• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:47
CEST 04:47
KST 11:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202552RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams8Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
The GOAT ranking of GOAT rankings Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread Jim claims he and Firefly were involved in match-fixing RSL Season 1 - Final Week
Tourneys
Esports World Cup 2025 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion [Update] ShieldBattery: 2025 Redesign BGH Auto Balance -> http://bghmmr.eu/ Ginuda's JaeDong Interview Series
Tourneys
[Megathread] Daily Proleagues CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Post Pic of your Favorite Food! Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 664 users

Half Priced Archons (new bug)

Forum Index > BW General
166 CommentsPost a Reply
Normal
SeaKing66
Profile Joined September 2018
41 Posts
March 09 2019 23:22 GMT
#1
Credit to Kanzaki Ranko for showcasing this trick. Apparently you can make archons from one real high templar and one hallucinated high templar. Example:




Instructions on how to do the trick (shamelessly copying splax post):
1. Line up real hts next to hallucination
2. Mark all the real hts and set to a ctrl group
3. Mark all the hts (hallu + real)
4. Quickly set the same control group, select the group and press merge (i.e "ctrl + 1, 1, r")

The real HTs need to be newer than the halluc HTs in order for the archon to be real. i.e. Make halluc HTs, then merge them with real HTs that just came out of gateways.

FBH explaining it as well (thanks to nyannyan_artist for the clip):
Facebook Twitter Reddit
aka yellowFoxbat | "Siege tanks add dignity to what would otherwise be a vulgar brawl"
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
March 09 2019 23:26 GMT
#2
Man how the hell has no one discovered this before? Amazing..
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-03-10 00:03:44
March 09 2019 23:34 GMT
#3
just checked now and couldn't replicate on 1.16 using usual control methods (can't give order to morph archons with hallucinated templars selected whether with or without real templars included in selection)
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
March 09 2019 23:38 GMT
#4
I shat my pants watching it live
kwark_uk: @father_sc learn to play maybe?
JakePlissken
Profile Joined August 2018
55 Posts
March 10 2019 00:53 GMT
#5
Couldn't replicate this on the current Remastered patch either. There's no morph option when you group any number of templar and another unit, even a hallucination. I tried all different kinds of formations including a replica of the one in the video on the off chance that was how it worked.

If you watch the clip, he morphs 2 hallucinations together as well, which would be FREE archons. That doesn't work either.

My guess is that someone made a funky UMS version of CB and that the trick is a hoax.
twking
Profile Joined October 2008
Korea (South)29 Posts
March 10 2019 01:00 GMT
#6
On March 10 2019 09:53 JakePlissken wrote:
Couldn't replicate this on the current Remastered patch either. There's no morph option when you group any number of templar and another unit, even a hallucination. I tried all different kinds of formations including a replica of the one in the video on the off chance that was how it worked.

If you watch the clip, he morphs 2 hallucinations together as well, which would be FREE archons. That doesn't work either.

My guess is that someone made a funky UMS version of CB and that the trick is a hoax.



Actually, morphing 2 hallu HT to archon makes hallu archon not real one though
JakePlissken
Profile Joined August 2018
55 Posts
March 10 2019 01:08 GMT
#7
On March 10 2019 10:00 twking wrote:
Actually, morphing 2 hallu HT to archon makes hallu archon not real one though


I couldn't even get that to work, the hotkey didn't work and the option didn't show up. Is there a trick to it?
SeaKing66
Profile Joined September 2018
41 Posts
Last Edited: 2019-03-10 02:23:54
March 10 2019 01:11 GMT
#8
Kanzaki Ranko has clarified a bit saying that it only works on non-LAN latency. Difficult on TR24, but much easier on TR8 extra high as shown in the clip.

Edit: This gif has been has been linked from the FBW discord. https://data.ygosu.com/editor/attach/20190310/20190310065458_pvuupfeo.gif
aka yellowFoxbat | "Siege tanks add dignity to what would otherwise be a vulgar brawl"
badpenny
Profile Joined August 2018
Canada54 Posts
Last Edited: 2019-03-10 01:28:40
March 10 2019 01:22 GMT
#9
its pretty unlikely that this was on a ums, since kanzaki wasnt the one hosting the game & wasnt even originally intended to play on cb

edit: you can see in the vod that the game mode was melee
TT1
Profile Blog Joined December 2008
Canada10009 Posts
March 10 2019 01:42 GMT
#10
should be patched out, its game changing broken
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 10 2019 01:53 GMT
#11
On March 10 2019 10:11 SeaKing66 wrote:
Kanzaki Ranko has clarified a bit saying that it only works on non-LAN latency. Difficult on TR24, but much easier on TR8 extra high as soon in the clip.

Edit: This gif has been has been linked from the FBW discord. https://data.ygosu.com/editor/attach/20190310/20190310065458_pvuupfeo.gif


So is it like:

Step 1: select two real HT
Step 2: Select real + hallucinated HT
Step 3: In the frame before the UI updates, hit morph archon
Step 4: select two real HT again

?

I could imagine something like that working under very laggy conditions
Can't believe I'm still here playing this same game
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
March 10 2019 04:02 GMT
#12
Amazing and interesting find! On a side note, has anyone seen an ice archon?
You stasis the archon right before it finishes morphing and it keeps the stasis (block of ice) after it morphs.
mierin
Profile Joined August 2010
United States4943 Posts
March 10 2019 05:05 GMT
#13
On March 10 2019 10:53 Luddite wrote:
Show nested quote +
On March 10 2019 10:11 SeaKing66 wrote:
Kanzaki Ranko has clarified a bit saying that it only works on non-LAN latency. Difficult on TR24, but much easier on TR8 extra high as soon in the clip.

Edit: This gif has been has been linked from the FBW discord. https://data.ygosu.com/editor/attach/20190310/20190310065458_pvuupfeo.gif


So is it like:

Step 1: select two real HT
Step 2: Select real + hallucinated HT
Step 3: In the frame before the UI updates, hit morph archon
Step 4: select two real HT again

?

I could imagine something like that working under very laggy conditions


Yeah actually that seems pretty plausible.
JD, Stork, Calm, Hyuk Fighting!
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1430 Posts
Last Edited: 2019-03-10 09:25:31
March 10 2019 09:22 GMT
#14
It is just a visual thing as far as I have tested so far they do NOT produce real archons. No matter if u morph 1 real 1 hallu or 2 hallus..

Also EndingLife mentioned ice archons... So a perfect place to force my video on those and others on you AGAIN:



SeaKing66 ur gif doesnt work for me...
ko-fi.com/luckynoob
Splax
Profile Joined September 2010
Sweden51 Posts
March 10 2019 09:32 GMT
#15
It's fairly easy to do:
1. Line up real hts next to hallucination
2. Mark all the real hts and set to a ctrl group
3. Mark all the hts (hallu + real)
4. Quickly set the same control group, select the group and press merge (i.e "ctrl + 1, 1, r")
Unfortunately they all become hallucinations when I do it, meaning I lose the real hts
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1430 Posts
March 10 2019 09:35 GMT
#16
On March 10 2019 18:32 Splax wrote:
It's fairly easy to do:
1. Line up real hts next to hallucination
2. Mark all the real hts and set to a ctrl group
3. Mark all the hts (hallu + real)
4. Quickly set the same control group, select the group and press merge (i.e "ctrl + 1, 1, r")
Unfortunately they all become hallucinations when I do it, meaning I lose the real hts


Hallucinations can merge each other as well. And u can stop the real HTs from merging if they are far away or stuck etc.
The most important point is they do not turn into real damage dealing archons...So no need for patch.

ko-fi.com/luckynoob
jimminy_kriket
Profile Blog Joined February 2007
Canada5502 Posts
March 10 2019 10:27 GMT
#17
I love this shit.
life of lively to live to life of full life thx to shield battery
Freakling
Profile Joined October 2012
Germany1529 Posts
March 10 2019 10:37 GMT
#18
Whether they merge into real or hallucinated Archons might depend on which HT's hallucinated flag they inherit, which probably depends on unit indices. Have you tried it in a UMS map with known unit indices or tested creating the HTs first vs. creating the hallus first?
Splax
Profile Joined September 2010
Sweden51 Posts
March 10 2019 10:52 GMT
#19
On March 10 2019 19:37 Freakling wrote:
Whether they merge into real or hallucinated Archons might depend on which HT's hallucinated flag they inherit, which probably depends on unit indices. Have you tried it in a UMS map with known unit indices or tested creating the HTs first vs. creating the hallus first?


You are of course absolutely right, if I make the ht after the hallucination, it becomes a real archon.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6579 Posts
March 10 2019 11:36 GMT
#20
:d
Akio
Profile Blog Joined January 2019
Finland1838 Posts
March 10 2019 12:12 GMT
#21
What a find lol, super interesting. Although even if it worked in say ranked games it would be difficult to do consistently
Mine gas, build tanks.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
March 10 2019 12:47 GMT
#22
Work with darks?
https://www.youtube.com/watch?v=e7PvoI6gvQs
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1430 Posts
March 10 2019 13:00 GMT
#23
On March 10 2019 21:47 iPlaY.NettleS wrote:
Work with darks?


Time to test it...

I would assume yes butt u wont be able to use the DA abilities.
ko-fi.com/luckynoob
Splax
Profile Joined September 2010
Sweden51 Posts
March 10 2019 13:30 GMT
#24
Darks work, with same upgs as a normal one
Nyannyan_artist
Profile Joined November 2015
9 Posts
March 10 2019 13:35 GMT
#25
FBH did it a lot on his stream today:


also koreans told me that you can do this with dark templars as well
Malkiyah
Profile Joined April 2012
Russian Federation92 Posts
Last Edited: 2019-03-10 14:10:07
March 10 2019 13:54 GMT
#26
On March 10 2019 18:32 Splax wrote:
It's fairly easy to do:
1. Line up real hts next to hallucination
2. Mark all the real hts and set to a ctrl group
3. Mark all the hts (hallu + real)
4. Quickly set the same control group, select the group and press merge (i.e "ctrl + 1, 1, r")
Unfortunately they all become hallucinations when I do it, meaning I lose the real hts

This guide works.
To make real archons just morph them by FRESH-MADE templars. So you need to make hallucinations before this point.
Nyannyan_artist
Profile Joined November 2015
9 Posts
Last Edited: 2019-03-10 14:10:11
March 10 2019 14:04 GMT
#27
https://clips.twitch.tv/TastyElatedMagpieWoofer

FBH explains in english^^
he also pointed out that this must be a new ht (not the one used to make hallu)
Malkiyah
Profile Joined April 2012
Russian Federation92 Posts
Last Edited: 2019-03-10 14:34:38
March 10 2019 14:33 GMT
#28
On March 10 2019 23:04 Nyannyan_artist wrote:
https://clips.twitch.tv/TastyElatedMagpieWoofer

FBH explains in english^^

Yea, this is method 2.

The only difference is in last paragraph. So, instead of "ctrl + 1, 1, r" press quickly "shift + 1, 1" and then "r".
M3t4PhYzX
Profile Joined March 2019
Poland4193 Posts
March 10 2019 16:32 GMT
#29
this is nuts..

wondering if we will see it in professional or semi-professional game. Would be pretty crazy.
odi profanum vulgus et arceo
SeaKing66
Profile Joined September 2018
41 Posts
March 10 2019 16:51 GMT
#30
Updated the OP to include the instructions in one spot.

I think the more interesting question is whether or not this trick should be legal in online tournaments. The consensus among Koreans is that this trick is almost impossible to do in offline conditions, but much more feasible online with lag.
aka yellowFoxbat | "Siege tanks add dignity to what would otherwise be a vulgar brawl"
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-03-10 18:02:53
March 10 2019 17:56 GMT
#31
it reminds me of the glitch that allowed you to make Z units translucent (like stealthed but no need detection) AND to stack. it used a similar control group procedure with burrow ability. it was patched out hopefully as it was quite easy to cheat using it
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-10 18:31:50
March 10 2019 18:13 GMT
#32
I can do it online on low latency turn rate 24, but I can't do it in single player. If it can be done in lan, though, I think it should be legal. I just hosted a lan game and am going to attempt it there.

Update: I just did it on LAN. Maybe it's possible to do in single player too, but I just got better at it after practicing? I'll keep doing it until I can do it consistently on LAN, then I'll try it in single player.

Second update: Since this trick requires input latency of a sort, and there is some of it in LAN, but not in single player, this is possible to do in all multiplayer forms of StarCraft. It's just not possible in single player. Therefore, I say, let people do it and leave it in the game.

There's no reason to ban it from LAN tournament play, because it works over a LAN just as well as over the internet. StarCraft is simply coded in such a way that there will always be a little bit of input delay in multiplayer, whether over the internet or over a LAN. This is a part of multiplayer StarCraft. If it turns out to be a balance problem (it won't, it makes the game better and more interesting), then it can be patched out.

Do *not* fuck this up, Blizzard. This is a historic decision.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 10 2019 18:35 GMT
#33
Summary:

This is possible on all forms of multiplayer StarCraft: 8 turn rate extra high battle net, 24 turn rate low battle net, and LAN. It is not, I believe, possible in single player (I have not managed to do it there). It is easier the laggier it is, but even over LAN, it is possible to do pretty consistently.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
HaN-
Profile Blog Joined June 2009
France1919 Posts
March 10 2019 18:42 GMT
#34
Calendaraka Foxhan
asel
Profile Blog Joined June 2006
Germany1599 Posts
March 10 2019 18:46 GMT
#35
Wow, this is crazy. Should get fixed imo. Its basically a balance change and I'm not a fan of this in broodwar.
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 10 2019 18:51 GMT
#36
I guess you could also use this to exceed max supply right? Normally when you make an archon, you sacrifice two 2-supply HTs and get 1 4-supply archon, so it comes out even. But here, you're only sacrificing 2 supply to get the archon.

If the HTs have to be made last that will limit it, but you can still exceed the supply cap a little.
Can't believe I'm still here playing this same game
errol1001
Profile Joined April 2008
454 Posts
March 10 2019 18:55 GMT
#37
I'd love to see how this plays out, but it's hard to see it not being banned. I think much smaller things have been banned than this. (observers over turrets)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-10 19:28:06
March 10 2019 18:57 GMT
#38
On March 11 2019 03:46 asel wrote:
Wow, this is crazy. Should get fixed imo. Its basically a balance change and I'm not a fan of this in broodwar.


The total recall was also a "balance change". Every new discovery was a "balance change". Leave it in until it proves itself as a problem. I predict that it won't be a problem. Protoss is the weakest race anyway, just not by much. And this doesn't make Protoss that much stronger. It's probably fine. At least give it a chance.

I can do it on LAN and on battle net, so if it is decided that this should not be in the game, it should be patched out, not banned in the rules, because as it is, it's simply an inescapable part of multiplayer StarCraft.

If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-03-10 19:04:10
March 10 2019 19:03 GMT
#39
On March 11 2019 03:35 vOdToasT wrote:
Summary:

This is possible on all forms of multiplayer StarCraft: 8 turn rate extra high battle net, 24 turn rate low battle net, and LAN. It is not, I believe, possible in single player (I have not managed to do it there). It is easier the laggier it is, but even over LAN, it is possible to do pretty consistently.

Many of the BroodWar speedruns require similar tricks (for Crackmutas for examplke), so there's probably even a way to make it work in SP. There's probably always a frame or so delay in interface updates. Have you tried it at slowest game speed?
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
March 10 2019 19:18 GMT
#40
This will be extremely beneficial in very late game PvZ, where either the whole map is mined out or both sides are long-distance mining.
EntusGalleries.com - CJ Uniform Sale
Freakling
Profile Joined October 2012
Germany1529 Posts
March 10 2019 19:25 GMT
#41
As expected it is easy to reproduce in single player (I used 1.16, but RM should make no difference) on slow game speeds. So in principle it would work at fastest without latency as well, simply comes down to hitting those keys fast enough.
GunSlinger
Profile Joined June 2006
614 Posts
March 10 2019 19:25 GMT
#42
Well, this is exciting :D
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 10 2019 19:34 GMT
#43
On March 11 2019 04:03 Freakling wrote:
Show nested quote +
On March 11 2019 03:35 vOdToasT wrote:
Summary:

This is possible on all forms of multiplayer StarCraft: 8 turn rate extra high battle net, 24 turn rate low battle net, and LAN. It is not, I believe, possible in single player (I have not managed to do it there). It is easier the laggier it is, but even over LAN, it is possible to do pretty consistently.

Many of the BroodWar speedruns require similar tricks (for Crackmutas for examplke), so there's probably even a way to make it work in SP. There's probably always a frame or so delay in interface updates. Have you tried it at slowest game speed?


When I say that it's not possible in single player, I mean that it's not humanly possible, at least not with the keyboards of today (on the fastest game speed).
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
March 10 2019 19:47 GMT
#44
Can someone tell me what I'm doing wrong?
I'm creating archons with 1 hallu and 1 real, but the result is the archon is a hallucination and not a real one.

I'm selecting 2 ht, grouping them to ctrl 1
Then selecting real + hallu ht, and pressing shift 1, 1, r

The real + hallu ht merge but the result is a hallu archon
EntusGalleries.com - CJ Uniform Sale
Tim123321
Profile Joined April 2017
24 Posts
March 10 2019 19:49 GMT
#45
if the resultant archon is a hallucination, your error is that the hallucinations were made AFTER the templar used to merge. you need the creation timestamp to be newer for the real temp than the fake one.
Tim123321
Profile Joined April 2017
24 Posts
March 10 2019 19:51 GMT
#46
Also, this can be reproduced on all turn rates and on remastered and 1.16. the selection "bug" exists in all versions of the game that I know about
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
March 10 2019 20:07 GMT
#47
awesome, thank you!
EntusGalleries.com - CJ Uniform Sale
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
March 10 2019 20:35 GMT
#48
This game :D < 3
badpenny
Profile Joined August 2018
Canada54 Posts
March 10 2019 20:57 GMT
#49
can the same or a similar technique be used on hallucinated hydras and mutas to morph real units?
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
March 10 2019 21:51 GMT
#50
On March 11 2019 05:57 badpenny wrote:
can the same or a similar technique be used on hallucinated hydras and mutas to morph real units?


I just tried this: No
The real units morph, the hallucinated ones just stay there
EntusGalleries.com - CJ Uniform Sale
TwiggyWan
Profile Blog Joined December 2013
France329 Posts
March 10 2019 21:57 GMT
#51
It's like every bullshit glitch is for the protoss race. Coincidence? I think not
No bad days
Jealous
Profile Blog Joined December 2011
10145 Posts
March 10 2019 22:04 GMT
#52
On March 11 2019 06:57 TwiggyWan wrote:
It's like every bullshit glitch is for the protoss race. Coincidence? I think not

You're right, thank god the game was revolutionized in our favor 13 years ago when we realized we could select 11 Scouts with 1 Probe trapped between Pylons and stack them to harass enemy worker lines. Oh wait...
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
SuGo
Profile Joined March 2013
United States681 Posts
Last Edited: 2019-03-10 23:04:18
March 10 2019 23:02 GMT
#53
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon gimmick really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc (lot of different possibilities)
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
March 10 2019 23:02 GMT
#54
On March 11 2019 06:57 TwiggyWan wrote:
It's like every bullshit glitch is for the protoss race. Coincidence? I think not

If only we could find a way to lay spidermines for free.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
March 10 2019 23:05 GMT
#55
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
errol1001
Profile Joined April 2008
454 Posts
March 11 2019 00:46 GMT
#56
On March 11 2019 07:04 Jealous wrote:
Show nested quote +
On March 11 2019 06:57 TwiggyWan wrote:
It's like every bullshit glitch is for the protoss race. Coincidence? I think not

You're right, thank god the game was revolutionized in our favor 13 years ago when we realized we could select 11 Scouts with 1 Probe trapped between Pylons and stack them to harass enemy worker lines. Oh wait...


My favorite is hold-position reavers
LocoBolon
Profile Joined June 2012
Argentina243 Posts
March 11 2019 02:11 GMT
#57
It's a cool trick and it could see it beeing somewhat helpful in some situations, but by no means this is a game breaker discovery. It's not like now the P v Z winratio will dramatically turn in P favor because of this: 1. only viable on late game, 2. needs for the user to make quite a few tasks before it.
Just remember a few months ago we were doubting if Totall Recall was goin to change meta in P v T and No, it didn't, not in the least, and I think that was a bigger deal.
Standard Queens
LocoBolon
Profile Joined June 2012
Argentina243 Posts
Last Edited: 2019-03-11 02:17:27
March 11 2019 02:16 GMT
#58
"need a patch", in order to what? ASL not becoming Protoss broken or preventing the Ladder of beeing taken over by Protoss going mass Archons? lol, come on, don't be silly...


I can imagine a timeline where a patch could not come and we all still "be fine" regardless.
Standard Queens
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 11 2019 02:28 GMT
#59
On March 11 2019 08:05 BisuDagger wrote:
Show nested quote +
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 11 2019 02:44 GMT
#60
On March 10 2019 22:35 Nyannyan_artist wrote:
FBH did it a lot on his stream today:
https://clips.twitch.tv/EntertainingResoluteMeerkatSquadGoals

also koreans told me that you can do this with dark templars as well


Am confused. Sounds like this is known already in Korea? Or were there KR netizens reading TL and informing him that we just now noticed this and this was truly "discovered" in the foreign community.
EffOrt and Soulkey Hwaiting!
Jealous
Profile Blog Joined December 2011
10145 Posts
Last Edited: 2019-03-11 04:23:57
March 11 2019 04:23 GMT
#61
On March 11 2019 11:44 L_Master wrote:
Show nested quote +
On March 10 2019 22:35 Nyannyan_artist wrote:
FBH did it a lot on his stream today:
https://clips.twitch.tv/EntertainingResoluteMeerkatSquadGoals

also koreans told me that you can do this with dark templars as well


Am confused. Sounds like this is known already in Korea? Or were there KR netizens reading TL and informing him that we just now noticed this and this was truly "discovered" in the foreign community.

It was discovered in the Korean community 12 hours prior to Kanzaki doing it on stream last night.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
March 11 2019 04:26 GMT
#62
This actually is broken in the right scenario though. Granted that scenario rarely comes up, but it does happen ie: almost every game on God's Garden?

(For those unfamiliar: games on God's Garden tended to be mutual destruction of both bases and both sides had to make econ-friendly units like MC with dark archon and broodlings. Having 1/2 price archons would totally dominate that scenario)

The current argument for keeping this would be like keeping the stacked hydra bug, except since stacked hydras are useful in early game, it's a lot easier to see how broken it would be.
EntusGalleries.com - CJ Uniform Sale
Amanebak
Profile Blog Joined December 2010
Czech Republic528 Posts
March 11 2019 08:28 GMT
#63
On March 11 2019 11:11 LocoBolon wrote:
It's a cool trick and it could see it beeing somewhat helpful in some situations, but by no means this is a game breaker discovery. It's not like now the P v Z winratio will dramatically turn in P favor because of this: 1. only viable on late game, 2. needs for the user to make quite a few tasks before it.
Just remember a few months ago we were doubting if Totall Recall was goin to change meta in P v T and No, it didn't, not in the least, and I think that was a bigger deal.

Where can I learn about total recall?
BW
Navane
Profile Blog Joined February 2007
Netherlands2748 Posts
March 11 2019 09:09 GMT
#64
On March 11 2019 17:28 Amanebak wrote:
Show nested quote +
On March 11 2019 11:11 LocoBolon wrote:
It's a cool trick and it could see it beeing somewhat helpful in some situations, but by no means this is a game breaker discovery. It's not like now the P v Z winratio will dramatically turn in P favor because of this: 1. only viable on late game, 2. needs for the user to make quite a few tasks before it.
Just remember a few months ago we were doubting if Totall Recall was goin to change meta in P v T and No, it didn't, not in the least, and I think that was a bigger deal.

Where can I learn about total recall?

https://www.teamliquid.net/forum/brood-war/533467-game-changing-discovery-clustered-recall
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2019-03-11 09:59:51
March 11 2019 09:57 GMT
#65
i think we should keep it, makes protoss great again
we have hold lurkers and all that fun stuff so xD
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 11 2019 14:01 GMT
#66
On March 11 2019 11:28 vOdToasT wrote:
Show nested quote +
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
March 11 2019 14:21 GMT
#67
On March 11 2019 23:01 BigFan wrote:
Show nested quote +
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.

In the spirit of discussing changes, sprite limits were fixed in SC:R right? Have we seen any strategies that incorporated Valks more?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 11 2019 14:39 GMT
#68
On March 11 2019 23:21 BisuDagger wrote:
Show nested quote +
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.

In the spirit of discussing changes, sprite limits were fixed in SC:R right? Have we seen any strategies that incorporated Valks more?

I don't think they fixed them?
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 11 2019 15:19 GMT
#69
On March 11 2019 23:21 BisuDagger wrote:
Show nested quote +
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.

In the spirit of discussing changes, sprite limits were fixed in SC:R right? Have we seen any strategies that incorporated Valks more?


They didn't fix that in the end purely to make sure balance wasn't changed.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 11 2019 16:38 GMT
#70
On March 11 2019 23:01 BigFan wrote:
Show nested quote +
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?
Never say Die! ||| Fight you? No, I want to kill you.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
March 11 2019 16:46 GMT
#71
On March 12 2019 01:38 Dazed. wrote:
Show nested quote +
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

Balance means like fixing the reaver dud scarab bug. There is plenty for Blizzard to fix regarding the online client the no one is opposed to them fixing. Additionally, if this particular bug was gaming breaking we could just ban it from tournament play. It's not like the flying drone bug will be fixed by blizzard.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Freakling
Profile Joined October 2012
Germany1529 Posts
March 11 2019 16:53 GMT
#72
How are dudding Scarabs are even consideed a bug, it's a pretty easy to understand phenomenon. Good target choices make all the difference. Reaver jams on the other hand…
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-03-11 17:07:58
March 11 2019 17:07 GMT
#73
On March 12 2019 01:46 BisuDagger wrote:
Show nested quote +
On March 12 2019 01:38 Dazed. wrote:
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

Balance means like fixing the reaver dud scarab bug. There is plenty for Blizzard to fix regarding the online client the no one is opposed to them fixing. Additionally, if this particular bug was gaming breaking we could just ban it from tournament play. It's not like the flying drone bug will be fixed by blizzard.
Bigfan said: I'm against fixing all bugs, including this. I asked why? Fixing scarab ai may or may not effect balance, but what does that have to do with what bigfan said, or what i asked? Nothing.

Why not fix this bug, why merely ban it in tourny play? It can still be used in ladder. Why not fix it? Fixing scarab ai is one thing, fixing this is another. Fixing any one discrete issue is just that, that discrete issue, we can handle it case by case. Bigfan uttered a blanket and indefensible statement.
Never say Die! ||| Fight you? No, I want to kill you.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-03-11 17:13:06
March 11 2019 17:11 GMT
#74
i thought flying drone was fixed? (also flying DT and high templar and other bugs like sliding CC staking Z units etc). It would also be nice to fix reaver "jam" yeah and goon "jam".. keep in mind any bugs that aren't fixed can easily be used to cheat in any custom games too, 3vs3 and etc. For example stacking Z units crushed these game modes anytime someone used it lul.
JAG.war
Profile Joined May 2010
United States76 Posts
March 11 2019 17:20 GMT
#75
"In Brood War, bugs are part of the gameplay."

We can't say this anymore until it's patched!
sOs, Parting, MC and JAGW.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-03-11 17:45:27
March 11 2019 17:32 GMT
#76
On March 12 2019 02:20 JAG.war wrote:
"In Brood War, bugs are part of the gameplay."

We can't say this anymore until it's patched!

just depends what is considered cheating really, like bypassing ramp with a bugged worker is not usually allowed or some other things (so these could be fixed).. at some point you could slide a CC to stick close to minerals, or also use some terran building addon construction bug to generate resources (i think this one required a hack though)
i would consider generating a full archon from a HT and a halucinated HT using control bug is a cheat personally i wouldn't want my opponent to do this against me, and don't want to use it (debatable i guess^^). So what a certain community considers as cheating, does blizzard also consider it as cheating, then they should probably fix it.
maybe its interesting somehow for pvz and pvp and even pvt though who knows huhu^^ but its weird cause usage depends on latency and that control switch frame.. messy, don't think I want to be doing that lul. You know what if you think this should be in the game why not facilitate it by making it possible to order HT and halu HT to morph together and not, obviously that was not intended though.
jinjin5000
Profile Joined May 2010
United States1423 Posts
March 11 2019 18:12 GMT
#77
https://www.ygosu.com/community/real_article/st1/214038/?page=0&frombest=Y

bug vs bug match on ladder lmao
flying drone proxy hatch vs archon bug
jinjin5000
Profile Joined May 2010
United States1423 Posts
Last Edited: 2019-03-11 18:46:05
March 11 2019 18:13 GMT
#78
On March 11 2019 11:44 L_Master wrote:
Show nested quote +
On March 10 2019 22:35 Nyannyan_artist wrote:
FBH did it a lot on his stream today:
https://clips.twitch.tv/EntertainingResoluteMeerkatSquadGoals

also koreans told me that you can do this with dark templars as well


Am confused. Sounds like this is known already in Korea? Or were there KR netizens reading TL and informing him that we just now noticed this and this was truly "discovered" in the foreign community.


yea, it was already known in korea from very small amount of bug abusers i believe, but now its publicized to wide public by FBH
NoS-Craig
Profile Joined July 2011
Australia3095 Posts
March 11 2019 18:14 GMT
#79
+ Show Spoiler +
On March 10 2019 18:22 ProllTarodies wrote:
It is just a visual thing as far as I have tested so far they do NOT produce real archons. No matter if u morph 1 real 1 hallu or 2 hallus..

Also EndingLife mentioned ice archons... So a perfect place to force my video on those and others on you AGAIN:

https://www.youtube.com/watch?v=3NF3QR58a-0

SeaKing66 ur gif doesnt work for me...


It probably would never happen. But if that visual glitch happened in an ASL/KSL like tourney I'd laugh my ass off. Tastosis would have a ball with that.
Artosis loves Starcraft
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-03-11 18:17:23
March 11 2019 18:15 GMT
#80
didnt know you could still do flying drone xD can you still do flying DT/HT? confused
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 11 2019 18:41 GMT
#81
On March 12 2019 01:38 Dazed. wrote:
Show nested quote +
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

The game is fine as is, we don't need any fix. There is a ton of stuff like BD mentioned regarding the client and such that can be fixed without playing with the game's code and Blizzard need to keep their hands off of that. Lucky for us, they seem to understand this and likely woudl not touch it.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
bObA
Profile Joined May 2012
France300 Posts
March 11 2019 19:51 GMT
#82
crazy !!!
errol1001
Profile Joined April 2008
454 Posts
March 11 2019 22:27 GMT
#83
It seems really unlikely that this would impact PvT, right? Even half-price archons are going to trade poorly against vultures.

Archons are useful against Zerg, but it seems like zerg still have numerous ways of ending the game before this even comes in to play. Also, hydras are pretty good against archons as well - maybe not half priced archons, but how much would this change the matchup? There's a large opportunity cost here. Archons are already "half priced" in a way because you generally are morphing them from templar that have used storm.

You are actually still consuming a lot of templar to do this - Between having to cast hallucination on an old templar with 100 mana, and having to merge a hallucination with a fresh templar (so doesn't have any opportunity to cast storm).

I need this to rock until it's proven to be a problem....
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-03-11 23:07:02
March 11 2019 22:30 GMT
#84
On March 12 2019 03:41 BigFan wrote:
Show nested quote +
On March 12 2019 01:38 Dazed. wrote:
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

The game is fine as is, we don't need any fix. There is a ton of stuff like BD mentioned regarding the client and such that can be fixed without playing with the game's code and Blizzard need to keep their hands off of that. Lucky for us, they seem to understand this and likely woudl not touch it.
You can say its fine, but that doesnt mean it is; people can now make units for half the cost on ladder or tourny, that isnt acceptable, whether or not bigfan claims so.
Archons are useful against Zerg, but it seems like zerg still have numerous ways of ending the game before this even comes in to play
Yes zerg often can beat protoss before late game, no, protoss reaching archon tech is not rare or all together challenging, and so half cost archons arent acceptable just because zerg can bust a toss earlier than that.
Never say Die! ||| Fight you? No, I want to kill you.
Navane
Profile Blog Joined February 2007
Netherlands2748 Posts
March 11 2019 22:37 GMT
#85
It's totally acceptable. This requires quite the micro, planning and investment to pull off. Can't wait to see this in an offline pro game! So cool that Broodwar keeps on giving after all these years.
errol1001
Profile Joined April 2008
454 Posts
March 12 2019 00:30 GMT
#86
I heard "half cost archons aren't acceptable". I tried to think of the problems with this glitch and why it might be acceptable.

I'd now like to hear reasoning as to why this isn't acceptable.

And to be clear, this glitch does not equate with archons being half-cost. It is much, much different than that. If the glitch was such that you could just take one templar, and morph it into an archon, with no strings attached... Ok, sure.

I'm not convinced that this would affect winrates significantly enough to be a problem. I think someone needs to show that this is a problem before it is patched or before it is banned.
Jealous
Profile Blog Joined December 2011
10145 Posts
March 12 2019 02:54 GMT
#87
On March 12 2019 09:30 errol1001 wrote:
I heard "half cost archons aren't acceptable". I tried to think of the problems with this glitch and why it might be acceptable.

I'd now like to hear reasoning as to why this isn't acceptable.

And to be clear, this glitch does not equate with archons being half-cost. It is much, much different than that. If the glitch was such that you could just take one templar, and morph it into an archon, with no strings attached... Ok, sure.

I'm not convinced that this would affect winrates significantly enough to be a problem. I think someone needs to show that this is a problem before it is patched or before it is banned.

I am not certain that it is an issue that needs patching (I'd like to see more games first and rely on progamer opinions), but if I were to pick the most convincing reason as to why it should be:

Late game PvZ when the map is nearly depleted. This is the time when Protoss starts going heavy Archon/Templar compositions. Templar are 50 minerals each and gas is basically infinite, meaning if you are camping behind defenses with Corsair/DA/HT/Reaver, you can presumably have twice the Archon count you would for the same amount of minerals. This is a situation in which you WOULD actually get the half price Archons, because you already have a standard force of HT and you can just use a couple to make consistent hallucinations for fresh Templar.

Late game PvZ's of this nature are extremely rare, but just the knowledge that Protoss can do this in the late game adds to their arsenal and can impact how both Protoss and Zerg choose to approach the latter stages of the game. If Protoss knows that they can just turtle bank up 2000 minerals and use that to make 40 Archons instead of 20, that is a significant difference IMO. Would Protoss be more motivated to play passive in the late game and focus on holding onto bases/depleted geysers? Would Zerg opt for perhaps riskier aggression in order to prevent it from happening? Only time will tell, but I think that this is the biggest concern facing this issue.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Timebon3s
Profile Joined May 2018
Norway691 Posts
March 12 2019 03:53 GMT
#88
I dont see the problem here.
First of all, this requires a lot of work. I still havent seen total recall ruining tvp like a lot of terran players feared, and this is even harder.

Secondly, there are bugs in broodwar that are illegal. Like allied mines etc, so tournaments could just ban it if it turned out to be a problem.



kopuhg
Profile Joined March 2019
2 Posts
Last Edited: 2019-03-12 05:06:08
March 12 2019 04:32 GMT
#89
--- Nuked ---
Jealous
Profile Blog Joined December 2011
10145 Posts
March 12 2019 04:33 GMT
#90
On March 12 2019 13:32 kopuhg wrote:
Show nested quote +
On March 12 2019 03:41 BigFan wrote:
On March 12 2019 01:38 Dazed. wrote:
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

The game is fine as is, we don't need any fix. There is a ton of stuff like BD mentioned regarding the client and such that can be fixed without playing with the game's code and Blizzard need to keep their hands off of that. Lucky for us, they seem to understand this and likely woudl not touch it.

What makes you the expert?

It's always easier to be a critic, but it's even easier to be a critic of a critic.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Anc13nt
Profile Blog Joined October 2017
1557 Posts
March 12 2019 04:37 GMT
#91
I don't think it's serious issue at pro level since it doesn't really work on LAN but it does on high latency/ If it turns out to be op, I hope it gets fixed. But I remember the mega recall and even though there were so many arguments for why it was op, it didn't turn out to break the game or even be commonly used.
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
March 12 2019 05:03 GMT
#92
If during a game
protoss changes latency,
call shenanigans.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
errol1001
Profile Joined April 2008
454 Posts
March 12 2019 05:16 GMT
#93
On March 12 2019 11:54 Jealous wrote:
I am not certain that it is an issue that needs patching (I'd like to see more games first and rely on progamer opinions), but if I were to pick the most convincing reason as to why it should be:
<truncated>


Good points. I think if it ends up causing a lot of games to degenerate into this kind of scenario, it isn't worth keeping. I also think the decision on this should be made based on progamer input, more games, etc.

How about this:

I'm ok with Blizzard patching this out only after the community has decided that it should be banned. THEN it could be patched out. (Community mostly meaning tournament organizers, and should be banned meaning they announce it will be banned if not patched out or the like).

I don't like the idea of Blizzard making the decision on this. After all, Blizzard didn't wrest the decision out of the community's hands on <insert one of dozens of glitches>.
kopuhg
Profile Joined March 2019
2 Posts
Last Edited: 2019-03-12 05:37:43
March 12 2019 05:33 GMT
#94
--- Nuked ---
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 12 2019 06:41 GMT
#95
Yeah I'm not sure this needs to be fixed yet.

Researching/abusing it early high risk at best. It's expensive, takes a while and puts huge big delay on stockpiling storm(s), Doing that and committing to using the first few templar's energy to hallucinate 1/2 price archons seems like it just puts a big window to just kill you, which basically means that it'd only be useful even later.

I would guess that 90+% of games won't reach a point where this bug would ever even matter, because most of the time, you'd rather have a 2.33 storms over a half price archon (100 energy on first templar, archoned second).
Porouscloud - NA LoL
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2019-03-12 13:20:13
March 12 2019 13:19 GMT
#96
On March 12 2019 07:30 Dazed. wrote:
Show nested quote +
On March 12 2019 03:41 BigFan wrote:
On March 12 2019 01:38 Dazed. wrote:
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

The game is fine as is, we don't need any fix. There is a ton of stuff like BD mentioned regarding the client and such that can be fixed without playing with the game's code and Blizzard need to keep their hands off of that. Lucky for us, they seem to understand this and likely woudl not touch it.
You can say its fine, but that doesnt mean it is; people can now make units for half the cost on ladder or tourny, that isnt acceptable, whether or not bigfan claims so.
Show nested quote +
Archons are useful against Zerg, but it seems like zerg still have numerous ways of ending the game before this even comes in to play
Yes zerg often can beat protoss before late game, no, protoss reaching archon tech is not rare or all together challenging, and so half cost archons arent acceptable just because zerg can bust a toss earlier than that.


as can people use burrowed lurkers and all the other bug abuses, its fine

sometimes i fell its always fine until its something P has then it needs to be fixed xD if u remove it why not remove dragoon movebugs ? no u wont do that so dont fix it either
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-12 15:00:13
March 12 2019 14:58 GMT
#97
On March 12 2019 12:53 Timebon3s wrote:
I dont see the problem here.
First of all, this requires a lot of work. I still havent seen total recall ruining tvp like a lot of terran players feared, and this is even harder.

Secondly, there are bugs in broodwar that are illegal. Like allied mines etc, so tournaments could just ban it if it turned out to be a problem.





Allied mines aren't a bug. Allying your opponent before he walks over mines is an unintended use of a feature that you can use in game modes that allow allying your opponent. The one on one game mode doesn't allow it, and thus you can't do it on ladder. You can, however, do it if you host a custom game on the melee game mode.

Half priced archons are interesting. Potential balance problems aside, they're good for the game because they take skill, and are fun and interesting. Let's see if they become a problem (I predict that they won't) before we remove them. Hold position lurkers are much more impactful than this, and they were left in the game, as they should have been.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Immaterial
Profile Blog Joined September 2010
Canada510 Posts
March 12 2019 15:20 GMT
#98
hahaha damn, this is crazy. It’s pretty unbelievable that new things like this continue to be discovered so long after the game’s release.

In my opinion, this bug is somewhat similar to the total recall thing in that it is situational and unlikely to have a significant impact on balance. Of course my perspective on balance is utterly meaningless, so we will have to see what top players think of it after a while.

As a philosophical first principle though, when it comes to SC:BW we should always always always err on the side of leaving things well enough alone. Brood War is as close to perfect as a game can be, and little unintended intricacies like this tend to contribute to the beauty of the game.

In the extremely unlikely case that this somehow ends up being game-breaking, then there can be a discussion about fixing it. Barring that, let it ride.
It is the mark of an educated mind to be able to entertain a thought without accepting it.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-03-12 15:43:32
March 12 2019 15:42 GMT
#99
On March 12 2019 22:19 Drake wrote:
Show nested quote +
On March 12 2019 07:30 Dazed. wrote:
On March 12 2019 03:41 BigFan wrote:
On March 12 2019 01:38 Dazed. wrote:
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

The game is fine as is, we don't need any fix. There is a ton of stuff like BD mentioned regarding the client and such that can be fixed without playing with the game's code and Blizzard need to keep their hands off of that. Lucky for us, they seem to understand this and likely woudl not touch it.
You can say its fine, but that doesnt mean it is; people can now make units for half the cost on ladder or tourny, that isnt acceptable, whether or not bigfan claims so.
Archons are useful against Zerg, but it seems like zerg still have numerous ways of ending the game before this even comes in to play
Yes zerg often can beat protoss before late game, no, protoss reaching archon tech is not rare or all together challenging, and so half cost archons arent acceptable just because zerg can bust a toss earlier than that.


as can people use burrowed lurkers and all the other bug abuses, its fine

sometimes i fell its always fine until its something P has then it needs to be fixed xD if u remove it why not remove dragoon movebugs ? no u wont do that so dont fix it either
not all bugs are fine. producing units for half cost for instance, is not fine. Any late game scenario where a protoss is mineral low and has some gas banked, now hes double the threat. That situation isnt really all together rare...a lot of pvz's are going to come down to a few archons battling z over a key location. Only now that number will be doubled for nothing more than the guy researched hallucination and put like...thirty seconds of effort into doubling his best late game unit?

There are bugs that arguably add to the games skill set and increase the strategy-- mutalisk micro for instance-- and then there are glitches that give people free units. That is not acceptable. Unless this is something that is truly fucking hard to pull off, it will eventually be figured out, the skill set regularized, and even random noobs like me will use it with regularity in ladder games. People power boost workers, they do every little inane and difficult thing they possibly can to take an advantage. How could anyone think that this isnt something people are going to learn to do reliably? And once they do it reliably, pvz is fucked.
Never say Die! ||| Fight you? No, I want to kill you.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-12 16:12:03
March 12 2019 16:10 GMT
#100
On March 13 2019 00:42 Dazed. wrote:
Show nested quote +
On March 12 2019 22:19 Drake wrote:
On March 12 2019 07:30 Dazed. wrote:
On March 12 2019 03:41 BigFan wrote:
On March 12 2019 01:38 Dazed. wrote:
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

The game is fine as is, we don't need any fix. There is a ton of stuff like BD mentioned regarding the client and such that can be fixed without playing with the game's code and Blizzard need to keep their hands off of that. Lucky for us, they seem to understand this and likely woudl not touch it.
You can say its fine, but that doesnt mean it is; people can now make units for half the cost on ladder or tourny, that isnt acceptable, whether or not bigfan claims so.
Archons are useful against Zerg, but it seems like zerg still have numerous ways of ending the game before this even comes in to play
Yes zerg often can beat protoss before late game, no, protoss reaching archon tech is not rare or all together challenging, and so half cost archons arent acceptable just because zerg can bust a toss earlier than that.


as can people use burrowed lurkers and all the other bug abuses, its fine

sometimes i fell its always fine until its something P has then it needs to be fixed xD if u remove it why not remove dragoon movebugs ? no u wont do that so dont fix it either
not all bugs are fine. producing units for half cost for instance, is not fine. Any late game scenario where a protoss is mineral low and has some gas banked, now hes double the threat. That situation isnt really all together rare...a lot of pvz's are going to come down to a few archons battling z over a key location. Only now that number will be doubled for nothing more than the guy researched hallucination and put like...thirty seconds of effort into doubling his best late game unit?

There are bugs that arguably add to the games skill set and increase the strategy-- mutalisk micro for instance-- and then there are glitches that give people free units. That is not acceptable. Unless this is something that is truly fucking hard to pull off, it will eventually be figured out, the skill set regularized, and even random noobs like me will use it with regularity in ladder games. People power boost workers, they do every little inane and difficult thing they possibly can to take an advantage. How could anyone think that this isnt something people are going to learn to do reliably? And once they do it reliably, pvz is fucked.


Air unit stacking is not a bug. It is clever usage of intended unit behaviour. Units aren't supposed to maintain formation when they are too spread out, because then they would remain at opposite sides of the map when ordered to move somewhere. To fix that, Blizzard made units attempt to move to the exact same point, instead of staying in formation, when they are too far away from each other.
You use this by selecting a unit from far away with your group.

This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.

Most maps are statistically somewhat Zerg favoured in ZvP. A little boost to Protoss is not going to be a problem on those maps. If a small boost to Terran emerged, on the other hand, then that would perhaps be a problem.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-03-12 16:22:25
March 12 2019 16:20 GMT
#101
On March 13 2019 01:10 vOdToasT wrote:
Show nested quote +
On March 13 2019 00:42 Dazed. wrote:
On March 12 2019 22:19 Drake wrote:
On March 12 2019 07:30 Dazed. wrote:
On March 12 2019 03:41 BigFan wrote:
On March 12 2019 01:38 Dazed. wrote:
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
On March 11 2019 08:02 ProtossGG wrote:
It's cool and all, and even cooler that things like this are discovered in 2019.

But, even so, this will be fixed by Blizzard, as this does throw some type of unbalance into the game. For instance, the "mass recall" from last year, that's not really any sort of unbalance, but I could see this archon thing really changing the course of late game PvZ, or even being incorporated into some sort of crazy 8 gate PvP timing attack, etc.

Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

The game is fine as is, we don't need any fix. There is a ton of stuff like BD mentioned regarding the client and such that can be fixed without playing with the game's code and Blizzard need to keep their hands off of that. Lucky for us, they seem to understand this and likely woudl not touch it.
You can say its fine, but that doesnt mean it is; people can now make units for half the cost on ladder or tourny, that isnt acceptable, whether or not bigfan claims so.
Archons are useful against Zerg, but it seems like zerg still have numerous ways of ending the game before this even comes in to play
Yes zerg often can beat protoss before late game, no, protoss reaching archon tech is not rare or all together challenging, and so half cost archons arent acceptable just because zerg can bust a toss earlier than that.


as can people use burrowed lurkers and all the other bug abuses, its fine

sometimes i fell its always fine until its something P has then it needs to be fixed xD if u remove it why not remove dragoon movebugs ? no u wont do that so dont fix it either
not all bugs are fine. producing units for half cost for instance, is not fine. Any late game scenario where a protoss is mineral low and has some gas banked, now hes double the threat. That situation isnt really all together rare...a lot of pvz's are going to come down to a few archons battling z over a key location. Only now that number will be doubled for nothing more than the guy researched hallucination and put like...thirty seconds of effort into doubling his best late game unit?

There are bugs that arguably add to the games skill set and increase the strategy-- mutalisk micro for instance-- and then there are glitches that give people free units. That is not acceptable. Unless this is something that is truly fucking hard to pull off, it will eventually be figured out, the skill set regularized, and even random noobs like me will use it with regularity in ladder games. People power boost workers, they do every little inane and difficult thing they possibly can to take an advantage. How could anyone think that this isnt something people are going to learn to do reliably? And once they do it reliably, pvz is fucked.


Air unit stacking is not a bug. It is clever usage of intended unit behaviour. Units aren't supposed to maintain formation when they are too spread out, because then they would remain at opposite sides of the map when ordered to move somewhere. To fix that, Blizzard made units attempt to move to the exact same point, instead of staying in formation, when they are too far away from each other.
You use this by selecting a unit from far away with your group.

This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.

Most maps are statistically somewhat Zerg favoured in ZvP. A little boost to Protoss is not going to be a problem on those maps. If a small boost to Terran emerged, on the other hand, then that would perhaps be a problem.
You can refuse to call it a glitch if you want, for whatever semantical value you think that gives you. But, its not clever usage of intended unit behaviour, its glitching a poorly thought out unit movement process, because no one thought of unit stacking. No one thought of it until almost seven years after the game was out. That isnt clever use, its figuring out how to glitch a poorly designed element of the game. And it happened to add a lot to the game, in terms of micro, builds, hell its the only thing that even makes zvt viable. Take out muta stacking and the zvt win rate would bottom out real fucking fast, so we keep it. Theres no fair comparison between muta stacking and spawning units for half cost-- incredibly powerful, matchup defining units, at that.

This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.
Everything in bw is difficult, and all of it is learnable to a second nature degree. Its not exactly impossible to research hallucination, then time out your rotation of high templars in a game. It might take some doing, yes, but people will sit there and reload the same parts of the game till they get the timing and movement down. This is an imminently learnable and reproducible glitch.
Never say Die! ||| Fight you? No, I want to kill you.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-12 16:33:06
March 12 2019 16:27 GMT
#102
On March 13 2019 01:20 Dazed. wrote:
Show nested quote +
On March 13 2019 01:10 vOdToasT wrote:
On March 13 2019 00:42 Dazed. wrote:
On March 12 2019 22:19 Drake wrote:
On March 12 2019 07:30 Dazed. wrote:
On March 12 2019 03:41 BigFan wrote:
On March 12 2019 01:38 Dazed. wrote:
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
On March 11 2019 08:05 BisuDagger wrote:
[quote]
Is it really broken? I hope it isn't fixed for at least a single ASL. Protoss players have to first research hallucination and wait for a templar to have the energy. Plus it requires a fresh ht and successful merge before the hallucination expires. We should wait to see if this strategy is relevant first and then broken second.


I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

The game is fine as is, we don't need any fix. There is a ton of stuff like BD mentioned regarding the client and such that can be fixed without playing with the game's code and Blizzard need to keep their hands off of that. Lucky for us, they seem to understand this and likely woudl not touch it.
You can say its fine, but that doesnt mean it is; people can now make units for half the cost on ladder or tourny, that isnt acceptable, whether or not bigfan claims so.
Archons are useful against Zerg, but it seems like zerg still have numerous ways of ending the game before this even comes in to play
Yes zerg often can beat protoss before late game, no, protoss reaching archon tech is not rare or all together challenging, and so half cost archons arent acceptable just because zerg can bust a toss earlier than that.


as can people use burrowed lurkers and all the other bug abuses, its fine

sometimes i fell its always fine until its something P has then it needs to be fixed xD if u remove it why not remove dragoon movebugs ? no u wont do that so dont fix it either
not all bugs are fine. producing units for half cost for instance, is not fine. Any late game scenario where a protoss is mineral low and has some gas banked, now hes double the threat. That situation isnt really all together rare...a lot of pvz's are going to come down to a few archons battling z over a key location. Only now that number will be doubled for nothing more than the guy researched hallucination and put like...thirty seconds of effort into doubling his best late game unit?

There are bugs that arguably add to the games skill set and increase the strategy-- mutalisk micro for instance-- and then there are glitches that give people free units. That is not acceptable. Unless this is something that is truly fucking hard to pull off, it will eventually be figured out, the skill set regularized, and even random noobs like me will use it with regularity in ladder games. People power boost workers, they do every little inane and difficult thing they possibly can to take an advantage. How could anyone think that this isnt something people are going to learn to do reliably? And once they do it reliably, pvz is fucked.


Air unit stacking is not a bug. It is clever usage of intended unit behaviour. Units aren't supposed to maintain formation when they are too spread out, because then they would remain at opposite sides of the map when ordered to move somewhere. To fix that, Blizzard made units attempt to move to the exact same point, instead of staying in formation, when they are too far away from each other.
You use this by selecting a unit from far away with your group.

This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.

Most maps are statistically somewhat Zerg favoured in ZvP. A little boost to Protoss is not going to be a problem on those maps. If a small boost to Terran emerged, on the other hand, then that would perhaps be a problem.
Its not clever usage of intended unit behaviour, its glitching a poorly thought out unit movement process, because no one thought of unit stacking. No one thought of it until almost seven years after the game was out. That isnt clever use, its figuring out how to glitch a poorly designed element of the game. And it happened to add a lot to the game, in terms of micro, builds, hell its the only thing that even makes zvt viable. Take out muta stacking and the zvt win rate would bottom out real fucking fast, so we keep it. Theres no fair comparison between muta stacking and spawning units for half cost-- incredibly powerful, matchup defining units, at that.

Show nested quote +
This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.
Everything in bw is difficult, and all of it is learnable to a second nature degree. Its not exactly difficult to research hallucination, then time out your rotation of high templars in a game. It might take some doing, yes, but people will sit there and reload the same parts of the game till they get the timing and movement down. This is an imminently learnable and reproducible glitch.


They literally hard coded units to move to the same exact point if they are far away from each other, and to stay in formation if they are close to each other. They wanted a formation feature, but they had to put an area limit on it. The solution was to make spread out units move to the exact same point. It was intended. You can make use of this by keeping a unit far away in your group. Intended behaviour, unforeseen consequence of that behaviour. It's not a compile error. It's not even a logical error. It's not a bug in any sense of the word.

In the same way, they made workers float through each other when mining in order to prevent them from getting stuck in the mineral line. This allows people to float through enemy units to escape chasing zerglings. Intended behaviour, unforeseen consequence of that behaviour.

Yes, people are going to learn this despite it being hard. But difficulty changes how much people can do it. Double control group muta micro, for example, has been used, but the difficulty of the technique diminished its effect. If double control muta micro was as easy as single control group muta micro, then, the effect would be massive. One shotting turrets, sniping depots, etc.

Because this new technique is,
1: hard
and 2: fun

we should give it a chance before we snuff it out.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
errol1001
Profile Joined April 2008
454 Posts
March 12 2019 17:52 GMT
#103
On March 13 2019 00:42 Dazed. wrote:
a lot of pvz's are going to come down to a few archons battling z over a key location.

On March 13 2019 00:42 Dazed. wrote:
And once they do it reliably, pvz is fucked.


Are we talking about the same game?
Lorch
Profile Joined June 2011
Germany3682 Posts
March 12 2019 17:53 GMT
#104
BW is lucky enough to be so old that there are "bugs" that are very hard, if not impossible to "fix". If you look at modern games, there is pretty much no real depth. There is no technique like muta micro that people find over years and learn to perfect. You get what the devs tell you and even if someone finds something cool (like the void ray charge bug in early WOL) it gets fixed immediatly. Because devs see it as mistakes in their code, not a chance for the game to expand. I really love the first-second generation of eSports games from a time when patching was (almost) impossible on consoles and fairly limited on PC. All of those games have some hidden mechanics that come from bugs, but end up really enhancing the game and widening the skill gap. I think this new archon bug speaks to the depth of BW and I for one am very happy to see new things being discovered over time. BW evolves and developes by itself, with no intervention from the devs. Almost every other current eSport relies on dev patches for any changes to happen. We haven't seen it used once in an offline event, so even if anyone even wants to consider removing this, I'd atleast advice to wait until we see it in use and can judge it's impact on the meta. I for one am glad to see that protoss players get a new skill to master!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-03-12 19:43:16
March 12 2019 18:10 GMT
#105
is it really hard to patch it so that when a HT morphes with a halu HT, instead of just taking the index of the later one to decide whether the resulting archon is going to be real or halu, it will check both index and if one is halu then the archon is halu or the morph impossible????
did the muta trick actually improve BW or worsen it? zvt would be too hard on modern maps without it, so i hear, but maybe the maps would be different, and maybe this match up would not so repeatedly open itself with 3hatch muta stuff. Quite likely 1base pvz would be playable, at the very least more playable, because you wouldn't need the corsairs to deal with muta like you pretty much do now.
Whatever^^
(if it comes up that 1base opening in pvz becomes more viable because of this "half free archon" bug, i would probably just start doing it but what happens when you play lan and such? its just messy isn't it. Also wouldn't want a situation where you'd actually nearly have to use this every game if you do 1base opening for example. I guess we will see if tourney organisers decide that this is a forbidden bug or not [you lose the game if you used it]. And then, can you report a ladder opponent to get win if he did like on Iccup. I guess let's see what comes up of it for a while. . . Also : can it be fixed without messing 1.16 replays working on SC:R. I guess yes because it would not actually impact any replays that don't use the bug, depending how it is fixed. But then new 1.16 replays using the bug are going to bug. If not, can SC:R load a alternate code to play old version replays, suggested it before imo would be ideal for a developped RTS like Starcraft to be able to patch it without losing older replays)

150/150 cost for halu research, and you can already get a full free archon out of producing 2 more HTs after the 1st of your first two HTs has accumulated 100 energy (quite soon since they start at 50). That's already 100/300 worth of generation using bug, so you're at -50/+150, not to mention you didn't need to have extra gate production time to produce 2 extra HT for making an extra archon. Do it one more time using 2nd HT energy and you got another free archon and you're at +50/+450. Very soon you'd be able to do it with more templars, and start accumulating energy in your base and get that counter up to +450/+1950 and counting. Fair? Usable, but depends on lat? How annoying to do? just my thoughts as I have not actually tried to do it so far other than offline which doesn't work apparently. ps: ok it works on slowest speed on 1.16, pretty annoying to do CTRL1-1-R as fast as possible it looks like^^
TwiggyWan
Profile Blog Joined December 2013
France329 Posts
March 12 2019 18:34 GMT
#106
On March 11 2019 08:02 BisuDagger wrote:
Show nested quote +
On March 11 2019 06:57 TwiggyWan wrote:
It's like every bullshit glitch is for the protoss race. Coincidence? I think not

If only we could find a way to lay spidermines for free.

I said bullshit glitch, not feature :p
No bad days
TelecoM
Profile Blog Joined January 2010
United States10672 Posts
March 13 2019 04:23 GMT
#107
PvZ is finally balanced
AKA: TelecoM[WHITE] Protoss fighting
Timebon3s
Profile Joined May 2018
Norway691 Posts
March 13 2019 13:58 GMT
#108
Not really, you still need to get to late game... 🤔
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
March 13 2019 15:41 GMT
#109
This trick can be performed with multiple hallucinated templars at once. You just select multiple hallucinations prior to the shift+1, 1 trick. The key is to arrange the hts with the fakes so every other templar is a hallucinated one. If multiple half priced archons can be made consistently by pros then this definitely becomes more overpowered.

To add to the fun, you can also stasis glitch them too so as to give them an extra powerful feel! :D
[image loading]
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
riotjune
Profile Blog Joined January 2008
United States3393 Posts
March 13 2019 17:19 GMT
#110
Holy shit that's hilarious
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
March 13 2019 17:32 GMT
#111
On March 14 2019 02:19 riotjune wrote:
Holy shit that's hilarious

Works for DAs too. Theoretically you could make 6 at a time.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
March 13 2019 18:29 GMT
#112
I was going to ask if you can make half priced Dark Archons. I guess BisuDagger answered my question haha.
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
March 13 2019 18:53 GMT
#113
On March 14 2019 03:29 deathgod6 wrote:
I was going to ask if you can make half priced Dark Archons. I guess BisuDagger answered my question haha.

I tried hallucinating so many things. One attempt was to hallucinate a worker, select a real worker and the halucinations, then use the now available gather command to mine minerals. Unfortunately it did not work for minerals or gas lol. Also, you cannot hallucinate an interceptor.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 13 2019 21:36 GMT
#114
I read this post on the battlenet forums:
There are players who already created an optimized timing push build (5 zealots + 2 archons vs zerg) with this bug.

Is that real or even practical?
A.Alm
Profile Joined September 2012
Sweden515 Posts
Last Edited: 2019-03-13 22:06:00
March 13 2019 22:02 GMT
#115
On March 14 2019 06:36 Alpha-NP- wrote:
I read this post on the battlenet forums:
Show nested quote +
There are players who already created an optimized timing push build (5 zealots + 2 archons vs zerg) with this bug.

Is that real or even practical?


I doubt it being effective that early :p

I could see it together with 12 ~ zelots and 4 archons or something (if it works well, i havn't tried it myself). I don't think it'll be hard to defend with a good sim city and sunkens though. It might work on some maps?

I think people just want drama, and over hype any change just like what happened with the "game breaking" mass recall. I do hope this will get used in ASL/KSL or something, it would be fun to see!
LocoBolon
Profile Joined June 2012
Argentina243 Posts
March 13 2019 22:09 GMT
#116
I will go ahead and make a prediction:
This funny little trick won't metter at all at high level games. In PvT this will never be a thing, not now not ever, in PvP it could be somehow useful in a super long super rare game were minerals on map are running out, In PvZ its a rather dumb idea to expend so much gas at mass Archons, Protoss make Archons vs Z with the templars that have already made their job and stormed their asses off, same as with PvP I can imagine a rare case scenario were it becomes somehow useful or viable but meh...
I think we will be very very lucky if we ever get to see this trick just one time in a game that metters.
I would say lets be cautious and not call the game imbalance police just yet, I think we are fine for now, lol
Standard Queens
LocoBolon
Profile Joined June 2012
Argentina243 Posts
Last Edited: 2019-03-13 22:14:29
March 13 2019 22:12 GMT
#117
In case I'm wrong and this completely breaks BW balance we still have Age Of Empires II for us all to transition to. I have nice monk rush build I've been working on I'm willing to share with you...
Standard Queens
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
March 13 2019 22:47 GMT
#118
On March 14 2019 06:36 Alpha-NP- wrote:
I read this post on the battlenet forums:
Show nested quote +
There are players who already created an optimized timing push build (5 zealots + 2 archons vs zerg) with this bug.

Is that real or even practical?

Getting hallucination before storm = new meta on bnet forums...
https://www.youtube.com/watch?v=e7PvoI6gvQs
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
March 13 2019 23:19 GMT
#119
I support this change, thanks blizzard.
errol1001
Profile Joined April 2008
454 Posts
March 13 2019 23:48 GMT
#120
On March 14 2019 06:36 Alpha-NP- wrote:
I read this post on the battlenet forums:
Show nested quote +
There are players who already created an optimized timing push build (5 zealots + 2 archons vs zerg) with this bug.

Is that real or even practical?


No. Two Archons doesn't make any sense, since you need to hallucinate another templar which can't be used to merge with a hallucination.

It would have to be 3 Archons. Where 2 Archons come from 1 Hallucinate + 1 Fresh Templar, and the 3rd Archon comes from the original templar that cast hallucinate plus the templar that had to exist to be hallucinated.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-03-13 23:55:30
March 13 2019 23:52 GMT
#121
On March 13 2019 01:27 vOdToasT wrote:
Show nested quote +
On March 13 2019 01:20 Dazed. wrote:
On March 13 2019 01:10 vOdToasT wrote:
On March 13 2019 00:42 Dazed. wrote:
On March 12 2019 22:19 Drake wrote:
On March 12 2019 07:30 Dazed. wrote:
On March 12 2019 03:41 BigFan wrote:
On March 12 2019 01:38 Dazed. wrote:
On March 11 2019 23:01 BigFan wrote:
On March 11 2019 11:28 vOdToasT wrote:
[quote]

I agree. People are baselessly concluding that this is imbalanced much too early.

People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

The game is fine as is, we don't need any fix. There is a ton of stuff like BD mentioned regarding the client and such that can be fixed without playing with the game's code and Blizzard need to keep their hands off of that. Lucky for us, they seem to understand this and likely woudl not touch it.
You can say its fine, but that doesnt mean it is; people can now make units for half the cost on ladder or tourny, that isnt acceptable, whether or not bigfan claims so.
Archons are useful against Zerg, but it seems like zerg still have numerous ways of ending the game before this even comes in to play
Yes zerg often can beat protoss before late game, no, protoss reaching archon tech is not rare or all together challenging, and so half cost archons arent acceptable just because zerg can bust a toss earlier than that.


as can people use burrowed lurkers and all the other bug abuses, its fine

sometimes i fell its always fine until its something P has then it needs to be fixed xD if u remove it why not remove dragoon movebugs ? no u wont do that so dont fix it either
not all bugs are fine. producing units for half cost for instance, is not fine. Any late game scenario where a protoss is mineral low and has some gas banked, now hes double the threat. That situation isnt really all together rare...a lot of pvz's are going to come down to a few archons battling z over a key location. Only now that number will be doubled for nothing more than the guy researched hallucination and put like...thirty seconds of effort into doubling his best late game unit?

There are bugs that arguably add to the games skill set and increase the strategy-- mutalisk micro for instance-- and then there are glitches that give people free units. That is not acceptable. Unless this is something that is truly fucking hard to pull off, it will eventually be figured out, the skill set regularized, and even random noobs like me will use it with regularity in ladder games. People power boost workers, they do every little inane and difficult thing they possibly can to take an advantage. How could anyone think that this isnt something people are going to learn to do reliably? And once they do it reliably, pvz is fucked.


Air unit stacking is not a bug. It is clever usage of intended unit behaviour. Units aren't supposed to maintain formation when they are too spread out, because then they would remain at opposite sides of the map when ordered to move somewhere. To fix that, Blizzard made units attempt to move to the exact same point, instead of staying in formation, when they are too far away from each other.
You use this by selecting a unit from far away with your group.

This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.

Most maps are statistically somewhat Zerg favoured in ZvP. A little boost to Protoss is not going to be a problem on those maps. If a small boost to Terran emerged, on the other hand, then that would perhaps be a problem.
Its not clever usage of intended unit behaviour, its glitching a poorly thought out unit movement process, because no one thought of unit stacking. No one thought of it until almost seven years after the game was out. That isnt clever use, its figuring out how to glitch a poorly designed element of the game. And it happened to add a lot to the game, in terms of micro, builds, hell its the only thing that even makes zvt viable. Take out muta stacking and the zvt win rate would bottom out real fucking fast, so we keep it. Theres no fair comparison between muta stacking and spawning units for half cost-- incredibly powerful, matchup defining units, at that.

This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.
Everything in bw is difficult, and all of it is learnable to a second nature degree. Its not exactly difficult to research hallucination, then time out your rotation of high templars in a game. It might take some doing, yes, but people will sit there and reload the same parts of the game till they get the timing and movement down. This is an imminently learnable and reproducible glitch.


They literally hard coded units to move to the same exact point if they are far away from each other, and to stay in formation if they are close to each other. They wanted a formation feature, but they had to put an area limit on it. The solution was to make spread out units move to the exact same point. It was intended. You can make use of this by keeping a unit far away in your group. Intended behaviour, unforeseen consequence of that behaviour. It's not a compile error. It's not even a logical error. It's not a bug in any sense of the word.
Again, you can debate semantics as to whether its a bug or not, I dont really care. It means nothing to me. It was not an intended feature of the game. Yes, that element of unit movement was intended, but its logical consequences were not thought of. Muta/corsair/wraith stacking was not intended to work this way.
On March 13 2019 03:10 ProMeTheus112 wrote:
is it really hard to patch it so that when a HT morphes with a halu HT, instead of just taking the index of the later one to decide whether the resulting archon is going to be real or halu, it will check both index and if one is halu then the archon is halu or the morph impossible????
did the muta trick actually improve BW or worsen it? zvt would be too hard on modern maps without it, so i hear, but maybe the maps would be different, and maybe this match up would not so repeatedly open itself with 3hatch muta stuff. Quite likely 1base pvz would be playable, at the very least more playable, because you wouldn't need the corsairs to deal with muta like you pretty much do now.
Whatever^^
(if it comes up that 1base opening in pvz becomes more viable because of this "half free archon" bug, i would probably just start doing it but what happens when you play lan and such? its just messy isn't it. Also wouldn't want a situation where you'd actually nearly have to use this every game if you do 1base opening for example. I guess we will see if tourney organisers decide that this is a forbidden bug or not [you lose the game if you used it]. And then, can you report a ladder opponent to get win if he did like on Iccup. I guess let's see what comes up of it for a while. . . Also : can it be fixed without messing 1.16 replays working on SC:R. I guess yes because it would not actually impact any replays that don't use the bug, depending how it is fixed. But then new 1.16 replays using the bug are going to bug. If not, can SC:R load a alternate code to play old version replays, suggested it before imo would be ideal for a developped RTS like Starcraft to be able to patch it without losing older replays)

150/150 cost for halu research, and you can already get a full free archon out of producing 2 more HTs after the 1st of your first two HTs has accumulated 100 energy (quite soon since they start at 50). That's already 100/300 worth of generation using bug, so you're at -50/+150, not to mention you didn't need to have extra gate production time to produce 2 extra HT for making an extra archon. Do it one more time using 2nd HT energy and you got another free archon and you're at +50/+450. Very soon you'd be able to do it with more templars, and start accumulating energy in your base and get that counter up to +450/+1950 and counting. Fair? Usable, but depends on lat? How annoying to do? just my thoughts as I have not actually tried to do it so far other than offline which doesn't work apparently. ps: ok it works on slowest speed on 1.16, pretty annoying to do CTRL1-1-R as fast as possible it looks like^^
I feel like the real tragedy is the way muta stacking killed one base tvz, which means we need very easy FE maps, terran grows in a more dangerous way than zerg and zerg requires defilers + muta stacking and pretty generically made maps [close third gas blah blah] in order to survive.

It is arguable i would say, if we really should of stuck with muta stacking or if we should still keep with it. Personally, I think broodwar is actually a better game when its confined to a bit of a slower pace and naturals and thirds a bit harder to take, but the community seems not to. I will say that without modern muta stacking zvz would become even sketchier than it already is.
Never say Die! ||| Fight you? No, I want to kill you.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 14 2019 01:36 GMT
#122
So has anyone seen any 3 Archon timing attacks using this glitch or is it a myth?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
March 14 2019 02:20 GMT
#123
Another update as I go through stuff. Even though you can't hallucinate interceptors you can hallucinate spider mines. Also you can hallucinate reavers and they will fire scarabs if they had scarabs prior to hallucinating.

[image loading]
[image loading]
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
JakePlissken
Profile Joined August 2018
55 Posts
March 14 2019 08:22 GMT
#124
I don't see any reason to patch this out, just explicitly allow or disallow it in competitive rulesets, just like with hold lurkers, gas stack etc. I don't see it having much impact on the game, just like the Total Recall. I think the Total Recall was only used in 1 pro game since it was discovered, by Horang2 when he was already really far ahead and his opponent was crippled. Both tricks require a decent amount of attention and setup during which you're not macroing or controlling your army. So barring Bisu-level multitask to squeeze out some extra value while not falling behind in other aspects, it's not too intimidating.

I don't think Hallucination before Storm is viable at all, against normal Zerg macro builds without Storm you just die to pure hydra in the 8:00-9:30 range.

That 5 Zealot, 2 Archon timing attack sounds like a joke. You'd have to make 2 templar to let them accumulate energy, research hallucinate, wait for 100 energy, hallucinate, make 2 more high templar, make the half priced Archons, and go. That's WAY slower and 150/150 more expensive than just making 4 High Templar and morphing 2 Archons! Now do all that while surviving 5 hatch hydra knocking at your door with no storm. Even if you skipped Stargate to get it out faster and relied on Archons, Mutas would run you ragged. And with only +0 or +1 weapons, Archons get eaten alive by speedlings. If the attack itself is that strong, people would do it without the bug, but they don't.

Morphing Archons in PvZ is a way of getting residual value out of High Templars that have already used their storms before they get sniped, or a reactionary counter to mutas. The gosu move would be to use the storms during a push while saving energy on a final HT, make hallucinations, and morph half-price archons mid-fight.

Making them back at base for a timing seems counter-productive. If I'm facing a 12:30 push, I'm much happier seeing 3 Templar and 3 Archons coming my way, as opposed to 6 Templar with Khaydarin Amulet. The former may eventually die to reinforcements from other bases and leaves fewer storms in reserve if you have to clear lurker fields. They're exactly the same price, and every 2 half-price Archons cost you more than a storm in energy (100 energy for halluc, 75 for storm).
A.Alm
Profile Joined September 2012
Sweden515 Posts
Last Edited: 2019-03-14 11:01:19
March 14 2019 11:00 GMT
#125
^well put

i wanna try a lategame push with 4 reavers + 2 shuttles and use 4 hallucination on reaver together with 6-8 corsairs in army, i think it can be strong
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-14 13:42:58
March 14 2019 13:26 GMT
#126
On March 14 2019 08:52 Dazed. wrote:
Show nested quote +
On March 13 2019 01:27 vOdToasT wrote:
On March 13 2019 01:20 Dazed. wrote:
On March 13 2019 01:10 vOdToasT wrote:
On March 13 2019 00:42 Dazed. wrote:
On March 12 2019 22:19 Drake wrote:
On March 12 2019 07:30 Dazed. wrote:
On March 12 2019 03:41 BigFan wrote:
On March 12 2019 01:38 Dazed. wrote:
On March 11 2019 23:01 BigFan wrote:
[quote]
People do that for everything nowadays. I'd rather Blizzard didn't touch the balance in any way, shape or form, including fixing this.
Why? Seems like a pretty arbitrary line. Dont fix any bugs! Huh?

The game is fine as is, we don't need any fix. There is a ton of stuff like BD mentioned regarding the client and such that can be fixed without playing with the game's code and Blizzard need to keep their hands off of that. Lucky for us, they seem to understand this and likely woudl not touch it.
You can say its fine, but that doesnt mean it is; people can now make units for half the cost on ladder or tourny, that isnt acceptable, whether or not bigfan claims so.
Archons are useful against Zerg, but it seems like zerg still have numerous ways of ending the game before this even comes in to play
Yes zerg often can beat protoss before late game, no, protoss reaching archon tech is not rare or all together challenging, and so half cost archons arent acceptable just because zerg can bust a toss earlier than that.


as can people use burrowed lurkers and all the other bug abuses, its fine

sometimes i fell its always fine until its something P has then it needs to be fixed xD if u remove it why not remove dragoon movebugs ? no u wont do that so dont fix it either
not all bugs are fine. producing units for half cost for instance, is not fine. Any late game scenario where a protoss is mineral low and has some gas banked, now hes double the threat. That situation isnt really all together rare...a lot of pvz's are going to come down to a few archons battling z over a key location. Only now that number will be doubled for nothing more than the guy researched hallucination and put like...thirty seconds of effort into doubling his best late game unit?

There are bugs that arguably add to the games skill set and increase the strategy-- mutalisk micro for instance-- and then there are glitches that give people free units. That is not acceptable. Unless this is something that is truly fucking hard to pull off, it will eventually be figured out, the skill set regularized, and even random noobs like me will use it with regularity in ladder games. People power boost workers, they do every little inane and difficult thing they possibly can to take an advantage. How could anyone think that this isnt something people are going to learn to do reliably? And once they do it reliably, pvz is fucked.


Air unit stacking is not a bug. It is clever usage of intended unit behaviour. Units aren't supposed to maintain formation when they are too spread out, because then they would remain at opposite sides of the map when ordered to move somewhere. To fix that, Blizzard made units attempt to move to the exact same point, instead of staying in formation, when they are too far away from each other.
You use this by selecting a unit from far away with your group.

This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.

Most maps are statistically somewhat Zerg favoured in ZvP. A little boost to Protoss is not going to be a problem on those maps. If a small boost to Terran emerged, on the other hand, then that would perhaps be a problem.
Its not clever usage of intended unit behaviour, its glitching a poorly thought out unit movement process, because no one thought of unit stacking. No one thought of it until almost seven years after the game was out. That isnt clever use, its figuring out how to glitch a poorly designed element of the game. And it happened to add a lot to the game, in terms of micro, builds, hell its the only thing that even makes zvt viable. Take out muta stacking and the zvt win rate would bottom out real fucking fast, so we keep it. Theres no fair comparison between muta stacking and spawning units for half cost-- incredibly powerful, matchup defining units, at that.

This archon technique is not as easy as you claim. Because the hallucinations must be older than the templars used, and hallucinations expire with time, this is difficult to do while also doing other things. It also uses up control groups.
Everything in bw is difficult, and all of it is learnable to a second nature degree. Its not exactly difficult to research hallucination, then time out your rotation of high templars in a game. It might take some doing, yes, but people will sit there and reload the same parts of the game till they get the timing and movement down. This is an imminently learnable and reproducible glitch.


They literally hard coded units to move to the same exact point if they are far away from each other, and to stay in formation if they are close to each other. They wanted a formation feature, but they had to put an area limit on it. The solution was to make spread out units move to the exact same point. It was intended. You can make use of this by keeping a unit far away in your group. Intended behaviour, unforeseen consequence of that behaviour. It's not a compile error. It's not even a logical error. It's not a bug in any sense of the word.
Again, you can debate semantics as to whether its a bug or not, I dont really care. It means nothing to me. It was not an intended feature of the game. Yes, that element of unit movement was intended, but its logical consequences were not thought of. Muta/corsair/wraith stacking was not intended to work this way.
Show nested quote +
On March 13 2019 03:10 ProMeTheus112 wrote:
is it really hard to patch it so that when a HT morphes with a halu HT, instead of just taking the index of the later one to decide whether the resulting archon is going to be real or halu, it will check both index and if one is halu then the archon is halu or the morph impossible????
did the muta trick actually improve BW or worsen it? zvt would be too hard on modern maps without it, so i hear, but maybe the maps would be different, and maybe this match up would not so repeatedly open itself with 3hatch muta stuff. Quite likely 1base pvz would be playable, at the very least more playable, because you wouldn't need the corsairs to deal with muta like you pretty much do now.
Whatever^^
(if it comes up that 1base opening in pvz becomes more viable because of this "half free archon" bug, i would probably just start doing it but what happens when you play lan and such? its just messy isn't it. Also wouldn't want a situation where you'd actually nearly have to use this every game if you do 1base opening for example. I guess we will see if tourney organisers decide that this is a forbidden bug or not [you lose the game if you used it]. And then, can you report a ladder opponent to get win if he did like on Iccup. I guess let's see what comes up of it for a while. . . Also : can it be fixed without messing 1.16 replays working on SC:R. I guess yes because it would not actually impact any replays that don't use the bug, depending how it is fixed. But then new 1.16 replays using the bug are going to bug. If not, can SC:R load a alternate code to play old version replays, suggested it before imo would be ideal for a developped RTS like Starcraft to be able to patch it without losing older replays)

150/150 cost for halu research, and you can already get a full free archon out of producing 2 more HTs after the 1st of your first two HTs has accumulated 100 energy (quite soon since they start at 50). That's already 100/300 worth of generation using bug, so you're at -50/+150, not to mention you didn't need to have extra gate production time to produce 2 extra HT for making an extra archon. Do it one more time using 2nd HT energy and you got another free archon and you're at +50/+450. Very soon you'd be able to do it with more templars, and start accumulating energy in your base and get that counter up to +450/+1950 and counting. Fair? Usable, but depends on lat? How annoying to do? just my thoughts as I have not actually tried to do it so far other than offline which doesn't work apparently. ps: ok it works on slowest speed on 1.16, pretty annoying to do CTRL1-1-R as fast as possible it looks like^^
I feel like the real tragedy is the way muta stacking killed one base tvz, which means we need very easy FE maps, terran grows in a more dangerous way than zerg and zerg requires defilers + muta stacking and pretty generically made maps [close third gas blah blah] in order to survive.

It is arguable i would say, if we really should of stuck with muta stacking or if we should still keep with it. Personally, I think broodwar is actually a better game when its confined to a bit of a slower pace and naturals and thirds a bit harder to take, but the community seems not to. I will say that without modern muta stacking zvz would become even sketchier than it already is.


One base TvZ would return if maps had difficult expansions. Easy expansions are to help Zerg vs Terran, not the other way around.

Again, you can debate semantics as to whether its a bug or not, I dont really care. It means nothing to me. It was not an intended feature of the game. Yes, that element of unit movement was intended, but its logical consequences were not thought of. Muta/corsair/wraith stacking was not intended to work this way.


Only scrubs care about what was intended. Real men care about what's good for the game. Reaver shuttle micro probably wasn't intended or foreseen either. It's a creative game, and the creators obviously didn't think of every possibility. None the less, unintended strategies using intended unit behaviour, and unintended unit behaviour (logical programming errors, also known as bugs) are of different categories, and for you to call muta stacking a bug as an argument against it, is intellectually dishonest, because it isn't.
Half priced archons are a bug. Air unit stacking isn't.
Air units behaving as they do was an intended feature of the game. Did Blizzard have to foresee the use of every unit for it to be valid? Is attacking by laying mines next to an enemy not valid, if they didn't think of it? Is it valid if they did? Ridiculous. They gave us the tool on purpose, and we can use it how we want. Stacking air units is no different than microing to prevent units from walking in a line, or using the magic box, or smart hotkeys to make scourge or queen cloning easier.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
LG)Sabbath
Profile Blog Joined July 2005
Argentina3022 Posts
March 14 2019 15:33 GMT
#127
Does this archon bug let you go over the 200 supply limit somehow? Since you can keep doing the hallucinations with the same templars and merge with new ones.

Anyway even if a rush doesn't work, you can still make a bunch of real archons out of nowhere by accumulating templars, then merge those templars as well.
https://www.twitch.tv/argsabbath/
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2019-03-14 15:41:06
March 14 2019 15:40 GMT
#128

One base TvZ would return if maps had difficult expansions. Easy expansions are to help Zerg vs Terran, not the other way around.
Only on extremeist cases like neo requiem are one base builds actually viable independent of mutalisk control [and even then...]. Once mutalisks rendered one base builds obsolete, the only choice was to go forward into macro based maps, and in a framework where naturals were already easy to take, maps became larger so that zergs could afford to put sunkens down in time.

Again, you can debate semantics as to whether its a bug or not, I dont really care. It means nothing to me. It was not an intended feature of the game. Yes, that element of unit movement was intended, but its logical consequences were not thought of. Muta/corsair/wraith stacking was not intended to work this way.


Only scrubs care about what was intended. Real men care about what's good for the game.
So brash. Lots of words saying nothing. I already made the case that glitches should be fixed based on how they impact the game. Why are you even replying to me at this point? You've nothing to say.
Never say Die! ||| Fight you? No, I want to kill you.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
Last Edited: 2019-03-14 16:19:29
March 14 2019 16:13 GMT
#129
On March 15 2019 00:33 LG)Sabbath wrote:
Does this archon bug let you go over the 200 supply limit somehow? Since you can keep doing the hallucinations with the same templars and merge with new ones.

Anyway even if a rush doesn't work, you can still make a bunch of real archons out of nowhere by accumulating templars, then merge those templars as well.

Merging archons does add supply. But when you are maxed out this 100% puts you over max. In this screen shot I did two at once. This is insane!

[image loading]

Edit: more images
[image loading]
[image loading]

ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 14 2019 17:30 GMT
#130
PvT
You know how in some lategame PvT Protoss players sometimes make mass Archons out of desperation because they have so much extra gas? What’s to stop them from making Hallucination to double their amount of Archons? I think this will effect lategame PvT as well as PvZ.
Jealous
Profile Blog Joined December 2011
10145 Posts
March 14 2019 17:56 GMT
#131
On March 15 2019 02:30 Alpha-NP- wrote:
PvT
You know how in some lategame PvT Protoss players sometimes make mass Archons out of desperation because they have so much extra gas? What’s to stop them from making Hallucination to double their amount of Archons? I think this will effect lategame PvT as well as PvZ.

[image loading]

User was warned for this post.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 14 2019 18:28 GMT
#132
Maybe this is something that finally makes Hallucination viable for something. In a long game I think a Protoss could wait 2 minutes for enough energy to effectively double the amount of Archons he has.
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 14 2019 20:11 GMT
#133
The more I think about this, the more it seems like the main limiting factor is that the the hallucinations have to be made first, and then you have to merge them with the HT you made last.

You can exceed the supply cap a little, but not infinitely, because once you're over you can't make more HT anymore. At best, you can exceed it by 2 for every gateway you have building a HT all at once.

You can't do it with leftover HT after a battle. You have to do it with freshly-made HT, which have at least 50 energy and would normally have enough to storm before a big battle starts.

You have to use up 100 energy for the hallucination first, and then you can't merge that HT (because it was made first). Well, you can merge it normally, but the half-price trick won't work on it. So you're giving up at least 150 energy to make these archons, which could have been two storms. The HT that you "save" using this trick is probably left with near 0 energy.

Because of all that, and the necessary micro, it just doesn't seem very practical except maybe some very specific late-game situations. Most of the time you'd rather just have the HT energy, not to mention the money spent on hallucination.

I wonder if this might be more practical with dark archons though? At least that way, the real DT that you sacrifice to make the DA isn't losing his energy. You'd break on the cost of HT + hallucination after making 3 dark archons, and then they'd all be cheaper for the rest of the game.
Can't believe I'm still here playing this same game
Jealous
Profile Blog Joined December 2011
10145 Posts
March 14 2019 20:12 GMT
#134
On March 15 2019 03:28 Alpha-NP- wrote:
Maybe this is something that finally makes Hallucination viable for something. In a long game I think a Protoss could wait 2 minutes for enough energy to effectively double the amount of Archons he has.

[image loading]

User was temp banned for this post.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 14 2019 20:49 GMT
#135
On March 14 2019 17:22 JakePlissken wrote:


That 5 Zealot, 2 Archon timing attack sounds like a joke. You'd have to make 2 templar to let them accumulate energy, research hallucinate, wait for 100 energy, hallucinate, make 2 more high templar, make the half priced Archons, and go. That's WAY slower and 150/150 more expensive than just making 4 High Templar and morphing 2 Archons! Now do all that while surviving 5 hatch hydra knocking at your door with no storm. Even if you skipped Stargate to get it out faster and relied on Archons, Mutas would run you ragged. And with only +0 or +1 weapons, Archons get eaten alive by speedlings. If the attack itself is that strong, people would do it without the bug, but they don't.


What about a FIVE archon timing attack .

Two gateways
make two HT, research hallucination (skip storm)
while waiting for them to gain energy and research hallucination, build zealots and two more gateways (save gas)
hallucinate with each of them (4 hallucination HTs total), then build 4 HT all at once
half price trick with all the new HT, then regular morph your old HT

Go attack with your five archons and five zealots.
Can't believe I'm still here playing this same game
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
Last Edited: 2019-03-14 22:19:45
March 14 2019 22:00 GMT
#136
We are going to see some games using this in the future. The crowd that keeps saying that because this is unorthodox it won’t work will be proven wrong.

Best uses half priced Archons in PvZ
JakePlissken
Profile Joined August 2018
55 Posts
March 14 2019 22:25 GMT
#137
On March 15 2019 05:49 Luddite wrote:

What about a FIVE archon timing attack .

Two gateways
make two HT, research hallucination (skip storm)
while waiting for them to gain energy and research hallucination, build zealots and two more gateways (save gas)
hallucinate with each of them (4 hallucination HTs total), then build 4 HT all at once
half price trick with all the new HT, then regular morph your old HT

Go attack with your five archons and five zealots.


That's a lotta Archons.

I'd like to try it and see if you could still afford a Stargate and Zealot legs, maybe even more than 5 Zealots. I still think that if you skip Stargate and Storm for an Archon timing attack, you'd have to leave the Archons at home to deflect Mutalisks, which defeats the purpose. You'd also need to deny scouting somehow. Archons are significantly slower than speed Zealots and the attack can only travel at the speed of the Archons, if the Archons are separated from the Zealots they get picked off fairly quickly. But I can see it working, it just requires testing of the different variations.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 14 2019 23:16 GMT
#138
On March 15 2019 07:00 Alpha-NP- wrote:
We are going to see some games using this in the future. The crowd that keeps saying that because this is unorthodox it won’t work will be proven wrong.

Best uses half priced Archons in PvZ
its honestly a pretty egregious example I think of cognitive dissonance. anyone can see that this is a glitch that can be reproduced, and given how narrow broodwars balance is and the strength of archons, anyone should see how a simple task generating more or less free troops isnt acceptable. And yet here we are, having a debate about it? The lengths people will go to in order to justify having an unfair advantage over others. Truly some scumbags within this community.

User was warned for this post.
Never say Die! ||| Fight you? No, I want to kill you.
Freakling
Profile Joined October 2012
Germany1529 Posts
March 14 2019 23:27 GMT
#139
That game's hardly a good example. Best is just fooling around, he clearly hasn't even mastered the technique yet.
RealZork
Profile Joined June 2017
31 Posts
March 14 2019 23:34 GMT
#140
May not be the right thread to ask but does any one know the answer to these 2 things?: if you hallucinate a shuttle full of units will it make a hallucinated units as well in that shuttle? Also can a shuttle carry hallucinated units?
ProMeTheus112
Profile Joined December 2009
France2027 Posts
March 15 2019 00:05 GMT
#141
from what best did it looks like apparently you can reset the index of HTs by loading them in a shuttle and unloading them after you have created halucinated templars, then their index is higher than the halu again and you can use the bug on them to get real archons (tested it it works)

realzork if you halucinate a shuttle you will just get regular empty halu shuttles that can't load stuff, and yes you can carry halucinations in a shuttle
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
March 15 2019 01:13 GMT
#142
I guess the only important thing now is what Grants view on it is since he already admitted on twitter he is aware of the bug.
https://www.youtube.com/watch?v=e7PvoI6gvQs
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
March 15 2019 02:03 GMT
#143
Nothing ground breaking here, but some fun:

Can confirm: * shuttle pickup resets unit tag so archon trick will work

also:
* spells that instantly kill halucinations when casted on them
-stasis, irradiate, d-matrix, plague consume, ensnare, spawn broodlings, parasite
-none of these cause instant death on the budget archon

* Can stasis locked-down unit, but cannot lockdown stasised unit
* Can recall locked-down unit, but cannot recall stasised unit
* Can irradiate then lockdown then stasis. If an irradiated unit is put under stasis it will not lose health
* Can parasite->ensnare-dmatrix-irradiate->plague->stasis battlecruise and it won't lose health
-TLDR: stasis your plagued units in a PvZ and you can keep them full health lol

* A d-matrix-ed irradiated unit will lose health significantly slower
* You can magic eraser an SCV line
* nukes cannot be stormed, stassised, or locked down when leaving or re-entering
* hallucinated infested terrans still perform suicides

[image loading]
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 15 2019 03:48 GMT
#144
he lengths people will go to in order to justify having an unfair advantage over others.


I don't play Protoss, but I bet that you play Zerg. Stop projecting.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
MrMischelito
Profile Joined February 2014
347 Posts
March 15 2019 08:50 GMT
#145
Now make it fly like a drone!
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2019-03-15 14:59:57
March 15 2019 14:10 GMT
#146
On March 15 2019 11:03 BisuDagger wrote:
Nothing ground breaking here, but some fun:

Can confirm: * shuttle pickup resets unit tag so archon trick will work

also:
* spells that instantly kill halucinations when casted on them
-stasis, irradiate, d-matrix, plague consume, ensnare, spawn broodlings, parasite
-none of these cause instant death on the budget archon
Course not, cause its a real Archon.

* Can stasis locked-down unit, but cannot lockdown stasised unit
* Can recall locked-down unit, but cannot recall stasised unit
* Can irradiate then lockdown then stasis. If an irradiated unit is put under stasis it will not lose health
I guess one could put it more generally: Stasised units are not affected by anything else.

* Can parasite->ensnare-dmatrix-irradiate->plague->stasis battlecruise and it won't lose health
-TLDR: stasis your plagued units in a PvZ and you can keep them full health lol
You could also mind control a Science Vessel, then send any irradiated Unit into an enemy's SCV line and lock it in place there with stasis -> invincible eraser. Unfortunately it cannot move either and all nearby SCVs would be protected by Stasis as well, but A+ for style!

* A d-matrix-ed irradiated unit will lose health significantly slower
That'S what DMatrix does…

+ Show Spoiler +
* You can magic eraser an SCV line
Cause they're organic units…

* hallucinated infested terrans still perform suicides
So do Scourge, Mines, Scarabs. It's just their normal attack. They don't deal any damage though.
LG)Sabbath
Profile Blog Joined July 2005
Argentina3022 Posts
March 15 2019 14:26 GMT
#147
On March 15 2019 05:11 Luddite wrote:
You can exceed the supply cap a little, but not infinitely, because once you're over you can't make more HT anymore. At best, you can exceed it by 2 for every gateway you have building a HT all at once.

Well from BisuDagger's images it looks like you can add up to 5 archons, I think in a late game battle that can make a huge difference

It's annoying because if you lose a ZvP late game you can't even tell if they used the bug unless you check the replay
https://www.twitch.tv/argsabbath/
BisuDagger
Profile Blog Joined October 2009
Bisutopia19234 Posts
Last Edited: 2019-03-15 14:37:34
March 15 2019 14:33 GMT
#148
On March 15 2019 23:10 Freakling wrote:
Show nested quote +
On March 15 2019 11:03 BisuDagger wrote:
Nothing ground breaking here, but some fun:

Can confirm: * shuttle pickup resets unit tag so archon trick will work

also:
* spells that instantly kill halucinations when casted on them
-stasis, irradiate, d-matrix, plague consume, ensnare, spawn broodlings, parasite
-none of these cause instant death on the budget archon
Course not, cause its a real Archon.

Show nested quote +
* Can stasis locked-down unit, but cannot lockdown stasised unit
* Can recall locked-down unit, but cannot recall stasised unit
* Can irradiate then lockdown then stasis. If an irradiated unit is put under stasis it will not lose health
I guess one could put it more generally: Stasised units are not affected by anything else.

Show nested quote +
* Can parasite->ensnare-dmatrix-irradiate->plague->stasis battlecruise and it won't lose health
-TLDR: stasis your plagued units in a PvZ and you can keep them full health lol
You could also mind control a Science Vessel, then send any irradiated Unit into an enemy's SCV line and lock it in place their with stasis -> invincible eraser. Unfortunately it cannot move either and all nearby SCVs would be protected by Stasis as well, but A+ for style!

Show nested quote +
* A d-matrix-ed irradiated unit will lose health significantly slower
That'S what DMatrix does…

+ Show Spoiler +
* You can magic eraser an SCV line
Cause they're organic units…

Show nested quote +
* hallucinated infested terrans still perform suicides
So do Scourge, Mines, Scarabs. It's just their normal attack. They don't deal any damage though.

I know I posted some redundant stuff, but it's not always known by newer SC players. :D

Things I tried that don't work using the shift+1, 1 trick:
* Burrowing lurkers won't cause other units to burrow when burrow is not researched even though the ability appears. I thought that'd be awesomely broken
* All spells and abilities (like repair) using tricked hallucinated units from all races
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
S.I.
Profile Joined April 2017
58 Posts
Last Edited: 2019-03-15 23:42:49
March 15 2019 23:36 GMT
#149
The 'unit can research/upgrade/use tech' functions all check whether the unit is hallucinated or not. Just in the case of archons it isn't skipping hallucinated units when searching for the closest high templer / dark templer to merge with. And since the unit that is merged with just has the status flags dropped, the hallucinated status goes away. (And invincible, if it were invincible due to triggers)

Most orders are also prevented, except SuicideUnit. However I don't see whether the damage is applied or not.
AntiHack
Profile Joined January 2009
Switzerland553 Posts
March 16 2019 04:25 GMT
#150
Why all major new bugs are in toss favor lately :/
"I am very tired of your grammar errors" - Zoler[MB]
AntiHack
Profile Joined January 2009
Switzerland553 Posts
March 16 2019 13:37 GMT
#151
Btw this one looks a lot like an exploit, much more then the total-recall one... I mean archons for free? Are you kidding me?
Lets introduce free ultras and free BCs tho
"I am very tired of your grammar errors" - Zoler[MB]
XenOsky
Profile Blog Joined March 2008
Chile2269 Posts
March 16 2019 14:35 GMT
#152
what up with the massive warnings lately?
StarCraft & Audax Italiano.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 16 2019 19:07 GMT
#153
i find this all so damn fascinating. i hope that it is one of two things:
1. a competitive mainstay
2. dies or gets patched

because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.

thanks to all the posters who have been experimenting
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2019-03-16 19:09:00
March 16 2019 19:08 GMT
#154
On March 16 2019 23:35 XenOsky wrote:
what up with the massive warnings lately?

no text meme posts tend to get warned/banned especially if they are from the same user consecutively XD

edit: even if the gif/meme is appropriate; this isn't reddit ^^
get rich or die mining
TL+ Member
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 16 2019 19:13 GMT
#155
On March 17 2019 04:07 Alejandrisha wrote:
i find this all so damn fascinating. i hope that it is one of two things:
1. a competitive mainstay
2. dies or gets patched

because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.

thanks to all the posters who have been experimenting


It can be reproduced on lan. I've done it myself.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 16 2019 19:14 GMT
#156
On March 17 2019 04:13 vOdToasT wrote:
Show nested quote +
On March 17 2019 04:07 Alejandrisha wrote:
i find this all so damn fascinating. i hope that it is one of two things:
1. a competitive mainstay
2. dies or gets patched

because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.

thanks to all the posters who have been experimenting


It can be reproduced on lan. I've done it myself.


good. that's all i needed to know! good luck asl protosses lets see some 40 archon games late game pvz
get rich or die mining
TL+ Member
Freakling
Profile Joined October 2012
Germany1529 Posts
March 16 2019 21:09 GMT
#157
On March 17 2019 04:07 Alejandrisha wrote:
i find this all so damn fascinating. i hope that it is one of two things:
1. a competitive mainstay
2. dies or gets patched

because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.

thanks to all the posters who have been experimenting

Just to summarize the results of testing/analysis: The limiting factor here (and with related glitches) is the UI refresh delay which is influenced by a) latency/turn rate and b) game speed. At worst (fastest speed, turn rate ~24) this means you have 42ms (frame duration at fastest) to execute the full bottom meshing combo. If this is practically possible? No idea. I am not a 500 APM monster, so how would I know.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-16 21:29:26
March 16 2019 21:27 GMT
#158
On March 17 2019 06:09 Freakling wrote:
Show nested quote +
On March 17 2019 04:07 Alejandrisha wrote:
i find this all so damn fascinating. i hope that it is one of two things:
1. a competitive mainstay
2. dies or gets patched

because i don't think online results should skew one way if this ends up being a substantial way of playing in the next year if it cannot be reproduced on lan. so we'll have a weird situation where protoss owns online and sucks offline because of this.

thanks to all the posters who have been experimenting

Just to summarize the results of testing/analysis: The limiting factor here (and with related glitches) is the UI refresh delay which is influenced by a) latency/turn rate and b) game speed. At worst (fastest speed, turn rate ~24) this means you have 42ms (frame duration at fastest) to execute the full bottom meshing combo. If this is practically possible? No idea. I am not a 500 APM monster, so how would I know.


It's certainly possible. In fighting games, people can do 2 frame links consistently, 100% of the time, with practice. That's 2/60 of a second, since the games run at 60fps.
1 frame links, people can only get about half of the time at most.

This isn't exactly the same, since links require precise timing, and this is pure speed, but I still submit it as evidence that humans can do stuff like this pretty well.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Ty2
Profile Blog Joined March 2013
United States1434 Posts
March 16 2019 21:43 GMT
#159
--- Nuked ---
Writer
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 17 2019 00:56 GMT
#160
On March 17 2019 06:43 Ty2 wrote:
Here's an awesome clip of Bonyth pulling off this trick flawlessly: https://www.twitch.tv/bonyth/clip/YawningSpicyUdonStoneLightning

WOW
get rich or die mining
TL+ Member
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
March 17 2019 03:36 GMT
#161
Interesting though this should only affect PvZ?
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
Last Edited: 2019-03-17 03:45:51
March 17 2019 03:44 GMT
#162
On March 15 2019 02:30 Alpha-NP- wrote:
PvT
You know how in some lategame PvT Protoss players sometimes make mass Archons out of desperation because they have so much extra gas? What’s to stop them from making Hallucination to double their amount of Archons? I think this will effect lategame PvT as well as PvZ.


I would be a very happy Terran player if my Protoss opponent masses archons against me, half priced or not. They get absolutely wrecked by vultures, tanks and emp.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
March 17 2019 03:52 GMT
#163
On March 17 2019 12:36 Dante08 wrote:
Interesting though this should only affect PvZ?


could be used in mid/late game pvp as i just saw it executed off 3 bases in a macro cycle in thread before. pretty wild stuff.
get rich or die mining
TL+ Member
Cele
Profile Blog Joined December 2008
Germany4016 Posts
March 17 2019 16:24 GMT
#164
On March 17 2019 12:44 Dante08 wrote:
Show nested quote +
On March 15 2019 02:30 Alpha-NP- wrote:
PvT
You know how in some lategame PvT Protoss players sometimes make mass Archons out of desperation because they have so much extra gas? What’s to stop them from making Hallucination to double their amount of Archons? I think this will effect lategame PvT as well as PvZ.


I would be a very happy Terran player if my Protoss opponent masses archons against me, half priced or not. They get absolutely wrecked by vultures, tanks and emp.


Only situation where archs are halfway decent is when you recall them into a third base, close to tanks. They also can wreck a min line before terran is even reacting.

Other than that or very specific situations, archs just suck pvt.
Broodwar for life!
AntiHack
Profile Joined January 2009
Switzerland553 Posts
March 17 2019 16:30 GMT
#165
On March 18 2019 01:24 Cele wrote:
Show nested quote +
On March 17 2019 12:44 Dante08 wrote:
On March 15 2019 02:30 Alpha-NP- wrote:
PvT
You know how in some lategame PvT Protoss players sometimes make mass Archons out of desperation because they have so much extra gas? What’s to stop them from making Hallucination to double their amount of Archons? I think this will effect lategame PvT as well as PvZ.


I would be a very happy Terran player if my Protoss opponent masses archons against me, half priced or not. They get absolutely wrecked by vultures, tanks and emp.


Only situation where archs are halfway decent is when you recall them into a third base, close to tanks. They also can wreck a min line before terran is even reacting.

Other than that or very specific situations, archs just suck pvt.

Another situation is a very long and balanced game where most of the minerals have been gathered and you fight over few gas-intensive/tactical units... there, few free Archons might make a HUGE difference.

Not mentioning team games situations
"I am very tired of your grammar errors" - Zoler[MB]
AntiHack
Profile Joined January 2009
Switzerland553 Posts
March 17 2019 16:38 GMT
#166
On March 17 2019 06:43 Ty2 wrote:
Here's an awesome clip of Bonyth pulling off this trick flawlessly: https://www.twitch.tv/bonyth/clip/YawningSpicyUdonStoneLightning

666% donations! It's the proof that this glitch is evil and Bonyth is possessed!!
"I am very tired of your grammar errors" - Zoler[MB]
Proko
Profile Joined February 2011
United States1022 Posts
March 18 2019 06:41 GMT
#167
I hope they leave this until/unless it becomes a problem. Would love to see what some new tech does to the game.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 8h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 274
RuFF_SC2 166
StarCraft: Brood War
HiyA 147
sSak 143
Sexy 85
NaDa 69
Sharp 39
Icarus 8
League of Legends
JimRising 696
Counter-Strike
Coldzera 450
Other Games
summit1g13203
shahzam988
ViBE264
C9.Mang0249
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 107
• davetesta40
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2634
League of Legends
• Stunt164
Upcoming Events
Esports World Cup
8h 14m
Serral vs Cure
Solar vs Classic
OSC
11h 14m
CranKy Ducklings
1d 7h
BSL20 Non-Korean Champi…
1d 11h
CSO Cup
1d 13h
BSL20 Non-Korean Champi…
1d 15h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
2 days
BSL20 Non-Korean Champi…
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
4 days
[ Show More ]
Online Event
4 days
uThermal 2v2 Circuit
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.