&action=Update

A weak win an Medusa doesn't change the fact that he received one of the bigger rapes ZvP on Chupung-Ryeong ( god i hate this map's name ) .

I wrote that not because i wanted to start some kind of war with protosses , but because his style is very strong and more zergs should model their ZvP from him and not Savior or Jaedong example . I responded to the comments about Savior and Jaedong above ...
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