[ASL Season 10] New maps are pre-realesed! - Page 4
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Disregard
China10252 Posts
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JakePlissken
55 Posts
If you have your gamma turned up, it's easier to see lurkers under dark swarm. Helps all races, but Terrans more obviously. According to Scan lots of Korean Terrans do it. He turned the gamma up on EonZerg's profile when he was playing Terran on stream with him. | ||
Wonk
546 Posts
Optimiser looks cool. getting into those side bases is gonna be, uh, interesting Ringing bloom looks a little wonky for zergs? Shakuras temple is weird but i'm digging it. | ||
M3t4PhYzX
Poland4170 Posts
On April 29 2020 11:11 JakePlissken wrote: If you have your gamma turned up, it's easier to see lurkers under dark swarm. Helps all races, but Terrans more obviously. According to Scan lots of Korean Terrans do it. He turned the gamma up on EonZerg's profile when he was playing Terran on stream with him. never noticed it.. weird.. kinda makes sense maybe though. | ||
nojok
France15845 Posts
Ringing bloom, Shakura's temple : nothing too fancy, maybe the natural is a bit hard to defend on shakura Eclipse : I would have put the 3rd gas on the mineral only exposed base and not on the safe base behind, would have been more mid game focused this way imo, it looks it has great setup for fights but it looks it will often go for a split map scenario. | ||
Freakling
Germany1526 Posts
On April 29 2020 20:06 nojok wrote: Optimizer : I can't tell, it probably will be great furing first rounds and turn shit later once its own meta settled, like too many original maps Ringing bloom, Shakura's temple : nothing too fancy, maybe the natural is a bit hard to defend on shakura Eclipse : I would have put the 3rd gas on the mineral only exposed base and not on the safe base behind, would have been more mid game focused this way imo, it looks it has great setup for fights but it looks it will often go for a split map scenario. The strength of axially symmetric 2p layouts is actually that they usually avoid easy even map splits. The base in the top left corner belongs to neither player naturally. | ||
mishimaBeef
Canada2259 Posts
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maybenexttime
Poland5529 Posts
On April 29 2020 04:41 M3t4PhYzX wrote: snow tileset hurting the eyes is a massive thing of the past anyways. First of all the monitors are much better than 10-15 years ago, and also It's not like we have any 100% snow maps anymore anyways. More like 10% at max. Just like our winters, lol. ;p | ||
[UoN]Sentinel
United States11320 Posts
Still hoping Inner Coven makes a return ![]() | ||
pigbanana
Canada20 Posts
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M3t4PhYzX
Poland4170 Posts
hehe.. right ![]() | ||
MaD[AoV]
Norway170 Posts
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Geographer
United States185 Posts
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prosatan
Romania7913 Posts
But those minerals in the middle are funny - 2020 each , but you can't build a nexus around it! maybe they are good for long distance mining in late , lateeee game! | ||
[UoN]Sentinel
United States11320 Posts
On April 30 2020 06:38 prosatan wrote: Shakuras temple reminds me of FS! and i like it !!! But those minerals in the middle are funny - 2020 each , but you can't build a nexus around it! maybe they are good for long distance mining in late , lateeee game! Yeah I'm very curious what purpose those minerals serve. Although a Shakuras map with a large plateau reminds me of a... slightly different map | ||
mishimaBeef
Canada2259 Posts
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maybenexttime
Poland5529 Posts
+ Show Spoiler + ![]() | ||
mIsUZu
New Zealand528 Posts
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M3t4PhYzX
Poland4170 Posts
On April 30 2020 06:07 MaD[AoV] wrote: Earthattack looks like a remake of Gorky Island Earthattack is the name of the map maker ![]() the map name is - Optimizer | ||
heavy-smoker
Chile11 Posts
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