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Active: 971 users

Hidden 4th Race - Independents

Forum Index > BW General
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1 2 Next All
Jealous
Profile Blog Joined December 2011
10321 Posts
Last Edited: 2020-05-01 16:37:50
May 01 2020 16:28 GMT
#1
Some of the map makers in our community may be aware of this, but this is the first I am learning about this: there was originally a 4th race in the game!

I stumbled across this website, which explores assets that were left unused in games. Naturally, I had to look up StarCraft.

When thinking of a 4th race, I would assume it would be Xel'Naga. However, it seems that it was actually a variant of Terran called "Independents". Here are some pictures:

Gunship
[image loading]

Cargo Ship
[image loading]

Raider
[image loading]

Merc Rider
[image loading]

Starport/Starbase
[image loading]

Cantina
[image loading]

Power Plant
[image loading]


They also originally had the Civilian, as well as some more buildings which don't have graphics available.

The page goes into detail about these units as well as the fact that "Independent" did indeed seem to be intended to be a selectable race at some point. Some of you may notice that the "Raider" is like a Valkyrie, but it was actually supposed to be bigger for them.

There are other things like unused campaign missions (which were later ported into the Enslavers missions), unused heroes, so on and so forth. You can check out the full page here:

https://tcrf.net/StarCraft

EDIT: There also seems to be mention of either a fifth race, or more likely an old name for the Zerg: "Fenix has different dialogue in which he mentions a race called the Tagal, a race that is weak individually but deadly in large numbers like the Zerg, while defending Antioch. "

With all of this being said... Tesagi confirmed?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
SeaKing66
Profile Joined September 2018
41 Posts
May 01 2020 16:45 GMT
#2
The devs knew in about 20 years after BW's release that Flash would switch to random, so they added this hidden race for only him to play
aka yellowFoxbat | "Siege tanks add dignity to what would otherwise be a vulgar brawl"
Hot_Bid
Profile Blog Joined October 2003
Braavos36399 Posts
May 01 2020 18:07 GMT
#3
20 years and ive never seen this lol wtf
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
TelecoM
Profile Blog Joined January 2010
United States10719 Posts
May 01 2020 18:49 GMT
#4
I've never seen this either, looks just like edited Terran. The cargo ship looks like a modified Battle Cruiser as well.

How do we know this is for sure a 4th race that was taken out of the game, and not used for custom games / the campaign? I think the developers wouldn't necessarily hide something like this from us, for some reason I think these were just units / buildings / skins created for the campaign that weren't used. And isn't Tagal a Zerg brood?
AKA: TelecoM[WHITE] Protoss fighting
FlaShFTW
Profile Blog Joined February 2010
United States10401 Posts
May 01 2020 19:03 GMT
#5
Super interesting, but it feels like they never got too far in the thought process behind this race, seeing as how they just threw all of these into the Terran arsenal anyways. Would be interesting to see how a 4-race set up would look like.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
XelNaga1
Profile Joined May 2020
1 Post
May 01 2020 19:18 GMT
#6
This is awesome. Reminds me of the factions mentioned in the manual.
Also, that website reminds me of tvtropes and I would probably lose a lot of time reading, haha.
Anc13nt
Profile Blog Joined October 2017
1557 Posts
May 01 2020 20:09 GMT
#7
another great post. kind of wish a map-making enthusiast fleshed out the details of the race and made like a campaign for it but I don't know if map making is really a thing anymore.
TelecoM
Profile Blog Joined January 2010
United States10719 Posts
May 01 2020 20:23 GMT
#8
On May 02 2020 05:09 Anc13nt wrote:
another great post. kind of wish a map-making enthusiast fleshed out the details of the race and made like a campaign for it but I don't know if map making is really a thing anymore.

Definetly still is a thing, and i'm sure they could with the tools shown, it looks like they have all the information they need, except maybe an actual finished 4th race.
AKA: TelecoM[WHITE] Protoss fighting
Jealous
Profile Blog Joined December 2011
10321 Posts
Last Edited: 2020-05-01 22:43:17
May 01 2020 20:31 GMT
#9
On May 02 2020 03:07 Hot_Bid wrote:
20 years and ive never seen this lol wtf

Same! I was super excited to read about it.

On May 02 2020 03:49 GGzerG wrote:
I've never seen this either, looks just like edited Terran. The cargo ship looks like a modified Battle Cruiser as well.

Yep, it is mentioned on the site as related to the BC.

On May 02 2020 03:49 GGzerG wrote:
How do we know this is for sure a 4th race that was taken out of the game, and not used for custom games / the campaign? I think the developers wouldn't necessarily hide something like this from us, for some reason I think these were just units / buildings / skins created for the campaign that weren't used.

On the site it shows how it can be set as a race for a specific player when making a map.

On May 02 2020 03:49 GGzerG wrote:
And isn't Tagal a Zerg brood?

I did a brief search and didn't find any by that name.

http://encyklopedie.starcraftcz.com/zerg/broods.htm

On May 02 2020 04:03 FlaShFTW wrote:
Super interesting, but it feels like they never got too far in the thought process behind this race, seeing as how they just threw all of these into the Terran arsenal anyways. Would be interesting to see how a 4-race set up would look like.

To me it seems like a different faction of Terran, kind of like Rebels vs. Confederacy, but with its own technology. IIRC the site said that the Independents used "dated" technology but I can't tell if they meant dated in terms of the development path, or it was their interpretation of the units, or if it was in the data itself.

On May 02 2020 05:23 GGzerG wrote:
Show nested quote +
On May 02 2020 05:09 Anc13nt wrote:
another great post. kind of wish a map-making enthusiast fleshed out the details of the race and made like a campaign for it but I don't know if map making is really a thing anymore.

Definetly still is a thing, and i'm sure they could with the tools shown, it looks like they have all the information they need, except maybe an actual finished 4th race.

Based solely on what is available on the site, I don't think there is nearly enough information to make a full race out of it. For instance, they are not sure what some of these structures actually do - they think the Cantina (which btw looks kinda like an Orc 2nd level TC from WC2!) was for training Merc Riders, and they think that a Power Plant would work like a Pylon, but it doesn't seem like there is enough information to be sure. Only about half of the number of units of other races are listed here.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2020-05-01 22:30:36
May 01 2020 22:30 GMT
#10
Blizzard played around with the idea of neutral creeps during SC1's development, along with other ideas like unit inventories, persistent unit veterency, and gameplay-altering environmental effects. Some of these mechanics would clearly go on to be key features in Warcraft 3. I posted about old magazines previewing that stuff a while ago. Maybe this hidden 4th race is a remnant of those cut neutral outposts and pirates that would've been a source of trade and loot.
ㅇㅅㅌㅅ
BisuDagger
Profile Blog Joined October 2009
Bisutopia19351 Posts
May 01 2020 23:46 GMT
#11
Source: starcraft.fandom.com/wiki/Unused_units


Units:
Three units use the protoss Scout as an in-game model:
The cargo ship has a wireframe confirmed by Blizzard to be the original battlecruiser. The wireframe is similar to the
covert ops
.
The gunship has a wireframe that resembles a Valkyrie. It also has an additional "mercenary gunship" model.
The independent starport also looks like a Scout. It has an "unknown attack" that does 7 damage in its profile, but it doesn't actually attack.
The Hatch is an unused doodad.
Various "special" units which are used in normal games, but cannot be placed in StarEdit:
Zerg Larvas, eggs, lurker eggs, and cocoons.
Disruption webs and dark swarms (which must belong to Player 12 to work properly and never disappear) can be placed as units.
scanner sweeps, the unit produced by the ComSat station's scanning ability, can also be placed as units.
These units were found through third-party editors such as SCMDraft and Starforge, and can only be placed by them.

The Raider was removed altogether.[1]
Crashing Units
A jumpgate and an independent command center also exist, but these cause StarCraft to crash.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BisuDagger
Profile Blog Joined October 2009
Bisutopia19351 Posts
May 01 2020 23:53 GMT
#12
Here's an old map I believe using those buildings: https://www.moddb.com/mods/gravity1/features/4th-race
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
TelecoM
Profile Blog Joined January 2010
United States10719 Posts
May 02 2020 02:27 GMT
#13
Mind = Blown

Maybe they realized it should be different than WC3, the world may never know. lol
AKA: TelecoM[WHITE] Protoss fighting
247
Profile Joined October 2011
Romania45 Posts
May 02 2020 04:37 GMT
#14
on a "similar" note, anyone remember this?

(mute the audio)
srj
Profile Joined July 2010
Canada134 Posts
May 02 2020 08:59 GMT
#15
This is so cool. TIL
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2020-05-02 09:27:04
May 02 2020 09:26 GMT
#16
Apart from the obvious relics in the game data and various settings one can see with ScmDraft, I know I have seen something like a Raider model in at least one custom campaign (may have been the critter campaign, not sure). I don't know where the actual model was taken from or whether it was just a Valkyrie reskin…

I also remember having seen the Power Plant on a screenshot, together with some other preliminary Terran building and unit models (Science Vessel with some kind of stilts O_o) on an old iteration of the space tileset (that had much better looking plating than the eventual current one…). I can't remember the source though.
tec27
Profile Blog Joined June 2004
United States3702 Posts
May 02 2020 21:57 GMT
#17
On May 02 2020 18:26 Freakling wrote:
Apart from the obvious relics in the game data and various settings one can see with ScmDraft, I know I have seen something like a Raider model in at least one custom campaign (may have been the critter campaign, not sure). I don't know where the actual model was taken from or whether it was just a Valkyrie reskin…

I also remember having seen the Power Plant on a screenshot, together with some other preliminary Terran building and unit models (Science Vessel with some kind of stilts O_o) on an old iteration of the space tileset (that had much better looking plating than the eventual current one…). I can't remember the source though.

Science Vessel on stilts was just from alpha/beta screenshots, I believe: https://sclegacy.com/index.php/editorials/28-general/271-starcraft-evolution
Can you jam with the console cowboys in cyberspace?
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
May 02 2020 22:35 GMT
#18
On May 02 2020 07:30 eviltomahawk wrote:
Blizzard played around with the idea of neutral creeps during SC1's development, along with other ideas like unit inventories, persistent unit veterency, and gameplay-altering environmental effects. Some of these mechanics would clearly go on to be key features in Warcraft 3. I posted about old magazines previewing that stuff a while ago. Maybe this hidden 4th race is a remnant of those cut neutral outposts and pirates that would've been a source of trade and loot.

wow this is really cool, thanks! can definitely see some influence onto wc3 there
POGGERS
Freakling
Profile Joined October 2012
Germany1533 Posts
May 03 2020 02:48 GMT
#19
On May 03 2020 06:57 tec27 wrote:
Show nested quote +
On May 02 2020 18:26 Freakling wrote:
Apart from the obvious relics in the game data and various settings one can see with ScmDraft, I know I have seen something like a Raider model in at least one custom campaign (may have been the critter campaign, not sure). I don't know where the actual model was taken from or whether it was just a Valkyrie reskin…

I also remember having seen the Power Plant on a screenshot, together with some other preliminary Terran building and unit models (Science Vessel with some kind of stilts O_o) on an old iteration of the space tileset (that had much better looking plating than the eventual current one…). I can't remember the source though.

Science Vessel on stilts was just from alpha/beta screenshots, I believe: https://sclegacy.com/index.php/editorials/28-general/271-starcraft-evolution

Thanks, that was exactly it. And there's the Power Gen (or two of them, or something very much like it):
[image loading]

My assumption is that they were basically just the original Supply Depot.
Freakling
Profile Joined October 2012
Germany1533 Posts
May 03 2020 02:52 GMT
#20
There are so many cool things in those pictures, tileset-wise. It is a shame those things were changed or removed before release. That would have been a good thing to put into remastered, not a million ramps that are buggy like hell…
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