• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:12
CEST 12:12
KST 19:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!29Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~! How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro24 Group F KCM Race Survival 2026 Season 3 Escore Tournament - Season 3 [ASL22] Ro24 Group E
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7173 users

Half Priced Archons (new bug) - Page 6

Forum Index > BW General
166 CommentsPost a Reply
Prev 1 4 5 6 7 8 9 Next All
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-03-12 16:22:25
March 12 2019 16:20 GMT
#101
On March 13 2019 01:10 vOdToasT wrote:
Show nested quote +
On March 13 2019 00:42 Dazed. wrote:
On March 12 2019 22:19 Drake wrote:
On March 12 2019 07:30 Dazed. wrote:
On March 12 2019 03:41 BigFan wrote:
On March 12 2019 01:38 Dazed. wrote:
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

The game is fine as is, we don't need any fix. There is a ton of stuff like BD mentioned regarding the client and such that can be fixed without playing with the game's code and Blizzard need to keep their hands off of that. Lucky for us, they seem to understand this and likely woudl not touch it.
You can say its fine, but that doesnt mean it is; people can now make units for half the cost on ladder or tourny, that isnt acceptable, whether or not bigfan claims so.
Archons are useful against Zerg, but it seems like zerg still have numerous ways of ending the game before this even comes in to play
Yes zerg often can beat protoss before late game, no, protoss reaching archon tech is not rare or all together challenging, and so half cost archons arent acceptable just because zerg can bust a toss earlier than that.


as can people use burrowed lurkers and all the other bug abuses, its fine

sometimes i fell its always fine until its something P has then it needs to be fixed xD if u remove it why not remove dragoon movebugs ? no u wont do that so dont fix it either
not all bugs are fine. producing units for half cost for instance, is not fine. Any late game scenario where a protoss is mineral low and has some gas banked, now hes double the threat. That situation isnt really all together rare...a lot of pvz's are going to come down to a few archons battling z over a key location. Only now that number will be doubled for nothing more than the guy researched hallucination and put like...thirty seconds of effort into doubling his best late game unit?

There are bugs that arguably add to the games skill set and increase the strategy-- mutalisk micro for instance-- and then there are glitches that give people free units. That is not acceptable. Unless this is something that is truly fucking hard to pull off, it will eventually be figured out, the skill set regularized, and even random noobs like me will use it with regularity in ladder games. People power boost workers, they do every little inane and difficult thing they possibly can to take an advantage. How could anyone think that this isnt something people are going to learn to do reliably? And once they do it reliably, pvz is fucked.


Air unit stacking is not a bug. It is clever usage of intended unit behaviour. Units aren't supposed to maintain formation when they are too spread out, because then they would remain at opposite sides of the map when ordered to move somewhere. To fix that, Blizzard made units attempt to move to the exact same point, instead of staying in formation, when they are too far away from each other.
You use this by selecting a unit from far away with your group.

This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.

Most maps are statistically somewhat Zerg favoured in ZvP. A little boost to Protoss is not going to be a problem on those maps. If a small boost to Terran emerged, on the other hand, then that would perhaps be a problem.
You can refuse to call it a glitch if you want, for whatever semantical value you think that gives you. But, its not clever usage of intended unit behaviour, its glitching a poorly thought out unit movement process, because no one thought of unit stacking. No one thought of it until almost seven years after the game was out. That isnt clever use, its figuring out how to glitch a poorly designed element of the game. And it happened to add a lot to the game, in terms of micro, builds, hell its the only thing that even makes zvt viable. Take out muta stacking and the zvt win rate would bottom out real fucking fast, so we keep it. Theres no fair comparison between muta stacking and spawning units for half cost-- incredibly powerful, matchup defining units, at that.

This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.
Everything in bw is difficult, and all of it is learnable to a second nature degree. Its not exactly impossible to research hallucination, then time out your rotation of high templars in a game. It might take some doing, yes, but people will sit there and reload the same parts of the game till they get the timing and movement down. This is an imminently learnable and reproducible glitch.
Never say Die! ||| Fight you? No, I want to kill you.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-12 16:33:06
March 12 2019 16:27 GMT
#102
On March 13 2019 01:20 Dazed. wrote:
Show nested quote +
On March 13 2019 01:10 vOdToasT wrote:
On March 13 2019 00:42 Dazed. wrote:
On March 12 2019 22:19 Drake wrote:
On March 12 2019 07:30 Dazed. wrote:
On March 12 2019 03:41 BigFan wrote:
On March 12 2019 01:38 Dazed. wrote:
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
[quote]
Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

The game is fine as is, we don't need any fix. There is a ton of stuff like BD mentioned regarding the client and such that can be fixed without playing with the game's code and Blizzard need to keep their hands off of that. Lucky for us, they seem to understand this and likely woudl not touch it.
You can say its fine, but that doesnt mean it is; people can now make units for half the cost on ladder or tourny, that isnt acceptable, whether or not bigfan claims so.
Archons are useful against Zerg, but it seems like zerg still have numerous ways of ending the game before this even comes in to play
Yes zerg often can beat protoss before late game, no, protoss reaching archon tech is not rare or all together challenging, and so half cost archons arent acceptable just because zerg can bust a toss earlier than that.


as can people use burrowed lurkers and all the other bug abuses, its fine

sometimes i fell its always fine until its something P has then it needs to be fixed xD if u remove it why not remove dragoon movebugs ? no u wont do that so dont fix it either
not all bugs are fine. producing units for half cost for instance, is not fine. Any late game scenario where a protoss is mineral low and has some gas banked, now hes double the threat. That situation isnt really all together rare...a lot of pvz's are going to come down to a few archons battling z over a key location. Only now that number will be doubled for nothing more than the guy researched hallucination and put like...thirty seconds of effort into doubling his best late game unit?

There are bugs that arguably add to the games skill set and increase the strategy-- mutalisk micro for instance-- and then there are glitches that give people free units. That is not acceptable. Unless this is something that is truly fucking hard to pull off, it will eventually be figured out, the skill set regularized, and even random noobs like me will use it with regularity in ladder games. People power boost workers, they do every little inane and difficult thing they possibly can to take an advantage. How could anyone think that this isnt something people are going to learn to do reliably? And once they do it reliably, pvz is fucked.


Air unit stacking is not a bug. It is clever usage of intended unit behaviour. Units aren't supposed to maintain formation when they are too spread out, because then they would remain at opposite sides of the map when ordered to move somewhere. To fix that, Blizzard made units attempt to move to the exact same point, instead of staying in formation, when they are too far away from each other.
You use this by selecting a unit from far away with your group.

This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.

Most maps are statistically somewhat Zerg favoured in ZvP. A little boost to Protoss is not going to be a problem on those maps. If a small boost to Terran emerged, on the other hand, then that would perhaps be a problem.
Its not clever usage of intended unit behaviour, its glitching a poorly thought out unit movement process, because no one thought of unit stacking. No one thought of it until almost seven years after the game was out. That isnt clever use, its figuring out how to glitch a poorly designed element of the game. And it happened to add a lot to the game, in terms of micro, builds, hell its the only thing that even makes zvt viable. Take out muta stacking and the zvt win rate would bottom out real fucking fast, so we keep it. Theres no fair comparison between muta stacking and spawning units for half cost-- incredibly powerful, matchup defining units, at that.

Show nested quote +
This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.
Everything in bw is difficult, and all of it is learnable to a second nature degree. Its not exactly difficult to research hallucination, then time out your rotation of high templars in a game. It might take some doing, yes, but people will sit there and reload the same parts of the game till they get the timing and movement down. This is an imminently learnable and reproducible glitch.


They literally hard coded units to move to the same exact point if they are far away from each other, and to stay in formation if they are close to each other. They wanted a formation feature, but they had to put an area limit on it. The solution was to make spread out units move to the exact same point. It was intended. You can make use of this by keeping a unit far away in your group. Intended behaviour, unforeseen consequence of that behaviour. It's not a compile error. It's not even a logical error. It's not a bug in any sense of the word.

In the same way, they made workers float through each other when mining in order to prevent them from getting stuck in the mineral line. This allows people to float through enemy units to escape chasing zerglings. Intended behaviour, unforeseen consequence of that behaviour.

Yes, people are going to learn this despite it being hard. But difficulty changes how much people can do it. Double control group muta micro, for example, has been used, but the difficulty of the technique diminished its effect. If double control muta micro was as easy as single control group muta micro, then, the effect would be massive. One shotting turrets, sniping depots, etc.

Because this new technique is,
1: hard
and 2: fun

we should give it a chance before we snuff it out.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
errol1001
Profile Joined April 2008
454 Posts
March 12 2019 17:52 GMT
#103
On March 13 2019 00:42 Dazed. wrote:
a lot of pvz's are going to come down to a few archons battling z over a key location.

On March 13 2019 00:42 Dazed. wrote:
And once they do it reliably, pvz is fucked.


Are we talking about the same game?
Lorch
Profile Joined June 2011
Germany3703 Posts
March 12 2019 17:53 GMT
#104
BW is lucky enough to be so old that there are "bugs" that are very hard, if not impossible to "fix". If you look at modern games, there is pretty much no real depth. There is no technique like muta micro that people find over years and learn to perfect. You get what the devs tell you and even if someone finds something cool (like the void ray charge bug in early WOL) it gets fixed immediatly. Because devs see it as mistakes in their code, not a chance for the game to expand. I really love the first-second generation of eSports games from a time when patching was (almost) impossible on consoles and fairly limited on PC. All of those games have some hidden mechanics that come from bugs, but end up really enhancing the game and widening the skill gap. I think this new archon bug speaks to the depth of BW and I for one am very happy to see new things being discovered over time. BW evolves and developes by itself, with no intervention from the devs. Almost every other current eSport relies on dev patches for any changes to happen. We haven't seen it used once in an offline event, so even if anyone even wants to consider removing this, I'd atleast advice to wait until we see it in use and can judge it's impact on the meta. I for one am glad to see that protoss players get a new skill to master!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-03-12 19:43:16
March 12 2019 18:10 GMT
#105
is it really hard to patch it so that when a HT morphes with a halu HT, instead of just taking the index of the later one to decide whether the resulting archon is going to be real or halu, it will check both index and if one is halu then the archon is halu or the morph impossible????
did the muta trick actually improve BW or worsen it? zvt would be too hard on modern maps without it, so i hear, but maybe the maps would be different, and maybe this match up would not so repeatedly open itself with 3hatch muta stuff. Quite likely 1base pvz would be playable, at the very least more playable, because you wouldn't need the corsairs to deal with muta like you pretty much do now.
Whatever^^
(if it comes up that 1base opening in pvz becomes more viable because of this "half free archon" bug, i would probably just start doing it but what happens when you play lan and such? its just messy isn't it. Also wouldn't want a situation where you'd actually nearly have to use this every game if you do 1base opening for example. I guess we will see if tourney organisers decide that this is a forbidden bug or not [you lose the game if you used it]. And then, can you report a ladder opponent to get win if he did like on Iccup. I guess let's see what comes up of it for a while. . . Also : can it be fixed without messing 1.16 replays working on SC:R. I guess yes because it would not actually impact any replays that don't use the bug, depending how it is fixed. But then new 1.16 replays using the bug are going to bug. If not, can SC:R load a alternate code to play old version replays, suggested it before imo would be ideal for a developped RTS like Starcraft to be able to patch it without losing older replays)

150/150 cost for halu research, and you can already get a full free archon out of producing 2 more HTs after the 1st of your first two HTs has accumulated 100 energy (quite soon since they start at 50). That's already 100/300 worth of generation using bug, so you're at -50/+150, not to mention you didn't need to have extra gate production time to produce 2 extra HT for making an extra archon. Do it one more time using 2nd HT energy and you got another free archon and you're at +50/+450. Very soon you'd be able to do it with more templars, and start accumulating energy in your base and get that counter up to +450/+1950 and counting. Fair? Usable, but depends on lat? How annoying to do? just my thoughts as I have not actually tried to do it so far other than offline which doesn't work apparently. ps: ok it works on slowest speed on 1.16, pretty annoying to do CTRL1-1-R as fast as possible it looks like^^
TwiggyWan
Profile Blog Joined December 2013
France342 Posts
March 12 2019 18:34 GMT
#106
On March 11 2019 08:02 BisuDagger wrote:
Show nested quote +
On March 11 2019 06:57 TwiggyWan wrote:
It's like every bullshit glitch is for the protoss race. Coincidence? I think not

If only we could find a way to lay spidermines for free.

I said bullshit glitch, not feature :p
No bad days
TelecoM
Profile Blog Joined January 2010
United States10834 Posts
March 13 2019 04:23 GMT
#107
PvZ is finally balanced
AKA: TelecoM[WHITE] Protoss fighting
Timebon3s
Profile Joined May 2018
Norway772 Posts
March 13 2019 13:58 GMT
#108
Not really, you still need to get to late game... 🤔
BisuDagger
Profile Blog Joined October 2009
Bisutopia19383 Posts
March 13 2019 15:41 GMT
#109
This trick can be performed with multiple hallucinated templars at once. You just select multiple hallucinations prior to the shift+1, 1 trick. The key is to arrange the hts with the fakes so every other templar is a hallucinated one. If multiple half priced archons can be made consistently by pros then this definitely becomes more overpowered.

To add to the fun, you can also stasis glitch them too so as to give them an extra powerful feel! :D
[image loading]
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
riotjune
Profile Blog Joined January 2008
United States3394 Posts
March 13 2019 17:19 GMT
#110
Holy shit that's hilarious
BisuDagger
Profile Blog Joined October 2009
Bisutopia19383 Posts
March 13 2019 17:32 GMT
#111
On March 14 2019 02:19 riotjune wrote:
Holy shit that's hilarious

Works for DAs too. Theoretically you could make 6 at a time.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
March 13 2019 18:29 GMT
#112
I was going to ask if you can make half priced Dark Archons. I guess BisuDagger answered my question haha.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19383 Posts
March 13 2019 18:53 GMT
#113
On March 14 2019 03:29 deathgod6 wrote:
I was going to ask if you can make half priced Dark Archons. I guess BisuDagger answered my question haha.

I tried hallucinating so many things. One attempt was to hallucinate a worker, select a real worker and the halucinations, then use the now available gather command to mine minerals. Unfortunately it did not work for minerals or gas lol. Also, you cannot hallucinate an interceptor.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 13 2019 21:36 GMT
#114
I read this post on the battlenet forums:
There are players who already created an optimized timing push build (5 zealots + 2 archons vs zerg) with this bug.

Is that real or even practical?
A.Alm
Profile Joined September 2012
Sweden558 Posts
Last Edited: 2019-03-13 22:06:00
March 13 2019 22:02 GMT
#115
On March 14 2019 06:36 Alpha-NP- wrote:
I read this post on the battlenet forums:
Show nested quote +
There are players who already created an optimized timing push build (5 zealots + 2 archons vs zerg) with this bug.

Is that real or even practical?


I doubt it being effective that early :p

I could see it together with 12 ~ zelots and 4 archons or something (if it works well, i havn't tried it myself). I don't think it'll be hard to defend with a good sim city and sunkens though. It might work on some maps?

I think people just want drama, and over hype any change just like what happened with the "game breaking" mass recall. I do hope this will get used in ASL/KSL or something, it would be fun to see!
LocoBolon
Profile Joined June 2012
Argentina246 Posts
March 13 2019 22:09 GMT
#116
I will go ahead and make a prediction:
This funny little trick won't metter at all at high level games. In PvT this will never be a thing, not now not ever, in PvP it could be somehow useful in a super long super rare game were minerals on map are running out, In PvZ its a rather dumb idea to expend so much gas at mass Archons, Protoss make Archons vs Z with the templars that have already made their job and stormed their asses off, same as with PvP I can imagine a rare case scenario were it becomes somehow useful or viable but meh...
I think we will be very very lucky if we ever get to see this trick just one time in a game that metters.
I would say lets be cautious and not call the game imbalance police just yet, I think we are fine for now, lol
Standard Queens
LocoBolon
Profile Joined June 2012
Argentina246 Posts
Last Edited: 2019-03-13 22:14:29
March 13 2019 22:12 GMT
#117
In case I'm wrong and this completely breaks BW balance we still have Age Of Empires II for us all to transition to. I have nice monk rush build I've been working on I'm willing to share with you...
Standard Queens
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4440 Posts
March 13 2019 22:47 GMT
#118
On March 14 2019 06:36 Alpha-NP- wrote:
I read this post on the battlenet forums:
Show nested quote +
There are players who already created an optimized timing push build (5 zealots + 2 archons vs zerg) with this bug.

Is that real or even practical?

Getting hallucination before storm = new meta on bnet forums...
https://www.youtube.com/watch?v=e7PvoI6gvQs
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
March 13 2019 23:19 GMT
#119
I support this change, thanks blizzard.
errol1001
Profile Joined April 2008
454 Posts
March 13 2019 23:48 GMT
#120
On March 14 2019 06:36 Alpha-NP- wrote:
I read this post on the battlenet forums:
Show nested quote +
There are players who already created an optimized timing push build (5 zealots + 2 archons vs zerg) with this bug.

Is that real or even practical?


No. Two Archons doesn't make any sense, since you need to hallucinate another templar which can't be used to merge with a hallucination.

It would have to be 3 Archons. Where 2 Archons come from 1 Hallucinate + 1 Fresh Templar, and the 3rd Archon comes from the original templar that cast hallucinate plus the templar that had to exist to be hallucinated.
Prev 1 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 107
CranKy Ducklings1
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 134
StarCraft: Brood War
Calm 5257
firebathero 1683
Hyuk 671
EffOrt 237
Pusan 213
Light 177
Stork 134
Leta 122
Killer 89
ZerO 77
[ Show more ]
Barracks 77
ToSsGirL 58
Mind 51
Rush 44
hero 38
Last 32
NotJumperer 29
JYJ 23
910 20
Sacsri 18
League of Legends
JimRising 406
Counter-Strike
olofmeister666
edward19
Super Smash Bros
Mew2King595
Westballz30
Other Games
gofns10335
ceh9657
ZerO(Twitch)9
elazer2
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 59
• LUISG 26
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV416
• lizZardDota2132
League of Legends
• Jankos1025
Upcoming Events
Replay Cast
13h 48m
Escore
23h 48m
IntoTheTV X SOOP
1d
Korean StarCraft League
1d 15h
GSL
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Weekly
3 days
Afreeca Starleague
3 days
GSL
5 days
[ Show More ]
PiGosaur Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.