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South Korea2105 Posts
flash going random was the ultimate move to prevent mapmakers from crafting maps that would stop him from winning the asl
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Wow optimizer looks like a beginner made that map o_O Not aesthetically appeal at all 🤮 However! I am liking that design with some possibilities of backdoor mineral shenanigans.
Other two maps look pretty cool visually, but ringing bloom is gonna lead to some stale games ala: god's garden.
Eclipse just looks super cool, it's completely mirrored but visually looks different cause of the tile change. Very nice 👍
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i really like Optimizer, the layout looks interesting
needs mo' decoration tho
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51297 Posts
i really love the use of the badlands tileset on eclipse.
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konadora
Singapore66064 Posts
i hope they all get used, they look interesting concept-wise
optimizer looks garbage aesthetically though lmao
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These look like they will certainly produce some really interesting games!
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United Kingdom12021 Posts
Ringing Bloom 0.75 looks amazing - dweb on the ramp and a backyard expansion means that hydra busts will not work on that map.
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ALLEYCAT BLUES49490 Posts
tank imba on all these maps
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If Optimizer got posted anonymously on BWMN I would think it's a newbie map makers first work… Balance will probably be purely incidental on this one. Most aspects seem really strong for Terran though, but I could see them really struggle against 3+ gas Muta aggro (in fact taking 5 gas with 3 Hatches seems almost trivial in top vs. bottom positions).
EDIT: Mineral blocks on ramps are 250 per patch. Those backdoor passages look very tight and awkward to move through.
Ringing Bloom looks boring with another super safe backdoor nat and super safe main ramp (melee units probably cannot even attack through that D-web). Overall a solid map and looks well-executed on first glance, but looking at the position of the mineral only, I cannot help but think that this is just one step away from a rotational Dies Iræ and I feel like other concepts from that map would improve this one as well.
EDIT: It's also got it's fair share of mining problems and some other pathfinding related problems.
LatiAs far ahead of the pack as always. So happy to see a new map of his finally. Looks like there are tons of weird drop holes between the Structure clutter though. I need to have a closer look at that.
Edit: Most of what looks like drop holes on Eclipse is actually filled with partially unwalkable terrain. So bugfixing +.5, but map readability -5…
Interesting – Map description on the site has this:
▶ 0.9 > 0.91 변경사항
- 우측 상단 스트럭쳐 지형의 건설가능 타일지형 수정(눈아픔 방지) Which google translate translates to:
▶ 0.9> 0.91 Changes
-Modification of the tileable topography of the top-right structure (prevention of eye pain) Makes me wonder what it looked like before…
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Eclipse is so badass, love the split design!
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On April 26 2020 17:09 BLinD-RawR wrote: tank imba on all these maps I always see this comment in all new maps
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For Eclipse: There is a small problem on the bottom base with protoss wall against zerg.... Or I am not placing right the pylon... it seems that pylon, forge and gateway are too fat and don't fit there! I must try again! Top base is ok !
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On April 26 2020 17:26 bovienchien wrote:I always see this comment in all new maps Because tanks, imba, just what they are. Don't even argue with it.
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On April 26 2020 16:44 GTR wrote: i really love the use of the badlands tileset on eclipse. Yeah Eclipse looks pretty slick, i like it
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ringing bloom free 14cc tvz/tvp / 14nex pvz? 1 scv blocks any ling aggression.
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Russian Federation249 Posts
On April 26 2020 17:16 Freakling wrote:
Edit: Most of what looks like drop holes on Eclipse is actually filled with partially unwalkable terrain. So bugfixing +.5, but map readability -5…
Do you mean that giant space next to the natural on 2 hours is actually unwalkable?
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On April 26 2020 17:27 prosatan wrote: For Eclipse: There is a small problem on the bottom base with protoss wall against zerg.... Or I am not placing right the pylon... it seems that pylon, forge and gateway are too fat and don't fit there! I must try again! Top base is ok ! Looks like those Eggs are placed to screw up most wallins. Might be meant to prevent Terran Rax+2Depot wallins. However, Pylon against right cliff, Gate above the Egg, Forge in the gap in the middle, 1 blocking Zealot between Pylon and Forge, kill the Egg to let Goons out, looks like a promising variant.
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I hate snow tilesets. They hurt the eyes.
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