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Active: 11283 users

[ASL Season 10] New maps are pre-realesed!

Forum Index > BW General
Post a Reply
1 2 3 4 5 6 Next All
LatiAs
Profile Joined February 2016
27 Posts
Last Edited: 2020-04-26 15:19:24
April 26 2020 07:06 GMT
#1
(4)Optimizer 0.80

Author : Earthattack

+ Show Spoiler +
[image loading]




(4)Ringing Bloom 0.76
(version updated 0.75 → 0.76)

Author : Waldstein

+ Show Spoiler +
[image loading]




(2)Eclipse 0.92
(version updated 0.91 → 0.92)

Author : LatiAs

+ Show Spoiler +
[image loading]




(4)Shakuras Temple 0.80

Author : WSH (a.k.a. Str18-02)

+ Show Spoiler +
[image loading]




* The map pool of season 10 has not been decided yet. All of these maps may or may not be used in season 10, and also more candidate maps may be added.

Enjoy the beta version of new maps!


◎ Download Links :

Optimizer_0.80
Ringing Bloom_0.76
Eclipse_0.92
Shakuras Temple_0.80

◇ If you want more information : 910's tistory.com (Korean)
Ziggy
Profile Blog Joined June 2013
South Korea2106 Posts
April 26 2020 07:09 GMT
#2
flash going random was the ultimate move to prevent mapmakers from crafting maps that would stop him from winning the asl
WriterDefeating a sandwich only makes it tastier. @imjustziggy
razorsuKe
Profile Blog Joined July 2008
Canada2038 Posts
April 26 2020 07:28 GMT
#3
Wow optimizer looks like a beginner made that map o_O
Not aesthetically appeal at all 🤮
However! I am liking that design with some possibilities of backdoor mineral shenanigans.

Other two maps look pretty cool visually, but ringing bloom is gonna lead to some stale games ala: god's garden.

Eclipse just looks super cool, it's completely mirrored but visually looks different cause of the tile change. Very nice 👍
EntusGalleries.com - CJ Uniform Sale
StepMos1
Profile Joined April 2020
1 Post
April 26 2020 07:28 GMT
#4
awesome map ahead!
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2020-04-26 07:39:15
April 26 2020 07:37 GMT
#5
i really like Optimizer, the layout looks interesting

needs mo' decoration tho
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
GTR
Profile Blog Joined September 2004
51611 Posts
April 26 2020 07:44 GMT
#6
i really love the use of the badlands tileset on eclipse.
Commentator
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
April 26 2020 07:50 GMT
#7
i hope they all get used, they look interesting concept-wise

optimizer looks garbage aesthetically though lmao
POGGERS
TelecoM
Profile Blog Joined January 2010
United States10744 Posts
April 26 2020 08:03 GMT
#8
These look like they will certainly produce some really interesting games!
AKA: TelecoM[WHITE] Protoss fighting
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
April 26 2020 08:05 GMT
#9
Ringing Bloom 0.75 looks amazing - dweb on the ramp and a backyard expansion means that hydra busts will not work on that map.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51072 Posts
April 26 2020 08:09 GMT
#10
tank imba on all these maps
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2020-04-26 14:51:57
April 26 2020 08:16 GMT
#11
If Optimizer got posted anonymously on BWMN I would think it's a newbie map makers first work… Balance will probably be purely incidental on this one. Most aspects seem really strong for Terran though, but I could see them really struggle against 3+ gas Muta aggro (in fact taking 5 gas with 3 Hatches seems almost trivial in top vs. bottom positions).

EDIT: Mineral blocks on ramps are 250 per patch. Those backdoor passages look very tight and awkward to move through.

Ringing Bloom looks boring with another super safe backdoor nat and super safe main ramp (melee units probably cannot even attack through that D-web). Overall a solid map and looks well-executed on first glance, but looking at the position of the mineral only, I cannot help but think that this is just one step away from a rotational Dies Iræ and I feel like other concepts from that map would improve this one as well.

EDIT: It's also got it's fair share of mining problems and some other pathfinding related problems.

LatiAs far ahead of the pack as always. So happy to see a new map of his finally. Looks like there are tons of weird drop holes between the Structure clutter though. I need to have a closer look at that.

Edit: Most of what looks like drop holes on Eclipse is actually filled with partially unwalkable terrain. So bugfixing +.5, but map readability -5…

Interesting – Map description on the site has this:
▶ 0.9 > 0.91 변경사항

- 우측 상단 스트럭쳐 지형의 건설가능 타일지형 수정(눈아픔 방지)

Which google translate translates to:
▶ 0.9> 0.91 Changes

-Modification of the tileable topography of the top-right structure (prevention of eye pain)

Makes me wonder what it looked like before…
fLyiNgDroNe
Profile Joined September 2005
Belgium4103 Posts
April 26 2020 08:16 GMT
#12
Eclipse is so badass, love the split design!
Drone is a way of living
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
April 26 2020 08:26 GMT
#13
On April 26 2020 17:09 BLinD-RawR wrote:
tank imba on all these maps

I always see this comment in all new maps
https://www.facebook.com/StarcraftRemasteredVN/
prosatan
Profile Joined September 2009
Romania8902 Posts
April 26 2020 08:27 GMT
#14
For Eclipse:
There is a small problem on the bottom base with protoss wall against zerg....
Or I am not placing right the pylon... it seems that pylon, forge and gateway are too fat and don't fit there!
I must try again!
Top base is ok !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Freakling
Profile Joined October 2012
Germany1533 Posts
April 26 2020 08:28 GMT
#15
On April 26 2020 17:26 bovienchien wrote:
Show nested quote +
On April 26 2020 17:09 BLinD-RawR wrote:
tank imba on all these maps

I always see this comment in all new maps

Because tanks, imba, just what they are. Don't even argue with it.
att
Profile Joined March 2020
128 Posts
April 26 2020 08:45 GMT
#16
On April 26 2020 16:44 GTR wrote:
i really love the use of the badlands tileset on eclipse.

Yeah Eclipse looks pretty slick, i like it
Garrl
Profile Blog Joined February 2010
Scotland1978 Posts
April 26 2020 08:49 GMT
#17
ringing bloom free 14cc tvz/tvp / 14nex pvz? 1 scv blocks any ling aggression.
Hatchet_man
Profile Joined December 2013
Russian Federation249 Posts
April 26 2020 09:01 GMT
#18
On April 26 2020 17:16 Freakling wrote:

Edit: Most of what looks like drop holes on Eclipse is actually filled with partially unwalkable terrain. So bugfixing +.5, but map readability -5…


Do you mean that giant space next to the natural on 2 hours is actually unwalkable?
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2020-04-26 09:02:09
April 26 2020 09:01 GMT
#19
On April 26 2020 17:27 prosatan wrote:
For Eclipse:
There is a small problem on the bottom base with protoss wall against zerg....
Or I am not placing right the pylon... it seems that pylon, forge and gateway are too fat and don't fit there!
I must try again!
Top base is ok !

Looks like those Eggs are placed to screw up most wallins. Might be meant to prevent Terran Rax+2Depot wallins. However, Pylon against right cliff, Gate above the Egg, Forge in the gap in the middle, 1 blocking Zealot between Pylon and Forge, kill the Egg to let Goons out, looks like a promising variant.
Geographer
Profile Joined December 2010
United States185 Posts
April 26 2020 09:27 GMT
#20
I hate snow tilesets. They hurt the eyes.
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