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StarCraft & BroodWar Campaign Speedrun Quest - Page 4

Forum Index > BW General
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Prev 1 2 3 4 All
LordOfDabu
Profile Blog Joined December 2003
United States394 Posts
June 21 2025 17:42 GMT
#61
Update: zzzero posted in the speedrunning discord that this contest IS still running. Good luck to all who are interested (and for those who are not, enjoy your multiplayer experience).
Think fast. Click faster.
LML
Profile Blog Joined March 2007
Germany1770 Posts
June 21 2025 21:57 GMT
#62
On June 21 2025 14:50 Quatari wrote:
If the competition happens again, there might be more interest if there is prize money per mission, not per campaign, as one significant mistake/setback in a campaign run could waste your whole run so far.


That's the whole point of a speedrun, though. Often times it's about completing a full game. A friend of mine does DOOM 2016 speedrunning and the run takes a while. Usually speedrunners have a split tool, which they use to keep track on how long they needed for each section and then compare it to their best run. So you can see how fast or slow they are. Some sections are green, some are red. It's part of the whole thing. Speedrunning one section is much easier to perfect than running the full game or a big part of it.
LML
Jealous
Profile Blog Joined December 2011
10188 Posts
Last Edited: 2025-06-22 15:42:03
June 22 2025 04:47 GMT
#63
On June 22 2025 06:57 LML wrote:
Show nested quote +
On June 21 2025 14:50 Quatari wrote:
If the competition happens again, there might be more interest if there is prize money per mission, not per campaign, as one significant mistake/setback in a campaign run could waste your whole run so far.


That's the whole point of a speedrun, though. Often times it's about completing a full game. A friend of mine does DOOM 2016 speedrunning and the run takes a while. Usually speedrunners have a split tool, which they use to keep track on how long they needed for each section and then compare it to their best run. So you can see how fast or slow they are. Some sections are green, some are red. It's part of the whole thing. Speedrunning one section is much easier to perfect than running the full game or a big part of it.

Depends on the game/community TBH. Something like Zelda OoT is best known for its full story play-through. Something like Golden Eye 64 is better known for its single level clear speed. The Super Smash Bros Melee speedrunning community banded together to get a community aggregate of under 3 minutes between 26 characters doing target practice, by as little as one frame at a time, as a group effort (recent feature in Summoning Salt reminded me of this, check out the video - super cool). Furthermore, there are some games which take literal days to 100% due to in-game restrictions, sheer size, etc. such as the 230 hour Gran Turismo 4 run which saw four players team up to complete it (according to this site).

In short, I don't think beating the whole game in one sitting is a universal "point" which can be applied to all speedruns. I think the only truly universal "point" is to set a goal - often in conjunction with or based on the established consensus of other runners of the game - and beat it as fast as possible. And to have fun, of course.

EDIT: Personally, I agree with Quatari in that this would likely have garnered more attention/participants if the goal was based on individual missions a la SSBM; perhaps X amount of dollars per second shaved off the record, for example. However, I imagine that makes it ten times more work for checking/confirming records, sending out payment, etc. So, perhaps it was by design.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
GoShox
Profile Blog Joined December 2007
United States1842 Posts
June 22 2025 06:32 GMT
#64
Obviously the game itself is 27 years old now but for all intents and purposes, Brood War speedrunning is still in its infancy. It wasn't until the last couple years that the scene got really competitive with a lot of different runners popping up thanks to remastered making it much more accessible. Every community is different - like Jealous said Goldeneye prefers IL's, but 120 stars is by far the most valued run in Mario 64 while any% in Super Metroid is cherished a lot more than 100%. It wasn't until the last couple years that we actually split up the patches so that people playing on the current patch aren't competing with people playing on 1.04 which has helped make the runs more varied and interesting.

I think in the next few years we'll find out what the gold standard is for StarCraft. Maybe it will just stick at the campaign level or maybe those will start to get refined to the point where people start grinding out the full game. This challenge has actually drawn a lot of competition and 4 of the 6 campaigns have new world records and it's very likely that Brood War Terran gets a new one very soon too.

On June 21 2025 02:33 Peeano wrote:
Tbh, I don't see the appeal of speedrunning BW, when you can just play online instead.


This is a silly post and I expect a little more from a staff member of TL tbh
Quatari
Profile Joined February 2010
Australia48 Posts
Last Edited: 2025-06-23 14:15:58
June 23 2025 13:41 GMT
#65
To each, their own. Some only see the appeal of multiplayer. Some only like to speedrun a game as a whole, some only like to speedrun a particular race's campaign, some like to focus on improving times for individual levels/missions. speedrun.com has records for individual missions, not just individual racial campaigns, and it also has records for all racial campaigns combined in a single run for SC1, and for BW, and also for all SC1+BW campaigns together in a single run. I should have written "not just not per campaign" rather than "not per campaign". My point is simply that if there are speedrunning competitions in future for SC1/BW, depending on what they want to incentivize, the organizers might consider adding separate prizes for individual levels, particular racial campaigns for each game (SC1, BW), combined racial campaigns for SC1 (and similarly for BW), and perhaps a prize for all campaigns of SC1 and all campaigns of BW together in a single run. It's so that if you slip up during say towards the end of a long run but have beat some more specific records along the way (e.g. individual mission(s), or a particular campaign), it wasn't a total waste of time. I expect that having separate prizes like this would encourage more interest in both improving individual missions, and encourage interest in improving particular or combined racial campaigns/games, as all finer-grained improvements could still get prizes even if the larger run they are in eventually fails. Publishing improvements to the best speed for individual mission(s) may quickly lead to improving the best speed for an overall run for campaign(s)/game(s) that they are a part of.
ZZZero.O
Profile Joined July 2011
Poland1526 Posts
Last Edited: 2025-06-26 12:43:50
June 26 2025 12:41 GMT
#66
Scores for 23.06.2025 by Hedgehog

fr Thadortin: Episode 1 (01.04-23.06 = 84 days)
fi Bloody: Episode 2 (05.05-23.06 = 50 days), Episode 3 (01.04-23.06 = 84 days) total = 134 days
us Shox: Episode 2 (01.04-04.05 = 34 days), Episode 5 (01.04-22.06 = 83 days) total = 117 days
ru MSergios: Episode 4 (01.04-23.06 = 84 days), Episode 5 (23.06 = 1 day) total = 85 days
us 7thAce: Episode 6 (01.04-23.06 = 84 days)

Current World Record holders are
SC - Terran - fr Thadortin
SC - Protoss - fi Bloody
SC - Zerg - fi Bloody
BW - Terran - ru MSergios
BW - Protoss - ru MSergios
BW - Zerg - us 7thAce

[image loading]

graph from Alukret


QUEST ENDS: ()
https://www.patreon.com/Bombastic || https://liquipedia.net/starcraft/Bombastic_StarLeague || https://linktr.ee/bombastic
Zzzapper
Profile Joined September 2011
1797 Posts
June 30 2025 18:18 GMT
#67
Oh, I hadn't seen this thread, now I see why Bloody has been grinding sc1. Maybe I'll try learning one of the campaigns when I have the time. Idk though, at the moment I don't even have a PC to play on...

And as to the appeal of speedrunning, it's just not that popular in the first place, probably 1-200 people have speedrun anything SC1/BW or SC2 compared to hundreds of thousands of ladder players; I don't really see a reason to denigrate it. I realize it's just one person and that several people have said so already but I thought I'd chime in with my experience:

Working out speedrun strats is a lot like polishing build orders except that minor improvements where you get a certain unit out a second or two earlier generally don't really matter in melee games so it feels more rewarding. Add to that all the tinkering you can do with manipulating triggers or general AI behavior and you've got a lot of nice puzzles to solve. This was always my favorite aspect of speedrunning; I personally prefer full game runs as a finished product, a nice way to showcase all these pieces together but I never really had the motivation to grind out a ton of runs like that. A good example for this mentality is this run (sorry for posting SC2 in the BW forum...):



Gameplay wise it's extremely simple, you're basically building one unit and using two abilities. Once it's been done it's really not that interesting. But the whole process of realizing that you can queue up cutscenes while the nuke is launching to stop the timer and then working out how to use BC movement and language settings (ridiculous, I know) to line it up just right felt great.

Overall, it's just a very different experience to laddering. Some people like it, others might not, but I'd recommend trying it out for variety if nothing else. And I'd love to see some real good players play the longer and more mechanical missions, those are where you'd really see a difference between top players and random speedrunners.
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1496 Posts
Last Edited: 2025-07-29 16:42:16
July 29 2025 16:41 GMT
#68
On July 01 2025 03:18 Zzzapper wrote:
+ Show Spoiler +
Oh, I hadn't seen this thread, now I see why Bloody has been grinding sc1. Maybe I'll try learning one of the campaigns when I have the time. Idk though, at the moment I don't even have a PC to play on...

And as to the appeal of speedrunning, it's just not that popular in the first place, probably 1-200 people have speedrun anything SC1/BW or SC2 compared to hundreds of thousands of ladder players; I don't really see a reason to denigrate it. I realize it's just one person and that several people have said so already but I thought I'd chime in with my experience:

Working out speedrun strats is a lot like polishing build orders except that minor improvements where you get a certain unit out a second or two earlier generally don't really matter in melee games so it feels more rewarding. Add to that all the tinkering you can do with manipulating triggers or general AI behavior and you've got a lot of nice puzzles to solve. This was always my favorite aspect of speedrunning; I personally prefer full game runs as a finished product, a nice way to showcase all these pieces together but I never really had the motivation to grind out a ton of runs like that. A good example for this mentality is this run (sorry for posting SC2 in the BW forum...):

https://www.youtube.com/watch?v=-HhNPq5RcBQ

Gameplay wise it's extremely simple, you're basically building one unit and using two abilities. Once it's been done it's really not that interesting. But the whole process of realizing that you can queue up cutscenes while the nuke is launching to stop the timer and then working out how to use BC movement and language settings (ridiculous, I know) to line it up just right felt great.

Overall, it's just a very different experience to laddering. Some people like it, others might not, but I'd recommend trying it out for variety if nothing else. And I'd love to see some real good players play the longer and more mechanical missions, those are where you'd really see a difference between top players and random speedrunners.


I saw Bonyth try speedrunning a bit for this challenge. The "random speedrunners" are quite amazing at what they do even if they are not S rank on ladder. Pretty grindy too. I would be surprised if a top player (non speedrunner) can improve on those timings that are getting tighter and tighter by the day!
ko-fi.com/luckynoob
Jealous
Profile Blog Joined December 2011
10188 Posts
July 29 2025 18:04 GMT
#69
On July 30 2025 01:41 LUCKY_NOOB wrote:
Show nested quote +
On July 01 2025 03:18 Zzzapper wrote:
+ Show Spoiler +
Oh, I hadn't seen this thread, now I see why Bloody has been grinding sc1. Maybe I'll try learning one of the campaigns when I have the time. Idk though, at the moment I don't even have a PC to play on...

And as to the appeal of speedrunning, it's just not that popular in the first place, probably 1-200 people have speedrun anything SC1/BW or SC2 compared to hundreds of thousands of ladder players; I don't really see a reason to denigrate it. I realize it's just one person and that several people have said so already but I thought I'd chime in with my experience:

Working out speedrun strats is a lot like polishing build orders except that minor improvements where you get a certain unit out a second or two earlier generally don't really matter in melee games so it feels more rewarding. Add to that all the tinkering you can do with manipulating triggers or general AI behavior and you've got a lot of nice puzzles to solve. This was always my favorite aspect of speedrunning; I personally prefer full game runs as a finished product, a nice way to showcase all these pieces together but I never really had the motivation to grind out a ton of runs like that. A good example for this mentality is this run (sorry for posting SC2 in the BW forum...):

https://www.youtube.com/watch?v=-HhNPq5RcBQ

Gameplay wise it's extremely simple, you're basically building one unit and using two abilities. Once it's been done it's really not that interesting. But the whole process of realizing that you can queue up cutscenes while the nuke is launching to stop the timer and then working out how to use BC movement and language settings (ridiculous, I know) to line it up just right felt great.

Overall, it's just a very different experience to laddering. Some people like it, others might not, but I'd recommend trying it out for variety if nothing else. And I'd love to see some real good players play the longer and more mechanical missions, those are where you'd really see a difference between top players and random speedrunners.


I saw Bonyth try speedrunning a bit for this challenge. The "random speedrunners" are quite amazing at what they do even if they are not S rank on ladder. Pretty grindy too. I would be surprised if a top player (non speedrunner) can improve on those timings that are getting tighter and tighter by the day!

I disagree about being surprised at least. Having tried my hand at some levels in the past and being a relatively impartial observer of many runs throughout the years, my impression is that it is much harder to improve your mechanics than it is to copy some of the tricks and strats used by speedrunners. There were many instances where I could see the runner having idle larvae in a spot where a top foreigner Zerg would probably not, for example. This alone could save seconds on each Zerg mission, or at the very least the more mechanically demanding ones.

I will concede that speedrunners are far more likely to come up with new strats and gaining an advantage that way. I also think they probably have more motivation and dedication, because they had it even before the financial incentive. Furthermore, I imagine they have a bit more patience and certainly more practice, particularly in a full campaign format and with the various menu tricks. So, they have things going for them too. I just wouldn't be surprised if a sufficiently motivated top player could replicate those tricks after some practice and do it faster due to superior mechanics.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Quatari
Profile Joined February 2010
Australia48 Posts
Last Edited: 2025-08-06 16:17:47
August 06 2025 16:16 GMT
#70
As discussed in the Discord, players can stock up on runs then do one-upmanship by *only just* beating a competitor but not submit their best time, and this is allowed by the rules currently and is a valid strategy. If there are similar competitions in future, to incentivize progress and mitigate against this, I suggest adding rules saying that e.g. evidence of recording date must be included in the video (e.g. the equivalent of showing the front page of today's newspaper, such that it is hard to fake a future date, although it's easy to fake a past date; preferably something hard to splice into the video) and that videos must be submitted within N days of recording and can not be submitted out of sequence by recording date, and that whenever a player breaks a record (and mentions the recording date of course), other players can only beat their record by submitting a run with a recording date >= the record's recording date.
Quatari
Profile Joined February 2010
Australia48 Posts
Last Edited: 2025-08-06 16:25:04
August 06 2025 16:21 GMT
#71
It's too late to change the rules for this competition, but if there are similar competitions in future, to make it harder for players to cheat by splicing, perhaps consider adding rules requiring new submitted records to have been publicly live-streamed to e.g. Twitch or YouTube etc, and evidence of the recording date must be included at the start of the stream (e.g. the equivalent of showing the front page of today's newspaper, such that it is hard to fake a future date, although it's easy to fake a past date; preferably something hard to splice into the video). This might put quite a few players off though. Some other rules ideas (or ways to help protect against allegations of cheating) are to private stream to Twitch or YouTube etc or maybe use OBS etc to record your whole session. That way, you can keep your videos private, but share some with organizers if you like if you're accused of cheating. It's still possible to splice, but harder if you e.g.: mention something specific from today's news; show the game version number at the start of each session (note: the rules for this competition say that you have to use the latest available patch of the game); webcam(s) to show your hands/keyboard/mouse (you could show a wristwatch showing date and time, preferably with seconds); a physical clock or clock overlay with date and/or time, preferably with seconds(/milliseocnds); microphone to record you/keyboard/mouse. I'm not saying that any of this should be required in the rules in future competitions - they are just ideas.
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