Credit to Kanzaki Ranko for showcasing this trick. Apparently you can make archons from one real high templar and one hallucinated high templar. Example:
Instructions on how to do the trick (shamelessly copying splax post): 1. Line up real hts next to hallucination 2. Mark all the real hts and set to a ctrl group 3. Mark all the hts (hallu + real) 4. Quickly set the same control group, select the group and press merge (i.e "ctrl + 1, 1, r")
The real HTs need to be newer than the halluc HTs in order for the archon to be real. i.e. Make halluc HTs, then merge them with real HTs that just came out of gateways.
FBH explaining it as well (thanks to nyannyan_artist for the clip):
just checked now and couldn't replicate on 1.16 using usual control methods (can't give order to morph archons with hallucinated templars selected whether with or without real templars included in selection)
Couldn't replicate this on the current Remastered patch either. There's no morph option when you group any number of templar and another unit, even a hallucination. I tried all different kinds of formations including a replica of the one in the video on the off chance that was how it worked.
If you watch the clip, he morphs 2 hallucinations together as well, which would be FREE archons. That doesn't work either.
My guess is that someone made a funky UMS version of CB and that the trick is a hoax.
On March 10 2019 09:53 JakePlissken wrote: Couldn't replicate this on the current Remastered patch either. There's no morph option when you group any number of templar and another unit, even a hallucination. I tried all different kinds of formations including a replica of the one in the video on the off chance that was how it worked.
If you watch the clip, he morphs 2 hallucinations together as well, which would be FREE archons. That doesn't work either.
My guess is that someone made a funky UMS version of CB and that the trick is a hoax.
Actually, morphing 2 hallu HT to archon makes hallu archon not real one though
Kanzaki Ranko has clarified a bit saying that it only works on non-LAN latency. Difficult on TR24, but much easier on TR8 extra high as shown in the clip.
On March 10 2019 10:11 SeaKing66 wrote: Kanzaki Ranko has clarified a bit saying that it only works on non-LAN latency. Difficult on TR24, but much easier on TR8 extra high as soon in the clip.
Step 1: select two real HT Step 2: Select real + hallucinated HT Step 3: In the frame before the UI updates, hit morph archon Step 4: select two real HT again
?
I could imagine something like that working under very laggy conditions
Amazing and interesting find! On a side note, has anyone seen an ice archon? You stasis the archon right before it finishes morphing and it keeps the stasis (block of ice) after it morphs.
On March 10 2019 10:11 SeaKing66 wrote: Kanzaki Ranko has clarified a bit saying that it only works on non-LAN latency. Difficult on TR24, but much easier on TR8 extra high as soon in the clip.
Step 1: select two real HT Step 2: Select real + hallucinated HT Step 3: In the frame before the UI updates, hit morph archon Step 4: select two real HT again
?
I could imagine something like that working under very laggy conditions
It's fairly easy to do: 1. Line up real hts next to hallucination 2. Mark all the real hts and set to a ctrl group 3. Mark all the hts (hallu + real) 4. Quickly set the same control group, select the group and press merge (i.e "ctrl + 1, 1, r") Unfortunately they all become hallucinations when I do it, meaning I lose the real hts
On March 10 2019 18:32 Splax wrote: It's fairly easy to do: 1. Line up real hts next to hallucination 2. Mark all the real hts and set to a ctrl group 3. Mark all the hts (hallu + real) 4. Quickly set the same control group, select the group and press merge (i.e "ctrl + 1, 1, r") Unfortunately they all become hallucinations when I do it, meaning I lose the real hts
Hallucinations can merge each other as well. And u can stop the real HTs from merging if they are far away or stuck etc. The most important point is they do not turn into real damage dealing archons...So no need for patch.
Whether they merge into real or hallucinated Archons might depend on which HT's hallucinated flag they inherit, which probably depends on unit indices. Have you tried it in a UMS map with known unit indices or tested creating the HTs first vs. creating the hallus first?
On March 10 2019 19:37 Freakling wrote: Whether they merge into real or hallucinated Archons might depend on which HT's hallucinated flag they inherit, which probably depends on unit indices. Have you tried it in a UMS map with known unit indices or tested creating the HTs first vs. creating the hallus first?
You are of course absolutely right, if I make the ht after the hallucination, it becomes a real archon.