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Half Priced Archons (new bug) - Page 8

Forum Index > BW General
166 CommentsPost a Reply
Prev 1 6 7 8 9 Next All
ProMeTheus112
Profile Joined December 2009
France2027 Posts
March 15 2019 00:05 GMT
#141
from what best did it looks like apparently you can reset the index of HTs by loading them in a shuttle and unloading them after you have created halucinated templars, then their index is higher than the halu again and you can use the bug on them to get real archons (tested it it works)

realzork if you halucinate a shuttle you will just get regular empty halu shuttles that can't load stuff, and yes you can carry halucinations in a shuttle
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4456 Posts
March 15 2019 01:13 GMT
#142
I guess the only important thing now is what Grants view on it is since he already admitted on twitter he is aware of the bug.
https://www.youtube.com/watch?v=e7PvoI6gvQs
BisuDagger
Profile Blog Joined October 2009
Bisutopia19394 Posts
March 15 2019 02:03 GMT
#143
Nothing ground breaking here, but some fun:

Can confirm: * shuttle pickup resets unit tag so archon trick will work

also:
* spells that instantly kill halucinations when casted on them
-stasis, irradiate, d-matrix, plague consume, ensnare, spawn broodlings, parasite
-none of these cause instant death on the budget archon

* Can stasis locked-down unit, but cannot lockdown stasised unit
* Can recall locked-down unit, but cannot recall stasised unit
* Can irradiate then lockdown then stasis. If an irradiated unit is put under stasis it will not lose health
* Can parasite->ensnare-dmatrix-irradiate->plague->stasis battlecruise and it won't lose health
-TLDR: stasis your plagued units in a PvZ and you can keep them full health lol

* A d-matrix-ed irradiated unit will lose health significantly slower
* You can magic eraser an SCV line
* nukes cannot be stormed, stassised, or locked down when leaving or re-entering
* hallucinated infested terrans still perform suicides

[image loading]
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 15 2019 03:48 GMT
#144
he lengths people will go to in order to justify having an unfair advantage over others.


I don't play Protoss, but I bet that you play Zerg. Stop projecting.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
MrMischelito
Profile Joined February 2014
347 Posts
March 15 2019 08:50 GMT
#145
Now make it fly like a drone!
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-03-15 14:59:57
March 15 2019 14:10 GMT
#146
On March 15 2019 11:03 BisuDagger wrote:
Nothing ground breaking here, but some fun:

Can confirm: * shuttle pickup resets unit tag so archon trick will work

also:
* spells that instantly kill halucinations when casted on them
-stasis, irradiate, d-matrix, plague consume, ensnare, spawn broodlings, parasite
-none of these cause instant death on the budget archon
Course not, cause its a real Archon.

* Can stasis locked-down unit, but cannot lockdown stasised unit
* Can recall locked-down unit, but cannot recall stasised unit
* Can irradiate then lockdown then stasis. If an irradiated unit is put under stasis it will not lose health
I guess one could put it more generally: Stasised units are not affected by anything else.

* Can parasite->ensnare-dmatrix-irradiate->plague->stasis battlecruise and it won't lose health
-TLDR: stasis your plagued units in a PvZ and you can keep them full health lol
You could also mind control a Science Vessel, then send any irradiated Unit into an enemy's SCV line and lock it in place there with stasis -> invincible eraser. Unfortunately it cannot move either and all nearby SCVs would be protected by Stasis as well, but A+ for style!

* A d-matrix-ed irradiated unit will lose health significantly slower
That'S what DMatrix does…

+ Show Spoiler +
* You can magic eraser an SCV line
Cause they're organic units…

* hallucinated infested terrans still perform suicides
So do Scourge, Mines, Scarabs. It's just their normal attack. They don't deal any damage though.
LG)Sabbath
Profile Blog Joined July 2005
Argentina3024 Posts
March 15 2019 14:26 GMT
#147
On March 15 2019 05:11 Luddite wrote:
You can exceed the supply cap a little, but not infinitely, because once you're over you can't make more HT anymore. At best, you can exceed it by 2 for every gateway you have building a HT all at once.

Well from BisuDagger's images it looks like you can add up to 5 archons, I think in a late game battle that can make a huge difference

It's annoying because if you lose a ZvP late game you can't even tell if they used the bug unless you check the replay
https://www.twitch.tv/argsabbath/
BisuDagger
Profile Blog Joined October 2009
Bisutopia19394 Posts
Last Edited: 2019-03-15 14:37:34
March 15 2019 14:33 GMT
#148
On March 15 2019 23:10 Freakling wrote:
Show nested quote +
On March 15 2019 11:03 BisuDagger wrote:
Nothing ground breaking here, but some fun:

Can confirm: * shuttle pickup resets unit tag so archon trick will work

also:
* spells that instantly kill halucinations when casted on them
-stasis, irradiate, d-matrix, plague consume, ensnare, spawn broodlings, parasite
-none of these cause instant death on the budget archon
Course not, cause its a real Archon.

Show nested quote +
* Can stasis locked-down unit, but cannot lockdown stasised unit
* Can recall locked-down unit, but cannot recall stasised unit
* Can irradiate then lockdown then stasis. If an irradiated unit is put under stasis it will not lose health
I guess one could put it more generally: Stasised units are not affected by anything else.

Show nested quote +
* Can parasite->ensnare-dmatrix-irradiate->plague->stasis battlecruise and it won't lose health
-TLDR: stasis your plagued units in a PvZ and you can keep them full health lol
You could also mind control a Science Vessel, then send any irradiated Unit into an enemy's SCV line and lock it in place their with stasis -> invincible eraser. Unfortunately it cannot move either and all nearby SCVs would be protected by Stasis as well, but A+ for style!

Show nested quote +
* A d-matrix-ed irradiated unit will lose health significantly slower
That'S what DMatrix does…

+ Show Spoiler +
* You can magic eraser an SCV line
Cause they're organic units…

Show nested quote +
* hallucinated infested terrans still perform suicides
So do Scourge, Mines, Scarabs. It's just their normal attack. They don't deal any damage though.

I know I posted some redundant stuff, but it's not always known by newer SC players. :D

Things I tried that don't work using the shift+1, 1 trick:
* Burrowing lurkers won't cause other units to burrow when burrow is not researched even though the ability appears. I thought that'd be awesomely broken
* All spells and abilities (like repair) using tricked hallucinated units from all races
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
S.I.
Profile Joined April 2017
58 Posts
Last Edited: 2019-03-15 23:42:49
March 15 2019 23:36 GMT
#149
The 'unit can research/upgrade/use tech' functions all check whether the unit is hallucinated or not. Just in the case of archons it isn't skipping hallucinated units when searching for the closest high templer / dark templer to merge with. And since the unit that is merged with just has the status flags dropped, the hallucinated status goes away. (And invincible, if it were invincible due to triggers)

Most orders are also prevented, except SuicideUnit. However I don't see whether the damage is applied or not.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
March 16 2019 04:25 GMT
#150
Why all major new bugs are in toss favor lately :/
"I am very tired of your grammar errors" - Zoler[MB]
AntiHack
Profile Joined January 2009
Switzerland553 Posts
March 16 2019 13:37 GMT
#151
Btw this one looks a lot like an exploit, much more then the total-recall one... I mean archons for free? Are you kidding me?
Lets introduce free ultras and free BCs tho
"I am very tired of your grammar errors" - Zoler[MB]
XenOsky
Profile Blog Joined March 2008
Chile2358 Posts
March 16 2019 14:35 GMT
#152
what up with the massive warnings lately?
ἡ τῆς Νεμέσεως τάξις
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
March 16 2019 19:07 GMT
#153
i find this all so damn fascinating. i hope that it is one of two things:
1. a competitive mainstay
2. dies or gets patched

because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.

thanks to all the posters who have been experimenting
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
Last Edited: 2019-03-16 19:09:00
March 16 2019 19:08 GMT
#154
On March 16 2019 23:35 XenOsky wrote:
what up with the massive warnings lately?

no text meme posts tend to get warned/banned especially if they are from the same user consecutively XD

edit: even if the gif/meme is appropriate; this isn't reddit ^^
get rich or die mining
TL+ Member
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 16 2019 19:13 GMT
#155
On March 17 2019 04:07 Alejandrisha wrote:
i find this all so damn fascinating. i hope that it is one of two things:
1. a competitive mainstay
2. dies or gets patched

because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.

thanks to all the posters who have been experimenting


It can be reproduced on lan. I've done it myself.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
March 16 2019 19:14 GMT
#156
On March 17 2019 04:13 vOdToasT wrote:
Show nested quote +
On March 17 2019 04:07 Alejandrisha wrote:
i find this all so damn fascinating. i hope that it is one of two things:
1. a competitive mainstay
2. dies or gets patched

because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.

thanks to all the posters who have been experimenting


It can be reproduced on lan. I've done it myself.


good. that's all i needed to know! good luck asl protosses lets see some 40 archon games late game pvz
get rich or die mining
TL+ Member
Freakling
Profile Joined October 2012
Germany1534 Posts
March 16 2019 21:09 GMT
#157
On March 17 2019 04:07 Alejandrisha wrote:
i find this all so damn fascinating. i hope that it is one of two things:
1. a competitive mainstay
2. dies or gets patched

because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.

thanks to all the posters who have been experimenting

Just to summarize the results of testing/analysis: The limiting factor here (and with related glitches) is the UI refresh delay which is influenced by a) latency/turn rate and b) game speed. At worst (fastest speed, turn rate ~24) this means you have 42ms (frame duration at fastest) to execute the full bottom meshing combo. If this is practically possible? No idea. I am not a 500 APM monster, so how would I know.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-16 21:29:26
March 16 2019 21:27 GMT
#158
On March 17 2019 06:09 Freakling wrote:
Show nested quote +
On March 17 2019 04:07 Alejandrisha wrote:
i find this all so damn fascinating. i hope that it is one of two things:
1. a competitive mainstay
2. dies or gets patched

because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.

thanks to all the posters who have been experimenting

Just to summarize the results of testing/analysis: The limiting factor here (and with related glitches) is the UI refresh delay which is influenced by a) latency/turn rate and b) game speed. At worst (fastest speed, turn rate ~24) this means you have 42ms (frame duration at fastest) to execute the full bottom meshing combo. If this is practically possible? No idea. I am not a 500 APM monster, so how would I know.


It's certainly possible. In fighting games, people can do 2 frame links consistently, 100% of the time, with practice. That's 2/60 of a second, since the games run at 60fps.
1 frame links, people can only get about half of the time at most.

This isn't exactly the same, since links require precise timing, and this is pure speed, but I still submit it as evidence that humans can do stuff like this pretty well.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Ty2
Profile Blog Joined March 2013
United States1434 Posts
March 16 2019 21:43 GMT
#159
--- Nuked ---
Writer
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
March 17 2019 00:56 GMT
#160
On March 17 2019 06:43 Ty2 wrote:
Here's an awesome clip of Bonyth pulling off this trick flawlessly: https://www.twitch.tv/bonyth/clip/YawningSpicyUdonStoneLightning

WOW
get rich or die mining
TL+ Member
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