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[New UMS Map] Phantom Ultimate - Page 2

Forum Index > BW General
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TreK
Profile Joined August 2004
Sweden2089 Posts
September 25 2007 15:52 GMT
#21
should remove the 7 minute rule, its funnier when the games get to long game :p
Bergkamp ftw!
Liquid`HayprO
Profile Joined March 2003
Iraq1230 Posts
September 25 2007 16:14 GMT
#22
agreed, make one version where u remove the 7 min rule
Team LiquidOur friendship will be the stuff of legend.
DaZe
Profile Joined November 2003
Sweden2111 Posts
September 25 2007 16:32 GMT
#23
this would be impossible as phantom. you who made this map, could you please change so that the cover-timer gets removed and that the phantom is chosen after 20-25 seconds, I would really appreciate that ;D

Please make a version like that and pm me on tl.net so I can dl it ;D forever loooove if possible!
Chef
Profile Blog Joined August 2005
10810 Posts
September 25 2007 16:45 GMT
#24
Op, if you like I could try decorating it some more for you.

Examples of decoration on my own maps
LEGEND!! LEGEND!!
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
September 25 2007 17:58 GMT
#25
How about you make a trigger in the beginning where the players (or just the host) can vote on the map style: Reveal or Not. If the players/host chooses reveal it reveals the phantom after 7 minutes. If the players vote on not, the host is not revealed.

It should be fairly simple, shouldn't it?
Moderator
Pika Chu
Profile Blog Joined August 2005
Romania2510 Posts
September 25 2007 18:03 GMT
#26
After 7 minutes game time, he gets revealed to all players (automatic unally + unvision and his location is being displayed at the top left (e.g. "Phantom's base: north-east").
This is necessary because in Phantom maps without cover blow, the phantom often hides and the game takes 1 hour and people start killing themselves out of boredom. This is not how I think that the game should be played. Instead, it should be an intense battle requiring teamwork from the beginning on. So the phantom has to be offensive right from the start. The longer he waits, the harder it will be for him to win.


I don't like this!

Like some other guy said here, phantom was supposed to be about the psychology. Those games of 1h and more where people ally and unally, atack, threaten each other and etc ARE BY FAR the best games and the most funny games. Plus it takes more for the phantom than just starcraft skill.
They first ignore you. After they laugh at you. Next they will fight you. In the end you will win.
Slayer91
Profile Joined February 2006
Ireland23463 Posts
September 25 2007 18:13 GMT
#27
Cover blow is needed.

I don't want to spend an hour while idiots kill each other out of boredom.

Psychology? If everyone just massed to 200/200 then their would be no problem, fool proof, you need only 2-3 people take down a phantom. But some people always kill someone or whoever because they are bored.

7v1 ftw.
aka Teutonica
QuanticHawk
Profile Blog Joined May 2007
United States32161 Posts
September 25 2007 18:19 GMT
#28
the best part about phantom is acting like a newb and letting everyone kill each other!!!

otherwise you have to rush rush rush. but thats not much fun =x
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Beardfish
Profile Blog Joined January 2006
United States525 Posts
Last Edited: 2007-09-25 18:48:59
September 25 2007 18:47 GMT
#29
Hey 0x, you used to play on east a lot more, and back then we were mutual. After you disappeared, I had reformatted and was waiting for someone to host one of your way superior phantom maps, but it never happened. I was stuck playing crappy Phantom BGH. Thanks for posting this, it's awesome.
EDIT: Perhaps you should make an alternative version available without cover blow? Sometimes it's fun to not have any idea who the phantom is.
DaZe
Profile Joined November 2003
Sweden2111 Posts
September 25 2007 19:43 GMT
#30
cover blow sux bigtime. Phantom isnt even funny if you dont have the opportunity to hide from the other players and use your knowledge and skill about the game to look like a regular player.

We used to play some incredibly nice games on this map without the cover-blow, just ask Testie, FA, Eriador, TreK etc! phantom roxxxxxxxxxx!

grrrrrrrrrrrrrrrr gogo~~
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 25 2007 20:02 GMT
#31
Does this version start out giving everyone 1209102912 minerals/gas and then taking it away?

If not someone can just leave or die and then message another in the game who is the phantom after looking at the scoreboard.

Lol, I used to do this but tell people the wrong guy is phantom on purpose.
..and then I would, ya know, check em'. (Aka SpoR)
vstar
Profile Blog Joined April 2007
Korea (South)693 Posts
September 25 2007 22:22 GMT
#32
Seven minutes sounds too short. Why not just leave out the reavealing phantom part and make everyone guess? It is so much more fun that way, especially with friends
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-09-25 22:27:38
September 25 2007 22:27 GMT
#33
[wrong thread]
Jonoman92
Profile Blog Joined September 2006
United States9111 Posts
September 26 2007 00:01 GMT
#34
On September 25 2007 18:14 CharlieMurphy wrote:
If you can make it fit on the bottom why can't it fit on the top? Just flip/reverse the bottom half to the top. It should fit.

[image loading]


PS- I forgot to mention that I kill anything that comes in my base.


wow.... thats nice.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
September 26 2007 00:18 GMT
#35
Along with many others, I believe that the coverblow is stupid.

The difference between a good phantom, and a great phantom is how he deceives and secretly makes the others kill each other.

My strategy is usually-
P- Mass goons & templar
T- Tanks, rines, medics, wraith backup
Z- Hydras, muta, defiler, Ling

It doesn't get as much attention as the idiots who expo whore, then get like 30 battlecruisers/carriers or mass muta, but I believe it is more effective.

Once you achieve that, you start private messaging weaker players and the middle players about how player X has so many battlecruisers and player Y has so many carriers.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
No_eL
Profile Joined July 2007
Chile1438 Posts
September 26 2007 01:03 GMT
#36
the idea seems well, but the map, the seven mins rules and the ally vision in the start .. mmm i dont think so.. its very easy to see if a player have more recourses in that way..... sorry but you need to make a tl version of the map =)
Beat after beat i will become stronger.
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
September 26 2007 01:44 GMT
#37
Well easy way to tell the phantom in older versons when someone leaves who ever has the most minerals most likely is the phantom haha sometimes ive been able to get more mineral and gas becuase the phantom only takes nat while i tkae everything
I have ass for brains so,
even when I shit I'm droping knowledge.
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
September 26 2007 02:24 GMT
#38
Make a seprarate map with the cover-blow excluded. I liked phantom because it had no cover blow.
Mango @ U.S.East!
MyCrow
Profile Joined March 2007
Korea (South)248 Posts
September 26 2007 04:58 GMT
#39
Make an option at the beginning of the game for a cover timer or not.
paper
Profile Blog Joined September 2004
13197 Posts
September 26 2007 05:10 GMT
#40
Even 1v3 is difficult with some extra money -__-

Cover-blow is lame and unnecessary until the phantom has had ample time to make anything =_=
Hates Fun🤔
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