• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:42
CEST 07:42
KST 14:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)76ZeroSpace at Steam NextFest - Last free demo34Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12808 users

Map (2)Gates Of Memphis

Forum Index > BW General
Post a Reply
Normal
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2021-03-25 22:48:54
May 24 2020 22:53 GMT
#1
UPDATE: 25th March 2021 Gates Of Memphis Version 0.92 released

Overview

[image loading]

Download (2)Gates Of Memphis from this page

Download the ramp palette from this page

Changelog:

25th March 2021
Version 0.92 Gates Of Memphis
-Top main mineral line rotated to horizontal (and added worker repositioning hallucinations)
-Changed the ramp block from 6 eggs to 1 Ion Cannon and 2 eggs underneath
-Removed 1 mineral patch at the 3rds (now 7 mineral patches, 1 gas)
-Formalised zealot/cannon pressure at the 3rds.
-Added a bit of cliff clutter to edge of mains
-Various minor tweaks

------------------------------------------------

5th October 2020
Version 0.91 Gates Of Memphis
-deleted 2 mineral only bases
-deleted top right corner expansion (and reshaped terrain and added deco)
-improved mining in both mains
-tiny bit more building space in bottom left base
+ Show Spoiler +
[image loading]


------------------------------------------------

24th May 2020
Version 0.9 Gates Of Memphis
+ Show Spoiler +
[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
TelecoM
Profile Blog Joined January 2010
United States10760 Posts
May 25 2020 02:11 GMT
#2
This map looks really crazy in an interesting way, like it would lead to some really innovative games.
AKA: TelecoM[WHITE] Protoss fighting
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
May 25 2020 12:45 GMT
#3
I wish this map is in any next tournament.
https://www.facebook.com/StarcraftRemasteredVN/
M3t4PhYzX
Profile Joined March 2019
Poland4267 Posts
May 25 2020 16:33 GMT
#4
a bit too convoluted imo, but still thanks for the effort!
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
May 25 2020 19:37 GMT
#5
Looks like rental garden houses top right. Could get very interesting.
Not my chair. Not my problem. That's what I say
Jukado
Profile Blog Joined May 2011
805 Posts
June 06 2020 18:12 GMT
#6
So its been 2 weeks, anyone played it? Any more comments?
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
blabber
Profile Blog Joined June 2007
United States4448 Posts
June 06 2020 21:24 GMT
#7
I love the concept of the map!
blabberrrrr
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
June 06 2020 21:49 GMT
#8
Siege tanks imba comment
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Jukado
Profile Blog Joined May 2011
805 Posts
October 05 2020 16:20 GMT
#9
5th October 2020
Version 0.91 Gates Of Memphis
-deleted 2 mineral only bases
-deleted top right corner expansion (and reshaped terrain and added deco)
-improved mining in both mains
-tiny bit more building space in bottom left base

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
TelecoM
Profile Blog Joined January 2010
United States10760 Posts
October 06 2020 23:32 GMT
#10
The map looks great, can't wait to try it out again.
AKA: TelecoM[WHITE] Protoss fighting
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
Last Edited: 2020-10-06 23:49:09
October 06 2020 23:47 GMT
#11
I think you should add a mineral at 2 red square. It allows worker who builds Nexus/CC/Hactch soon at top right map. There is another strategy instead of only expand at nat. You can add a gas at bottom left base. So the game will be amazing more.

I like some squares with narrow paths to move. It is cool and units have to move slowly. We need to micro very well there.

[image loading]
https://www.facebook.com/StarcraftRemasteredVN/
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2020-10-07 11:17:41
October 07 2020 11:16 GMT
#12
Very interesting map, I like it.

The biggest issue I see is a major adventage of bottom starting location over the top one. This comes from:

1) Much better base layout at bottom, easier and more natural to fit your production buildings (especially important TvZ, PvZ)
2) Much safer mineral line in main. Top position has got horrible anty air defense setup, imagine mutas flying in to the top left corner - all your anty air defense becomes redundant. (specifically for TvZ I guess)

Maybe consider moving the minerals of top starting location to top of base?
https://www.twitch.tv/kogetbw
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2021-03-26 12:23:46
March 25 2021 22:57 GMT
#13
25th March 2021
Version 0.92 Gates Of Memphis
-Top main mineral line rotated to horizontal (and added worker repositioning hallucinations)
-Changed the ramp block from 6 eggs to 1 Ion Cannon and 2 eggs underneath
-Removed 1 mineral patch at the 3rds (now 7 mineral patches, 1 gas)
-Formalised zealot/cannon pressure at the 3rds.
-Added a bit of cliff clutter to edge of mains
-Various minor tweaks

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
MineraIs
Profile Joined September 2020
United States846 Posts
March 26 2021 07:25 GMT
#14
Top right of map is still weary to me.
✯ [ twitch.tv/MrMineraIs ] ✯ [ Check out my Maps: https://tl.net/forum/brood-war/612442-official-maps-by-minerals ] ✯
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2021-03-26 09:48:10
March 26 2021 09:46 GMT
#15
If you are working on this for the NWMC I should probably point out that this is definitely outside a reasonable scope of being a "standard" map.
One small but effective thing you should definitely do (and I am telling you this for at least the 3rd time already) is to convert that terrain edge sticking out of the main at the nat choke into clutter. It is just too strong of a Tank spot right now, it defends not only the nat choke but also most of the area leading into that and the high ground 3rd, which should probably have a second ramp at the back too.
Right now this map is like Fighting Spirit, but with the bridge being covered from both the main and 3rd and no secondary entrance into the 3rd.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 07 2021 09:14 GMT
#16
Interesting
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 07 2021 09:18 GMT
#17
It looks like every race can win on this map
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
End1esss
Profile Joined July 2020
12 Posts
April 07 2021 14:52 GMT
#18
3 base single choke for Terran with 3 gas imba. Impossible to take a 4th vs T.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 14 2021 12:54 GMT
#19
On April 07 2021 23:52 End1esss wrote:
3 base single choke for Terran with 3 gas imba. Impossible to take a 4th vs T.


There are two chokes
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Freakling
Profile Joined October 2012
Germany1534 Posts
April 14 2021 13:01 GMT
#20
Not really. Effectively the 3rd entrance is completely covered by a slightly forward rally point. And the whole area can be covered by Tanks on the cliff edges of the main and 3rd.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
April 14 2021 14:56 GMT
#21
On April 14 2021 22:01 Freakling wrote:
Not really. Effectively the 3rd entrance is completely covered by a slightly forward rally point. And the whole area can be covered by Tanks on the cliff edges of the main and 3rd.


There's an entrance to your main
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
FlaShFTW
Profile Blog Joined February 2010
United States10495 Posts
April 14 2021 15:55 GMT
#22
On April 14 2021 23:56 vOdToasT wrote:
Show nested quote +
On April 14 2021 22:01 Freakling wrote:
Not really. Effectively the 3rd entrance is completely covered by a slightly forward rally point. And the whole area can be covered by Tanks on the cliff edges of the main and 3rd.


There's an entrance to your main

pretty hard to get around to that location though lol
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Freakling
Profile Joined October 2012
Germany1534 Posts
April 14 2021 18:18 GMT
#23
On April 14 2021 23:56 vOdToasT wrote:
Show nested quote +
On April 14 2021 22:01 Freakling wrote:
Not really. Effectively the 3rd entrance is completely covered by a slightly forward rally point. And the whole area can be covered by Tanks on the cliff edges of the main and 3rd.


There's an entrance to your main

You mean the backdoor? That's also another easy base for Terran to take as well and that whole backdoor area is so constricted that I don't see how you'd move an army through there efficiently or engage against Tanks and Mines. Protoss pretty much needs Carriers or Arbiters.
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft704
ViBE206
FoxeR 158
ProTech120
StarCraft: Brood War
Leta 327
ZergMaN 21
Dota 2
NeuroSwarm155
League of Legends
JimRising 872
Counter-Strike
m0e_tv473
Super Smash Bros
Mew2King153
Other Games
summit1g12818
RuFF_SC2109
Organizations
Other Games
gamesdonequick1087
BasetradeTV233
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 31
• Light_VIP 29
• Freeedom11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1397
Upcoming Events
Douyu Cup 2020
18m
BSL22 NKC (BSL vs China)
8h 18m
Mihu vs TBD
Online Event
9h 18m
RSL Revival
20h 18m
WardiTV Weekly
1d 5h
RSL Revival
2 days
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
3 days
[ Show More ]
CrankTV Team League
4 days
Bombastic Starleague
4 days
Replay Cast
4 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
5 days
HomeStory Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.