• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:22
CEST 18:22
KST 01:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2912Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back9BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Interview with an American 16 Year Old Grandmaster Serral wins HomeStory Cup 29 Reynor: GSL Loss Wasn't About Preparation Format Latest hotfix to Patch 5.0.16
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool ASL 22 Proposed Map Pool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4524 users

[New UMS Map] Phantom Ultimate

Forum Index > BW General
Post a Reply
1 2 3 4 5 Next All
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2007-09-25 07:38:18
September 25 2007 07:31 GMT
#1
Hey there,

I want to present you a new Phantom map: Phantom Ultimate
(Download link and screenshot at the bottom)

It's designed for average and good players (low-money of course). The map is very balanced and 100% free of cheats and bugs. It was tested thoroughly with players from all skill levels, we even had two well-known European gosus in a game a few times.

This map was necessary because ALL the common Phantom maps are either imbalanced (Phantom BGH) or just plain stupid (for example Phantom Darkness, Phantom Fast Build, Phantom BGH Gold). Basically, they are for noobs.
But not this one.

If you like the concept of Phantom, but don't like the usual maps, then try this one. As far as I know it's the only one that meets the requirements of good players.

If you don't know what Phantom is, it's simple:
- Map for 7-8 players (3 players is minimum, but the stronger the Phantom is, the more players you need. A good rule of thumb is "newbie phantom: 3-5 players, average phantom: 6 players, good phantom: 7 players, very good or gosu phantom: 8 players")
- Gameplay is like melee. No changes to elementary gameplay
- Hunters style map, but modified and balanced
- At the start, everyone is allied and has vision
- One player is the phantom, he gets chosen at random
- The phantom gets extra money constantly (but it's not that much, so he still has to expand and use his resources wisely)
- The phantom fights vs. all the other players!
- It's secret who the phantom is (only he knows), but only for a short while. After 7 minutes game time, he gets revealed to all players (automatic unally + unvision and his location is being displayed at the top left (e.g. "Phantom's base: north-east").
This is necessary because in Phantom maps without cover blow, the phantom often hides and the game takes 1 hour and people start killing themselves out of boredom. This is not how I think that the game should be played. Instead, it should be an intense battle requiring teamwork from the beginning on. So the phantom has to be offensive right from the start. The longer he waits, the harder it will be for him to win.

Features in detail:
- Normal money (low)
- Phantom is selected after a short count-down (1 minute 15 seconds game time)
- Phantom is shown after 7 minutes game time
- Observer mode after a player dies
- Hunters style map, but modified quite a bit. Changes in detail:
-- all naturals have 1 geysir of course (as in Hunters Game-i)
-- the minerals and geysirs are positioned so that the workers never block any units
-- all chokes are equally wide and Terran can do a proper wall-in everywhere
-- all natural expansions are only open to one side
-- tanks can't shoot from their bases to any of the naturals
-- in the center of the map, there are no extra minerals but 4 geysirs, spread out of course. The center of the map is very big, and nothing stands in the way.
-- 4 extra mineral chunks at the border of each base. This is mainly to give you a little bit more resources in late game (so that the Phantom can't just let all players run dry so easily). In early game, it's almost not worth harvesting from it, except for Zerg, who can place the 3rd hatch there. So this gives Zerg a little advantage, but that's okay, because Zerg usually has the hardest time defending against early Phantom attacks, while Terran and Protoss can just wall themselves in.
-- nice, unobtrusive map design/doodads

Note: game time is almost twice as fast as real time (when playing on "Fastest").

Map history:
The map is based on the old "Phantom 1.7 CB" by Ressar, but almost everything has changed except the very basic triggers which work well.
You might have played previous versions of Phantom Ultimate, they were called "Phantom Pro", "Phantom Professional" and "Phantom V". There were also a few previous versions of "Phantom Ultimate", but they all needed some more tweaking.
This is the final one.

Map editing information:
The map is protected, to make it harder for people to create cheat versions. If you want the unprotected map, send me a PM. ScmDraft must be used to edit it.

Authors:
0xDEADBEEF @ BattleNet Europe
ichwilldochnur @ BattleNet Europe

We're also sometimes playing this at around 06:00 TL.net time on the Europe server, so if you're looking for a good Phantom game you know where to go.
There are a few more players who like this, it's almost like a small clan. I'm not saying any names, but we also have a player from fAke, LRM and DkH who often play this. This just shows that the map is well suited for skilled players, and that it's fun of course.

Download:
Phantom_ultimate_fin_p.scx (57 KB)

Screenshot of the map:
[image loading]


Might look a little strange compared to "Hunters" but it plays very well. And no, you can't drop tanks on any of the small island thingies. It's just decoration that has no effect on the game.
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
September 25 2007 07:34 GMT
#2
I don't understand how the phantom can possibly survive a 7v1, even with a few extra minerals.
FOOL! Pain is my friend! Now let me introduce you to it!
azndsh
Profile Blog Joined August 2006
United States4447 Posts
September 25 2007 07:37 GMT
#3
1 and 2 o'clock are still positionally imbalanced. I kind of liked the BGH version where you don't run dry. I also feel like 7 minutes is too short.
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2007-09-25 07:43:20
September 25 2007 07:41 GMT
#4
On September 25 2007 16:34 blagoonga123 wrote:
I don't understand how the phantom can possibly survive a 7v1, even with a few extra minerals.


well it's not just "a few extra minerals" i think he's under exaggerating maybe

and yeah it's still pretty hard 1v7 though but like he said the better you are then the better you'll be able to use all your money fast etc. etc.


or maybe i'm wrong and it really is a few extra minerals

i always saw the original as more of a "people" game rather than a melee game but i guess this tries to be more about SC than talking zzz

i like the effort placed into balancing out the map positions and stuff though
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Darkmole
Profile Blog Joined September 2007
United States900 Posts
September 25 2007 07:42 GMT
#5
wow the map looks amazing and u have done quite alot, well ima go try this tomorrow too tired to play sc now, and im going to spread this :D great job man the map looks awesome and the geysers is perfect
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2007-09-25 07:48:09
September 25 2007 07:47 GMT
#6
On September 25 2007 16:37 azndsh wrote:
1 and 2 o'clock are still positionally imbalanced. I kind of liked the BGH version where you don't run dry. I also feel like 7 minutes is too short.


1 and 2 o'clock? You maybe mean the "red" and "blue" positions on the screenshot (although it's all random in the game of course)? Well if you are "red" and "blue" is the phantom (or the other way round) then you have a problem, yes, but you still have two viable choices:
1. Rush the phantom (with some or all workers). This probably won't make you win the game but gives your team a bit more time to grow stronger
2. Ignore your natural expansion and make a wall-in at your choke and defend like mad, then later on do a drop or something.

In any case, this map was really played often. It all works, if you think something might be imbalanced it's really no big deal.

And thanks for the feedback.
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2007-09-25 07:58:35
September 25 2007 07:57 GMT
#7
Oh the 7 minute cover blow is pretty cool actually, although it seems short.
It allows the phantom to gather enough resources if he wants to go mass mutalisks for example, but it's still not too long. The game tends to get boring at around the 7th minute if nothing happens, and all players start to wonder who the phantom is after they have their expansion running and getting their unit production going. So it's a good time to reveal it then.
If the phantom waits over 10 minutes he'll never be able to win anyway because the players are already too big.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
September 25 2007 08:00 GMT
#8
eh if I dont know if I really like the 7 minute rule ;o
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
September 25 2007 08:03 GMT
#9
So the retarded tankable expos, unfair expos and unbelievably bad pathing of hunters are still there. Gj.
You want 20 good men, but you need a bad pussy.
azndsh
Profile Blog Joined August 2006
United States4447 Posts
September 25 2007 08:14 GMT
#10
On September 25 2007 16:47 0xDEADBEEF wrote:
Show nested quote +
On September 25 2007 16:37 azndsh wrote:
1 and 2 o'clock are still positionally imbalanced. I kind of liked the BGH version where you don't run dry. I also feel like 7 minutes is too short.


1 and 2 o'clock? You maybe mean the "red" and "blue" positions on the screenshot (although it's all random in the game of course)? Well if you are "red" and "blue" is the phantom (or the other way round) then you have a problem, yes, but you still have two viable choices:
1. Rush the phantom (with some or all workers). This probably won't make you win the game but gives your team a bit more time to grow stronger
2. Ignore your natural expansion and make a wall-in at your choke and defend like mad, then later on do a drop or something.

In any case, this map was really played often. It all works, if you think something might be imbalanced it's really no big deal.

And thanks for the feedback.


yeah my bad, i meant 11 and 12
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2007-09-25 09:17:57
September 25 2007 08:19 GMT
#11
BluzMan: No, no and no.

Pathing is no problem at all.

There are no unfair expansions. You might think that the expansion from top center is unfair because there are 2 chokes (though both are at the bottom). Well, the reason for that is simple: there are two players in the top right corner. That means this expansion can be defended by 2 players. If there's only 1 player in the top left corner, then he'll just take the expansion from top left and guard the choke there. So he only gets 2 expansions for free, not 3.
Top left and top center would be too strong if there were 2 players with 1 expansion each being able to guard one single choke, so we made it a bit easier to reach the top center expansion.

And tanks can only shoot on two of the expansions (center left and right) if they are at the center of the map. Which is no big deal. They don't reach all of the minerals (only 2 chunks!), they don't reach the gas at all, and most importantly they cannot reach ANYTHING if they are not out in the center, vulnerable from all sides, and basically standing right next to the choke. In which case he's about to roll over you anyway.
In the original Hunters map, tanks could shoot from inside their mains or expansions to other expansions. There is no such shit here. It's basically very safe everywhere. We did the best we could to take care of that. It's quite hard to do an 8 player map that leaves enough space everywhere and is almost 100% "tank safe".
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-09-25 08:33:52
September 25 2007 08:25 GMT
#12
Why don't you just make 12 come straight down into the middle expo instead of like hunters down into 11's expo?

Btw, my strategy in phantom is to always pick zerg, and unvision everyone from the start of the game. (not unally, just vision).

I do this for a couple of reasons;

1- it confuses everyone and makes the game pace faster because people are not gonna tech up all crazy if people start acting strange.

2- if im the phantom i can start throwing down hatches and mass lings with upgrades.

3- I don't trust anyone, there is a 1/7 chance (or more) that any one player is the phantom and a 100% chance for sure that someone other than me is the phantom. I don't want the phantom seeing me and getting scared and raping me, I'll take my chances with getting bum-rushed by everyone who thinks I'm the phantom.

4- Once a player earns my trust I'll give them vision back.
..and then I would, ya know, check em'. (Aka SpoR)
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2007-09-25 09:13:05
September 25 2007 08:58 GMT
#13
CharlieMurphy: I tried that, but it just didn't work out. There wasn't enough space in either the center or any of the top expansions then. If you look at the bottom 3 expansions, you'll see that you need much space to make it all tank safe and allow your units to have enough room for movement.

But it's no big deal, as I've said... if you are at 11/12 and 12/11 is phantom, you either do an all-in-rush or you ignore your expansion and try to stay alive. It's fun if you defend like mad and let the phantom waste many resources/units/time on you. This helps your team.
If neither 11 nor 12 is the phantom, it doesn't matter at all.

Besides, the player who gets attacked first generally has a hard time anyway and most probably dies right away. There's really not much you can do about it. It just has to be like that. If you change it, the Phantom cannot ever win.
Thankfully the map has observer mode.
The map is still hard for the phantom, though. If there are 7 or 8 players, the phantom really needs to try hard.

And yeah your strategy is okay, of course. But I hate players who do that, I always scout them regularly.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-09-25 09:21:44
September 25 2007 09:14 GMT
#14
If you can make it fit on the bottom why can't it fit on the top? Just flip/reverse the bottom half to the top. It should fit.

[image loading]


PS- I forgot to mention that I kill anything that comes in my base.
..and then I would, ya know, check em'. (Aka SpoR)
useLess
Profile Blog Joined January 2004
United States4781 Posts
September 25 2007 09:20 GMT
#15
This is necessary because in Phantom maps without cover blow, the phantom often hides and the game takes 1 hour and people start killing themselves out of boredom. This is not how I think that the game should be played.


Thats the best part of Phantom!

If youre playing to win, maybe this map then. But if youre playing Phantom, then youre playing for fun, which means you Phantom on Hunters is good enough. If the game lasts for an hour, then you guys are taking it way too seriously. Kill someone and start a series of crosses and double-crosses; thats how Phantom was meant to be played.
Moonlight Shadow
0xDEADBEEF
Profile Joined September 2007
Germany1235 Posts
Last Edited: 2007-09-25 10:00:57
September 25 2007 09:52 GMT
#16
I understand that point, but I also know enough players who rather have a competitive map where it's really all about teamwork vs. the phantom. No boredom, no psychological tricks, no alliances, nothing. Just the phantom vs. the team.
I know that it can be fun sometimes, but often the game is really boring and is more like Sim City than StarCraft. Players get 200/200, then start all that trash talk. Lesser skilled players often accuse better players of being the Phantom, and attack them, which can be frustrating or annoying for them.
But the real problem is that the game takes much too long then.

CharlieMurphy:
LOL thanks for the visualization. I now think it is possible... but when I tried it, the center was too small or I had problems with the middle bases.
I think I'm going to try it again. It'll be hard though. In your picture, you'll notice that the expansions on bottom left and top right can be hit by tanks from the center bases. That's exactly the problem: not enough space on the map... but I'll see what I can do.
Leejungterran
Profile Joined September 2005
Korea (South)572 Posts
September 25 2007 15:30 GMT
#17
not fun if we know who are the phantom...

my fun when im playing this game , that to make everyone kill each other .

reveal the phantom destroy the game of the phantom no ?
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
September 25 2007 15:39 GMT
#18
On September 25 2007 17:00 OneOther wrote:
eh if I dont know if I really like the 7 minute rule ;o


got to agree. I used to be good at hiding myself during the whole game and they ended up killing each other. Fun
Read this and you`re gay
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
September 25 2007 15:39 GMT
#19
I thought phantom was supposed to be all about the psychology. The phantom could be anybody! Don't trust anybody!
¯\_(ツ)_/¯
Piste
Profile Blog Joined July 2006
6183 Posts
September 25 2007 15:45 GMT
#20
On September 25 2007 16:34 blagoonga123 wrote:
I don't understand how the phantom can possibly survive a 7v1, even with a few extra minerals.


me neither, it's possible only if the other 7 are noobs. Well most of the time they are in public games.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 16h 38m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 471
SteadfastSC 88
CosmosSc2 42
StarCraft: Brood War
Calm 4203
Bisu 2141
Shuttle 1130
Jaedong 1111
Mini 615
Horang2 519
Soma 421
Light 374
Stork 318
EffOrt 272
[ Show more ]
Zeus 258
actioN 240
firebathero 194
hero 176
ggaemo 157
Soulkey 149
Mong 104
Snow 84
sorry 65
Pusan 54
Movie 46
ToSsGirL 46
Hyun 31
soO 30
910 27
scan(afreeca) 25
Barracks 21
Rock 18
Terrorterran 18
Yoon 17
zelot 11
IntoTheRainbow 11
Sacsri 11
Sexy 10
Dota 2
Gorgc8047
qojqva1017
canceldota47
League of Legends
Doublelift3285
crisheroes96
KnowMe69
Counter-Strike
fl0m437
x6flipin333
adren_tv113
kRYSTAL_53
byalli7
Super Smash Bros
C9.Mang051
Heroes of the Storm
Khaldor186
Other Games
singsing1349
Liquid`RaSZi948
hiko641
ceh9131
Livibee113
XaKoH 89
Organizations
Other Games
gamesdonequick2752
StarCraft 2
TaKeTV392
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• mYiSmile135
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• Reevou 0
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2511
• TFBlade1076
Other Games
• Shiphtur311
Upcoming Events
Replay Cast
16h 38m
CrankTV Team League
18h 38m
Replay Cast
1d 16h
CrankTV Team League
1d 18h
Replay Cast
2 days
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
2 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
3 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.