• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:11
CEST 05:11
KST 12:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
BGE Stara Zagora 2025: Info & Preview9Code S RO12 Preview: GuMiho, Bunny, SHIN, ByuN3The Memories We Share - Facing the Final(?) GSL44Code S RO12 Preview: Cure, Zoun, Solar, Creator4[ASL19] Finals Preview: Daunting Task30
Community News
GSL Ro4 and Finals moved to Sunday June 15th7Weekly Cups (May 27-June 1): ByuN goes back-to-back0EWC 2025 Regional Qualifier Results26Code S RO12 Results + RO8 Groups (2025 Season 2)3Weekly Cups (May 19-25): Hindsight is 20/20?0
StarCraft 2
General
Serious Question: Mech Jim claims he and Firefly were involved in match-fixing Vacuum Cyber Hack: The Ultimate Solution for Bitco I made a 5.0.12/5.0.13 replay fix BGE Stara Zagora 2025: Info & Preview
Tourneys
$5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Master Swan Open (Global Bronze-Master 2) $1,200 WardiTV June (June 4th-June 15th) SOOPer7s Showmatches 2025
Strategy
[G] Darkgrid Layout Simple Questions Simple Answers [G] PvT Cheese: 13 Gate Proxy Robo
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 476 Charnel House Mutation # 475 Hard Target Mutation # 474 Futile Resistance Mutation # 473 Cold is the Void
Brood War
General
BW General Discussion FlaSh Witnesses SCV Pull Off the Impossible vs Shu Will foreigners ever be able to challenge Koreans? BGH auto balance -> http://bghmmr.eu/ Battle.net is not working
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [Megathread] Daily Proleagues [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Mechabellum Monster Hunter Wilds
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
LiquidLegends to reintegrate into TL.net
Heroes of the Storm
Simple Questions, Simple Answers
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread TL Mafia Plays: Diplomacy TL Mafia: Generative Agents Showdown Survivor II: The Amazon
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
Maru Fan Club Serral Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread Formula 1 Discussion NHL Playoffs 2024 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Cleaning My Mechanical Keyboard How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Heero Yuy & the Tax…
KrillinFromwales
Research study on team perfo…
TrAiDoS
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Poker
Nebuchad
Info SLEgma_12
SLEgma_12
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16806 users

Vintage Starcraft 1 Previews from CGW

Blogs > eviltomahawk
Post a Reply
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-04-25 16:39:37
April 25 2012 15:38 GMT
#1
Once upon a time, there was a gaming magazine called Computer Gaming World. Unfortunately, this magazine shut down in the mid 2000s, but there exists a nice website with scans of almost all the issues. Considering that CGW is no longer in print, I assume that this website is quite legal, though mods can take down this post if it isn't

Anyways, a few issues from 1997 and 1998 have previews and a review of the original vanilla Starcraft. The info they contain is actually quite interesting, and the game being described in the previews is greatly different from the game that we play today.

Previews:
May 1997, page 56
November 1997, page 150

Review:
July 1998, page 168

Some interesting info in there. Did you know that:
  • The scenario editor was supposed to have a voice recorder.
  • Terran was supposed to use "alien wreckage" as a secondary source of resources.
  • Zerg units increase in size and strength as they age. For example, the Hydralisk would start with 120 HP but would add one HP every few seconds until it maxed out at 130 HP.
  • Grouped Zealots might be able to channel all their energies into one of their number, giving that unit bonus attributes.
  • Units were supposed to have a light radius, so that you could see a ship's headlights before actually being able to see the ship.
  • There were plans for weather effects, like periodic storms, fog, and even nebulae in space combat/
  • Combat debris affects gameplay. Debris will drift off into space, and ground-based combat will result in persistent debris that impedes movement.
  • There were supposed to be more robust alliance options that allowed allies to trade resources and units. There was also supposed to be a handicapping feature.
  • Planned were neutral outposts to defend and capture, pirates to fight, and AI opponents with whom you can negotiate. (Warcraft 3?)
  • Every unit was supposed to have a one-item inventory, and you could get these power-up items from alien wreckage scattered around the map. Items are dropped when the owner dies.
  • There was supposed to be a hotkey that cycles through all your Barracks?
  • Zerg could enter gas mines directly without an Extractor, but they needed to "infest" minerals to harvest.
  • Battle.net was supposed to provide support for clans and handicapping.


Very interesting stuff in there. The other games covered in the magazine are also quite cool. Vintage stuff like Age of Empires and Fallout are in there, as well as previews and reviews for scores of RTS games long forgotten. It's a shame that we live in a day and age where hardly anyone is brave enough to develop a traditional RTS with the Starcraft 2 juggernaut still strong in the market, and most of the major franchises like Age of Empries and Command and Conquer are in shambles.

Who knows what would've happened to Starcraft had all these plans gone through. With stuff like unit inventories and neutral outposts and space pirates, it sounded like an early version of Warcraft 3, but in space. Considering that the previews were done one year before the game's release, perhaps a lot of the features were cut due to time constraints, though many did show up later in WC3. The previewed Starcraft sounded like a really cool RTS, and I wish I could play the full, original vision of Starcraft just to see what it's like compared to the ESPORTS kings that we have in Brood War and Starcraft 2.

***
ㅇㅅㅌㅅ
iamperfection
Profile Blog Joined February 2011
United States9640 Posts
April 25 2012 15:47 GMT
#2
Im happy that most of that stuff was cut.

specifically
•Planned were neutral outposts to defend and capture, pirates to fight, and AI opponents with whom you can negotiate. (Warcraft 3?)

But if was for single player i wouldnt have cared.

I dont like the soud of this either
•Terran was supposed to use "alien wreckage" as a secondary source of resources.

sometimes simpler is better.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=406168&currentpage=78#1551
Heh_
Profile Blog Joined April 2012
Singapore2712 Posts
April 25 2012 15:53 GMT
#3
Sounds pretty damn cool, making SC with such extreme diversity. However, I see two reasons why they didn't implement all these. The first is balance. If you add stuff like alien wreckage, combat debris etc, balancing would be extremely difficult. A third resource accessible only to terran? The debris could make stupid things happen. Imagine moving out your army, going back to look at your base. Then, an asteroid lands on your army. gg.

The second, more important reason, is processing power. I don't know if developments in programming were at a level to code for all these fancy stuff. More importantly, the system requirements would skyrocket. Remember that in 1998, computer processing power was a fraction of what it is today. SC would have been inaccessible to everyone except the people who had vastly better computers.
=Þ
storkfan
Profile Joined March 2012
493 Posts
April 25 2012 15:57 GMT
#4
On April 26 2012 00:47 iamperfection wrote:
Im happy that most of that stuff was cut.

specifically
•Planned were neutral outposts to defend and capture, pirates to fight, and AI opponents with whom you can negotiate. (Warcraft 3?)

But if was for single player i wouldnt have cared.

I dont like the soud of this either
•Terran was supposed to use "alien wreckage" as a secondary source of resources.

sometimes simpler is better.

why? sc was innovative but this wouldve made it one ov the most inovvative games of all time. of all time!
OpticalShot
Profile Blog Joined October 2009
Canada6330 Posts
April 25 2012 15:59 GMT
#5
Seems like most of those ideas were scrapped at the time, but kept for a later date (WC3 as you said). A lot of those features could be cool in single player, but yeah for multiplayer at that time, I don't think it would have been viable to implement those features (due to both technical limitations and balance issues).
[TLMS] REBOOT
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 25 2012 16:05 GMT
#6
On April 26 2012 00:53 Heh_ wrote:
Sounds pretty damn cool, making SC with such extreme diversity. However, I see two reasons why they didn't implement all these. The first is balance. If you add stuff like alien wreckage, combat debris etc, balancing would be extremely difficult. A third resource accessible only to terran? The debris could make stupid things happen. Imagine moving out your army, going back to look at your base. Then, an asteroid lands on your army. gg.

The second, more important reason, is processing power. I don't know if developments in programming were at a level to code for all these fancy stuff. More importantly, the system requirements would skyrocket. Remember that in 1998, computer processing power was a fraction of what it is today. SC would have been inaccessible to everyone except the people who had vastly better computers.

Well, I don't think balance would be that much of an issue. This was way before anyone could even entertain the thought of an RTS becoming an esport, so I don't think anyone back then would be that concerned with finely tuning balance to the perfect level. Heck, vanilla Starcraft 1.0 was pretty unbalanced, and I bet the beta was much, much worse in terms of balance.

Also, the May 1997 preview article did say that there wouldn't be any harmful environmental effects like earthquakes or meteor showers. Just regular weather effects that look cool.

But I do agree with the system requirements part. Tiberium Sun went through a lengthy development process with a fancy voxel engine and a ton of features that ended up being cut, and it was criticized for being very unoptimized and running very slowly on even the best computers of the time. Also, I don't trust the original Blizzard programmers for being very elegant, as Starcraft 1's AI pathing is terrible (Dragoons lolol) and there were a ton of glitches that were fixed with subsequent patches.
ㅇㅅㅌㅅ
duncan.mc
Profile Blog Joined July 2008
United States231 Posts
April 25 2012 16:29 GMT
#7
Quick correction. The review is on page 168, not 158.

Thanks for posting these! It's really cool!
djm858
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
Last Edited: 2012-04-25 16:49:29
April 25 2012 16:49 GMT
#8
It sounds awesome. Besides competitiveness, I really like most of the ideas.

Neutral camps are a different mentality, but they are pretty cool. W3 was a good game, different from BW, not like when people say "SC2 is a different game from BW", actually different. I think W3 succeeded in it's own niche (not taking into account Dota), and I would have loved to play and learn the early games of it, if I wasn't so hooked to BW.

I wonder what tidbits we could get from the SC2 development in 7-8 years. Maybe Blizzard isn't so dumb nowadays after all, and the problem is just not all the good ideas get through...
Moderator<:3-/-<
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
April 25 2012 16:55 GMT
#9
I just read the issue with SC's review.

Flipping those pages is so saddening. The amount of good games you could find. The comparison with today's games is a joke.
Moderator<:3-/-<
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 25 2012 17:08 GMT
#10
On April 26 2012 01:55 IntoTheWow wrote:
I just read the issue with SC's review.

Flipping those pages is so saddening. The amount of good games you could find. The comparison with today's games is a joke.

Page 34 of that issue is hilarious.

"Blizzard accused of email snooping- privacy suit ensues."

lmao
ㅇㅅㅌㅅ
Synwave
Profile Joined July 2009
United States2803 Posts
April 25 2012 17:28 GMT
#11
I remember those issues, that is a very weird feeling. My roommate at the time was a subscriber to CGW and I would steal his magazines for reading material and to look at all the pictures of games I couldn't afford.

I actually cut up a bunch of the artwork (after asking him) from the SC article and used it as cubical art at my job. At which point an older lady complained that I had "demons and stuff" on my cubicle and I was asked to remove the cutouts -_-

Memories...
♞Nerdrage is the cause of global warming♞
storkfan
Profile Joined March 2012
493 Posts
April 25 2012 17:48 GMT
#12
On April 26 2012 00:59 OpticalShot wrote:
Seems like most of those ideas were scrapped at the time, but kept for a later date (WC3 as you said). A lot of those features could be cool in single player, but yeah for multiplayer at that time, I don't think it would have been viable to implement those features (due to both technical limitations and balance issues).

But wait a minute. Didnt they say the same thing about Half-Life?
UltimateHurl
Profile Blog Joined September 2010
Ireland591 Posts
April 25 2012 18:45 GMT
#13
Those look like some great ideas, but I could see how they'd be weeded out as creating difficulty. combat creating debris would be particularly annoying from a programming standpoint, floating debris could obscure units which could lead to all sorts of potentially unwanted behaviour. I'm glad they tested as throughly as they did, but game developers these days could find a way to do that stuff in interesting ways, and should!
storkfan
Profile Joined March 2012
493 Posts
April 25 2012 18:49 GMT
#14
On April 26 2012 03:45 UltimateHurl wrote:
Those look like some great ideas, but I could see how they'd be weeded out as creating difficulty. combat creating debris would be particularly annoying from a programming standpoint, floating debris could obscure units which could lead to all sorts of potentially unwanted behaviour. I'm glad they tested as throughly as they did, but game developers these days could find a way to do that stuff in interesting ways, and should!

Worked in Total Annihilation wheres it a big part of strategy, also excellent game.
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
00:00
#34
PiGStarcraft776
SteadfastSC169
CranKy Ducklings159
rockletztv 59
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft776
Nina 214
SteadfastSC 169
RuFF_SC2 134
WinterStarcraft72
StarCraft: Brood War
Icarus 10
Dota 2
monkeys_forever1138
NeuroSwarm68
LuMiX1
Counter-Strike
Fnx 2060
Super Smash Bros
hungrybox548
Other Games
summit1g10211
shahzam842
ViBE281
Maynarde223
C9.Mang0203
Organizations
Other Games
gamesdonequick1295
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 92
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki20
• RayReign 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5567
• Lourlo121
Other Games
• Scarra859
Upcoming Events
WardiTV Qualifier
7h 49m
Bellum Gens Elite
8h 49m
OSC
12h 49m
The PondCast
1d 6h
Bellum Gens Elite
1d 7h
WardiTV Invitational
1d 7h
Replay Cast
1d 20h
OSC
1d 20h
Bellum Gens Elite
2 days
WardiTV Invitational
2 days
[ Show More ]
Replay Cast
2 days
CranKy Ducklings
3 days
SC Evo League
3 days
Bellum Gens Elite
3 days
Fire Grow Cup
3 days
CSO Contender
3 days
Replay Cast
3 days
SOOP
4 days
SHIN vs GuMiho
Sparkling Tuna Cup
4 days
AllThingsProtoss
4 days
Fire Grow Cup
4 days
Replay Cast
4 days
Replay Cast
5 days
Replay Cast
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

CSL Season 17: Qualifier 1
DreamHack Dallas 2025
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL Season 17: Qualifier 2
2025 GSL S2
Bellum Gens Elite Stara Zagora 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
ECL Season 49: Europe
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025
BLAST Open Spring 2025

Upcoming

CSL 17: 2025 SUMMER
Copa Latinoamericana 4
CSLPRO Last Chance 2025
CSLAN 2025
K-Championship
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
Murky Cup #2
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.