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[STPL] Map Contest Finalists

Forum Index > BW General
Post a Reply
Qikz
Profile Blog Joined November 2009
United Kingdom11904 Posts
Last Edited: 2020-07-27 11:50:49
July 27 2020 10:40 GMT
#1
[image loading]

With Freakling going through the maps with a fine tooth comb and after a near 3 hour conferencing session yesterday we have decided on our finalists. Creators will have 1 month to edit their maps to fix any issues that Freakling has found (will need you all to join his discord which I will add a link to once I have it). Once this 1 month period has passed we will then open up the final versions of the maps to public map testing wherein we will decide which maps make it into STPL Season 4.

A huge thanks to Freakling who has helped an incredible amount with this. I learned more about maps during that call than I think I ever would have without and while I meme myself as the map man Freakling really knows everything you could possibly know about maps and it's very clear why and how he's such an amazing map maker.

How were these entries chosen?
We looked at every map with a fine tooth comb using scmdraft checking for any issues. Freakling did a deep analysis previously and just took me through the issues and what problems they could cause/how easy they would be to fix. As the timing of the contest gives only one month for fixes, anything judged too far away from completion was removed as Freakling believes there wouldn't be enough time to, in some cases redesign the way the map worked.

One thing we checked to see is if a map had a clear vision and ideas that worked together. Anything we felt was somewhat cobbled together or a missmatch of various ideas we ruled out for the same reasons as above. A few maps were also very similar to the ones we have put through so in cases like this we took the one we felt was the better of the two, not to say that the similar ones were bad either!

We had some other very, very good submissions that didn't make it through and while I would've liked to include all the good maps here in the finals we decided to keep the number lower in order to give the ones we did pick more breathing room and the creators more time/chance to make their maps as perfect as they can.

Standard

Creator: MellOw
(2)Desert Dweller
[image loading]
https://cdn.discordapp.com/attachments/704865571656695870/714198979218243664/2Desert_Dwellers0.2.scx

Creator: Gosomi
(2)Paradise 1.6 (2)樂園 1.6
[image loading]
Map File https://blog.naver.com/dsjka101/221984470060

Creator: MellOw
(4)Charmander 0.7
[image loading]
https://cdn.discordapp.com/attachments/704865571656695870/705081235294388294/4Charmander0.7.scm

Creator: Gosomi
(4)Tear of Goddess 1.65 (4)여신의 눈물 1.65
[image loading]
Map File https://blog.naver.com/dsjka101/221984470060

Experimental

Creator: Jukado
(2)Gates Of Memphis
[image loading]
https://tl.net/forum/brood-war/559869-map-2gates-of-memphis

Creator: MellOw
Blindside 0.2
[image loading]
https://discordapp.com/channels/@me/704865571656695870/705081274137706566

Creator: Gosomi
(4)Rosen bridge 1.3 (4)로젠의 다리 1.3
[image loading]
Map File https://blog.naver.com/dsjka101/221984470060

Discord Link to the Broodwar Melee Map Making Meeting Place: https://discord.gg/TXtU2pV

Gosomi and Jukado please join here as soon as possible.


FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
MeIIOw
Profile Joined April 2020
United States58 Posts
Last Edited: 2020-07-27 19:17:02
July 27 2020 19:08 GMT
#2
Update:
Blindside 0.54

-Took Cliff away behind natural.
-Opened middle vision a bit (took out few rows of anti vision doodads)
-Added backdoor path to 11 / 5 oclock expands.
-Removed small ramps in center / added bridge.

Still working out a few things and then I'll finish deco/cover up the last few tank holes.

Download: http://www.panschk.de/mappage/comments.php?mapid=5236

[image loading]

Download: http://www.panschk.de/mappage/comments.php?mapid=5236
remember that time idra was winning and he rage quit?
Gosomi
Profile Joined February 2019
53 Posts
July 28 2020 07:05 GMT
#3
(2)Paradise 1.6

http://www.panschk.de/mappage/comments.php?mapid=5239

(4)Tear of Goddess 1.65

http://www.panschk.de/mappage/comments.php?mapid=5240

(4)Rosen bridge 1.3

http://www.panschk.de/mappage/comments.php?mapid=5124

Thanks
oxKnu
Profile Joined December 2017
1053 Posts
July 28 2020 09:12 GMT
#4
Maps are fantastic. Hope ZZZero brings some of these to BSL as well.

Also hope Blizzard considers a few for the new seasons as well.
M3t4PhYzX
Profile Joined March 2019
Poland2935 Posts
July 28 2020 11:57 GMT
#5
Desert Dweller, Paradise, Charmander --> these can easily be in some tournament map pool, imo. Really interesting and well done! Can't wait to see some games on them

big thanks for this contest, lads.
odi profanum vulgus et arceo
Jealous
Profile Blog Joined December 2011
9160 Posts
July 28 2020 12:16 GMT
#6
Super cool-looking maps! Big ups to the creators and to Qikz/STPL for the initiative.
𝐶𝑜𝑛𝑡𝑟𝑜𝑙 𝑦𝑜𝑢𝑟 𝑖𝑛𝑛𝑒𝑟 𝑛𝑎𝑡𝑢𝑟𝑒. -- бум бум сучка!
Empyrean
Profile Blog Joined September 2004
16905 Posts
July 28 2020 13:20 GMT
#7
Can someone explain to me why Tear of Goddess isn't essentially just Luna?

Anyway, great looking maps!
Moderator
bovienchien
Profile Joined March 2014
Vietnam1066 Posts
July 28 2020 13:56 GMT
#8
I like (2)Gates Of Memphis, (4)Rosen bridge 1.3.
https://www.facebook.com/StarcraftRemasteredVN/
MeIIOw
Profile Joined April 2020
United States58 Posts
Last Edited: 2020-07-30 07:30:25
July 28 2020 20:57 GMT
#9
I think all of these maps are solid from just looking at the pics :o

+ Show Spoiler +
EDIT: took my question to the discord =)
remember that time idra was winning and he rage quit?
MeIIOw
Profile Joined April 2020
United States58 Posts
Last Edited: 2020-07-30 08:55:06
July 30 2020 06:14 GMT
#10
On July 28 2020 22:20 Empyrean wrote:
Can someone explain to me why Tear of Goddess isn't essentially just Luna?


It is like a modern balanced Luna 2.0, I want to see julyzerg vs boxer on it =)
remember that time idra was winning and he rage quit?
1213859765
Profile Joined January 2021
1 Post
January 06 2021 14:49 GMT
#11
I have some questions about Atlantis (n).Dear freekling, Hello! I'm a map writer of StarCraft. I like to make 128x128 size maps of jungle terrain. Recently, I paid attention to your map named Atlantis (n). However, I found that I couldn't open it with the latest alpha scmd editor. Maybe it was encrypted for the sake of map security, but I was deeply attracted by the terrain you drew in the map This map is really wonderful and exquisite. If I have a chance to get this map that can be edited, I believe it will improve my ability of war map. So I take the liberty to ask for your opinions. Can I borrow your map to open my eyes? A request from a map fan author who has been following you for a long time in the ASL competition.
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