• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:44
CET 13:44
KST 21:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies0ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1738 users

What happened to ZvP?

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
December 11 2008 08:52 GMT
#1
I remember one thread that one guy got flamed because he asked why zergs wont upgrade +1 range attack first (with carapace). Nowdays its standard to upgrade +1 range attack.

What is happening to ZvP?
Why is +1 range /5 hatch hydra popular nowdays?
Why isn't +1 armor with lurker build used anymore?
Is it because of maps?

Liquid`Drone
Profile Joined September 2002
Norway28727 Posts
December 11 2008 08:54 GMT
#2
people got too good at fast exp + sair builds, +1 with lurker is not that great against that.
Moderator
mIsUZu
Profile Joined August 2008
New Zealand528 Posts
December 11 2008 09:00 GMT
#3
Along came Bisu and Best. That's what happened.
Why So Serious?!
Gyabo
Profile Blog Joined October 2007
United States329 Posts
December 11 2008 09:11 GMT
#4
I always thought you get +1 range attack, along w/ hydra speed and range, if you're going for a hydra timing push. Or get +1 carapace w/ lurkers if you're planning to defend and expand (assuming the toss is not going sair/reaver). Are zergs going +1 range without the intention of attacking nowadays?
zer0das
Profile Blog Joined May 2007
United States8519 Posts
December 11 2008 09:15 GMT
#5
On December 11 2008 18:00 mIsUZu wrote:
Along came Bisu and Best. That's what happened.


One of these names does not belong with the other...
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
December 11 2008 09:15 GMT
#6
On December 11 2008 18:11 Gyabo wrote:
I always thought you get +1 range attack, along w/ hydra speed and range, if you're going for a hydra timing push. Or get +1 carapace w/ lurkers if you're planning to defend and expand (assuming the toss is not going sair/reaver). Are zergs going +1 range without the intention of attacking nowadays?


I always though that this 5 hatch hydra build with 1 range is counter for +1 zealot/archon push.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 11 2008 09:20 GMT
#7
On December 11 2008 18:00 mIsUZu wrote:
Along came Bisu and Zergbait. That's what happened.

Wait wut?

fixed
[SECRET FONT] "Dragoon bunker"
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 11 2008 09:22 GMT
#8
Zergs are too scared to take their 4th after Bisu's Dt/Sair abuse which controlled excessive expos. However, this forces zergs to fight 3 base vs 2 base which overall sucks (as its in reality 2 gas vs 2 gas).

TAKE YOUR GODDAM 4TH EXPANSION FASTER ZERG
Administrator~ Spirit will set you free ~
PH
Profile Blog Joined June 2008
United States6173 Posts
December 11 2008 10:13 GMT
#9
On December 11 2008 18:11 Gyabo wrote:
I always thought you get +1 range attack, along w/ hydra speed and range, if you're going for a hydra timing push. Or get +1 carapace w/ lurkers if you're planning to defend and expand (assuming the toss is not going sair/reaver). Are zergs going +1 range without the intention of attacking nowadays?

u get +1 carapace and lurkers if you want to go for contain play and not go hydra-heavy.

I think zergs are going +1 range nowadays due to top toss getting better and better at timing their midgame zeal+archon push...though it still doesn't seem to be helping... -____-;;
Hello
sprawlers
Profile Joined June 2007
Norway439 Posts
Last Edited: 2008-12-11 10:59:33
December 11 2008 10:55 GMT
#10
plexa, you are wrong. DT/sair is hardly an issue now (not in taking the fourth at least), problem is the zeal/arhonpush that hits zerg right after a 4th base would complete, zergs are allready having hell trying to defend it with 3 bases with 5hatch hydra, taking a forth doesn't help. Also saying its 2gas vs 2gas is simplifying, I'm not to updated on the maps but of those three new maps I remember there were gasses on the third in all but medusa. problem is just that zergs seem to be having trouble with stopping the protoss push, and just have no chance at keeping the protoss from expanding, watch bisu vs devil from GOMTV or vs Calm from proleague, there is a game against july too which i think he uses the same build, but i can be wrong, protosses feel free to correct)
This leads to a protoss with three bases and a comparable army fighting a zerg struggling to take his fourth, which sucks majorly for the zerg.
my random theorycrafting is that zerg will have to go back from using the 3hatch lair ->scourge->5hat hydra and start going lair into hydra and delay spire possibly using gas to get +1 carpace instead to fight zealarchon with hydraling or just go lurkers first as the build seems to delay observer forever, to stop protoss from getting such a fast third up.
Ver
Profile Joined October 2008
United States2186 Posts
December 11 2008 11:30 GMT
#11
On December 11 2008 19:55 Supah wrote:
plexa, you are wrong. DT/sair is hardly an issue now (not in taking the fourth at least), problem is the zeal/arhonpush that hits zerg right after a 4th base would complete, zergs are allready having hell trying to defend it with 3 bases with 5hatch hydra, taking a forth doesn't help. Also saying its 2gas vs 2gas is simplifying, I'm not to updated on the maps but of those three new maps I remember there were gasses on the third in all but medusa. problem is just that zergs seem to be having trouble with stopping the protoss push, and just have no chance at keeping the protoss from expanding, watch bisu vs devil from GOMTV or vs Calm from proleague, there is a game against july too which i think he uses the same build, but i can be wrong, protosses feel free to correct)
This leads to a protoss with three bases and a comparable army fighting a zerg struggling to take his fourth, which sucks majorly for the zerg.
my random theorycrafting is that zerg will have to go back from using the 3hatch lair ->scourge->5hat hydra and start going lair into hydra and delay spire possibly using gas to get +1 carpace instead to fight zealarchon with hydraling or just go lurkers first as the build seems to delay observer forever, to stop protoss from getting such a fast third up.


No Plexa is right. Go look at Bisu vs Savior finals again, especially on Longinus. Savior was triple expanding in response to Protoss FE and until Bisu they had no answer to that. Of course Savior could win too when he didn't triple expand, but before that it still worked.

rA had even did the same zeal/archon timing rush all the way back in Pringles 1 Finals. It beat Savior there since he went mutas.

Basically Zerg needs another Savior to reinvent both their matchups. Jaedong wasn't really much of an innovator and now that he's bad Zerg has nobody.
Liquipedia
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
December 11 2008 11:46 GMT
#12
On December 11 2008 19:55 Supah wrote:
plexa, you are wrong. DT/sair is hardly an issue now (not in taking the fourth at least), problem is the zeal/arhonpush that hits zerg right after a 4th base would complete, zergs are allready having hell trying to defend it with 3 bases with 5hatch hydra, taking a forth doesn't help. Also saying its 2gas vs 2gas is simplifying, I'm not to updated on the maps but of those three new maps I remember there were gasses on the third in all but medusa. problem is just that zergs seem to be having trouble with stopping the protoss push, and just have no chance at keeping the protoss from expanding, watch bisu vs devil from GOMTV or vs Calm from proleague, there is a game against july too which i think he uses the same build, but i can be wrong, protosses feel free to correct)
This leads to a protoss with three bases and a comparable army fighting a zerg struggling to take his fourth, which sucks majorly for the zerg.

my random theorycrafting is that zerg will have to go back from using the 3hatch lair ->scourge->5hat hydra and start going lair into hydra and delay spire possibly using gas to get +1 carpace instead to fight zealarchon with hydraling or just go lurkers first as the build seems to delay observer forever, to stop protoss from getting such a fast third up.
No i'm right - Bisu changed the greediness of the 4th base, whether or not it is an issue now is irrelevant. The difficulty in stopping the push is kinda a weak excuse they used to deal with 5gate speedlot after FE to timing attack the zerg's 3rd .

Okay let's take a look at some current maps;

Destination - Zergs take their third on the highground with the gas) - HOW DIFFICULT IS IT TO TAKE THE MINERAL ONLY WITH A 4th HATCH?! that really pisses me off
Adromeda - Zergs generally take another main - thats good! but typically too late.
Medusa - fourth taken really late
Colo - as above

Zerg's are just in a low eco frame of mind and really need to get the 4th base over the protoss to compound on any advantages and make up lost ground. Sair/DT isn't an issue anymore, as you rightly pointed out, so taking a faster 4th should be commonplace. However Zergs just haven't learned this yet...

Seriously, Zerg have the best defensive machinery in the game!!! Sunk/Spore/Lurk is so hard to break and, say on medusa, if you have two bases defended with that, it meants you can easily progress onto Ultralisk tech and enter the lategame much better off ..
Administrator~ Spirit will set you free ~
PH
Profile Blog Joined June 2008
United States6173 Posts
December 11 2008 12:03 GMT
#13
At the top level, dark/sair is hardly used...in the latest matches, zergs (in particular savior and jaedong) have been falling to the midgame zeal/archon push. Any sair heavy build gets neutralized by pumping a lot of scourge and keeping their numbers down.

An early fourth (assuming the third isn't easily accessible like in Medusa or Andromeda) would only make matters worse. The zeal/archon timing attack hits just before most BOs nowadays JUST stop drone production and focus on hydras or what have you.
Hello
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
December 11 2008 12:08 GMT
#14
basicaly we came to a point that as a matter of fact Zerg has to choose to play not straight up cause if they do they will probably lose in the mid and endgame..

hatred outlives the hateful
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
December 11 2008 12:09 GMT
#15
Getting 4th that it survives is the key problem. Protoss can either push your 3rd or 4th or even natural, you cant make super defences because one of these places will be rolled.
Snare
Profile Blog Joined September 2008
Trinidad/Tobago129 Posts
December 11 2008 12:11 GMT
#16
Daezang laid the groundwork and Bisu finished the product !
Something that leads one into a place or situation from which escape is difficult. 이제동 <3
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-12-11 12:30:47
December 11 2008 12:29 GMT
#17
If you are going hidra/lurker you will most likely want range first , if you focus on lings you get carapace first because zealots kills lings in 2 attacks with their fast +1 attack at least thats what i figure when i watch ZvP .I always get range attack first because i focus on hidra / lurkers .
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-12-11 16:45:04
December 11 2008 12:38 GMT
#18
On December 11 2008 20:30 Ver wrote:
Show nested quote +
On December 11 2008 19:55 Supah wrote:
plexa, you are wrong. DT/sair is hardly an issue now (not in taking the fourth at least), problem is the zeal/arhonpush that hits zerg right after a 4th base would complete, zergs are allready having hell trying to defend it with 3 bases with 5hatch hydra, taking a forth doesn't help. Also saying its 2gas vs 2gas is simplifying, I'm not to updated on the maps but of those three new maps I remember there were gasses on the third in all but medusa. problem is just that zergs seem to be having trouble with stopping the protoss push, and just have no chance at keeping the protoss from expanding, watch bisu vs devil from GOMTV or vs Calm from proleague, there is a game against july too which i think he uses the same build, but i can be wrong, protosses feel free to correct)
This leads to a protoss with three bases and a comparable army fighting a zerg struggling to take his fourth, which sucks majorly for the zerg.
my random theorycrafting is that zerg will have to go back from using the 3hatch lair ->scourge->5hat hydra and start going lair into hydra and delay spire possibly using gas to get +1 carpace instead to fight zealarchon with hydraling or just go lurkers first as the build seems to delay observer forever, to stop protoss from getting such a fast third up.


No Plexa is right. Go look at Bisu vs Savior finals again, especially on Longinus. Savior was triple expanding in response to Protoss FE and until Bisu they had no answer to that. Of course Savior could win too when he didn't triple expand, but before that it still worked.

rA had even did the same zeal/archon timing rush all the way back in Pringles 1 Finals. It beat Savior there since he went mutas.

Basically Zerg needs another Savior to reinvent both their matchups. Jaedong wasn't really much of an innovator and now that he's bad Zerg has nobody.


Every zerg should model their ZvP from Tushin's and this silly arguments won't happen ...

I don't know how bad zergs have it vs heavy archon / zealot pushes , but maybe geting the lurker update first then speed and range will help them vs timing archon/zealot push and of course the range attack update first instead of carapace . Fast spire is a must this days to counter any corsair oriented builds , also mutas are pretty good for harrasing purposes .
mIsUZu
Profile Joined August 2008
New Zealand528 Posts
December 11 2008 12:45 GMT
#19
Every zerg should model their ZvP from Tushin's and this silly arguments won't happen ....


Last I heard Bisu raped Tushin
Why So Serious?!
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2008-12-11 16:40:23
December 11 2008 12:57 GMT
#20
On December 11 2008 21:45 mIsUZu wrote:
Show nested quote +
Every zerg should model their ZvP from Tushin's and this silly arguments won't happen ....


Last I heard Bisu raped Tushin


You obviously heard wrong ....

He may have taken games from him , but Tushin >>> protoss my friend with Bisu or without him .

Even TLPD laughs at your statement

Tushin 3 vs Bisu 2

http://www.teamliquid.net/tlpd/details.php?type=players&id=117&part=games&vs=125&league=any&map=any&from_year=2003&from_month=4&from_day=1&to_year=2008&to_month=12&to_day=6&action=Update

A weak win an Medusa doesn't change the fact that he received one of the bigger rapes ZvP on Chupung-Ryeong ( god i hate this map's name ) .

I wrote that not because i wanted to start some kind of war with protosses , but because his style is very strong and more zergs should model their ZvP from him and not Savior or Jaedong example . I responded to the comments about Savior and Jaedong above ...
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
Monday #66
WardiTV725
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko202
RotterdaM 175
BRAT_OK 119
trigger 30
StarCraft: Brood War
Sea 2358
Bisu 1539
Stork 725
GuemChi 606
Larva 557
Soma 442
firebathero 397
Mini 343
Light 338
ggaemo 275
[ Show more ]
Snow 174
hero 155
Sharp 154
PianO 138
Killer 116
Mong 102
Aegong 91
Rush 86
Pusan 77
JYJ 62
ToSsGirL 61
Yoon 53
Movie 42
sorry 42
soO 41
910 26
Shinee 25
ajuk12(nOOB) 22
zelot 20
Terrorterran 19
yabsab 18
NotJumperer 16
Sacsri 13
Noble 10
SilentControl 10
Bale 8
Dota 2
singsing4265
XcaliburYe616
Counter-Strike
olofmeister2816
zeus1081
x6flipin821
oskar84
Heroes of the Storm
Khaldor187
Other Games
summit1g7982
crisheroes306
Fuzer 301
Mew2King81
nookyyy 44
Organizations
StarCraft: Brood War
lovetv 4
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 79
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt435
Other Games
• WagamamaTV311
Upcoming Events
Monday Night Weeklies
4h 16m
WardiTV Invitational
1d 23h
Replay Cast
2 days
WardiTV Invitational
2 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.