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On June 02 2020 17:20 LML wrote: I've had a problem in a game last night where my reaver just wouldn't shoot down the ramp at the top right. My opponent's reaver was in range of my reaver, and neither of them would shoot. It was extremely frustrating since I lost my natural because of it. After my natural died he also tried attacking up my ramp with his reaver, but his reaver would also not shoot. Both reavers had scarabs available to attack.
[spoiler]https://www.youtube.com/watch?v=oQZp_1NAHNI[spoiler]
I also experienced the same on bottom left a few days later. I have no vetoed Eclipse on ladder.
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On June 03 2020 01:42 Freakling wrote:Oh yes, there's an obvious Reaver jam there: However, removing that unwalkable tile (red circle) below the geyser (never put unwalkable subtiles on or next to a geyser centre, by the way! Funky bugs are associated with that!) fixes it handily, while also taking care of another Reaver jam bug a bit outside the nat, fixing some potential mining issues, and all that with no ill by-effect whatsoever it seems! Don't worry, I don't know about ASL policies, but a trivial but important fix like this should not be denied, even if team league had already started. And as for ladder, if you just send Matt Sherman a hotfix, the map will be updated on ladder within the week.
Can you also send a message to Matt Sherman to ban all those hacker accounts from top of the ladder? ;-)
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On June 17 2020 20:00 zlald wrote:Show nested quote +On June 17 2020 18:24 A.Alm wrote: i had same problem on bot right corner of polypoid (reaver wouldnt fire on ramp) I'm figuring out some pathing problems (eg. route of workers moving from main to natural, mining path, reaver, ...) if anyone find some buggy situations, please leave a comment here.. it would be really helpful for me ... In case you missed it →On June 17 2020 19:19 Freakling wrote: Top right and top left too I think,
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On June 17 2020 20:44 kogeT wrote:Show nested quote +On June 03 2020 01:42 Freakling wrote:Oh yes, there's an obvious Reaver jam there: However, removing that unwalkable tile (red circle) below the geyser (never put unwalkable subtiles on or next to a geyser centre, by the way! Funky bugs are associated with that!) fixes it handily, while also taking care of another Reaver jam bug a bit outside the nat, fixing some potential mining issues, and all that with no ill by-effect whatsoever it seems! Don't worry, I don't know about ASL policies, but a trivial but important fix like this should not be denied, even if team league had already started. And as for ladder, if you just send Matt Sherman a hotfix, the map will be updated on ladder within the week. Can you also send a message to Matt Sherman to ban all those hacker accounts from top of the ladder? ;-) Where's the connection?! I am sure they are receiving tons of complaints already.
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On June 17 2020 20:41 LML wrote:Show nested quote +On June 02 2020 17:20 LML wrote: I've had a problem in a game last night where my reaver just wouldn't shoot down the ramp at the top right. My opponent's reaver was in range of my reaver, and neither of them would shoot. It was extremely frustrating since I lost my natural because of it. After my natural died he also tried attacking up my ramp with his reaver, but his reaver would also not shoot. Both reavers had scarabs available to attack.
[spoiler]https://www.youtube.com/watch?v=oQZp_1NAHNI[spoiler] I also experienced the same on bottom left a few days later. I have no vetoed Eclipse on ladder. Bottom left has two bad angles to the ramp…
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The download link for Ringing Bloom is wrong. Though it says the map version is 1.76, when you open the map in sc it's version 1.75 and it still has the dwebs on the ramps.
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On April 26 2020 17:28 Freakling wrote:Show nested quote +On April 26 2020 17:26 bovienchien wrote:On April 26 2020 17:09 BLinD-RawR wrote: tank imba on all these maps I always see this comment in all new maps Because tanks, imba, just what they are. Don't even argue with it. I always see this comment, too.... 100% of the time by protoss mains who don't have the skill to play terran.
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I have found 4)Ringing Bloom to be a very poor design.. with a lot of errors. All ramps are pretty badly done, nats are bad, creep system with neutral buildings is also a very poor solution (For zerg balancing) check optimized solution on http://www.panschk.de/mappage/comments.php?mapid=4716
Also, mains are too small not enough building placement.
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