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				Updated: 1/22/2009 for 1.16.1
  These plugins have been updated to v0.4. IMPORTANTLY, if you are upgrading from a version earlier than 0.4, merely auto-updating with Chaoslauncher will not work due to the addition of another DLL. Therefore, you will need to redownload the zip file.
  Many years ago, before the time of easily availible VODs and youtube, all we had were replays. Replays were alright, but they always had something missing. In 2003, however, replays got a whole lot better. JCA released the first version of his RWA tools, allowing anyone who wanted to to create their own exciting commentaries. Big names like Manifesto7, Grot, and Jaysmurf used their talent to create great works of art, distributing them to the community at large and furthering the development of Starcraft. It was because of these first RWAs that I originally became involved in competitive Starcraft, and so those utilities hold a special place in my heart.
  I, like many of you, have missed RWAs a great deal. That all changes today, however. I am now proud to release the very first version of my new RWA plugins for BWL/ChaosLauncher, allowing the art form to continue today and well into the future!
  General Features
 - Make it very easy to watch audio commentaries. No manual syncing required! No outside media player required!
  - Make it very easy to record audio commentaries. Just load up the Recorder plugin, load up a replay, and start commentating!
  - Bridges the gap between commentated VODs and commentated replays. Don't want to make your listeners sit through a boring part of the game? Now you can speed up the replay, and this same change will automatically happen while they watch!
  - RWAs can now be contained in one, easy-to-distribute file. No longer will end users need to extract the files to seperate locations to keep track of them. Just place the replay file in your Starcraft folder and the replay and audio will be kept together forever.
  
 
  New in version 0.4:  - Speed syncing (allows commentators to manipulate the game speed at will and save it to the replays with the audio) - Better in-game messaging, and fast out-of-game messaging - Speed adjustments that work properly in multiplayer as well as single player - Improved data storage for the audio so it will work better with other plugins - Added a device choice option for recording - Improved audio playback through use of the BASS library
  Download(1.16.1): http://rockify.net/RWA/RWAPlugins.zip Download(1.16.0): http://rockify.net/RWA/RWAPlugins1160.zip Download(1.15.3): http://rockify.net/RWA/RWAPlugins1153.zip 1.15.3 note: CPU Savior will cause syncing issues at higher replay speeds, so I suggest you turn it off while watching RWAs until I come up with a fix
  Version 0.4 Demo RWA: http://rockify.net/RWA/RWA_pjvssepirose.rep Other RWA's: http://www.teamliquid.net/forum/viewmessage.php?topic_id=70332
  Quick Start Tutorials:+ Show Spoiler [Tutorials] ++ Show Spoiler [Normal Recording] +The easiest way to create an RWA is as a solo-commentator. Using the plugin, all you really have to do is load up the replay and start speaking, and it'll keep recording til you tell it to stop. Here's how to quickly get an RWA made: First, make sure you have the plugins downloaded and installed to the correct folder, and make sure that you have the Recorder plugin enabled in CL. Next, if you haven't already configuring the Recorder plugin to your liking, open up the configuration dialog for it. The Commenter name and Language settings are displayed when people load RWAs, so what you put there is completely up to you. Here is probably the most important configuration option. Make sure that you remember whatever hotkey you put here. You will need this hotkey to stop the recording process and trigger the saving of a new replay file. Here you can choose which device on your computer the plugin should record sound from. Most people can just leave this on the default setting. Next, launch Starcraft through ChaosLauncher. You should see a message in the top left telling you that RWARecorder has been loaded. Proceed through the steps to load a replay. You may a load a replay in Single player or Multiplayer, Battle.net or Lan. However you load it, the recorder will recognize it and start recording. Here we see the start of a game, and the standard message from the plugin to tell you that you're recording. From this point on, anything you say will be recorded to an ogg file to be attached to the replay. Also, any speed changes that are made while recording will be saved to the replay as well so they are reflected when people watch your RWA later on. Once the replay is over, or at any time during the replay, you can press the 'End Recording' hotkey you set earlier. Doing so will stop the recording process and export a new replay with audio/speed data attached. Make absolutely sure you finish the recording using the hotkey, or you risk losing all your hard work. You can take as long as you need after the replay, even exiting the replay entirely and viewing the score screen. Once you press the hotkey, the plugin will display that it has finished recording, and your new replay should be exported. To find your new replay, first find the replay you loaded to commentate on. Your new replay will be in the same folder, but with a 'RWA_' prepended to easily show that it has audio data attached. You can distribute just this file, and now anyone with the Player plugin can watch the replay with your commentary!  + Show Spoiler [Joint Recording] +For those of you who want to do joint recordings (recordings with 2 or more peoples), or just want more control over the audio that goes into the replay, there are some added steps. You will first need an Ogg file of the audio you'd like to add to the replay. You can get this however you like, but try to keep the file as small as possible so your RWA is easy to distribute. The format used by normal RWA's is: 22,050hz, 64kbps VBR, 16bit As an added note, I would recommend that while you are recording your joint audio, you should use RWARecorder when watching the replay together. This will allow you to save speed changes easily, and you can later replace the audio with your joint audio (using the following steps). For attaching audio to replays without the normal recording process, we will use RWAUtils. This is a program that makes it easy to join replays and audio files, and to analyze replays and determine what extra data they have. When you first open RWAUtils, you will be presented with the Join tab. This is what we will use to join a replay file and an ogg file. Select the appropriate files for each box. Note that you may select a replay file that already has audio as your source, and that if you do this, the audio will be replaced by the new ogg file. Here is how I filled out the form for my new RWA. I am using a file that already has RWA data inside so that I can keep the speed changes intact. Once you have filled out the form, simply hit the Join button and you should have a brand new RWA file! If you would like to ensure the RWA has turned out correctly, you can move over to the Analyze Replay tab. This will read the extended data portion of the replay and give a technical description of it. The output from this looks a little daunting, but its fairly easy to see whether or not an RWA is 'proper'. Any RWA from version 0.4 and onward will have 2 or more sections, one 'tSpd' section, and one 'tRWA' section. The 'tSpd' deals with speed changes, and 'tRWA' contains the audio data. If your replay contains both of these sections, you should be set. If it does not contain a speed section, don't worry, that is not necessary for playback, its just an added feature. And as you can see, we've generated a working RWA!    
  + Show Spoiler [Old Stuff] +
  Make sure you check the configuration options before you begin. You can set the various hotkeys, along with a couple other things. I also recommend you don't enable these plugins unless you are directly using their functionality. The Player will probably work fine in that regard, but the Recorder will record a commentary for every game you play, which you probably don't want  
  Big thanks go out to: - JCA - MasterOfChaos - TL.net  
  Now get out there and make some commentaries!  
  Edit: The first version of RWAUtils is up now. It will allow you to join an ogg file (any format, although the format recommended can be seen in the window of the program) with a replay and output an RWA file. I'll add in splitting in future versions.
  http://rockify.net/RWA/RWAUtils.zip Shouldn't matter where you put the exe, so store it where you like.
			
		
		
	 
	
	 
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				Yes!! I LOVE RWA's, thx a lot Tec27!
			
		
		
	 
	
	 
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						United States11393 Posts
						 
					 
				 
			
			
				On April 27 2008 04:46 dronebabo wrote: tec27 FUCK YEAH  
			
		
		
	 
	
	 
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				Starcraft crashes whenever I load it "An unhandled win32 exception occurred in StarCraft.exe [5256]. Just-In-Time debugging this exception failed with the following error: No installed debugger has Just-In-Time debugging enabled." etc. The audio still plays while the error is up, and I can go back in the game to see like one sec of game, but then the error pops up again.
			
		
		
	 
	
	 
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				On April 27 2008 05:09 ydg wrote: Starcraft crashes whenever I load it Just in time debug error  What version of windows, and are you trying to run it with any other plugins? (If so, which ones?)
			
		
		
	 
	
	 
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				XP, also used Chaosplugin, CPU Savior, AdvBNet, APMLive, Hotkey Selector, ObsMode, Repwithtxt, statinfo. I'll try disabling all of them except RWA, it sounds like a great plugin.
  K it works, thanks much!
			
		
		
	 
	
	 
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				On April 27 2008 05:12 ydg wrote: XP, also used Chaosplugin, CPU Savior, AdvBNet, APMLive, Hotkey Selector, ObsMode, Repwithtxt, statinfo. I'll try disabling all of them except RWA, it sounds like a great plugin.
  K it works, thanks much!  I'll try to figure out why its crashing with those plugins as well, its probably something with the AdvLoader plugins, but I should be able to make them compatible in future versions
			
		
		
	 
	
	 
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				Great work tech27.
  Wouldn't it be easier to create a program that loads a seperate rep & mp3? Everytime a patch comes out, the old RWA becomes useless  
			
		
		
	 
	
	 
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				On April 27 2008 05:42 [X]Ken_D wrote:Great work tech27. Wouldn't it be easier to create a program that loads a seperate rep & mp3? Everytime a patch comes out, the old RWA becomes useless     Loading an mp3 would have the same problems, unfortunately. Gotta access Starcraft's memory to sync it up properly, and if that messes up the RWA plugin, it would mess up the seperated plugin as well.
			
		
		
	 
	
	 
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				wooottt time to try it out!
			
		
	 
	
	 
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				wait so wat does RWA do??? and it only works for Windows?
  Edit : nvm it works if you connect your microphone?
			
		
	 
	
	 
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				Hm, I could have waited an hour then used this. Oh well aha.
			
		
		
	 
	
	 
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				100 minerals and 100 gas is way too expensive to record an audio commentary  
  Nice work tec, hope this gets a lot of people going. Maybe we'll see JaySmurf come back and make some.
			
		
		
	 
	
	 
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				Trucci! Record a live fp rwa vs me  
			
		
		
	 
	
	 
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				Alright, just updated the player. Fixed syncing (it actually works now, lol) and added auto-syncing, so if it ever gets more than 1/4 of a second off, it'll resync itself.
  Gonna try to allow people to speed up replays and have it resync afterwards, but that'll come in a future version  
  Also, working on some utilities to allow you to combine/extract audio and replays, that way you can do joint-commentaries and such.
			
		
		
	 
	
	 
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				Oh man, this is so great.  I really hope people make full use of this!  I will try sometime to release a replay of myself in a quest to get better.  Better than explaining a game in the strategy thread is posting a replay with an audio commentary asking for specific help!  And of course good players / commentators could comment strategically on replays.
  Thanks tec27, all your plug ins are amazing!
			
		
		
	 
	
	 
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				Thanks tec27, this thing is great and has been working fine!
			
		
		
	 
	
	 
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				I love the replay / allow yourself to scroll ability, so if everyone has the plugin you can all watch a RWA together, correct? This is really cool hehe, so much better than low quality youtube stuff.
			
		
		
	 
	
	 
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				On April 27 2008 06:36 Superiorwolf wrote: I love the replay / allow yourself to scroll ability, so if everyone has the plugin you can all watch a RWA together, correct? This is really cool hehe, so much better than low quality youtube stuff. Yes, watching replays online should work (and the benefit of having the audio built in to the replay is that it can transfer to other people over BW as well   )
			
		
		
	 
	
	 
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				Sweet, I guess the only problem is the files are larger than normal and will take longer to DL but this is awesome. Thanks for the work  
			
		
		
	 
	
	 
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				omg! Ive been waiting for this!
  Could we try to from the start organise ALL RWAs in the same thread (this??), so we dont need to search and read through 125050 threads when we want them?
  Thanks!
			
		
	 
	
	 
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				On April 27 2008 06:49 Cascade wrote: omg! Ive been waiting for this!
  Could we try to from the start organise ALL RWAs in the same thread (this??), so we dont need to search and read through 125050 threads when we want them?
  Thanks! Yeah, that'd be a good idea   I would suggest making a new thread to manage them though (and personally, I don't have a lot of time to manage the OP required for that type of thread, so I'd suggest someone else make it   )
			
		
		
	 
	
	 
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				What would be even cooler is if we could make a team of strategically skilled persons on TL (nony, inc, chill etc) make RWAs of all the replays uploaded to the "replays" subsection, and then have a separate download buttons for those in the replay list.   inc allerady has the policy of uploading reps with a purpose, and since he watches them anyways, maybe he could do a commentary on a few of them as well, to clarify his points.
			
		
	 
	
	 
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				Why is rickroll playing the background of your RWA? XD
			
		
		
	 
	
	 
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				On April 27 2008 08:05 PsycHOTemplar wrote: Why is rickroll playing the background of your RWA? XD  Wow, someone finally noticed  
			
		
		
	 
	
	 
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				I heard it but I thought it was someone on my vent XD
			
		
		
	 
	
	 
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				On April 27 2008 06:51 tec27 wrote:Show nested quote +On April 27 2008 06:49 Cascade wrote: omg! Ive been waiting for this!
  Could we try to from the start organise ALL RWAs in the same thread (this??), so we dont need to search and read through 125050 threads when we want them?
  Thanks!  Yeah, that'd be a good idea    I would suggest making a new thread to manage them though (and personally, I don't have a lot of time to manage the OP required for that type of thread, so I'd suggest someone else make it    )   done, click here. I'm quite active and it won't be much work so I'll keep it updated on a regular basis.
			
		
		
	 
	
	 
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				SuperiorWolf... play mee scc   I'm on tl-west
			
		
		
	 
	
	 
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				Thanks so much for your contribution tec. This is awesome. I was planning on entering the commentating contest too, and this seems a better way to do it than using VODs.
			
		
		
	 
	
	 
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				Wow cool   I remember the good ol' RWA days, GroT was fucking awesome, I think I listened to each single RWA he did. 
  Also, he was the one who led me to the path of 2 fac rushes in TvP, with his gundam obsession :O
  EDIT: This might sound dumb, but uh, when you've recorded the RWA, where does the file end up?
			
		
		
	 
	
	 
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				wow this is sick tec27 THANKS A LOT!
  works great
			
		
		
	 
	
	 
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				On April 27 2008 09:09 meRz wrote:Wow cool    I remember the good ol' RWA days, GroT was fucking awesome, I think I listened to each single RWA he did.  Also, he was the one who led me to the path of 2 fac rushes in TvP, with his gundam obsession :O EDIT: This might sound dumb, but uh, when you've recorded the RWA, where does the file end up?   Should end up in the same folder as the original replay (with RWA_ prepended to the filename).
  To give a little more info for how it saves files, in case you were wondering: If its a replay, it will copy the replay file and add the audio data, naming the output file RWA_<original_name>.rep and put it beside the old replay.
  If its a game, it will detect what you saved the replay as, then do similar to the replay method. If you don't save a replay, it will use LastReplay.rep
  It doesn't overwrite replays, it just appends numbers (and it tries its best to keep them under the max filename length for single player viewing).
  That should cover it  
			
		
		
	 
	
	 
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							GrandInquisitor
							 
							
							
						 
						
						New York City13113 Posts
						 
					 
				 
			
			
				Is this compatible with old RWA's?  (Forgive me if this is a stupid question, but I don't really know how RWA's used to or currently work.)
			
		
		
	 
	
	 
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				Ah really cool. Big thx tec  
  I just downloaded the plugin and watched your demo (the music in the background cracked me up btw.  ) But it seemed like it was slightly out of sync. Not by much but noticable. I downloaded after your post about automatic resync was made.
			
		
		
	 
	
	 
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				Is this compatible with old RWA's? (Forgive me if this is a stupid question, but I don't really know how RWA's used to or currently work.)  Nooope. In any case, even if it were the recorder is for 15.2, so old RWAs would all be corrupted.
			
		
		
	 
	
	 
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				On April 27 2008 09:48 GrandInquisitor wrote: Is this compatible with old RWA's?  (Forgive me if this is a stupid question, but I don't really know how RWA's used to or currently work.)  Unfortunately no, but thats only so useful anyway. If you'd like to watch the old ones, you can just use the old RWA programs and an old SC exe (you can still down the programs from the BWChart website). Although my method works basically the same, the file format is a tad different, so thats why they're incompatible.
 
 On April 27 2008 09:50 DTF-ZeRo wrote:Ah really cool. Big thx tec   I just downloaded the plugin and watched your demo (the music in the background cracked me up btw.   ) But it seemed like it was slightly out of sync. Not by much but noticable. I downloaded after your post about automatic resync was made.   Its possible it needs a little tweaking, I will rewatch the replay and see.
			
		
		
	 
	
	 
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				some can tell me how u install it. I dot have chaos plugin.. do I also need this to make it work? 
			
		
		
	 
	
	 
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				On April 27 2008 09:58 FaCE_1 wrote: some can tell me how u install it. I dot have chaos plugin.. do I also need this to make it work?
  Yes, this is a plugin for ChaosLauncher, so you'll need to install that first.
			
		
		
	 
	
	 
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				Good job i'll porably never use it but hell people will always nice haveing people benefit the sc community ^-^
			
		
		
	 
	
	 
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				Great work! I got an error (game crashed) with the plugin RepWithTxt enabled, but worked fine after disabling that. This opens up so many possibilities, I hope commentators out there will make use of this terrific possibility   Again, GREAT job!
			
		
	 
	
	 
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				I'm having a bit of a problem with lag while recording, once I hit the End Recording hotkey it clears up totally though.  Is this my computer being slow or a problem I have with settings?  The message that pops up in the top left for the Player and Recorder are both flashing quickly, is that normal?
  Also, while the Player seems to be working perfectly for me I can't hear any commentary that I make myself.  I think the problem is with my mic, but I'm not totally sure.
  I just got Chaos Launcher, so is there any special option or something like that I need to do before I can get RWA working?
  Thanks for making the plugin, I can't wait to start using it.
			
		
	 
	
	 
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						Belgium9949 Posts
						 
					 
				 
			
			
				Can you do this on x2 speed?
			
		
		
	 
	
	 
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				On April 27 2008 10:46 Badewell wrote: I'm having a bit of a problem with lag while recording, once I hit the End Recording hotkey it clears up totally though.  Is this my computer being slow or a problem I have with settings?  The message that pops up in the top left for the Player and Recorder are both flashing quickly, is that normal?
  Also, while the Player seems to be working perfectly for me I can't hear any commentary that I make myself.  I think the problem is with my mic, but I'm not totally sure.
  I just got Chaos Launcher, so is there any special option or something like that I need to do before I can get RWA working?
  Thanks for making the plugin, I can't wait to start using it.  If you're getting lag, that is probably because of a slow computer. The flashing is a side-effect of me drawing messages without hooking starcraft functions, so thats normal.
  The Recorder automatically uses your default recording device, so try using windows sound recorder, and if it works there, it'll work in the recorder (you can change your default recording device within volume control, btw)
			
		
		
	 
	
	 
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				Also, while the Player seems to be working perfectly for me I can't hear any commentary that I make myself. I think the problem is with my mic, but I'm not totally sure.  Also, make sure when you go to play the file, you play the new one, with RWA appended to the beginning of the filename, and that you've turned RWA Player on, and Recorder off :O
  PS: My computer lags also, but it also lags if I try to record on FPVod.
			
		
		
	 
	
	 
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				On April 27 2008 11:00 tec27 wrote: If you're getting lag, that is probably because of a slow computer. The flashing is a side-effect of me drawing messages without hooking starcraft functions, so thats normal.
  The Recorder automatically uses your default recording device, so try using windows sound recorder, and if it works there, it'll work in the recorder (you can change your default recording device within volume control, btw) 
  I finally got it working right, thanks a lot for your help.  The lag was still a bit of a problem, but I think that using the Windowed Mode plug-in makes it run fine.
 
 On April 27 2008 11:11 PsycHOTemplar wrote: Also, make sure when you go to play the file, you play the new one, with RWA appended to the beginning of the filename, and that you've turned RWA Player on, and Recorder off :O
  PS: My computer lags also, but it also lags if I try to record on FPVod. 
  Switching between Player and Recorder makes a lot of sense, thanks.  I was getting a lot of RWA_RWA_ files, and now I don't have to worry about all that annoying clutter.
			
		
	 
	
	 
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				On April 27 2008 11:28 Badewell wrote:Show nested quote +On April 27 2008 11:00 tec27 wrote: If you're getting lag, that is probably because of a slow computer. The flashing is a side-effect of me drawing messages without hooking starcraft functions, so thats normal.
  The Recorder automatically uses your default recording device, so try using windows sound recorder, and if it works there, it'll work in the recorder (you can change your default recording device within volume control, btw)  I finally got it working right, thanks a lot for your help.  The lag was still a bit of a problem, but I think that using the Windowed Mode plug-in makes it run fine. Show nested quote +On April 27 2008 11:11 PsycHOTemplar wrote: Also, make sure when you go to play the file, you play the new one, with RWA appended to the beginning of the filename, and that you've turned RWA Player on, and Recorder off :O
  PS: My computer lags also, but it also lags if I try to record on FPVod.  Switching between Player and Recorder makes a lot of sense, thanks.  I was getting a lot of RWA_RWA_ files, and now I don't have to worry about all that annoying clutter.   I'll try to work on the lag issue. It really shouldn't be taking up that many resources.
			
		
		
	 
	
	 
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				On April 27 2008 04:46 dronebabo wrote: tec27 FUCK YEAH  
			
		
	 
	
	 
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				I was about to post here asking why you didn't use Ogg Vorbis, then I thought I'd download it first just to see what it did use. Consider me pleasantly surprised!
  Just gave it a quick test, the TextOut kills my poor laptop CPU and introduces some input lag. After exiting BW from the menu during a replay, the audio continued for 1-2 secs with CPU maxed at 100% and pretty big mouse lag. Other than that seems to work great!
			
		
		
	 
	
	 
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				can this be used on iccup? if not will we be able to use it there in the future
			
		
		
	 
	
	 
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				this seems so far so good.
 
  :D
			
		
		
	 
	
	 
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				I exited sc, and the audio is still playing  ?
  I was using windowMode of SC though.
			
		
		
	 
	
	 
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				On April 27 2008 13:29 R1CH wrote: I was about to post here asking why you didn't use Ogg Vorbis, then I thought I'd download it first just to see what it did use. Consider me pleasantly surprised!
  Just gave it a quick test, the TextOut kills my poor laptop CPU and introduces some input lag. After exiting BW from the menu during a replay, the audio continued for 1-2 secs with CPU maxed at 100% and pretty big mouse lag. Other than that seems to work great! Yeah, I'm working on reducing CPU usage (and I seem to have made the TextOut a little less lag-inducing right now). Working out the bugs in all of that (mostly in the Player now, the Recorder seems to be working fine for the most part, but I'm working on reducing its CPU usage as well). Not quite sure what to do about the continued audio playback on quit, as the audio data is already sent and I can't really do much to stop it.
 
 On April 27 2008 13:52 GoSuPlAyEr wrote: can this be used on iccup? if not will we be able to use it there in the future  Will try and get it there in the future. I made it not hook any functions in Starcraft specifically so it would be compatible  
			
		
		
	 
	
	 
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				Dude thanks! Wow I can't wait to try this out (for fun =])
			
		
		
	 
	
	 
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				Just updated both plugins.
  Player: - Fixed syncing issues and made autosync actually work (it was messed up before thanks to a stupid coding mistake, don't ask   ) - Made its performance a bit better. - Fixed syncing in general to work better. - Made it so you can change speeds while watching the RWA, and have it pause and unpause automatically when you do so (and resync, obviously)
  Recorder: - Fixed some issues with filename generation when filenames got longer than the offline limit - Enhanced the performance a bit.
  Edit: And if you guys are getting the bug where it doesn't create the RWA file, please post the exact details here. (Details being the original replay's filename (and preferrably full path to it), how you went about ending the commentary (did you press the hotkey, close the window, etc.), and about how long your commentary was). Thank you!
			
		
		
	 
	
	 
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				Been looking forward to seeing RWA commentaries for awhile. Thanks tech27 + company!
			
		
		
	 
	
	 
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				tec27 is cool!!!!
  (thanks man =D)
			
		
	 
	
	 
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				Really fantastic plugin tec27. I am most impressed with how many of the little details you are paying attention to. This is some polished awesomeness right here!
			
		
		
	 
	
	 
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				wow the possibility of fast forwarding and auto resync after that is awesome. Just tried it, works very well. thx 
			
		
		
	 
	
	 
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				To anyone recording an RWA: make sure you use the 'end recording' hotkey you set once you're done recording. The game will *not* automatically stop recording once the game finishes (That's an intended feature).
			
		
		
	 
	
	 
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				Thank you very much tec, this will be a lot of fun  
			
		
		
	 
	
	 
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				Made a couple more updates concerning the Text-drawing, but I haven't uploaded them yet. I'm working on tweaking the file format atm, and once I have that done I'll probably upload the new updates.
  At that point I should also be releasing RWAUtils (a seperate program that will allow you to split and join audio from/to replays)
			
		
		
	 
	
	 
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				Doesn't work for me
  first i launched it with both recording and playback plugin ticked, and i heard 2 seconds of "allright.." then sc crashed
  unchecked recording plugin, and i hear nothing, but no crash
  also got errors "line 217" unhandled exception or something?
  i am using chaoslauncher
			
		
	 
	
	 
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				ok its chaos launcher 0.7 that was the problem. works with 0.6
  
			
		
	 
	
	 
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						Germany2896 Posts
						 
					 
				 
			
			
				oO there is no Chaoslauncher 0.6 or 0.7
			
		
		
	 
	
	 
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				On April 29 2008 03:11 MasterOfChaos wrote: oO there is no Chaoslauncher 0.6 or 0.7 
  your program evolves by itself:   Matrix is getting true.
			
		
		
	 
	
	 
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						Belgium9949 Posts
						 
					 
				 
			
			
				I think he was talking about APMAlert
			
		
		
	 
	
	 
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				Updated the original post with a link to the first RWAUtils version.
			
		
		
	 
	
	 
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				thanks tec27, i apriciate your work
			
		
		
	 
	
	 
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				god i am so stupid you have to check both things... -_- anyways fantastic job guys i look forward to massing up replays muahahaha  
			
		
		
	 
	
	 
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				ok so i just tried making a RWA two times, neither time worked. any advice? first time offline, second time online, both times renamed the replay with RWA_ at the beginning. Both times the file had no audio file. I cant seem to see it on desktop in Documents, or chaoslauncher folder. Any advice would be great i use windows vista.
			
		
		
	 
	
	 
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				On April 30 2008 15:20 LeGeNdZs[FcG] wrote: ok so i just tried making a RWA two times, neither time worked. any advice? first time offline, second time online, both times renamed the replay with RWA_ at the beginning. Both times the file had no audio file. I cant seem to see it on desktop in Documents, or chaoslauncher folder. Any advice would be great i use windows vista.  The audio file should be embedded in the replay. If it isn't (IE: if it doesn't play with RWARecorder) then there might an issue with the program finding where it put the audio file. So if thats the case, then let me know and I'll work on fixing it. If thats the case though, the you should be able to find a temporary ogg file containing the audio data inside the directory containing your ChaosLauncher plugins.
			
		
		
	 
	
	 
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				Just updated both plugins. Added another error message to the player in case you give it a replay with an empty ogg file in it. Also improved the performance a bit more in both. Still want to redo the file format a bit (which result in no difference to the end user but will make the plugin more compatible with other replay modifications) but unfortunately I have finals for the next 6 days, so I probably won't have much time til after that. So don't expect many updates for the next few days, with the exception of small bugfixes.
			
		
		
	 
	
	 
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				 I noticed that as well, but I believe that is because they were using ventrilo to record it, rather than RWARecorder. (One of them also noted that they paused at one point, so that could be the cause of the desync). Every other RWA I've watched seems to sync correctly (Although it gets a tad bit offsync and auto-resyncs every 5 minutes or so, not quite sure why it does that).
			
		
		
	 
	
	 
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				ok how come some people it works but me it hasnt!
  it says after ive started to use the RWAplay, "OGG file is invalid!"
  whats this mean, i extracted all the stuff into my Chaoslauncher folder, so the new plugins mix in with the chaos launcher plugins, and so on. Thats why they appear on my chaoslauncher. SO i figure i did the setup correctly. Before tec updated his plugins i made 2 replays, they both had very low KB like normal replay size. So something is up, I need help tho, anyone who had this problem can help. So give up your secrets when you read this!
			
		
		
	 
	
	 
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				It works for me, but when I exit SC in the middle of watching a RWA it hangs for a long while before returning to my desktop.
			
		
	 
	
	 
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				this tool kicks ass, but for the sake of god, turn of your radio while making an rwa - its just annoying, espacially when its crap music. 
  anyway, thx for this awesome tool. i was missing the rwa because they are easy to use for the listener. great job!
			
		
		
	 
	
	 
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				Updated to fix an issue with recording in Vista that was brought to my attention. The recording plugin should also give better error messages if something fails while beginning recording. Other than that, no new features *yet* but I'll work on that  
			
		
		
	 
	
	 
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				hii, ive extracted all the files in the plugin folder and i see the RWA option in the Chaos Launcher but i cant configure this. I dont see anything, can someone help?
			
		
	 
	
	 
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				The plugins have been updated to 0.4. Check the original post for more info. And just to make sure you all see it, I'll post this here too:
  These plugins have been updated to v0.4. IMPORTANTLY, if you are upgrading from a version earlier than 0.4, merely auto-updating with Chaoslauncher will not work due to the addition of another DLL. Therefore, you will need to redownload the zip file.
			
		
		
	 
	
	 
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				When you set the replay to x4, it resyncs like crazy until you set it to x2 and then x1 :O Dunno if that's my computer not being able to handle it, or if it's a bug.
			
		
		
	 
	
	 
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				On August 09 2008 11:23 PsycHOTemplar wrote: When you set the replay to x4, it resyncs like crazy until you set it to x2 and then x1 :O Dunno if that's my computer not being able to handle it, or if it's a bug.  I'll take a look  
  Edit: Hmm, seems to work fine for me, could you perhaps send me a replay where that occurs for you?
			
		
		
	 
	
	 
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				It's the one you uploaded in your OP :O It might just by my deadbeat computer, since the auto resync every 20 seconds makes your voice blip for a second. I dunno :O Better to wait and see if other people experience the same thing I think.
			
		
		
	 
	
	 
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						Belgium9949 Posts
						 
					 
				 
			
			
				gonna make one tomorrow probably
			
		
		
	 
	
	 
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				On August 09 2008 11:36 PsycHOTemplar wrote: It's the one you uploaded in your OP :O It might just by my deadbeat computer, since the auto resync every 20 seconds makes your voice blip for a second. I dunno :O Better to wait and see if other people experience the same thing I think.  Oh. I don't recall even using 4x in that replay... I'll try it out on my laptop in a sec.
  Edit: Oh yeah, so I did use 4x. Its not resyncing at all during that on my desktop, will check again on my laptop real quick.
			
		
		
	 
	
	 
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						United States11637 Posts
						 
					 
				 
			
			
				
			
		
	 
	
	 
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				On August 09 2008 11:36 PsycHOTemplar wrote: It's the one you uploaded in your OP :O It might just by my deadbeat computer, since the auto resync every 20 seconds makes your voice blip for a second. I dunno :O Better to wait and see if other people experience the same thing I think.  Alright, I've tested it on 2 computers now, and can't get it to reproduce that problem on either of them. Could you give me some more info on how you were playing the replay (single player, bnet, etc.) and what other plugins you had running at the time? I think that may help narrow it down, although I'll take a look into my auto-sync function to make sure I'm not doing something crazy.
  Edit: Alright, CPU Savior breaks it at those speeds. Not sure why, but I'll look into it.
			
		
		
	 
	
	 
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				Yeah, turning off CPU savior fixes it. Although I'd like for auto resync to have a manual option, because it gets annoying hearing the blip (it'll repeat like, the last second of audio), and I'd rather just be able to press a button if things start looking odd.
  Still, great job, and a nice addition to your RWA project  
			
		
		
	 
	
	 
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				On August 10 2008 04:00 PsycHOTemplar wrote:Yeah, turning off CPU savior fixes it. Although I'd like for auto resync to have a manual option, because it gets annoying hearing the blip (it'll repeat like, the last second of audio), and I'd rather just be able to press a button if things start looking odd. Still, great job, and a nice addition to your RWA project     Good point, I'll add that into the config ASAP (along with a configurable auto-sync delta).
			
		
		
	 
	
	 
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				Woot!   SC crashed when i paused the game though  
			
		
		
	 
	
	 
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				sexy
  hope it gets some interest this time
			
		
	 
	
	 
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				Just put up a minor update (autoupdating from version 0.4 should work fine).
  Changes: - Added options concerning Auto-sync. You can now change the delta, or disable it entirely. - Fixed the pause crash bug (apparently Starcraft doesn't like you forcing speed changes while its paused   )
			
		
		
	 
	
	 
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				Just uploaded plugins updated for 1.15.3. Other than that, they remain unchanged.
			
		
		
	 
	
	 
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				Excuse me, but do these still work? :O and you record audio while watch the replay, or game? I'm a bit confused.
			
		
		
	 
	
	 
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				Just updated these for 1.16. Was pleasantly surprised to find the conflict with CPUSavior does not occur with blizzard's code (with or without R1CH's 1.16 fix).
  I've left the 1.15.3 plugins up at: http://rockify.net/RWA/RWAPlugins1153.zip Those are left unchanged from the 1.15.3 version, and you'll want to use them without CPUSavior to avoid conflicts.
  The new 1.16 version is at: http://rockify.net/RWA/RWAPlugins.zip ChaosLauncher's autoupdate should be able to update you to the latest version as well.
 
 On November 13 2008 10:30 Pokebunny wrote: Excuse me, but do these still work? :O and you record audio while watch the replay, or game? I'm a bit confused.  You can do either. If you record commentary while in a game, it will figure out where you saved the replay and tack on the audio commentary. If you do it while watching a replay, you get the added benefit of being able to change the playback speed (and having this effect all viewers of the replay, so it stays synced) and the audio commentary will be tacked on whatever replay you were watching once you're finished.
			
		
		
	 
	
	 
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				Woah woah woah. Never seen this thread before or heard of RWA or an RWA plugin. So this plugin for CL let's us record audio in a game or replay or something to make a VOD with commentary...? Someone want to clarify that for me?
			
		
		
	 
	
	 
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				Basically, it makes it much easier to distribute/use replays with audio files. Normally you'd have to use a seperate recording program to record the audio while you watch the replay, then you'd have to compress that audio, then you'd have to package the replay and the audio in a zip file or something and distribute it. With these plugins, the recording is made very easy, and the audio is automatically compressed and added to the data in the replay, so you only have one file to distribute.
  It also makes it easier for people to watch the replay with audio, because the audio will automatically begin playing when the replay is loaded, and if you pause the replay, the audio will automatically pause as well. Also, in version 0.4 and up, commentators can control the replay speed while they record the audio, and these speed changes will be automatically reproduced for anyone that is watching the RWA.
			
		
		
	 
	
	 
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				On January 17 2009 14:24 tec27 wrote: Basically, it makes it much easier to distribute/use replays with audio files. Normally you'd have to use a seperate recording program to record the audio while you watch the replay, then you'd have to compress that audio, then you'd have to package the replay and the audio in a zip file or something and distribute it. With these plugins, the recording is made very easy, and the audio is automatically compressed and added to the data in the replay, so you only have one file to distribute.
  It also makes it easier for people to watch the replay with audio, because the audio will automatically begin playing when the replay is loaded, and if you pause the replay, the audio will automatically pause as well. Also, in version 0.4 and up, commentators can control the replay speed while they record the audio, and these speed changes will be automatically reproduced for anyone that is watching the RWA.  Oh, very nice! I'm trying it out right now and at the start it said it was recording. I kept watching the replay to the end after I said a few words to test it. Do you have to save the replay after you record audio while watching or something? Or does it save it with the replay automatically? Just trying to figure out how to work it now ;D
			
		
		
	 
	
	 
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				When you're done commentating a replay, you have to hit the 'End Recording' hotkey (you can set it in the configuration dialog, it defaults to F7). This allows you to talk past the end of the replay if you'd like. Once you end the recording, it will generate a new replay file next to the replay file you were viewing named RWA_<replayname>.rep
			
		
		
	 
	
	 
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				Ohhhhhh! I see. That's awesome! Thanks!!
			
		
		
	 
	
	 
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				Oh shit this is awesome, me and a friend are going to have to try this out.
			
		
		
	 
	
	 
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						Osaka27154 Posts
						 
					 
				 
			
			
				Nice work tec.
  Edit, never mind, it is all very straight foward with a bit of reading. Is there any conflict if both the recorder and player are checked at the same time?
			
		
		
	 
	
	 
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				On January 17 2009 15:49 Manifesto7 wrote: Nice work tec.
  Edit, never mind, it is all very straight foward with a bit of reading. Is there any conflict if both the recorder and player are checked at the same time?  Generally its a bad idea to have them both checked at the same time. Leaving the Player checked all the time shouldn't lead to any problems, but I'd leave the Recorder unchecked except for when you know you'll be recording.
  Edit: Working on a quick tutorial for both standard recording, and adding audio to any replay (for commentaries with multiple people). Also gonna get the OP fixed up so it explains what this does a little better.
			
		
		
	 
	
	 
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				Two tutorials are now available in the OP, along with a general description of what the plugins do. Hope that helps!
			
		
		
	 
	
	 
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				On January 17 2009 17:53 tec27 wrote: Two tutorials are now available in the OP, along with a general description of what the plugins do. Hope that helps!  yay. thanks again!
			
		
		
	 
	
	 
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				can you elaborate on the way you store this in the .rep
  i saw you thread on bwprogrammers.com but it was kinda confusing for me.
  i plan on storing info in the .rep too, and i think it would be good if it is compatible.
			
		
		
	 
	
	 
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				Wow thanks a lot for the great work!  Now all we need is someone to release RWA's.
			
		
	 
	
	 
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				not working need help
 
 
  Anyway is there a way to make the commetary sound louder?
			
		
	 
	
	 
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				On January 30 2009 03:40 WhuazGoodNjaggah wrote: can you elaborate on the way you store this in the .rep
  i saw you thread on bwprogrammers.com but it was kinda confusing for me.
  i plan on storing info in the .rep too, and i think it would be good if it is compatible.  Well, the basic idea is that you can store any data past the actual replay data, and SC doesn't care (because it knows the exact length of the replay data and uses that). So, in order to allow multiple types of data to be stored in the replay, I came up with a format that involves a "footer" at the very end of the file (so its easy and quick to detect) that stores data about each extra data section. Anyway, I have some better/more specific info on that, but I'll need to dig it up, so I'll do that and post a link ASAPly.
 
 On January 30 2009 12:52 Reyyy wrote:not working need help Anyway is there a way to make the commetary sound louder?   Try not to have RWAPlayer and RWARecorder enabled at the same time, as that will probably cause that sort of issue. If that doesn't fix it, let me know.
  The commentary is just based on your computer's general volume settings, so there's no way to adjust it seperately. You could, however, set the ingame volume setting in the configuration lower and then turn your global volume up.
			
		
		
	 
	
	 
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				oh my god yes. I've been waiting for this since the last time it was available. Holy fuck I"m so excited
			
		
		
	 
	
	 
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				I just hope some more people do RWA's. As it is, there's not too many good ones (especially not mine  )
			
		
		
	 
	
	 
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				Alright Whuaz, found some of the info: http://rockify.net/ERF/uExtendedReplayFormat.htm - There's the source of what I use to manage my data in the replays. Its in Delphi, so hopefully you can figure out what its doing  
  The basic idea is, there is a 64-bit "magic value" placed as the very last bytes of any replay thats extended (has extra data). If we find that value, we know the replay is extended and we can read in the rest of the header. The footer with the rest of the data on where/what the extra sections are is then right before that, so we can read that into our structure and take a look at it. Each extended section has a TRepOffset structure pertaining to it contained at the very top part of the footer (included in the size of the footer). This structure tells the program what type of section it is (based on a key you specify when you write the footer out), where its data is stored in the replay, and how big its data section is.
  Hopefully that helps out a bit. If you'd like, I can send you the source to the RWA plugins and the RWAUtils program, which may help to better-demonstrate how to actually use the ERF stuff.
  Edit: Also, something I never quite figured out was how to properly manage two plugins attempting to extend the same replay file. I guess we could figure out how to get that done if you do decide to add in replay extensions.
			
		
		
	 
	
	 
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				My game crashes when I pause in a replay (while recording).
  Anyone else have this problem? I didn't read all of the old posts, sorry if I missed it 
			
		
		
	 
	
	 
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				On January 30 2009 15:54 TaP.Nuada wrote: My game crashes when I pause in a replay (while recording).
  Anyone else have this problem? I didn't read all of the old posts, sorry if I missed it
   I just tested it, and I'm not having this issue (I tested while at all the various speeds inside the replay, and no pause caused a crash). Can you give any more specifics to what you were doing that led up to the crash?
			
		
		
	 
	
	 
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				It just happened out of nowhere. I was recording at I think 2x speed a couple minutes in. Paused and it crashed. Although now I can't seem to recreate it, so I can't give any more than that. maybe it was a one time weird bug caused by a setting I have somewhere else or a file location?
			
		
		
	 
	
	 
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				little buggy i mean sometimes it works some time not e.g. now i get error initializing audio drivers. 
			
		
	 
	
	 
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				On January 30 2009 18:00 Reyyy wrote: little buggy i mean sometimes it works some time not e.g. now i get error initializing audio drivers.
   If you do have problems with that, sometimes it helps to restart ChaosLauncher. For some reason, it will sometimes not free the audio drivers when SC exits. I'll try to fix that in the near future.
			
		
		
	 
	
	 
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				ok give him a star already
			
		
		
	 
	
	 
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