User was warned for this post.
So the game doesnt work? "Unable to join game"
Forum Index > BW General |
8882
2717 Posts
User was warned for this post. | ||
Jealous
9974 Posts
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Comedy
393 Posts
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Seeker
Where dat snitch at?36645 Posts
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WGT-Baal
France3149 Posts
Also cant see ladderboard or ppl s profile, really annoying | ||
outscar
2788 Posts
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shakigami
216 Posts
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dM-White
Chile338 Posts
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Lurtzer
Czech Republic67 Posts
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XenOsky
Chile2142 Posts
On October 23 2020 18:05 Lurtzer wrote: Did anyone actually contacted Blizzard about these issues? I wonder if they are aware of this. They know, they just dont care | ||
MeSaber
Sweden1220 Posts
However as it seems they did NOT test it as there is problems everywhere not just ladder. | ||
BlueStar
Bulgaria1152 Posts
On October 23 2020 20:08 MeSaber wrote: @Lurtzer they created/released the patch. If they dont test their own sh*t then it would be very Blizzard*. However as it seems they did NOT test it as there is problems everywhere not just ladder. Here, I fixed it for you. | ||
BlueStar
Bulgaria1152 Posts
Any chance a server for SC:Remastered to be created, without Blizzard? I really don't know and I can see it will be needed in the not so distant future... | ||
fazek42
Hungary438 Posts
On October 23 2020 08:15 Jealous wrote: Try a different Gateway. Did this really deserve its own thread? Yeah, something is off for me too, ladder doesn't work well (lots of non-starting matches), bad latency, profile / leaderboard doesn't work, takes 20 tries to join friends' games, etc... So yep. | ||
SolaR-
United States2685 Posts
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SirGlinG
Sweden933 Posts
Join game Lobby screen stuck in the past with 3 month old games, 20 clicks to join a friends game. Now the plague is everywhere it seems. They'll move back to an older patch unless their one employee has the rona but I like what Bluestar said. Blizzard leaving SC:R alone can be a blessing in disguise if the community joins forces, moves back to the abyss or something new. Third party programmers unite! Imagine the things we could do if we didn't spend our time complaining about Activision, instead took action. We need admins, shitlords and coders. ICCUP still has a infrastructure to build it from. Anyone reading Ygosu or such? Is there talk about saving broodwar? Getting Fish back up? | ||
Comedy
393 Posts
On October 23 2020 22:43 SirGlinG wrote: I've had a lot of these issues off and on for the last half year. Join game Lobby screen stuck in the past with 3 month old games, 20 clicks to join a friends game. Now the plague is everywhere it seems. They'll move back to an older patch unless their one employee has the rona but I like what Bluestar said. Blizzard leaving SC:R alone can be a blessing in disguise if the community joins forces, moves back to the abyss or something new. Third party programmers unite! Imagine the things we could do if we didn't spend our time complaining about Activision, instead took action. We need admins, shitlords and coders. ICCUP still has a infrastructure to build it from. Anyone reading Ygosu or such? Is there talk about saving broodwar? Getting Fish back up? If you have these issues frequently try opening port 6112 udp/tcp. It'll help most likely. | ||
BlueStar
Bulgaria1152 Posts
On October 23 2020 23:00 Comedy wrote: If you have these issues frequently try opening port 6112 udp/tcp. It'll help most likely. Is this troll or for real? :D | ||
mutmut
4 Posts
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outscar
2788 Posts
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Piste
6137 Posts
Port forwarding is normal for peer-to-peer games like broodwar. | ||
XenOsky
Chile2142 Posts
On October 23 2020 22:43 SirGlinG wrote: I've had a lot of these issues off and on for the last half year. Join game Lobby screen stuck in the past with 3 month old games, 20 clicks to join a friends game. Now the plague is everywhere it seems. They'll move back to an older patch unless their one employee has the rona but I like what Bluestar said. Blizzard leaving SC:R alone can be a blessing in disguise if the community joins forces, moves back to the abyss or something new. Third party programmers unite! Imagine the things we could do if we didn't spend our time complaining about Activision, instead took action. We need admins, shitlords and coders. ICCUP still has a infrastructure to build it from. Anyone reading Ygosu or such? Is there talk about saving broodwar? Getting Fish back up? This. bnet has always been crappy. fish > bnet game-i > bnet neo game-i > bnet wgtour > bnet pgtour > bnet iccup > bnet shield battery > bnet brain clan > bnet + Show Spoiler + fuck, im old... | ||
Garrl
Scotland1957 Posts
On October 24 2020 03:00 Piste wrote: Port forwarding is normal for peer-to-peer games like broodwar. as far as I know, part of the problem is that remastered isn't direct p2p anymore, it's routed through their servers to solve the port forwarding issues that plagued 1.16. Existing private server solutions (iccup, shield battery, fish, brain) won't work and will require more resources to work with RM. Reason we had a few servers working simultaneously was because hosting a private server took almost no traffic. | ||
jtkirk
31 Posts
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shafirudd
United States23 Posts
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Megaliskuu
United States5123 Posts
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Hollow
Canada2173 Posts
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tec27
United States3672 Posts
On October 24 2020 04:50 Garrl wrote: as far as I know, part of the problem is that remastered isn't direct p2p anymore, it's routed through their servers to solve the port forwarding issues that plagued 1.16. Existing private server solutions (iccup, shield battery, fish, brain) won't work and will require more resources to work with RM. Reason we had a few servers working simultaneously was because hosting a private server took almost no traffic. Blizzard's system only switches off P2P if a P2P connection is impossible (e.g. because no ports are forwarded and the NAT on both sides is antagonistic to automatically finding a mutual port). While you are correct that existing private servers largely won't work with Remastered, it's more because most of them were based around Battle.net protocol emulation (PVPGN), and the game no longer uses that protocol at all. ShieldBattery was always a complete replacement for the server protocol, and our games were always done via proxies (not direct P2P). The only prohibitive part of Remastered for that approach is the modern anti-debugging stuff they added, not network traffic. Forwarding game traffic is not particularly intensive in this day and age (we're talking about like <10MB of traffic for the whole game). | ||
Highgamer
1346 Posts
A shame I finished school when round here all this came down to "some weirdos with the odd teacher in the room with the PC"... It had quite some use then already, now it also has the cool... | ||
Golgotha
Korea (South)8418 Posts
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Terrakin
United States1440 Posts
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Piste
6137 Posts
On October 24 2020 04:50 Garrl wrote: if you wanna host games with unconfigured router, it is possible. But you will get a message saying that the connection is routed through proxy server, which may increase the latency.as far as I know, part of the problem is that remastered isn't direct p2p anymore, it's routed through their servers to solve the port forwarding issues that plagued 1.16. Existing private server solutions (iccup, shield battery, fish, brain) won't work and will require more resources to work with RM. Reason we had a few servers working simultaneously was because hosting a private server took almost no traffic. So you still might wanna do some port forwarding even tho blizzard "fixed" the problem. | ||
Piste
6137 Posts
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BlueStar
Bulgaria1152 Posts
HOWEVER I believe it's a good thing to have a discussion on the future of StarCraft. If you'd like to chime in with expertise or suggestions, please feel free to hop in the B.net forums: https://us.forums.blizzard.com/en/starcraft/t/give-power-to-the-community/1941 | ||
N.geNuity
United States5111 Posts
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TelecoM
United States10583 Posts
EDIT : Just tested it and I can join public games and ladder, so I assume it is fixed. | ||
AttackZerg
United States7453 Posts
Changed to my random account at 1600, no problems. Changed back. No problems. It seems to be fixed. Korea from cali is tr16 or 20. Peru is 12-14. Europe is 12-16 Things seem normal to me now. Except random ladder pairings falling apart. Oh one thing, my acounts were showing ratings from last season. My hehehekeke account is unranked but it says 1750 but that doesnt matter. | ||
Eywa-
Canada4876 Posts
List of current issues I've seen (maybe someone can compile a list into the OP) 1) a lot of frozen / stale game lobbies 2) can't view profiles at all 3) can't see some game lobbies (seems to be dependent on host or players in the game?) 4) Ladder finds match and fails to start 2-3 times per search No in-game issues though. And Ladder otherwise still finds a match within ~1 min | ||
TelecoM
United States10583 Posts
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QuadroX
385 Posts
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SirGlinG
Sweden933 Posts
https://us.forums.blizzard.com/en/starcraft/t/main-thread-hosting-game-but-others-cannot-see-game/1945/3 Does it work for most people now? | ||
TelecoM
United States10583 Posts
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SpaNiarD
Spain328 Posts
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MeSaber
Sweden1220 Posts
I dont have any ports open as i was told it wasnt needed anymore. Edit: By relog i mean quit SC:R and close bnet app. | ||
WGT-Baal
France3149 Posts
at least people can join my games (mostly) on EU... | ||
Ake_Vader
Sweden58 Posts
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SirGlinG
Sweden933 Posts
Seriously. We're closing in on 7 days of this. Only response I've seen is a Customer support sort 5 complain threads into one. We can wait for Blizzard to do their job. We can pray that they someone actually has the job of working on Broodwar. We can go swinging on Twitter, public places where they have to respond, bombard the b.net forums where they actually have people working. We can go play 1.16. Or we start gathering know-how, people. @Mesaber B.net probably didn't work well enough for me to respond yesterday. So here's the lost response "Hehehe =)" /Leif'BW'Persson | ||
MeSaber
Sweden1220 Posts
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QuadroX
385 Posts
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00Zarathustra
Bolivia419 Posts
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AttackZerg
United States7453 Posts
A three hour block with ladder at all. I don't have the dramatic anger of missing a BSL game like Telecom but I did play for this stupid game only for the ladder access and these guys just don't do the job. Not very happy. | ||
XenOsky
Chile2142 Posts
3 years and they can't fix the fking ladder/latency problems. i give up. | ||
TelecoM
United States10583 Posts
EDIT : On the forums, others are speculating that they split the US East / USWest (Mainly USWest as it is a much more populated server) into 3 different servers, and that is why when you log on you see different game lobbies, and have trouble joining your friends (public and or private) games. I am not extremely tech savvy in this regard, but I am actually beginning to wonder if they are doing some sort of rerouting now to avoid the KR vs Foreigner lag that has been really frustrating the KR community a lot. Regardless this needs to be fixed as soon as possible. Me and my opponent in the Ro8 BSL Chobo league have been attempting to play our games (me and vT-Sfca) to no avail, we tried on every server, through friend list, and even public games. Our last resort will be to switch the region on the BNET launcher, if that doesn't work, what are we supposed to do, flip a coin? Obviously this is not as big of a deal as if it was the BSL Pro / Gosu league....but still, it is frustrating for anyone, including the tournament organizers. Really, how much could it cost to get Shield Battery / Fish / iCCup back going? I would personally HELP fund this, I don't imagine it would be anymore than 500-1K a month, although I assume it is against the TOS to use Remastered, I wouldn't mind personally... I prefer the full screen SD graphics. | ||
Lorch
Germany3657 Posts
Takes like 3-10 mismatches to get into a game, pretty frustrating. I hope they fix it soon, but I'm afraid the one guy working on it over at Blizzard is in way over his head. | ||
TelecoM
United States10583 Posts
What now Blizzard? Delay the tournament you sponsor? Wut | ||
AttackZerg
United States7453 Posts
I played games with koreans for years, dozens and dozens of lag-free games with iloveoov, lag-free games with Nada, I used to play with the polish player Tomson with decent pings. I played with a decent ping with Android. The only players that always had latency problems with me, were Chinese players. Yet now, I can't ever get a perfect ping with a korean and when I played kogeT the lag at tr 16 was turn-based. Is this a result of global internet traffic increase or something? Chaoslauncher used to be good enough to do micro tricks. I just don't get why it feels like latency has gotten worse over time. | ||
tec27
United States3672 Posts
On October 27 2020 15:21 AttackZerg wrote: What I will never understand. I played games with koreans for years, dozens and dozens of lag-free games with iloveoov, lag-free games with Nada, I used to play with the polish player Tomson with decent pings. I played with a decent ping with Android. The only players that always had latency problems with me, were Chinese players. Yet now, I can't ever get a perfect ping with a korean and when I played kogeT the lag at tr 16 was turn-based. Is this a result of global internet traffic increase or something? Chaoslauncher used to be good enough to do micro tricks. I just don't get why it feels like latency has gotten worse over time. Blizzard chose to give people turn rates that make such global coverage impossible, but people see a higher number and they think they want that higher number. Making turn rate configurable like they did was a terrible idea, showing turn rate like they do was a terrible idea. It makes the Korean community extremely insular, and that really is the community that can keep all the other ones afloat as far as matchmaking goes. The original (ChaosLauncher) lan latency rate had this extremely nice property in that it was basically achievable from any 2 points on the globe. Blizzard devs looked at the code and thought "oh we could make this cool change" and never really asked themselves if they should. They maybe even asked some Koreans if they wanted the change, but it's like asking someone, "hey do you want some free ice cream?" Of course they're gonna say yes, they're not thinking about the long-term effects. This is all not even talking about the fact that their dynamic turn rate system doesn't seem particularly good for common network conditions, and often picks and re-picks rates that result in stuttering, which makes the game feel worse than if they just picked and stuck with a slower rate. | ||
tec27
United States3672 Posts
On October 27 2020 10:31 TelecoM wrote: Really, how much could it cost to get Shield Battery / Fish / iCCup back going? I would personally HELP fund this, I don't imagine it would be anymore than 500-1K a month, although I assume it is against the TOS to use Remastered, I wouldn't mind personally... I prefer the full screen SD graphics. So we were holding off on talking about this a lot until we were ready to launch, but since Blizzard has apparently decided to just let SC:R rot, I'll try and stem the tide of doom and gloom a bit. The ShieldBattery team has been working for a while (slowly) on a version of our service that is compatible with SC:R clients. We have this working today with most of the things that worked back before Blizzard made our continued development a lot more challenging, plus a lot of nice new things. However, we are not quite ready to show this to you all. We are very close, but our development speed is still a bit unpredictable, so I can't give you any firm dates. Once we finish things up, though, the service will be open to anyone who wants to sign up for it, and work with any installed SC:R client (whether you have the free version or have purchased HD graphics). We plan to deliver on the things Blizzard promised and never did (team matchmaking chief among them), as well as a lot more. We don't currently have anything set up to accept donations to support development/maintenance, but that's on my todo list. | ||
AttackZerg
United States7453 Posts
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SirGlinG
Sweden933 Posts
On October 27 2020 20:06 tec27 wrote: So we were holding off on talking about this a lot until we were ready to launch, but since Blizzard has apparently decided to just let SC:R rot, I'll try and stem the tide of doom and gloom a bit. The ShieldBattery team has been working for a while (slowly) on a version of our service that is compatible with SC:R clients. We have this working today with most of the things that worked back before Blizzard made our continued development a lot more challenging, plus a lot of nice new things. However, we are not quite ready to show this to you all. We are very close, but our development speed is still a bit unpredictable, so I can't give you any firm dates. Once we finish things up, though, the service will be open to anyone who wants to sign up for it, and work with any installed SC:R client (whether you have the free version or have purchased HD graphics). We plan to deliver on the things Blizzard promised and never did (team matchmaking chief among them), as well as a lot more. We don't currently have anything set up to accept donations to support development/maintenance, but that's on my todo list. This is amazing news! I've only seen a slow death come creeping from the current state. The regrowth of our unkillable game can continue if this get's up and running. It being worked on can keep people from leaving and giving up. This cancels my plans on being a full time turd on twitter. I think it's for the best to let actiblizz think they killed the game or left it at an "okay" state. Questions: Would anything need to be done/reverted from Activision blizzard for shieldbattery to work? Should we be turds on twitter or let them think they killed their unprofitable game? Do u know where exactly they stand on third party programs? Is money needed for keeping servers up? Do you need more people helping out on it? Any specific areas in that case? Most of us old school/midschool players are 30+, have jobs/family. But there's a lot of goodwill and more moneys. Among the new generations the general bw player on TL is probably still a 25 year old programming student. Saving BW should engage most people in our community. Maybe they're already on the team. Otherwise they could be. | ||
Comedy
393 Posts
On October 27 2020 20:06 tec27 wrote: So we were holding off on talking about this a lot until we were ready to launch, but since Blizzard has apparently decided to just let SC:R rot, I'll try and stem the tide of doom and gloom a bit. The ShieldBattery team has been working for a while (slowly) on a version of our service that is compatible with SC:R clients. We have this working today with most of the things that worked back before Blizzard made our continued development a lot more challenging, plus a lot of nice new things. However, we are not quite ready to show this to you all. We are very close, but our development speed is still a bit unpredictable, so I can't give you any firm dates. Once we finish things up, though, the service will be open to anyone who wants to sign up for it, and work with any installed SC:R client (whether you have the free version or have purchased HD graphics). We plan to deliver on the things Blizzard promised and never did (team matchmaking chief among them), as well as a lot more. We don't currently have anything set up to accept donations to support development/maintenance, but that's on my todo list. you're a real hero! | ||
Golgotha
Korea (South)8418 Posts
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Shinokuki
United States848 Posts
On October 27 2020 20:06 tec27 wrote: So we were holding off on talking about this a lot until we were ready to launch, but since Blizzard has apparently decided to just let SC:R rot, I'll try and stem the tide of doom and gloom a bit. The ShieldBattery team has been working for a while (slowly) on a version of our service that is compatible with SC:R clients. We have this working today with most of the things that worked back before Blizzard made our continued development a lot more challenging, plus a lot of nice new things. However, we are not quite ready to show this to you all. We are very close, but our development speed is still a bit unpredictable, so I can't give you any firm dates. Once we finish things up, though, the service will be open to anyone who wants to sign up for it, and work with any installed SC:R client (whether you have the free version or have purchased HD graphics). We plan to deliver on the things Blizzard promised and never did (team matchmaking chief among them), as well as a lot more. We don't currently have anything set up to accept donations to support development/maintenance, but that's on my todo list. You hit all points with this post. Introducing TR 20/24 to korean community destroyed the lag free environment we foreigners once enjoyed | ||
Lorch
Germany3657 Posts
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Raithed
China7077 Posts
Stop running BW, go into Launcher, switch regions (globe icon) -> launch BW, go into the server. Stop running BW, go into Launcher, switch back to original region -> launch BW, go into server, you're now able to join your friend's game. | ||
SchAmToo
United States1141 Posts
On October 27 2020 07:15 QuadroX wrote: I think they responded on Twitter to Artosis already. Right now they need to approve $ budget by Activision to fix the servers. This is the hardest part. ? Source on they need to approve $ budget? That makes no sense to me. | ||
9-BiT
United States1089 Posts
On October 27 2020 20:06 tec27 wrote: So we were holding off on talking about this a lot until we were ready to launch, but since Blizzard has apparently decided to just let SC:R rot, I'll try and stem the tide of doom and gloom a bit. The ShieldBattery team has been working for a while (slowly) on a version of our service that is compatible with SC:R clients. We have this working today with most of the things that worked back before Blizzard made our continued development a lot more challenging, plus a lot of nice new things. However, we are not quite ready to show this to you all. We are very close, but our development speed is still a bit unpredictable, so I can't give you any firm dates. Once we finish things up, though, the service will be open to anyone who wants to sign up for it, and work with any installed SC:R client (whether you have the free version or have purchased HD graphics). We plan to deliver on the things Blizzard promised and never did (team matchmaking chief among them), as well as a lot more. We don't currently have anything set up to accept donations to support development/maintenance, but that's on my todo list. wow an announcement of an announcement i actually care about. glgl | ||
TelecoM
United States10583 Posts
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Greth
Belgium318 Posts
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Jealous
9974 Posts
On October 28 2020 04:35 Greth wrote: If shieldbattery adds a forced random melee, FFA queue with allied victory disabled, I will pledge my undying loyalty to you and your kin for all eternity. So that people can spend 24+ hours in queue? Haha | ||
Pippah
Denmark352 Posts
Are you legally allowed to do so? | ||
Greth
Belgium318 Posts
On October 28 2020 04:41 Jealous wrote: So that people can spend 24+ hours in queue? Haha So ... Partner with the AI projects and add bots to the games. They can learn play patterns from Lucky and Borisu. | ||
TelecoM
United States10583 Posts
On October 28 2020 05:01 Pippah wrote: Tec27 that sounds amazing! <3 Are you legally allowed to do so? I feel like this is the biggest thing holding it back, I don't believe it is legal to run a secondary / proxy ladder outside of Blizzards BNET ladder now, using Remastered graphics, I think they would be really upset about that. Although, I believe the reason iCCup / Fish were running was due to the fact that they were outside of the US Jurisdiction, I believe the only reason Fish shut down was that it was too much work / financial burden for the host(S) of the server. EDIT : Is there a Shield Battery discord ? | ||
onlystar
United States971 Posts
On October 27 2020 20:06 tec27 wrote: So we were holding off on talking about this a lot until we were ready to launch, but since Blizzard has apparently decided to just let SC:R rot, I'll try and stem the tide of doom and gloom a bit. The ShieldBattery team has been working for a while (slowly) on a version of our service that is compatible with SC:R clients. We have this working today with most of the things that worked back before Blizzard made our continued development a lot more challenging, plus a lot of nice new things. However, we are not quite ready to show this to you all. We are very close, but our development speed is still a bit unpredictable, so I can't give you any firm dates. Once we finish things up, though, the service will be open to anyone who wants to sign up for it, and work with any installed SC:R client (whether you have the free version or have purchased HD graphics). We plan to deliver on the things Blizzard promised and never did (team matchmaking chief among them), as well as a lot more. We don't currently have anything set up to accept donations to support development/maintenance, but that's on my todo list. so is this going to split the player base remastered / private shield battery ladder? (i am afraid to think this could not be a positive thing than ) | ||
Lorch
Germany3657 Posts
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2Pacalypse-
Croatia9359 Posts
On October 28 2020 06:52 onlystar wrote: so is this going to split the player base remastered / private shield battery ladder? (i am afraid to think this could not be a positive thing than ) This is of course a scenario that we want to avoid. We're perfectly fine serving as some sort of a backup role for now, to make sure the community always have an alternative to actually play a game if there's something wrong with the official servers (like it has been for the past week). That's why we're not planning on doing some kind of a big campaign to incite mass migration from official servers to ShieldBattery, and instead choose to give you updates in this random thread. Even our matchmaking will most likely be restricted to certain time periods of a week in the beginning, just to ensure the user base is not completely split right away (and to make finding games on ShieldBattery easier). However, we do plan on continuing our development of features that official servers do not have, e.g. team matchmaking, so over time more and more users might start preferring ShieldBattery, which might mean that at a certain point the userbase might be sort of split. But, unlike Blizzard, we actually do play this game, so we'll do everything we can to make sure the longevity of the scene is preserved and again, unlike Blizzard, we'll be quick to respond to the feedback and change our approach if needed. | ||
Jealous
9974 Posts
On October 28 2020 05:02 Greth wrote: So ... Partner with the AI projects and add bots to the games. They can learn play patterns from Lucky and Borisu. Now we're getting somewhere!! | ||
art_of_turtle
United States1153 Posts
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SirGlinG
Sweden933 Posts
On October 28 2020 07:43 2Pacalypse- wrote: This is of course a scenario that we want to avoid. We're perfectly fine serving as some sort of a backup role for now, to make sure the community always have an alternative to actually play a game if there's something wrong with the official servers (like it has been for the past week). That's why we're not planning on doing some kind of a big campaign to incite mass migration from official servers to ShieldBattery, and instead choose to give you updates in this random thread. Even our matchmaking will most likely be restricted to certain time periods of a week in the beginning, just to ensure the user base is not completely split right away (and to make finding games on ShieldBattery easier). However, we do plan on continuing our development of features that official servers do not have, e.g. team matchmaking, so over time more and more users might start preferring ShieldBattery, which might mean that at a certain point the userbase might be sort of split. But, unlike Blizzard, we actually do play this game, so we'll do everything we can to make sure the longevity of the scene is preserved and again, unlike Blizzard, we'll be quick to respond to the feedback and change our approach if needed. If Blizzard gets their ladder back in reasonable shape, would it be an option to keep it open for 2v2:s? | ||
outscar
2788 Posts
On October 27 2020 20:06 tec27 wrote: So we were holding off on talking about this a lot until we were ready to launch, but since Blizzard has apparently decided to just let SC:R rot, I'll try and stem the tide of doom and gloom a bit. The ShieldBattery team has been working for a while (slowly) on a version of our service that is compatible with SC:R clients. We have this working today with most of the things that worked back before Blizzard made our continued development a lot more challenging, plus a lot of nice new things. However, we are not quite ready to show this to you all. We are very close, but our development speed is still a bit unpredictable, so I can't give you any firm dates. Once we finish things up, though, the service will be open to anyone who wants to sign up for it, and work with any installed SC:R client (whether you have the free version or have purchased HD graphics). We plan to deliver on the things Blizzard promised and never did (team matchmaking chief among them), as well as a lot more. We don't currently have anything set up to accept donations to support development/maintenance, but that's on my todo list. You guys rock! I just wanna find you all and shake your hands for all you're doing and did. Too bad I'm poor bastard otherwise I would throw $ or at least if I could help with coding but I'm dumb. Still I believe in you guys. Keep up the gods work! | ||
TelecoM
United States10583 Posts
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tec27
United States3672 Posts
On October 27 2020 23:02 SirGlinG wrote: This is amazing news! I've only seen a slow death come creeping from the current state. The regrowth of our unkillable game can continue if this get's up and running. It being worked on can keep people from leaving and giving up. This cancels my plans on being a full time turd on twitter. I think it's for the best to let actiblizz think they killed the game or left it at an "okay" state. Questions: Would anything need to be done/reverted from Activision blizzard for shieldbattery to work? Should we be turds on twitter or let them think they killed their unprofitable game? We don't need Blizzard to do anything/remove anything for us to continue, and generally we aren't affected *that* much by the things they do. The ideal for us is that they don't release patches very often, but our main reverser wrote some quite nice software that means game updates usually either work without any changes on our part, or with some very minimal effort. We're in a much better spot as far as that goes than we were with the release of 1.17 (back when we expected that Blizzard would never touch the game again ). We'd obviously love to see them go down the C&C Remastered route of actually releasing the game source, but I don't really consider that in the realm of possibility. Do u know where exactly they stand on third party programs? They will probably never make an official statement on this and I don't really like to speculate, but we can look at their direct support of things like SCMDraft and previous promotion of Fish and ICCup for some examples. Is money needed for keeping servers up? We're not extremely strapped for cash at this point, but I would like to see development on this become a sustainable thing that I/others can invest a lot of time into. Future donations would go towards server costs, supporting developers, and funding tournaments and events on ShieldBattery. More immediately, donations would let us spin up more global coverage for our game servers (which is already decent, but there are definitely some areas of the world that are underserved). BUT I still need to take care of some of the legal aspects of that, so stay tuned! Do you need more people helping out on it? Any specific areas in that case? We do most of our work in the open: https://github.com/ShieldBattery/ShieldBattery Most pressing need is probably around graphic design stuff, but if people are interested in contributing in some way, feel free to talk to 2Pacalypse- or me and we can figure it out. On October 28 2020 06:52 onlystar wrote: so is this going to split the player base remastered / private shield battery ladder? (i am afraid to think this could not be a positive thing than ) Splitting the playerbase is unfortunately a risk with any sort of effort like this, but I'm not extremely worried about it because we're not really taking anything away. Unlike Blizzard launching SC:R or WC:R, the original service will still be there. ShieldBattery doesn't modify your client in any way, and you're free to keep using battle.net even if you have ShieldBattery installed/running. Hell, if your computer can handle 2 copies of SC:R running, you could even queue up for their matchmaking while you queue up for ours. At the end of the day, I think it's really important for the BW community's longevity that we build something we can keep adding to and that really advances the game. We don't just want to add a few niceties and then preserve everything in amber, hoping that players leave at a slow enough rate that the game stays alive. We want to build something that is attractive to both old and new players, we want to add features that keep competitive play fresh without betraying Brood War's legacy. There's so many cool things that we've dreamed up and will do, it's just unfortunate that we have to back up out of the dead end that is Blizzard's service in order to get there. | ||
PorkSoda
170 Posts
On October 28 2020 09:55 TelecoM wrote: Shield Battery sounds great, but it seems like people are dodging the biggest question of all here, legality. Who gives a f***. Host it outside of the USA. | ||
AttackZerg
United States7453 Posts
I have wondered for a while now, without anyone to ask this; could private small servers be set up for tournaments on the fly? If so, what would the minimum specs be of a computer that could handle 2--5 people, players+ casters? If this idea is stupid or fundamentally unsound, you can just say that, not trying to brain drain ya. | ||
tec27
United States3672 Posts
On October 28 2020 10:26 AttackZerg wrote: Tec27, I have wondered for a while now, without anyone to ask this; could private small servers be set up for tournaments on the fly? If so, what would the minimum specs be of a computer that could handle 2--5 people, players+ casters? If this idea is stupid or fundamentally unsound, you can just say that, not trying to brain drain ya. While this is definitely more possible than it was in the past (our server stuff is now reasonably easy to deploy provided you have a basic understanding of it), the game hosting itself would probably be a bit harder. We use multiple servers to forward traffic between players, and things really only work well if you have servers in good locations for all the players. As such, it's not really as simple as running a single server on your local machine, so I'm not sure our stuff would be a great match for that use case currently. | ||
AttackZerg
United States7453 Posts
On October 28 2020 10:30 tec27 wrote: While this is definitely more possible than it was in the past (our server stuff is now reasonably easy to deploy provided you have a basic understanding of it), the game hosting itself would probably be a bit harder. We use multiple servers to forward traffic between players, and things really only work well if you have servers in good locations for all the players. As such, it's not really as simple as running a single server on your local machine, so I'm not sure our stuff would be a great match for that use case currently. Okay, the main reason I ask. I have two old media server racks with intel dual core 2's, if they were placed in the right location, would that contribute to a larger network, or does scr require more modern equipment? | ||
dM-White
Chile338 Posts
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tec27
United States3672 Posts
On October 28 2020 10:37 AttackZerg wrote: Okay, the main reason I ask. I have two old media server racks with intel dual core 2's, if they were placed in the right location, would that contribute to a larger network, or does scr require more modern equipment? The hardware is a bit less important to us (at least for the network forwarding stuff, it's not particularly intensive), but network location is of prime importance. As such, all of our servers are current run through cloud hosting services that makes them easier to spin up/down as needed and likely have decent routes to the places around them, rather than any kind of dedicated hardware. On October 28 2020 10:41 dM-White wrote: ShieldBattery looks promising, im interested in test any beta, how i can signup? We're not currently ready to take on new users, but as soon as we are we'll definitely announce it on TL and anyone who wants to can sign up. | ||
AttackZerg
United States7453 Posts
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SchAmToo
United States1141 Posts
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AttackZerg
United States7453 Posts
The match-making clock always says 17-24 seconds now compared to 46-76 seconds. I pair and fail on average 3-4 times before getting a match. I know the match is solid, if the model of their race appears. If it is blank, I'm back in limbo. In the end, I am able to play at about the same rate as before, but getting paired to play every few seconds and then it failing is frustrating. For some reason my tr with koreans is tr20 more often then before. I do not know enough to know if it is related. | ||
TelecoM
United States10583 Posts
On October 30 2020 03:03 SchAmToo wrote: Also, just FYI it's important that we make noise about this on twitter/bnet forums etc. The more public and tagging blizz in there gives us better chances. Well, they still have not responded to any of the threads on their own forums on their own website, so I don't know how much good this will do, unless a big personality like Artosis keeps pushing them forward. | ||
Lorch
Germany3657 Posts
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SchAmToo
United States1141 Posts
On October 30 2020 03:17 TelecoM wrote: Well, they still have not responded to any of the threads on their own forums on their own website, so I don't know how much good this will do, unless a big personality like Artosis keeps pushing them forward. Noise = customers who care. Customers who care who are upset = not good for publicity/business. The forums aren't really public, social media is a good tool here. | ||
SchAmToo
United States1141 Posts
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Lorch
Germany3657 Posts
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Greth
Belgium318 Posts
On October 30 2020 03:45 Lorch wrote: I feel so bad for him. Seems like he really cares, but the suits refuse to give him any budget/personel to do anything meaningful. The fact that he has to "puhs internally" to get a broken ladder working is so sad. Yeah, I've been saying this from the start. Blame Activision Blizzard, not the people. On RM they've been a skeleton crew since release. It's important that we rage at their situation as much as ours. | ||
docholiday_tv
108 Posts
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SirGlinG
Sweden933 Posts
Grant's a good man. | ||
Lorch
Germany3657 Posts
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TelecoM
United States10583 Posts
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AttackZerg
United States7453 Posts
Still getting tr20 instead of tr16-14 with koreans which I don't understand but is nice. It feels alien to have a problem with broodwar and have the company or a member of the company respond and address it. Thanks to those of you who use social media for using it. It seems to have helped. | ||
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