StarCraft & BroodWar Campaign Speedrun Quest - Page 4
Forum Index > BW General |
LordOfDabu
United States394 Posts
| ||
LML
Germany1762 Posts
On June 21 2025 14:50 Quatari wrote: If the competition happens again, there might be more interest if there is prize money per mission, not per campaign, as one significant mistake/setback in a campaign run could waste your whole run so far. That's the whole point of a speedrun, though. Often times it's about completing a full game. A friend of mine does DOOM 2016 speedrunning and the run takes a while. Usually speedrunners have a split tool, which they use to keep track on how long they needed for each section and then compare it to their best run. So you can see how fast or slow they are. Some sections are green, some are red. It's part of the whole thing. Speedrunning one section is much easier to perfect than running the full game or a big part of it. | ||
Jealous
10122 Posts
On June 22 2025 06:57 LML wrote: That's the whole point of a speedrun, though. Often times it's about completing a full game. A friend of mine does DOOM 2016 speedrunning and the run takes a while. Usually speedrunners have a split tool, which they use to keep track on how long they needed for each section and then compare it to their best run. So you can see how fast or slow they are. Some sections are green, some are red. It's part of the whole thing. Speedrunning one section is much easier to perfect than running the full game or a big part of it. Depends on the game/community TBH. Something like Zelda OoT is best known for its full story play-through. Something like Golden Eye 64 is better known for its single level clear speed. The Super Smash Bros Melee speedrunning community banded together to get a community aggregate of under 3 minutes between 26 characters doing target practice, by as little as one frame at a time, as a group effort (recent feature in Summoning Salt reminded me of this, check out the video - super cool). Furthermore, there are some games which take literal days to 100% due to in-game restrictions, sheer size, etc. such as the 230 hour Gran Turismo 4 run which saw four players team up to complete it (according to this site). In short, I don't think beating the whole game in one sitting is a universal "point" which can be applied to all speedruns. I think the only truly universal "point" is to set a goal - often in conjunction with or based on the established consensus of other runners of the game - and beat it as fast as possible. And to have fun, of course. EDIT: Personally, I agree with Quatari in that this would likely have garnered more attention/participants if the goal was based on individual missions a la SSBM; perhaps X amount of dollars per second shaved off the record, for example. However, I imagine that makes it ten times more work for checking/confirming records, sending out payment, etc. So, perhaps it was by design. | ||
GoShox
United States1837 Posts
I think in the next few years we'll find out what the gold standard is for StarCraft. Maybe it will just stick at the campaign level or maybe those will start to get refined to the point where people start grinding out the full game. This challenge has actually drawn a lot of competition and 4 of the 6 campaigns have new world records and it's very likely that Brood War Terran gets a new one very soon too. On June 21 2025 02:33 Peeano wrote: Tbh, I don't see the appeal of speedrunning BW, when you can just play online instead. This is a silly post and I expect a little more from a staff member of TL tbh | ||
Quatari
Australia46 Posts
| ||
| ||