• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:32
CET 07:32
KST 15:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Username Change Request - Toxickej Kapr Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War SC4ALL II Brood War Complete Invited Player Lineup BGH Auto Balance -> http://bghmmr.eu/ Sagi.gg Launcher Released Top Players of October 2026 (EBPD Rankings)
Tourneys
Small VOD Thread 2.0 [$1250] International ShieldBattery League [Megathread] Daily Proleagues KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Deus Ex 3!? Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 13044 users

[ASL Season 10] New maps are pre-realesed! - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
April 26 2020 16:30 GMT
#41
I really like Shakura's that's kinda cool.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Cryoc
Profile Joined July 2011
Germany915 Posts
April 26 2020 18:07 GMT
#42
I bet the map maker of Shakuras is a Zerg player. There is no way, a Terran can build all their infrastructure for 3 base economy without expanding to another main.
http://www.twitch.tv/cryoc
FlaShFTW
Profile Blog Joined February 2010
United States10626 Posts
April 26 2020 18:18 GMT
#43
Please dear god no snow tileset.

Few balance problems on some of these maps. Ringing Bloom is going to be 14CC/12nex heaven.

Is Shakuras Temple wallable with supply depots at the bottom of the natural ramp? Feels like there might be an issue there when we saw that double depot wall on Triathlon bottom right position. Not sure if that ramp position was intentional.

Maps are overall cool though. I just hope people aren't trying too hard to make their map unique or "interesting" for the sake of balance.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2020-04-26 18:28:14
April 26 2020 18:22 GMT
#44
On April 27 2020 03:07 Cryoc wrote:
I bet the map maker of Shakuras is a Zerg player. There is no way, a Terran can build all their infrastructure for 3 base economy without expanding to another main.

You say that about every other map ;D
Looks pretty standard actually, Eclipse's mains are even smaller.

On April 27 2020 03:18 FlaShFTW wrote:Is Shakuras Temple wallable with supply depots at the bottom of the natural ramp? Feels like there might be an issue there when we saw that double depot wall on Triathlon bottom right position. Not sure if that ramp position was intentional.
No, there are some unbuildable tiles there. Most locations would require 3 buildings to wall a player in. Bottom left would allow for a wall of just one Rax, one Depot, but the Rax would block the expansion.
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
April 26 2020 18:58 GMT
#45
On April 27 2020 03:18 FlaShFTW wrote:
Please dear god no snow tileset.

Few balance problems on some of these maps. Ringing Bloom is going to be 14CC/12nex heaven.

Is Shakuras Temple wallable with supply depots at the bottom of the natural ramp? Feels like there might be an issue there when we saw that double depot wall on Triathlon bottom right position. Not sure if that ramp position was intentional.

Maps are overall cool though. I just hope people aren't trying too hard to make their map unique or "interesting" for the sake of balance.


Having a map that's good for 12 nex / 14CC isn't a bad thing, means play will be different on that map compared to others.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
Last Edited: 2020-04-26 20:37:22
April 26 2020 20:34 GMT
#46
On April 27 2020 03:18 FlaShFTW wrote:
Please dear god no snow tileset.

Few balance problems on some of these maps. Ringing Bloom is going to be 14CC/12nex heaven.

Is Shakuras Temple wallable with supply depots at the bottom of the natural ramp? Feels like there might be an issue there when we saw that double depot wall on Triathlon bottom right position. Not sure if that ramp position was intentional.

Maps are overall cool though. I just hope people aren't trying too hard to make their map unique or "interesting" for the sake of balance.

fuck yeah snow tileset

there is not even that much snow on it so I love it

freshens the super stale tileset usage. Love it.

Shakuras looks super weird btw.. but it can work maybe.

Would love to see progamers actually try these out. I hope it will happen.
kaspa84
Profile Joined July 2016
Brazil169 Posts
April 27 2020 00:11 GMT
#47
On April 26 2020 18:01 Freakling wrote:
Show nested quote +
On April 26 2020 17:27 prosatan wrote:
For Eclipse:
There is a small problem on the bottom base with protoss wall against zerg....
Or I am not placing right the pylon... it seems that pylon, forge and gateway are too fat and don't fit there!
I must try again!
Top base is ok !

Looks like those Eggs are placed to screw up most wallins. Might be meant to prevent Terran Rax+2Depot wallins. However, Pylon against right cliff, Gate above the Egg, Forge in the gap in the middle, 1 blocking Zealot between Pylon and Forge, kill the Egg to let Goons out, looks like a promising variant.



Pathfinder natural expos also had two lurker eggs that could be destroyed to let goons out if needed, interesting concept.
kidcrash
Profile Joined September 2009
United States626 Posts
April 27 2020 03:00 GMT
#48
How do you break out of any sort of contain on shakuras?
AuRevoir
Profile Joined April 2020
3 Posts
April 27 2020 04:08 GMT
#49
I don’t like all of the wacky gimmicky maps ASL always has to have every season. Sometimes the more standard ones are innovative but those are few and far between.
att
Profile Joined March 2020
128 Posts
Last Edited: 2020-04-27 09:00:35
April 27 2020 08:56 GMT
#50
On April 27 2020 03:58 Qikz wrote:
Show nested quote +
On April 27 2020 03:18 FlaShFTW wrote:
Please dear god no snow tileset.

Few balance problems on some of these maps. Ringing Bloom is going to be 14CC/12nex heaven.

Is Shakuras Temple wallable with supply depots at the bottom of the natural ramp? Feels like there might be an issue there when we saw that double depot wall on Triathlon bottom right position. Not sure if that ramp position was intentional.

Maps are overall cool though. I just hope people aren't trying too hard to make their map unique or "interesting" for the sake of balance.


Having a map that's good for 12 nex / 14CC isn't a bad thing, means play will be different on that map compared to others.

So terran and protoss both get the advantage of going expansion first, while zerg, well, will do 12 hatch or 12 pool just as usual? So i think this is little bit unfair to our swarm members, but i guess if they want to prevent another swarm season from emerging this makes sense.

On April 27 2020 13:08 AuRevoir wrote:
I don’t like all of the wacky gimmicky maps ASL always has to have every season. Sometimes the more standard ones are innovative but those are few and far between.

Remember AfreecaTV is a business, and probably as a business their job is to get as many viewers to sell their ads to as possible. And wacky weird maps produce weird ass games, which i suppose gather more views than python / fighting spirit / lost temple games. Even when it comes to pro streamers, like i wouldnt be happy if i had to keep watching fighting spirit for the 1000th time or a clone of fighting spirit. its for whatever reason when the maps dont have these super optimised layouts and subsequently super optimised build order pathways that every player uses, but with the wacky maps theres more experimentation possible. i hope at least
A.Alm
Profile Joined September 2012
Sweden561 Posts
Last Edited: 2020-04-27 10:18:57
April 27 2020 10:17 GMT
#51
^ zergs can 6/9 pool or 3 hatch before pool on maps where cc / nexus first are popular.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2020-04-27 10:34:57
April 27 2020 10:30 GMT
#52
On April 27 2020 09:11 kaspa84 wrote:
Show nested quote +
On April 26 2020 18:01 Freakling wrote:
On April 26 2020 17:27 prosatan wrote:
For Eclipse:
There is a small problem on the bottom base with protoss wall against zerg....
Or I am not placing right the pylon... it seems that pylon, forge and gateway are too fat and don't fit there!
I must try again!
Top base is ok !

Looks like those Eggs are placed to screw up most wallins. Might be meant to prevent Terran Rax+2Depot wallins. However, Pylon against right cliff, Gate above the Egg, Forge in the gap in the middle, 1 blocking Zealot between Pylon and Forge, kill the Egg to let Goons out, looks like a promising variant.



Pathfinder natural expos also had two lurker eggs that could be destroyed to let goons out if needed, interesting concept.
It first appeared on Fortress. Many different things can be accomplished this way (compensating for limits in terrain editing, enabling or disabling certain walls that would not work with pure terrain, to name the most important ones).

On April 27 2020 12:00 kidcrash wrote:
How do you break out of any sort of contain on shakuras?
In its current form you probably don't. Versus Terran, drops are your most promising attempt since the terrain is unbuildable and thus does not allow for Turret support.

On April 27 2020 17:56 att wrote:
Remember AfreecaTV is a business, and probably as a business their job is to get as many viewers to sell their ads to as possible. And wacky weird maps produce weird ass games, which i suppose gather more views than python / fighting spirit / lost temple games. Even when it comes to pro streamers, like i wouldnt be happy if i had to keep watching fighting spirit for the 1000th time or a clone of fighting spirit. its for whatever reason when the maps dont have these super optimised layouts and subsequently super optimised build order pathways that every player uses, but with the wacky maps theres more experimentation possible. i hope at least
This pretty much. A good mixture of different standard and more or less experimental maps is not only most interesting for the widest base of viewers but also, arguably, to challenge players in different ways to show their various individual strengths and weaknesses.
Freakling
Profile Joined October 2012
Germany1534 Posts
April 27 2020 17:50 GMT
#53
There's an unbuildable tile in the bottom left nat choke on Eclipse.
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
April 28 2020 14:05 GMT
#54
looks like Stork is providing his first impressions and commentary about these new maps



can someone that knows korean translate this? or at least the most important parts? That would be amazing.
JakePlissken
Profile Joined August 2018
55 Posts
April 28 2020 19:20 GMT
#55
I wish there was a way to vote against a map. If you play on high gamma like lots of Terrans do, those snow tiles are hell. The rest, eh, whatever. Bloom is 100% going to be in ASL regardless of how playtesting goes because it has a dweb on the ground.
Just_a_Moth
Profile Joined March 2012
Canada1972 Posts
April 28 2020 19:21 GMT
#56
On April 29 2020 04:20 JakePlissken wrote:
I wish there was a way to vote against a map. If you play on high gamma like lots of Terrans do, those snow tiles are hell. The rest, eh, whatever. Bloom is 100% going to be in ASL regardless of how playtesting goes because it has a dweb on the ground.

lol
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
April 28 2020 19:35 GMT
#57
On April 29 2020 04:20 JakePlissken wrote:
I wish there was a way to vote against a map. If you play on high gamma like lots of Terrans do, those snow tiles are hell. The rest, eh, whatever. Bloom is 100% going to be in ASL regardless of how playtesting goes because it has a dweb on the ground.


This is a thing? o_O
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
Last Edited: 2020-04-28 19:42:31
April 28 2020 19:41 GMT
#58
On April 29 2020 04:35 Qikz wrote:
Show nested quote +
On April 29 2020 04:20 JakePlissken wrote:
I wish there was a way to vote against a map. If you play on high gamma like lots of Terrans do, those snow tiles are hell. The rest, eh, whatever. Bloom is 100% going to be in ASL regardless of how playtesting goes because it has a dweb on the ground.


This is a thing? o_O

first time I ever hear of such a thing. Probably just him doing it.

I never saw anything like that on any terran stream so far.

snow tileset hurting the eyes is a massive thing of the past anyways. First of all the monitors are much better than 10-15 years ago, and also It's not like we have any 100% snow maps anymore anyways. More like 10% at max.
diskovision
Profile Joined January 2019
United States27 Posts
April 28 2020 20:07 GMT
#59
On April 29 2020 04:41 M3t4PhYzX wrote:
monitors are much better than 10-15 years ago

Maybe that means something to you, but I still play with the original graphics on a SyncMaster 955DF from 2002.
Disregard
Profile Blog Joined March 2007
China10252 Posts
April 28 2020 22:01 GMT
#60
Shakuras with those two ramps right besides the natural entrance is gonna be interesting.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft490
Nina 80
StarCraft: Brood War
Rain 3550
GuemChi 1588
Hyuk 669
Stork 320
Mong 307
ProTech143
Dewaltoss 112
soO 17
Force[name] 6
Icarus 6
Counter-Strike
fl0m51
Other Games
summit1g10379
Doublelift3310
Coldzera 788
JimRising 524
XaKoH 336
C9.Mang0258
Fuzer 117
NeuroSwarm68
ViBE51
Organizations
Other Games
BasetradeTV196
Counter-Strike
PGL117
[ Show 14 non-featured ]
StarCraft 2
• practicex 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2193
League of Legends
• Rush856
• Lourlo735
• Stunt329
Upcoming Events
IntoTheTV X SOOP
1d 4h
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 10h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 12h
IntoTheTV X SOOP
2 days
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Invitational
4 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
6 days
KCM Race Survival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-11-04
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.