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[ASL Season 10] New maps are pre-realesed! - Page 2

Forum Index > BW General
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Terrorbladder
Profile Joined May 2014
2755 Posts
April 26 2020 10:00 GMT
#21
the first two maps are depressing to look at
My dream is to fertilize two females at a time.
M3t4PhYzX
Profile Joined March 2019
Poland4300 Posts
Last Edited: 2020-04-26 10:11:03
April 26 2020 10:10 GMT
#22
Optimizer looks absolutely amazing, I love the layout idea. Needs some tweaking, tho. It is a 0.8 version after all

Ringing bloom looks interesting, the most "standard" from these three.

I don't like Eclipse though. Looks super imbalanced and just weird.

Hope at least 2 of these 3 will make the final cut. Would be nice to see some tournaments being played on these before the ASL. Just like the old proleague days where they tested the maps before season starts
att
Profile Joined March 2020
128 Posts
April 26 2020 10:27 GMT
#23
So i Wish we could get protoss favoured maps, something with like 15 minerals in the main, A Forge+gate tight walled natural, and plenty of room in the main for gateway buildings. But unfortunately, as usual, the maps dont favour protoss. Sad situation of events but Lets hope the map gods shine light on protoss some day, even if it might be a bit further away in the future than what we would prefer.
GTR
Profile Blog Joined September 2004
51712 Posts
April 26 2020 10:29 GMT
#24
that did happen, and this abomination was used for a season of proleague
[image loading]
Commentator
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
April 26 2020 10:31 GMT
#25
Rising Bloom seems like a good map for Protoss to deal with both Zerg and Random. Hydra Busts won't be a problem and neither will ling busts.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
att
Profile Joined March 2020
128 Posts
Last Edited: 2020-04-26 10:32:25
April 26 2020 10:31 GMT
#26
On April 26 2020 19:29 GTR wrote:
that did happen, and this abomination was used for a season of proleague

Pretty slick. Fingers crossed for ASL 11 to have something similar
Akio
Profile Blog Joined January 2019
Finland1838 Posts
Last Edited: 2020-04-26 10:59:30
April 26 2020 10:58 GMT
#27
Map makers be sweating since they somehow need to make maps that aren't favored towards random

Jokes aside these look pretty interesting, I think Ringing Bloom looks like it will make for some cool games
Mine gas, build tanks.
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2020-04-26 12:31:16
April 26 2020 12:13 GMT
#28
__snip__
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2020-04-26 12:31:35
April 26 2020 12:30 GMT
#29
On April 26 2020 16:09 Ziggy wrote:
flash going random was the ultimate move to prevent mapmakers from crafting maps that would stop him from winning the asl

Ringing Bloom Bloom is made in such a way that Protoss can open gateway first in wall in every matchup hahaha.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2020-04-26 15:07:30
April 26 2020 14:32 GMT
#30
The link to 910's blog also lists a third map: Shakuras Temple. What's about that one?

EDIT: Seems to currently have some massive mining problems. Why are there two 2020 mineral patches in the centre? Seems completely pointless, you cannot build anywhere near them, even distance mining is way too inefficient to ever have any conceivable use.

EDIT: Has been added to the OP now…
zlald
Profile Joined October 2019
Korea (South)35 Posts
April 26 2020 14:43 GMT
#31
I felt visual shock from that new one but... hmph
2019.10.27.
KobraKay
Profile Joined March 2010
Portugal4396 Posts
April 26 2020 14:53 GMT
#32
On April 26 2020 16:28 razorsuKe wrote:
Wow optimizer looks like a beginner made that map o_O
Not aesthetically appeal at all 🤮
However! I am liking that design with some possibilities of backdoor mineral shenanigans.

Other two maps look pretty cool visually, but ringing bloom is gonna lead to some stale games ala: god's garden.

Eclipse just looks super cool, it's completely mirrored but visually looks different cause of the tile change. Very nice 👍


But it isnt mirrored tho? It is supposed to mirror diagonally right? Unless Im going blind, it doesnt, it is somewhat close, but close is not a mirror xD

But hey, if im the only one seeing it, maybe it is a problem with my eyes/brain, nvm.
CJ Fighting! (--.--)
Freakling
Profile Joined October 2012
Germany1534 Posts
April 26 2020 15:00 GMT
#33
On April 26 2020 23:53 KobraKay wrote:
Show nested quote +
On April 26 2020 16:28 razorsuKe wrote:
Wow optimizer looks like a beginner made that map o_O
Not aesthetically appeal at all 🤮
However! I am liking that design with some possibilities of backdoor mineral shenanigans.

Other two maps look pretty cool visually, but ringing bloom is gonna lead to some stale games ala: god's garden.

Eclipse just looks super cool, it's completely mirrored but visually looks different cause of the tile change. Very nice 👍


But it isnt mirrored tho? It is supposed to mirror diagonally right? Unless Im going blind, it doesnt, it is somewhat close, but close is not a mirror xD

But hey, if im the only one seeing it, maybe it is a problem with my eyes/brain, nvm.

To analyze this problem you'd need to better describe what you'd consider not mirrored!
Psychonian
Profile Joined March 2012
United States2322 Posts
April 26 2020 15:16 GMT
#34
On April 26 2020 16:09 Ziggy wrote:
flash going random was the ultimate move to prevent mapmakers from crafting maps that would stop him from winning the asl

you say this as a joke but that probably is why he did it
Trans Rights
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2020-04-26 15:18:26
April 26 2020 15:18 GMT
#35
I actually like all the maps, very interested how they will play like. There seems to be a lot of potential for new plays, especially optimizer and ringing bloom.
https://www.twitch.tv/kogetbw
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
April 26 2020 15:24 GMT
#36
On April 26 2020 23:53 KobraKay wrote:
Show nested quote +
On April 26 2020 16:28 razorsuKe wrote:
Wow optimizer looks like a beginner made that map o_O
Not aesthetically appeal at all 🤮
However! I am liking that design with some possibilities of backdoor mineral shenanigans.

Other two maps look pretty cool visually, but ringing bloom is gonna lead to some stale games ala: god's garden.

Eclipse just looks super cool, it's completely mirrored but visually looks different cause of the tile change. Very nice 👍


But it isnt mirrored tho? It is supposed to mirror diagonally right? Unless Im going blind, it doesnt, it is somewhat close, but close is not a mirror xD

But hey, if im the only one seeing it, maybe it is a problem with my eyes/brain, nvm.

You are right, it is not completely mirrored. There are a few minor differences, like the ramps near the top and at the ramps at middle below the water. Perhaps diagonally mirrored but at a slight off angle say, 40 degrees instead of 45 degrees. Whether that is significant or not is another question.
art_of_turtle
Profile Blog Joined September 2012
United States1210 Posts
April 26 2020 15:29 GMT
#37
Third world PTSD intensifies
Flash should fear Sacsri
Freakling
Profile Joined October 2012
Germany1534 Posts
April 26 2020 15:31 GMT
#38
On April 27 2020 00:24 Dangermousecatdog wrote:
Show nested quote +
On April 26 2020 23:53 KobraKay wrote:
On April 26 2020 16:28 razorsuKe wrote:
Wow optimizer looks like a beginner made that map o_O
Not aesthetically appeal at all 🤮
However! I am liking that design with some possibilities of backdoor mineral shenanigans.

Other two maps look pretty cool visually, but ringing bloom is gonna lead to some stale games ala: god's garden.

Eclipse just looks super cool, it's completely mirrored but visually looks different cause of the tile change. Very nice 👍


But it isnt mirrored tho? It is supposed to mirror diagonally right? Unless Im going blind, it doesnt, it is somewhat close, but close is not a mirror xD

But hey, if im the only one seeing it, maybe it is a problem with my eyes/brain, nvm.

You are right, it is not completely mirrored. There are a few minor differences, like the ramps near the top and at the ramps at middle below the water. Perhaps diagonally mirrored but at a slight off angle say, 40 degrees instead of 45 degrees. Whether that is significant or not is another question.

The map is not square to begin with, so a perfect geometrical symmetry would not even work…
Freakling
Profile Joined October 2012
Germany1534 Posts
April 26 2020 15:32 GMT
#39
Interesting fine print here:
On April 26 2020 16:06 LatiAs wrote:* The map pool of season 10 has not been de

So what does this mean? Can any one just submit map suggestions to ASL staff?
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2020-04-26 15:52:18
April 26 2020 15:41 GMT
#40
Looking at Shakuras Plateau I really think the low ground in front of the nats needs a lot more space. The idea of splitting paths to be able to walk around a contain does not really work out if all the ramps are still within one Tank range. Redistributing space from that giant middle high ground should be no problem at all.

There are also a few inconsistencies in ramp width.
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