Could anyone translate the stats/words around the hexagon thing under the players' pictures?
MyStarcraft (FM-like SCSim) with Translation Guide - Page 8
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falls
United States168 Posts
Could anyone translate the stats/words around the hexagon thing under the players' pictures? | ||
Jyvblamo
Canada13788 Posts
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demonic_phate
United States442 Posts
I think I broke it I put all my worst players up against OZ as a joke and Tossgirl just beat Jaedong... | ||
IzzyCraft
United States4487 Posts
On November 25 2008 04:41 Jyvblamo wrote: It would be really nice if someone did a translation of some of the items. Yeah so far the stuff we know is like what the stats are and the 3 bars on the maps mean from that ionno what most the tiems do all i know is mousepad+gum?=alot less condition loss | ||
Jyvblamo
Canada13788 Posts
![]() What the hell is this character doing here? Also, I WANT HIM BUT I CAN'T AFFORD HIM @#$%. xD | ||
IzzyCraft
United States4487 Posts
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GTR
51338 Posts
mouse/keyboards affect stats (correlate it to the stats image) also that character blows, better players out there | ||
d(O.o)a
Canada5066 Posts
On November 25 2008 03:16 falls wrote: Thanks, this game has taken up much of my weekend. I went 14-8 with CJ Entus the first season I played, Savior went 10-1 :D. Could anyone translate the stats/words around the hexagon thing under the players' pictures? In the OP one of the images has it translated. | ||
Pokebunny
United States10654 Posts
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demonic_phate
United States442 Posts
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pachi
Melbourne5338 Posts
On November 25 2008 07:19 GTR-2-Go wrote: heat pad (green thing) +1 to condition mouse/keyboards affect stats (correlate it to the stats image) also that character blows, better players out there KaiKnight Zerg so good. | ||
Jumbalumba
Australia118 Posts
Okay, I did some rudimentary translations of items The drink adds 3% condition. The gum lowers ability loss by 50% in the case that the player loses. This leads me to believe that your player improves by winning and gets crapper by losing. The 3rd item in the first category increases the condition of ALL (not just those in the current lineup; actually, I'm not sure about it working for the player that activates the item) the players in your team by 1% if the player that has it wins. The 4th item works by choosing who you think your player will play against. If chosen correctly your win probability will increase. Other items pretty straight forward. If it adds a small number like below 5 it is adding condition. Otherwise if you can't find what it is adding from the player's skill octagon it is adding that amount to all skills. There's also the last category potions. Pretty straight forward I think. It's generally exchange of condition for a variable amount of a certain skill or exchanging of some of all skills for condition. | ||
infinity21
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Canada6683 Posts
On November 25 2008 10:38 Jumbalumba wrote: The gum lowers ability loss by 50% in the case that the player loses. This leads me to believe that your player improves by winning and gets crapper by losing. [...] The 4th item works by choosing who you think your player will play against. If chosen correctly your win probability will increase. Yes, I'm fairly certain the first point above is true. It's not worth it in my opinion though. Only send out guys who will win consistently ![]() It's only worth it if you're planning on training a player with good potential. The best way to play this game is to save a LOT of money by not spending any and buying out all the good players & players with potential early on. Then you'll have a solid line-up to work with and you can afford to give decent gear to your players after your line-up's set. | ||
IzzyCraft
United States4487 Posts
to use it click on the thing you want to do then select the players and hit the button under 2 chairs = Rest Kitty+weight = training Ballons = money making 1st bar of map = base distance 2nd bar = resources 3rd bar = complexity Took 3 seasons of just pumping 1 guy to win then 2 more seasons until my team could compete Also you do loose points when your guy losses. I just map abuse to make sure my guys don't loose else i use trash to play leauges early on | ||
Pokebunny
United States10654 Posts
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Jyvblamo
Canada13788 Posts
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Jumbalumba
Australia118 Posts
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pachi
Melbourne5338 Posts
On November 25 2008 10:38 Jumbalumba wrote: Both (are there others other than red and blue which are Z and P respectively?) keroro guys are pretty good. Best you can scout anyway (based on cost). I scouted Nal_rA too just for novelty. Okay, I did some rudimentary translations of items The drink adds 3% condition. The gum lowers ability loss by 50% in the case that the player loses. This leads me to believe that your player improves by winning and gets crapper by losing. The 3rd item in the first category increases the condition of ALL (not just those in the current lineup; actually, I'm not sure about it working for the player that activates the item) the players in your team by 1% if the player that has it wins. The 4th item works by choosing who you think your player will play against. If chosen correctly your win probability will increase. Other items pretty straight forward. If it adds a small number like below 5 it is adding condition. Otherwise if you can't find what it is adding from the player's skill octagon it is adding that amount to all skills. There's also the last category potions. Pretty straight forward I think. It's generally exchange of condition for a variable amount of a certain skill or exchanging of some of all skills for condition. Players stats get worse when their condition goes down. Maybe thats what gum lowers. | ||
Jumbalumba
Australia118 Posts
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GTR
51338 Posts
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