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Game crashing

Forum Index > BW General
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KameZerg
Profile Blog Joined May 2007
Sweden1767 Posts
March 15 2023 14:48 GMT
#1
Hey, the game crashes whenever I try to join a privately made lobby, hasanyone had a smiliar problem or been able to fix this issue? Thanks.
asdasdasdasdasd123123123
WGT-Baal
Profile Blog Joined June 2008
France3420 Posts
March 15 2023 14:56 GMT
#2
yes, this started happening last Saturday. Not exactly sure why, Blizzard probably messed up something again.

Nothing to do but restart, sometimes re-making the lobby or have someone else make it. It seems very random. For me it goes "checking password" or "joining game" gets stuck and crashes.

Or go to shield battery
Horang2 fan
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
March 26 2023 23:29 GMT
#3
This only happens when joining a game where you have to download the map, and its indeed been happening since the last patch. Blizzard please fix
Moderatorsometimes I get intimidated by the size of my right testicle
tec27
Profile Blog Joined June 2004
United States3702 Posts
March 27 2023 00:13 GMT
#4
The last patch's description was that it added something for "map deduping". Originally we assumed this meant deduping the maps *on their servers* but the actual change seems to have been that it tries extremely hard to not duplicate maps on your machine by downloading them. That is, whenever it would download a map, it scans and processes all the maps in your map folders first.

They clearly didn't think about how many maps users might have, because it's definitely not reasonable to spend 20+ seconds scanning maps to avoid a 0.5 second download. The crash is likely a bug in their implementation of this.

Why they chose to try to implement this *now* (and do so without even telling us they did it), I have no idea.
Can you jam with the console cowboys in cyberspace?
outscar
Profile Joined September 2014
2832 Posts
March 27 2023 00:38 GMT
#5
On March 27 2023 09:13 tec27 wrote:
The last patch's description was that it added something for "map deduping". Originally we assumed this meant deduping the maps *on their servers* but the actual change seems to have been that it tries extremely hard to not duplicate maps on your machine by downloading them. That is, whenever it would download a map, it scans and processes all the maps in your map folders first.

They clearly didn't think about how many maps users might have, because it's definitely not reasonable to spend 20+ seconds scanning maps to avoid a 0.5 second download. The crash is likely a bug in their implementation of this.

Why they chose to try to implement this *now* (and do so without even telling us they did it), I have no idea.


That seems so strange, out of all things to do they implement this out of nowhere... and can't even do a decent job. I swear there's some intern sitting there and testing out his skills via patches for this game lol.
sunbeams are never made like me...
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
March 27 2023 01:13 GMT
#6
yeah it sounds like a lone guy trying to get a grip of the codebase by working on low hanging fruits rather than the important stuff
https://www.twitch.tv/argsabbath/
Akio
Profile Blog Joined January 2019
Finland1838 Posts
March 27 2023 11:09 GMT
#7
If only we had an alternate client to play the game on
Mine gas, build tanks.
LML
Profile Blog Joined March 2007
Germany1774 Posts
March 27 2023 12:33 GMT
#8
I've heard from people that if you just wait, you'll end up joining the game. Does it straight up crash, or just freeze and you click on it and let windows kill it? What happens if you just wait?

How did this previously work? Did they only check the Download folder in the maps folder for duplicates? But even then I feel like I didn't need to download maps from tournament map packs I had, for example.
LML
Piste
Profile Blog Joined July 2006
6180 Posts
March 27 2023 12:54 GMT
#9
Could emptying map folder help?
castleeMg
Profile Blog Joined January 2013
Canada778 Posts
March 27 2023 14:32 GMT
#10
Just another SC:R patch. One step forward, two steps back.
AKA: castle[eMg]@USEast/ iCCup
tec27
Profile Blog Joined June 2004
United States3702 Posts
Last Edited: 2023-03-28 01:11:32
March 28 2023 01:09 GMT
#11
On March 27 2023 21:33 LML wrote:
I've heard from people that if you just wait, you'll end up joining the game. Does it straight up crash, or just freeze and you click on it and let windows kill it? What happens if you just wait?

How did this previously work? Did they only check the Download folder in the maps folder for duplicates? But even then I feel like I didn't need to download maps from tournament map packs I had, for example.

AFAIK the way it previously worked was that if it found a map with the same filename that matched the content, it'd use it, otherwise it would download it again (and I *think* this check was limited to maps inside your download folder).

Clearing your map folder out would likely "fix" this issue, at the cost of extreme inconvenience. I'd definitely prefer that Blizzard not try to make these type of changes if they're not gonna do it well, don't see why someone came along and thought this was a necessary thing to do after 25 years of it being the other way.

(But yes, ShieldBattery is not affected by this change)
Can you jam with the console cowboys in cyberspace?
Moonei
Profile Joined April 2023
1 Post
Last Edited: 2023-05-01 14:39:17
April 30 2023 22:20 GMT
#12
--- Nuked ---
RJBTV
Profile Joined December 2022
194 Posts
Last Edited: 2023-05-01 00:51:40
May 01 2023 00:51 GMT
#13
On May 01 2023 07:20 Moonei wrote:
Hi, there. How to solve this problem in a concrete way? I have been trying manipulations for many hours, but I don't get anything concrete. What to do then?

move all your replays to a folder outside of starcraft. the issue lies in the system also scanning all your replay files. if you have a lot of them (example: i have around 20gb) the game will crash.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2023-05-01 06:21:45
May 01 2023 06:19 GMT
#14
On May 01 2023 09:51 RJBTV wrote:
Show nested quote +
On May 01 2023 07:20 Moonei wrote:
Hi, there. How to solve this problem in a concrete way? I have been trying manipulations for many hours, but I don't get anything concrete. What to do then?

move all your replays to a folder outside of starcraft. the issue lies in the system also scanning all your replay files. if you have a lot of them (example: i have around 20gb) the game will crash.


you have 200k replays?
-.-
RJBTV
Profile Joined December 2022
194 Posts
May 01 2023 07:59 GMT
#15
On May 01 2023 15:19 MeSaber wrote:
Show nested quote +
On May 01 2023 09:51 RJBTV wrote:
On May 01 2023 07:20 Moonei wrote:
Hi, there. How to solve this problem in a concrete way? I have been trying manipulations for many hours, but I don't get anything concrete. What to do then?

move all your replays to a folder outside of starcraft. the issue lies in the system also scanning all your replay files. if you have a lot of them (example: i have around 20gb) the game will crash.


you have 200k replays?

yeah. i collect.
Helogive
Profile Joined July 2023
2 Posts
July 27 2023 06:24 GMT
#16
--- Nuked ---
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