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Half Priced Archons (new bug)

Forum Index > BW General
166 CommentsPost a Reply
1 2 3 4 5 7 8 9 Next All
SeaKing66
Profile Joined September 2018
41 Posts
March 09 2019 23:22 GMT
#1
Credit to Kanzaki Ranko for showcasing this trick. Apparently you can make archons from one real high templar and one hallucinated high templar. Example:




Instructions on how to do the trick (shamelessly copying splax post):
1. Line up real hts next to hallucination
2. Mark all the real hts and set to a ctrl group
3. Mark all the hts (hallu + real)
4. Quickly set the same control group, select the group and press merge (i.e "ctrl + 1, 1, r")

The real HTs need to be newer than the halluc HTs in order for the archon to be real. i.e. Make halluc HTs, then merge them with real HTs that just came out of gateways.

FBH explaining it as well (thanks to nyannyan_artist for the clip):
Facebook Twitter Reddit
aka yellowFoxbat | "Siege tanks add dignity to what would otherwise be a vulgar brawl"
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
March 09 2019 23:26 GMT
#2
Man how the hell has no one discovered this before? Amazing..
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-03-10 00:03:44
March 09 2019 23:34 GMT
#3
just checked now and couldn't replicate on 1.16 using usual control methods (can't give order to morph archons with hallucinated templars selected whether with or without real templars included in selection)
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
March 09 2019 23:38 GMT
#4
I shat my pants watching it live
kwark_uk: @father_sc learn to play maybe?
JakePlissken
Profile Joined August 2018
55 Posts
March 10 2019 00:53 GMT
#5
Couldn't replicate this on the current Remastered patch either. There's no morph option when you group any number of templar and another unit, even a hallucination. I tried all different kinds of formations including a replica of the one in the video on the off chance that was how it worked.

If you watch the clip, he morphs 2 hallucinations together as well, which would be FREE archons. That doesn't work either.

My guess is that someone made a funky UMS version of CB and that the trick is a hoax.
twking
Profile Joined October 2008
Korea (South)29 Posts
March 10 2019 01:00 GMT
#6
On March 10 2019 09:53 JakePlissken wrote:
Couldn't replicate this on the current Remastered patch either. There's no morph option when you group any number of templar and another unit, even a hallucination. I tried all different kinds of formations including a replica of the one in the video on the off chance that was how it worked.

If you watch the clip, he morphs 2 hallucinations together as well, which would be FREE archons. That doesn't work either.

My guess is that someone made a funky UMS version of CB and that the trick is a hoax.



Actually, morphing 2 hallu HT to archon makes hallu archon not real one though
JakePlissken
Profile Joined August 2018
55 Posts
March 10 2019 01:08 GMT
#7
On March 10 2019 10:00 twking wrote:
Actually, morphing 2 hallu HT to archon makes hallu archon not real one though


I couldn't even get that to work, the hotkey didn't work and the option didn't show up. Is there a trick to it?
SeaKing66
Profile Joined September 2018
41 Posts
Last Edited: 2019-03-10 02:23:54
March 10 2019 01:11 GMT
#8
Kanzaki Ranko has clarified a bit saying that it only works on non-LAN latency. Difficult on TR24, but much easier on TR8 extra high as shown in the clip.

Edit: This gif has been has been linked from the FBW discord. https://data.ygosu.com/editor/attach/20190310/20190310065458_pvuupfeo.gif
aka yellowFoxbat | "Siege tanks add dignity to what would otherwise be a vulgar brawl"
badpenny
Profile Joined August 2018
Canada54 Posts
Last Edited: 2019-03-10 01:28:40
March 10 2019 01:22 GMT
#9
its pretty unlikely that this was on a ums, since kanzaki wasnt the one hosting the game & wasnt even originally intended to play on cb

edit: you can see in the vod that the game mode was melee
TT1
Profile Blog Joined December 2008
Canada10011 Posts
March 10 2019 01:42 GMT
#10
should be patched out, its game changing broken
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 10 2019 01:53 GMT
#11
On March 10 2019 10:11 SeaKing66 wrote:
Kanzaki Ranko has clarified a bit saying that it only works on non-LAN latency. Difficult on TR24, but much easier on TR8 extra high as soon in the clip.

Edit: This gif has been has been linked from the FBW discord. https://data.ygosu.com/editor/attach/20190310/20190310065458_pvuupfeo.gif


So is it like:

Step 1: select two real HT
Step 2: Select real + hallucinated HT
Step 3: In the frame before the UI updates, hit morph archon
Step 4: select two real HT again

?

I could imagine something like that working under very laggy conditions
Can't believe I'm still here playing this same game
EndingLife
Profile Blog Joined December 2002
United States1598 Posts
March 10 2019 04:02 GMT
#12
Amazing and interesting find! On a side note, has anyone seen an ice archon?
You stasis the archon right before it finishes morphing and it keeps the stasis (block of ice) after it morphs.
mierin
Profile Joined August 2010
United States4943 Posts
March 10 2019 05:05 GMT
#13
On March 10 2019 10:53 Luddite wrote:
Show nested quote +
On March 10 2019 10:11 SeaKing66 wrote:
Kanzaki Ranko has clarified a bit saying that it only works on non-LAN latency. Difficult on TR24, but much easier on TR8 extra high as soon in the clip.

Edit: This gif has been has been linked from the FBW discord. https://data.ygosu.com/editor/attach/20190310/20190310065458_pvuupfeo.gif


So is it like:

Step 1: select two real HT
Step 2: Select real + hallucinated HT
Step 3: In the frame before the UI updates, hit morph archon
Step 4: select two real HT again

?

I could imagine something like that working under very laggy conditions


Yeah actually that seems pretty plausible.
JD, Stork, Calm, Hyuk Fighting!
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1498 Posts
Last Edited: 2019-03-10 09:25:31
March 10 2019 09:22 GMT
#14
It is just a visual thing as far as I have tested so far they do NOT produce real archons. No matter if u morph 1 real 1 hallu or 2 hallus..

Also EndingLife mentioned ice archons... So a perfect place to force my video on those and others on you AGAIN:



SeaKing66 ur gif doesnt work for me...
ko-fi.com/luckynoob
Splax
Profile Joined September 2010
Sweden51 Posts
March 10 2019 09:32 GMT
#15
It's fairly easy to do:
1. Line up real hts next to hallucination
2. Mark all the real hts and set to a ctrl group
3. Mark all the hts (hallu + real)
4. Quickly set the same control group, select the group and press merge (i.e "ctrl + 1, 1, r")
Unfortunately they all become hallucinations when I do it, meaning I lose the real hts
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1498 Posts
March 10 2019 09:35 GMT
#16
On March 10 2019 18:32 Splax wrote:
It's fairly easy to do:
1. Line up real hts next to hallucination
2. Mark all the real hts and set to a ctrl group
3. Mark all the hts (hallu + real)
4. Quickly set the same control group, select the group and press merge (i.e "ctrl + 1, 1, r")
Unfortunately they all become hallucinations when I do it, meaning I lose the real hts


Hallucinations can merge each other as well. And u can stop the real HTs from merging if they are far away or stuck etc.
The most important point is they do not turn into real damage dealing archons...So no need for patch.

ko-fi.com/luckynoob
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
March 10 2019 10:27 GMT
#17
I love this shit.
life of lively to live to life of full life thx to shield battery
Freakling
Profile Joined October 2012
Germany1529 Posts
March 10 2019 10:37 GMT
#18
Whether they merge into real or hallucinated Archons might depend on which HT's hallucinated flag they inherit, which probably depends on unit indices. Have you tried it in a UMS map with known unit indices or tested creating the HTs first vs. creating the hallus first?
Splax
Profile Joined September 2010
Sweden51 Posts
March 10 2019 10:52 GMT
#19
On March 10 2019 19:37 Freakling wrote:
Whether they merge into real or hallucinated Archons might depend on which HT's hallucinated flag they inherit, which probably depends on unit indices. Have you tried it in a UMS map with known unit indices or tested creating the HTs first vs. creating the hallus first?


You are of course absolutely right, if I make the ht after the hallucination, it becomes a real archon.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6739 Posts
March 10 2019 11:36 GMT
#20
:d
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