• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:52
CET 21:52
KST 05:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation12Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion Brood War web app to calculate unit interactions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2011 users

Vintage Starcraft 1 Previews from CGW

Blogs > eviltomahawk
Post a Reply
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-04-25 16:39:37
April 25 2012 15:38 GMT
#1
Once upon a time, there was a gaming magazine called Computer Gaming World. Unfortunately, this magazine shut down in the mid 2000s, but there exists a nice website with scans of almost all the issues. Considering that CGW is no longer in print, I assume that this website is quite legal, though mods can take down this post if it isn't

Anyways, a few issues from 1997 and 1998 have previews and a review of the original vanilla Starcraft. The info they contain is actually quite interesting, and the game being described in the previews is greatly different from the game that we play today.

Previews:
May 1997, page 56
November 1997, page 150

Review:
July 1998, page 168

Some interesting info in there. Did you know that:
  • The scenario editor was supposed to have a voice recorder.
  • Terran was supposed to use "alien wreckage" as a secondary source of resources.
  • Zerg units increase in size and strength as they age. For example, the Hydralisk would start with 120 HP but would add one HP every few seconds until it maxed out at 130 HP.
  • Grouped Zealots might be able to channel all their energies into one of their number, giving that unit bonus attributes.
  • Units were supposed to have a light radius, so that you could see a ship's headlights before actually being able to see the ship.
  • There were plans for weather effects, like periodic storms, fog, and even nebulae in space combat/
  • Combat debris affects gameplay. Debris will drift off into space, and ground-based combat will result in persistent debris that impedes movement.
  • There were supposed to be more robust alliance options that allowed allies to trade resources and units. There was also supposed to be a handicapping feature.
  • Planned were neutral outposts to defend and capture, pirates to fight, and AI opponents with whom you can negotiate. (Warcraft 3?)
  • Every unit was supposed to have a one-item inventory, and you could get these power-up items from alien wreckage scattered around the map. Items are dropped when the owner dies.
  • There was supposed to be a hotkey that cycles through all your Barracks?
  • Zerg could enter gas mines directly without an Extractor, but they needed to "infest" minerals to harvest.
  • Battle.net was supposed to provide support for clans and handicapping.


Very interesting stuff in there. The other games covered in the magazine are also quite cool. Vintage stuff like Age of Empires and Fallout are in there, as well as previews and reviews for scores of RTS games long forgotten. It's a shame that we live in a day and age where hardly anyone is brave enough to develop a traditional RTS with the Starcraft 2 juggernaut still strong in the market, and most of the major franchises like Age of Empries and Command and Conquer are in shambles.

Who knows what would've happened to Starcraft had all these plans gone through. With stuff like unit inventories and neutral outposts and space pirates, it sounded like an early version of Warcraft 3, but in space. Considering that the previews were done one year before the game's release, perhaps a lot of the features were cut due to time constraints, though many did show up later in WC3. The previewed Starcraft sounded like a really cool RTS, and I wish I could play the full, original vision of Starcraft just to see what it's like compared to the ESPORTS kings that we have in Brood War and Starcraft 2.

***
ㅇㅅㅌㅅ
iamperfection
Profile Blog Joined February 2011
United States9645 Posts
April 25 2012 15:47 GMT
#2
Im happy that most of that stuff was cut.

specifically
•Planned were neutral outposts to defend and capture, pirates to fight, and AI opponents with whom you can negotiate. (Warcraft 3?)

But if was for single player i wouldnt have cared.

I dont like the soud of this either
•Terran was supposed to use "alien wreckage" as a secondary source of resources.

sometimes simpler is better.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
April 25 2012 15:53 GMT
#3
Sounds pretty damn cool, making SC with such extreme diversity. However, I see two reasons why they didn't implement all these. The first is balance. If you add stuff like alien wreckage, combat debris etc, balancing would be extremely difficult. A third resource accessible only to terran? The debris could make stupid things happen. Imagine moving out your army, going back to look at your base. Then, an asteroid lands on your army. gg.

The second, more important reason, is processing power. I don't know if developments in programming were at a level to code for all these fancy stuff. More importantly, the system requirements would skyrocket. Remember that in 1998, computer processing power was a fraction of what it is today. SC would have been inaccessible to everyone except the people who had vastly better computers.
=Þ
storkfan
Profile Joined March 2012
493 Posts
April 25 2012 15:57 GMT
#4
On April 26 2012 00:47 iamperfection wrote:
Im happy that most of that stuff was cut.

specifically
•Planned were neutral outposts to defend and capture, pirates to fight, and AI opponents with whom you can negotiate. (Warcraft 3?)

But if was for single player i wouldnt have cared.

I dont like the soud of this either
•Terran was supposed to use "alien wreckage" as a secondary source of resources.

sometimes simpler is better.

why? sc was innovative but this wouldve made it one ov the most inovvative games of all time. of all time!
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
April 25 2012 15:59 GMT
#5
Seems like most of those ideas were scrapped at the time, but kept for a later date (WC3 as you said). A lot of those features could be cool in single player, but yeah for multiplayer at that time, I don't think it would have been viable to implement those features (due to both technical limitations and balance issues).
[TLMS] REBOOT
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 25 2012 16:05 GMT
#6
On April 26 2012 00:53 Heh_ wrote:
Sounds pretty damn cool, making SC with such extreme diversity. However, I see two reasons why they didn't implement all these. The first is balance. If you add stuff like alien wreckage, combat debris etc, balancing would be extremely difficult. A third resource accessible only to terran? The debris could make stupid things happen. Imagine moving out your army, going back to look at your base. Then, an asteroid lands on your army. gg.

The second, more important reason, is processing power. I don't know if developments in programming were at a level to code for all these fancy stuff. More importantly, the system requirements would skyrocket. Remember that in 1998, computer processing power was a fraction of what it is today. SC would have been inaccessible to everyone except the people who had vastly better computers.

Well, I don't think balance would be that much of an issue. This was way before anyone could even entertain the thought of an RTS becoming an esport, so I don't think anyone back then would be that concerned with finely tuning balance to the perfect level. Heck, vanilla Starcraft 1.0 was pretty unbalanced, and I bet the beta was much, much worse in terms of balance.

Also, the May 1997 preview article did say that there wouldn't be any harmful environmental effects like earthquakes or meteor showers. Just regular weather effects that look cool.

But I do agree with the system requirements part. Tiberium Sun went through a lengthy development process with a fancy voxel engine and a ton of features that ended up being cut, and it was criticized for being very unoptimized and running very slowly on even the best computers of the time. Also, I don't trust the original Blizzard programmers for being very elegant, as Starcraft 1's AI pathing is terrible (Dragoons lolol) and there were a ton of glitches that were fixed with subsequent patches.
ㅇㅅㅌㅅ
duncan.mc
Profile Blog Joined July 2008
United States231 Posts
April 25 2012 16:29 GMT
#7
Quick correction. The review is on page 168, not 158.

Thanks for posting these! It's really cool!
djm858
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
Last Edited: 2012-04-25 16:49:29
April 25 2012 16:49 GMT
#8
It sounds awesome. Besides competitiveness, I really like most of the ideas.

Neutral camps are a different mentality, but they are pretty cool. W3 was a good game, different from BW, not like when people say "SC2 is a different game from BW", actually different. I think W3 succeeded in it's own niche (not taking into account Dota), and I would have loved to play and learn the early games of it, if I wasn't so hooked to BW.

I wonder what tidbits we could get from the SC2 development in 7-8 years. Maybe Blizzard isn't so dumb nowadays after all, and the problem is just not all the good ideas get through...
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
April 25 2012 16:55 GMT
#9
I just read the issue with SC's review.

Flipping those pages is so saddening. The amount of good games you could find. The comparison with today's games is a joke.
Moderator<:3-/-<
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 25 2012 17:08 GMT
#10
On April 26 2012 01:55 IntoTheWow wrote:
I just read the issue with SC's review.

Flipping those pages is so saddening. The amount of good games you could find. The comparison with today's games is a joke.

Page 34 of that issue is hilarious.

"Blizzard accused of email snooping- privacy suit ensues."

lmao
ㅇㅅㅌㅅ
Synwave
Profile Joined July 2009
United States2803 Posts
April 25 2012 17:28 GMT
#11
I remember those issues, that is a very weird feeling. My roommate at the time was a subscriber to CGW and I would steal his magazines for reading material and to look at all the pictures of games I couldn't afford.

I actually cut up a bunch of the artwork (after asking him) from the SC article and used it as cubical art at my job. At which point an older lady complained that I had "demons and stuff" on my cubicle and I was asked to remove the cutouts -_-

Memories...
♞Nerdrage is the cause of global warming♞
storkfan
Profile Joined March 2012
493 Posts
April 25 2012 17:48 GMT
#12
On April 26 2012 00:59 OpticalShot wrote:
Seems like most of those ideas were scrapped at the time, but kept for a later date (WC3 as you said). A lot of those features could be cool in single player, but yeah for multiplayer at that time, I don't think it would have been viable to implement those features (due to both technical limitations and balance issues).

But wait a minute. Didnt they say the same thing about Half-Life?
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
April 25 2012 18:45 GMT
#13
Those look like some great ideas, but I could see how they'd be weeded out as creating difficulty. combat creating debris would be particularly annoying from a programming standpoint, floating debris could obscure units which could lead to all sorts of potentially unwanted behaviour. I'm glad they tested as throughly as they did, but game developers these days could find a way to do that stuff in interesting ways, and should!
storkfan
Profile Joined March 2012
493 Posts
April 25 2012 18:49 GMT
#14
On April 26 2012 03:45 UltimateHurl wrote:
Those look like some great ideas, but I could see how they'd be weeded out as creating difficulty. combat creating debris would be particularly annoying from a programming standpoint, floating debris could obscure units which could lead to all sorts of potentially unwanted behaviour. I'm glad they tested as throughly as they did, but game developers these days could find a way to do that stuff in interesting ways, and should!

Worked in Total Annihilation wheres it a big part of strategy, also excellent game.
Please log in or register to reply.
Live Events Refresh
The PiG Daily
20:30
Best Games of SC
Serral vs Clem
Solar vs Cure
Serral vs Clem
Reynor vs GuMiho
herO vs Cure
LiquipediaDiscussion
BSL 21
20:00
ProLeague - RO32 Group C
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
ZZZero.O254
LiquipediaDiscussion
OSC
19:00
Masters Cup #150: Group B
davetesta57
Liquipedia
PSISTORM Gaming Misc
15:55
FSL teamleague CNvsASH, ASHvRR
Freeedom13
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 282
IndyStarCraft 158
Railgan 118
PiGStarcraft87
BRAT_OK 45
Nathanias 39
ForJumy 22
ProTech1
StarCraft: Brood War
Britney 15359
Shuttle 730
ZZZero.O 254
Shine 57
Rock 45
NaDa 23
Dota 2
LuMiX0
Counter-Strike
byalli890
fl0m745
Other Games
tarik_tv6296
gofns5867
Grubby3835
DeMusliM270
Fuzer 203
Pyrionflax168
mouzStarbuck64
Dewaltoss14
Organizations
Other Games
EGCTV1005
gamesdonequick748
StarCraft 2
angryscii 21
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• printf 42
• StrangeGG 28
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Dystopia_ 0
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Airneanach36
• 80smullet 7
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3507
• WagamamaTV529
• Ler90
• lizZardDota239
Other Games
• imaqtpie1420
• Shiphtur252
• tFFMrPink 15
Upcoming Events
Sparkling Tuna Cup
13h 8m
RSL Revival
13h 8m
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
15h 8m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
15h 8m
BSL 21
23h 8m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
23h 8m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
1d 2h
Wardi Open
1d 15h
Monday Night Weeklies
1d 20h
WardiTV Korean Royale
2 days
[ Show More ]
BSL: GosuLeague
3 days
The PondCast
3 days
Replay Cast
4 days
RSL Revival
4 days
BSL: GosuLeague
5 days
RSL Revival
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.