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[ASL Season 10] New maps are pre-realesed! - Page 6

Forum Index > BW General
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LML
Profile Blog Joined March 2007
Germany1760 Posts
June 17 2020 11:41 GMT
#101
On June 02 2020 17:20 LML wrote:
I've had a problem in a game last night where my reaver just wouldn't shoot down the ramp at the top right. My opponent's reaver was in range of my reaver, and neither of them would shoot. It was extremely frustrating since I lost my natural because of it.
After my natural died he also tried attacking up my ramp with his reaver, but his reaver would also not shoot.
Both reavers had scarabs available to attack.

[spoiler]https://www.youtube.com/watch?v=oQZp_1NAHNI[spoiler]


I also experienced the same on bottom left a few days later. I have no vetoed Eclipse on ladder.
LML
kogeT
Profile Joined September 2013
Poland2036 Posts
June 17 2020 11:44 GMT
#102
On June 03 2020 01:42 Freakling wrote:
Oh yes, there's an obvious Reaver jam there:
[image loading]

However, removing that unwalkable tile (red circle) below the geyser (never put unwalkable subtiles on or next to a geyser centre, by the way! Funky bugs are associated with that!) fixes it handily, while also taking care of another Reaver jam bug a bit outside the nat, fixing some potential mining issues, and all that with no ill by-effect whatsoever it seems!
Don't worry, I don't know about ASL policies, but a trivial but important fix like this should not be denied, even if team league had already started. And as for ladder, if you just send Matt Sherman a hotfix, the map will be updated on ladder within the week.


Can you also send a message to Matt Sherman to ban all those hacker accounts from top of the ladder? ;-)
https://www.twitch.tv/kogetbw
Freakling
Profile Joined October 2012
Germany1526 Posts
June 17 2020 12:52 GMT
#103
On June 17 2020 20:00 zlald wrote:
Show nested quote +
On June 17 2020 18:24 A.Alm wrote:
i had same problem on bot right corner of polypoid (reaver wouldnt fire on ramp)


I'm figuring out some pathing problems (eg. route of workers moving from main to natural, mining path, reaver, ...)

if anyone find some buggy situations, please leave a comment here.. it would be really helpful for me ...

In case you missed it →
On June 17 2020 19:19 Freakling wrote:
Top right and top left too I think,

Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2020-06-17 12:55:13
June 17 2020 12:54 GMT
#104
On June 17 2020 20:44 kogeT wrote:
Show nested quote +
On June 03 2020 01:42 Freakling wrote:
Oh yes, there's an obvious Reaver jam there:
[image loading]

However, removing that unwalkable tile (red circle) below the geyser (never put unwalkable subtiles on or next to a geyser centre, by the way! Funky bugs are associated with that!) fixes it handily, while also taking care of another Reaver jam bug a bit outside the nat, fixing some potential mining issues, and all that with no ill by-effect whatsoever it seems!
Don't worry, I don't know about ASL policies, but a trivial but important fix like this should not be denied, even if team league had already started. And as for ladder, if you just send Matt Sherman a hotfix, the map will be updated on ladder within the week.


Can you also send a message to Matt Sherman to ban all those hacker accounts from top of the ladder? ;-)
Where's the connection?!
I am sure they are receiving tons of complaints already.
Freakling
Profile Joined October 2012
Germany1526 Posts
June 17 2020 12:56 GMT
#105
On June 17 2020 20:41 LML wrote:
Show nested quote +
On June 02 2020 17:20 LML wrote:
I've had a problem in a game last night where my reaver just wouldn't shoot down the ramp at the top right. My opponent's reaver was in range of my reaver, and neither of them would shoot. It was extremely frustrating since I lost my natural because of it.
After my natural died he also tried attacking up my ramp with his reaver, but his reaver would also not shoot.
Both reavers had scarabs available to attack.

[spoiler]https://www.youtube.com/watch?v=oQZp_1NAHNI[spoiler]


I also experienced the same on bottom left a few days later. I have no vetoed Eclipse on ladder.

Bottom left has two bad angles to the ramp…
Shinrei
Profile Joined February 2007
United States236 Posts
August 27 2020 03:00 GMT
#106
The download link for Ringing Bloom is wrong. Though it says the map version is 1.76, when you open the map in sc it's version 1.75 and it still has the dwebs on the ramps.
=^.^=
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2020-09-05 07:05:06
September 05 2020 06:55 GMT
#107
Where do i download the newest version of all maps? The version numbers doesnt equal ASL10 page ones. These versions are old according to that.

(Wiki)Polypoid (1.32)
(Wiki)Eclipse (1.05)

Edit: https://tl.net/forum/brood-war/562201-afreecatv-starleague-season-10-to-start-on-sep-6

I saw this link but the mappack cant be downloaded. Can someone upload to a better place thx!
-.-
zlald
Profile Joined October 2019
Korea (South)34 Posts
September 05 2020 11:52 GMT
#108
On September 05 2020 15:55 MeSaber wrote:
Where do i download the newest version of all maps? The version numbers doesnt equal ASL10 page ones. These versions are old according to that.

(Wiki)Polypoid (1.32)
(Wiki)Eclipse (1.05)

Edit: https://tl.net/forum/brood-war/562201-afreecatv-starleague-season-10-to-start-on-sep-6

I saw this link but the mappack cant be downloaded. Can someone upload to a better place thx!



ASL season 10 Maps
910map.tistory.com

or

Shakuras temple
blog.kakaocdn.net

Ringing bloom
blog.kakaocdn.net

eclipse and polypoid are listed on current ladder map folder
2019.10.27.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
September 06 2020 07:51 GMT
#109
@zlald thx!
-.-
GiKratos
Profile Joined October 2020
1 Post
October 09 2020 04:19 GMT
#110
On April 26 2020 17:28 Freakling wrote:
Show nested quote +
On April 26 2020 17:26 bovienchien wrote:
On April 26 2020 17:09 BLinD-RawR wrote:
tank imba on all these maps

I always see this comment in all new maps

Because tanks, imba, just what they are. Don't even argue with it.

I always see this comment, too.... 100% of the time by protoss mains who don't have the skill to play terran.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
October 20 2020 07:47 GMT
#111
I have found 4)Ringing Bloom to be a very poor design.. with a lot of errors.
All ramps are pretty badly done, nats are bad, creep system with neutral buildings is also a very poor solution (For zerg balancing) check optimized solution on http://www.panschk.de/mappage/comments.php?mapid=4716

Also, mains are too small not enough building placement.
10%
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