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Map (2)Gates Of Memphis

Forum Index > BW General
Post a Reply
1 2 Next All
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2021-03-25 22:48:54
May 24 2020 22:53 GMT
#1
UPDATE: 25th March 2021 Gates Of Memphis Version 0.92 released

Overview

[image loading]

Download (2)Gates Of Memphis from this page

Download the ramp palette from this page

Changelog:

25th March 2021
Version 0.92 Gates Of Memphis
-Top main mineral line rotated to horizontal (and added worker repositioning hallucinations)
-Changed the ramp block from 6 eggs to 1 Ion Cannon and 2 eggs underneath
-Removed 1 mineral patch at the 3rds (now 7 mineral patches, 1 gas)
-Formalised zealot/cannon pressure at the 3rds.
-Added a bit of cliff clutter to edge of mains
-Various minor tweaks

------------------------------------------------

5th October 2020
Version 0.91 Gates Of Memphis
-deleted 2 mineral only bases
-deleted top right corner expansion (and reshaped terrain and added deco)
-improved mining in both mains
-tiny bit more building space in bottom left base
+ Show Spoiler +
[image loading]


------------------------------------------------

24th May 2020
Version 0.9 Gates Of Memphis
+ Show Spoiler +
[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
TelecoM
Profile Blog Joined January 2010
United States10891 Posts
May 25 2020 02:11 GMT
#2
This map looks really crazy in an interesting way, like it would lead to some really innovative games.
AKA: TelecoM[WHITE] Protoss fighting
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
May 25 2020 12:45 GMT
#3
I wish this map is in any next tournament.
https://www.facebook.com/StarcraftRemasteredVN/
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
May 25 2020 16:33 GMT
#4
a bit too convoluted imo, but still thanks for the effort!
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
May 25 2020 19:37 GMT
#5
Looks like rental garden houses top right. Could get very interesting.
Not my chair. Not my problem. That's what I say
Jukado
Profile Blog Joined May 2011
805 Posts
June 06 2020 18:12 GMT
#6
So its been 2 weeks, anyone played it? Any more comments?
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
blabber
Profile Blog Joined June 2007
United States4450 Posts
June 06 2020 21:24 GMT
#7
I love the concept of the map!
blabberrrrr
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
June 06 2020 21:49 GMT
#8
Siege tanks imba comment
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Jukado
Profile Blog Joined May 2011
805 Posts
October 05 2020 16:20 GMT
#9
5th October 2020
Version 0.91 Gates Of Memphis
-deleted 2 mineral only bases
-deleted top right corner expansion (and reshaped terrain and added deco)
-improved mining in both mains
-tiny bit more building space in bottom left base

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
TelecoM
Profile Blog Joined January 2010
United States10891 Posts
October 06 2020 23:32 GMT
#10
The map looks great, can't wait to try it out again.
AKA: TelecoM[WHITE] Protoss fighting
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2020-10-06 23:49:09
October 06 2020 23:47 GMT
#11
I think you should add a mineral at 2 red square. It allows worker who builds Nexus/CC/Hactch soon at top right map. There is another strategy instead of only expand at nat. You can add a gas at bottom left base. So the game will be amazing more.

I like some squares with narrow paths to move. It is cool and units have to move slowly. We need to micro very well there.

[image loading]
https://www.facebook.com/StarcraftRemasteredVN/
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2020-10-07 11:17:41
October 07 2020 11:16 GMT
#12
Very interesting map, I like it.

The biggest issue I see is a major adventage of bottom starting location over the top one. This comes from:

1) Much better base layout at bottom, easier and more natural to fit your production buildings (especially important TvZ, PvZ)
2) Much safer mineral line in main. Top position has got horrible anty air defense setup, imagine mutas flying in to the top left corner - all your anty air defense becomes redundant. (specifically for TvZ I guess)

Maybe consider moving the minerals of top starting location to top of base?
https://www.twitch.tv/kogetbw
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2021-03-26 12:23:46
March 25 2021 22:57 GMT
#13
25th March 2021
Version 0.92 Gates Of Memphis
-Top main mineral line rotated to horizontal (and added worker repositioning hallucinations)
-Changed the ramp block from 6 eggs to 1 Ion Cannon and 2 eggs underneath
-Removed 1 mineral patch at the 3rds (now 7 mineral patches, 1 gas)
-Formalised zealot/cannon pressure at the 3rds.
-Added a bit of cliff clutter to edge of mains
-Various minor tweaks

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
MineraIs
Profile Joined September 2020
United States846 Posts
March 26 2021 07:25 GMT
#14
Top right of map is still weary to me.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2021-03-26 09:48:10
March 26 2021 09:46 GMT
#15
If you are working on this for the NWMC I should probably point out that this is definitely outside a reasonable scope of being a "standard" map.
One small but effective thing you should definitely do (and I am telling you this for at least the 3rd time already) is to convert that terrain edge sticking out of the main at the nat choke into clutter. It is just too strong of a Tank spot right now, it defends not only the nat choke but also most of the area leading into that and the high ground 3rd, which should probably have a second ramp at the back too.
Right now this map is like Fighting Spirit, but with the bridge being covered from both the main and 3rd and no secondary entrance into the 3rd.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 07 2021 09:14 GMT
#16
Interesting
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 07 2021 09:18 GMT
#17
It looks like every race can win on this map
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
End1esss
Profile Joined July 2020
12 Posts
April 07 2021 14:52 GMT
#18
3 base single choke for Terran with 3 gas imba. Impossible to take a 4th vs T.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 14 2021 12:54 GMT
#19
On April 07 2021 23:52 End1esss wrote:
3 base single choke for Terran with 3 gas imba. Impossible to take a 4th vs T.


There are two chokes
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Freakling
Profile Joined October 2012
Germany1534 Posts
April 14 2021 13:01 GMT
#20
Not really. Effectively the 3rd entrance is completely covered by a slightly forward rally point. And the whole area can be covered by Tanks on the cliff edges of the main and 3rd.
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