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Half Priced Archons (new bug) - Page 2

Forum Index > BW General
166 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
Akio
Profile Blog Joined January 2019
Finland1838 Posts
March 10 2019 12:12 GMT
#21
What a find lol, super interesting. Although even if it worked in say ranked games it would be difficult to do consistently
Mine gas, build tanks.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4440 Posts
March 10 2019 12:47 GMT
#22
Work with darks?
https://www.youtube.com/watch?v=e7PvoI6gvQs
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1556 Posts
March 10 2019 13:00 GMT
#23
On March 10 2019 21:47 iPlaY.NettleS wrote:
Work with darks?


Time to test it...

I would assume yes butt u wont be able to use the DA abilities.
ko-fi.com/luckynoob
Splax
Profile Joined September 2010
Sweden51 Posts
March 10 2019 13:30 GMT
#24
Darks work, with same upgs as a normal one
Nyannyan_artist
Profile Joined November 2015
9 Posts
March 10 2019 13:35 GMT
#25
FBH did it a lot on his stream today:


also koreans told me that you can do this with dark templars as well
Malkiyah
Profile Joined April 2012
Russian Federation92 Posts
Last Edited: 2019-03-10 14:10:07
March 10 2019 13:54 GMT
#26
On March 10 2019 18:32 Splax wrote:
It's fairly easy to do:
1. Line up real hts next to hallucination
2. Mark all the real hts and set to a ctrl group
3. Mark all the hts (hallu + real)
4. Quickly set the same control group, select the group and press merge (i.e "ctrl + 1, 1, r")
Unfortunately they all become hallucinations when I do it, meaning I lose the real hts

This guide works.
To make real archons just morph them by FRESH-MADE templars. So you need to make hallucinations before this point.
Nyannyan_artist
Profile Joined November 2015
9 Posts
Last Edited: 2019-03-10 14:10:11
March 10 2019 14:04 GMT
#27


FBH explains in english^^
he also pointed out that this must be a new ht (not the one used to make hallu)
Malkiyah
Profile Joined April 2012
Russian Federation92 Posts
Last Edited: 2019-03-10 14:34:38
March 10 2019 14:33 GMT
#28
On March 10 2019 23:04 Nyannyan_artist wrote:
https://clips.twitch.tv/TastyElatedMagpieWoofer

FBH explains in english^^

Yea, this is method 2.

The only difference is in last paragraph. So, instead of "ctrl + 1, 1, r" press quickly "shift + 1, 1" and then "r".
M3t4PhYzX
Profile Joined March 2019
Poland4276 Posts
March 10 2019 16:32 GMT
#29
this is nuts..

wondering if we will see it in professional or semi-professional game. Would be pretty crazy.
SeaKing66
Profile Joined September 2018
41 Posts
March 10 2019 16:51 GMT
#30
Updated the OP to include the instructions in one spot.

I think the more interesting question is whether or not this trick should be legal in online tournaments. The consensus among Koreans is that this trick is almost impossible to do in offline conditions, but much more feasible online with lag.
aka yellowFoxbat | "Siege tanks add dignity to what would otherwise be a vulgar brawl"
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2019-03-10 18:02:53
March 10 2019 17:56 GMT
#31
it reminds me of the glitch that allowed you to make Z units translucent (like stealthed but no need detection) AND to stack. it used a similar control group procedure with burrow ability. it was patched out hopefully as it was quite easy to cheat using it
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-10 18:31:50
March 10 2019 18:13 GMT
#32
I can do it online on low latency turn rate 24, but I can't do it in single player. If it can be done in lan, though, I think it should be legal. I just hosted a lan game and am going to attempt it there.

Update: I just did it on LAN. Maybe it's possible to do in single player too, but I just got better at it after practicing? I'll keep doing it until I can do it consistently on LAN, then I'll try it in single player.

Second update: Since this trick requires input latency of a sort, and there is some of it in LAN, but not in single player, this is possible to do in all multiplayer forms of StarCraft. It's just not possible in single player. Therefore, I say, let people do it and leave it in the game.

There's no reason to ban it from LAN tournament play, because it works over a LAN just as well as over the internet. StarCraft is simply coded in such a way that there will always be a little bit of input delay in multiplayer, whether over the internet or over a LAN. This is a part of multiplayer StarCraft. If it turns out to be a balance problem (it won't, it makes the game better and more interesting), then it can be patched out.

Do *not* fuck this up, Blizzard. This is a historic decision.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
March 10 2019 18:35 GMT
#33
Summary:

This is possible on all forms of multiplayer StarCraft: 8 turn rate extra high battle net, 24 turn rate low battle net, and LAN. It is not, I believe, possible in single player (I have not managed to do it there). It is easier the laggier it is, but even over LAN, it is possible to do pretty consistently.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
HaN-
Profile Blog Joined June 2009
France1920 Posts
March 10 2019 18:42 GMT
#34
Calendaraka Foxhan
asel
Profile Blog Joined June 2006
Germany1604 Posts
March 10 2019 18:46 GMT
#35
Wow, this is crazy. Should get fixed imo. Its basically a balance change and I'm not a fan of this in broodwar.
eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
Luddite
Profile Blog Joined April 2007
United States2315 Posts
March 10 2019 18:51 GMT
#36
I guess you could also use this to exceed max supply right? Normally when you make an archon, you sacrifice two 2-supply HTs and get 1 4-supply archon, so it comes out even. But here, you're only sacrificing 2 supply to get the archon.

If the HTs have to be made last that will limit it, but you can still exceed the supply cap a little.
Can't believe I'm still here playing this same game
errol1001
Profile Joined April 2008
454 Posts
March 10 2019 18:55 GMT
#37
I'd love to see how this plays out, but it's hard to see it not being banned. I think much smaller things have been banned than this. (observers over turrets)
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2019-03-10 19:28:06
March 10 2019 18:57 GMT
#38
On March 11 2019 03:46 asel wrote:
Wow, this is crazy. Should get fixed imo. Its basically a balance change and I'm not a fan of this in broodwar.


The total recall was also a "balance change". Every new discovery was a "balance change". Leave it in until it proves itself as a problem. I predict that it won't be a problem. Protoss is the weakest race anyway, just not by much. And this doesn't make Protoss that much stronger. It's probably fine. At least give it a chance.

I can do it on LAN and on battle net, so if it is decided that this should not be in the game, it should be patched out, not banned in the rules, because as it is, it's simply an inescapable part of multiplayer StarCraft.

If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2019-03-10 19:04:10
March 10 2019 19:03 GMT
#39
On March 11 2019 03:35 vOdToasT wrote:
Summary:

This is possible on all forms of multiplayer StarCraft: 8 turn rate extra high battle net, 24 turn rate low battle net, and LAN. It is not, I believe, possible in single player (I have not managed to do it there). It is easier the laggier it is, but even over LAN, it is possible to do pretty consistently.

Many of the BroodWar speedruns require similar tricks (for Crackmutas for examplke), so there's probably even a way to make it work in SP. There's probably always a frame or so delay in interface updates. Have you tried it at slowest game speed?
razorsuKe
Profile Blog Joined July 2008
Canada2045 Posts
March 10 2019 19:18 GMT
#40
This will be extremely beneficial in very late game PvZ, where either the whole map is mined out or both sides are long-distance mining.
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