• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:35
CEST 03:35
KST 10:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On1Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR5BSL Season 215herO joins T121Artosis vs Ret Showmatch78Classic wins RSL Revival Season 22
StarCraft 2
General
Had to smile :) SC2 5.0.15 PTR Patch Notes + Sept 22nd update Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR Production Quality - Maestros of the Game Vs RSL 2 Maestros of the Game: Live Finals Preview (RO4)
Tourneys
LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris SC2's Safe House 2 - October 18 & 19 Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
BSL Season 21 Thoughts on rarely used units Flash On JaeDongs ASL Struggles & Perseverance Artosis vs Ret Showmatch ASL20 General Discussion
Tourneys
[ASL20] Ro8 Day 3 [ASL20] Ro8 Day 2 Azhi's Colosseum [ASL20] Ro8 Day 1
Strategy
Current Meta Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1448 users

A.I. is coming to StarCraft Brood War - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
evilfatsh1t
Profile Joined October 2010
Australia8696 Posts
December 20 2018 07:26 GMT
#61
i dont care what anyone says, as long as bot capabilities are restricted to match humans (apm etc), they arent going to beat pros for a long time.
starcraft isnt just about micro and macro executions. you have to make decisions with imperfect information; most of these decisions being calculated risks and gambles based on what you THINK your opponent might do/be doing.
this is where ai will fail. you cannot teach a computer to understand the tendencies and traits of your opponent. what flash is able to do comes from not just having superior understanding of the game, but understanding who his opponent is. what jd might do in any given situation will be different from what larva might want to do in the exact same scenario.

the above is the same reason why bots will not beat pros in dota also. not for the forseeable future at least.
Modesty00
Profile Joined November 2010
Bulgaria262 Posts
Last Edited: 2018-12-20 09:37:44
December 20 2018 09:37 GMT
#62
On December 20 2018 15:38 Jealous wrote:
Show nested quote +
On December 20 2018 01:24 lepape wrote:
AI revolutionized how chess is played by chestmasters today, and it'll revolutionize Boor War as soon as bots become stronger than the top gamers, this will be fascinating.

By learning by playing against itself millions of times, with no reference to how humans play the game, it'll come up with all sorts of crazy builds and strategies that no one has ever came up with. Maybe M&M is actually the best unit composition in TvP when you have 10 000 APM. Maybe scouting at 6 then double FE is an undiscovered good build in ZvT. And pro gamers will start to adopt those strategies into their own plays.

I'm pretty sure that's not how these AI work. They don't learn by playing themselves and they absolutely do have reference from how humans play the game, as far as I know.

Sc1 bots no, but deepmind by Google already made progress and came up with its own strategies like probe rushing the build in a. I. And winning. And perhaps after they concur sc2, they will drop a bot for sc1 as well.
But current rule based sc1 bots do have some learning implemented like dynamic opening build, some have over 10 openings vs single race. Also cherrypi has Machine learning things inside like building placement that was trained on human Replays. Next year saida might have reinforcement learning so yeah.. We will wait and see, meanwhile why don't you guys proof humans still better?
A. I. Bots 1x1 https://youtu.be/2iff34KYfMg
Jealous
Profile Blog Joined December 2011
10187 Posts
December 20 2018 10:17 GMT
#63
On December 20 2018 18:37 Modesty00 wrote:
Show nested quote +
On December 20 2018 15:38 Jealous wrote:
On December 20 2018 01:24 lepape wrote:
AI revolutionized how chess is played by chestmasters today, and it'll revolutionize Boor War as soon as bots become stronger than the top gamers, this will be fascinating.

By learning by playing against itself millions of times, with no reference to how humans play the game, it'll come up with all sorts of crazy builds and strategies that no one has ever came up with. Maybe M&M is actually the best unit composition in TvP when you have 10 000 APM. Maybe scouting at 6 then double FE is an undiscovered good build in ZvT. And pro gamers will start to adopt those strategies into their own plays.

I'm pretty sure that's not how these AI work. They don't learn by playing themselves and they absolutely do have reference from how humans play the game, as far as I know.

Sc1 bots no, but deepmind by Google already made progress and came up with its own strategies like probe rushing the build in a. I. And winning. And perhaps after they concur sc2, they will drop a bot for sc1 as well.
But current rule based sc1 bots do have some learning implemented like dynamic opening build, some have over 10 openings vs single race. Also cherrypi has Machine learning things inside like building placement that was trained on human Replays. Next year saida might have reinforcement learning so yeah.. We will wait and see, meanwhile why don't you guys proof humans still better?

Like I said before, I was expecting you to be hosting this bot on ICCup. I imagine it can't be that hard to have the bot autohost a game on ICCup, start the game when an opponent is inside, play, then host again after game is done. Maybe not inside the bot itself, but as a tertiary script or something. Gameranger does it quite easily and that is ancient technology.

The more barriers of entry you place between players and AI, the fewer people will care enough to make the leap. Playing on 1.16 is already practically unheard of for the majority of the foreign Brood War population. A few of us still have it installed from well over a year ago, which is why I would be willing to log on to play a game or two on it. However, having to download a bunch of stuff to run it on my own is just too much of a hassle for too little benefit.

I know you've been saying that AI have been improving, yet you still put the challenge out to D and C players. D players (and a few games at C-/C level) were already losing to AI over a year ago:

https://www.teamliquid.net/forum/bw-tournaments/506253-d-c-rank-man-vs-machine-teamleague?view=all

So if you're still putting out the challenge to the same level players, it sort of sends the message that not nearly that much has changed.

For example, in one of the games I played against a bot, I simply placed a Pylon in his natural to prevent his CC from landing. The creator commented on it, saying "oh, this guy must know how this bot works, and he is smartly abusing its weakness!" No. I never played that bot before in my life. I just know that bots are dumb and all you have to do is prevent them from doing their build and they fumble like idiots. It seems from your comments about the bots and how they still have readily exploitable weaknesses means, on top of the lack of current full machine-learning, that players will not be as motivated to jump through the hurdles I mentioned above to play AI when they can just log onto Battle.net and play against a human. It certainly sounds like the revolution you promise in your OP is very far away.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Modesty00
Profile Joined November 2010
Bulgaria262 Posts
Last Edited: 2018-12-20 21:35:51
December 20 2018 21:01 GMT
#64
I am not sure of current level of skills on iccup. I have played 5 years ago and I imagine B plus back there to be C now, since now there are less people.. not sure.. But then I started to watch streams and I see C+ playing like D+ back then or worse. Maybe points are changed don't know. Also the thing with bots now is they can do pro level play/ tricks on certain aspects of the game, . But lack of brain is still importhant so maybe there is a experienced inactive player with low apm who is stuck on d level but plays all races, , but really knows what is he doing and knows build orders timing push etc. Which might work very well against the bot but not vs human.. It has to be tested and to see. Also new bots are arriving and if one protoss bot has wins vs human, and that bot loses to new better bot, it does not mean the new bot will beat that same human... Sc is really complicated, in bots world D+ 60rank can score win vs #1 A- bot.. Which is almost impossible in human vs human
I also want to host a game on iccup in obs mode, bot joins and plays and obs watching.. But no bot coder has done this yet. Looks like they have so much to code and improve that they see this is waste of time, I imagine would be whole week or two work..or they don't know.. And I don't know how to do it since I'm not coder....
Revolutions has started. Bots can beat humans. Even pro human as you can see from the video. Now I started watch bots only by year ago.. But I can see how bots from 2013 have played since some are not updated since then. And today top bots wipe the flor with them. If back then they have won vs humans.. Imagine now.. But still bots do not know every single trick in the book and since are rule based and not NN, and if they are not coded to certain things, which author thinks is not importhant since no other bot is doing it.. it will bug the bot or slow him a lot. Good thing about this is a top rule based bot like Saida is coded very well and recognizes simular tricks and if scout or sees it imidiately change its plans, etc.. Tries to adapt.. If it sees you with 3 gate goon range it understand you want to rush him.. That's smart or it mimic being smart. That's why I created this topic to see is it enough to beat humans and how cleaver are humans etc.. Already tested with one friend and bot scored 3 wins and human is like C so.. Other bot won vs pro Soulkey but might lose to d plus iccup player, need to be tested.
A. I. Bots 1x1 https://youtu.be/2iff34KYfMg
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
December 20 2018 22:03 GMT
#65
BWAPI for BW: Remastered is planned, but low priority. So you will have to wait for bots for BW:remastered:

https://us.battle.net/forums/en/starcraft/topic/20770517068

Based on what they have planned, it will be a lot easier to play vs AI than the way it is done currently. I mainly switched to SC2 AI until BWAPI for Remastered is released.

Also, the SSCAI tournament will start soon. Submissions will be closed 1 hour from now, so there is that to look forward to.
If you cannot win with 100 apm, win with 100 cpm.
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
December 20 2018 23:17 GMT
#66
Showmatches of the SSCAI tournament are livestreamed now:

https://www.twitch.tv/sscait

real tournament will begin in a day or 2.
If you cannot win with 100 apm, win with 100 cpm.
Opposition1
Profile Joined September 2017
14 Posts
December 20 2018 23:29 GMT
#67
i dont care what anyone says, as long as bot capabilities are restricted to match humans (apm etc), they arent going to beat pros for a long time.
starcraft isnt just about micro and macro executions. you have to make decisions with imperfect information; most of these decisions being calculated risks and gambles based on what you THINK your opponent might do/be doing.
this is where ai will fail. you cannot teach a computer to understand the tendencies and traits of your opponent. what flash is able to do comes from not just having superior understanding of the game, but understanding who his opponent is. what jd might do in any given situation will be different from what larva might want to do in the exact same scenario.

the above is the same reason why bots will not beat pros in dota also. not for the forseeable future at least.


I'm not sure you're correct about this. To use a simple example, some BW bots execute a 3-hatch muta strat and swarm with perfect muta micro. Although it's good to scout your opponent with builds like this, it isn't always absolutely necessary if you build safety sunks at the natural.

In the realm of deep learning AI, I doubt that they will have much trouble obtaining information they need to make good decisions. If there's anything I notice about the deep learning AI's that have played chess and DOTA, it's that they are hyper-aggressive. I would predict a BW deep learning AI would similarly attack early and often, meaning it will almost always have a good read on the human's army.

I also doubt a deep learning AI wouldn't learn to spread across the map with e.g. overlords to detect drops. It would not take many lost games for it to learn that it fares better when it sees a drop coming ahead of time. Once it learns about how to scout and maintain vision I doubt it will have trouble with surprise attacks or tech.
Modesty00
Profile Joined November 2010
Bulgaria262 Posts
Last Edited: 2018-12-21 00:23:50
December 21 2018 00:09 GMT
#68
On December 20 2018 16:26 evilfatsh1t wrote:
i dont care what anyone says, as long as bot capabilities are restricted to match humans (apm etc), they arent going to beat pros for a long time.
starcraft isnt just about micro and macro executions. you have to make decisions with imperfect information; most of these decisions being calculated risks and gambles based on what you THINK your opponent might do/be doing.
this is where ai will fail. you cannot teach a computer to understand the tendencies and traits of your opponent. what flash is able to do comes from not just having superior understanding of the game, but understanding who his opponent is. what jd might do in any given situation will be different from what larva might want to do in the exact same scenario.

the above is the same reason why bots will not beat pros in dota also. not for the forseeable future at least.

A. I. Just succeeded in exactly that. Cherrypi bot uses "machine learning moder for high-level strategy selection" basically the bot switches his plan and strategy few times during the game, based on what the bot thinks in that moment which strategy will have highest win rate taking in consideration what enemy is doing. Not as close as Trained Neural net like from deepmind, or anything close than human knowledge and decissions, but better I guess than automated rule based responses, sees air unit, biids turret but does not know how much or when to stop or to continue.
https://torchcraft.github.io/TorchCraftAI/blog/
A. I. Bots 1x1 https://youtu.be/2iff34KYfMg
lepape
Profile Joined November 2005
Canada557 Posts
December 21 2018 02:55 GMT
#69
On December 20 2018 16:26 evilfatsh1t wrote:
i dont care what anyone says, as long as bot capabilities are restricted to match humans (apm etc), they arent going to beat pros for a long time.
starcraft isnt just about micro and macro executions. you have to make decisions with imperfect information; most of these decisions being calculated risks and gambles based on what you THINK your opponent might do/be doing.
this is where ai will fail. you cannot teach a computer to understand the tendencies and traits of your opponent. what flash is able to do comes from not just having superior understanding of the game, but understanding who his opponent is. what jd might do in any given situation will be different from what larva might want to do in the exact same scenario.

the above is the same reason why bots will not beat pros in dota also. not for the forseeable future at least.


evilfatsh1t
Profile Joined October 2010
Australia8696 Posts
Last Edited: 2018-12-21 13:18:18
December 21 2018 13:13 GMT
#70
On December 21 2018 08:29 Opposition1 wrote:
Show nested quote +
i dont care what anyone says, as long as bot capabilities are restricted to match humans (apm etc), they arent going to beat pros for a long time.
starcraft isnt just about micro and macro executions. you have to make decisions with imperfect information; most of these decisions being calculated risks and gambles based on what you THINK your opponent might do/be doing.
this is where ai will fail. you cannot teach a computer to understand the tendencies and traits of your opponent. what flash is able to do comes from not just having superior understanding of the game, but understanding who his opponent is. what jd might do in any given situation will be different from what larva might want to do in the exact same scenario.

the above is the same reason why bots will not beat pros in dota also. not for the forseeable future at least.


I'm not sure you're correct about this. To use a simple example, some BW bots execute a 3-hatch muta strat and swarm with perfect muta micro. Although it's good to scout your opponent with builds like this, it isn't always absolutely necessary if you build safety sunks at the natural.

In the realm of deep learning AI, I doubt that they will have much trouble obtaining information they need to make good decisions. If there's anything I notice about the deep learning AI's that have played chess and DOTA, it's that they are hyper-aggressive. I would predict a BW deep learning AI would similarly attack early and often, meaning it will almost always have a good read on the human's army.

I also doubt a deep learning AI wouldn't learn to spread across the map with e.g. overlords to detect drops. It would not take many lost games for it to learn that it fares better when it sees a drop coming ahead of time. Once it learns about how to scout and maintain vision I doubt it will have trouble with surprise attacks or tech.

i never said good ai would have difficulty in obtaining information and i do not doubt for one second the ai's ability to use that information. alphago is a perfect example of what the ai is able to do given perfect information and an environment where they can calculate the absolute best play with zero variance.
dota/sc are games that do not provide these environments. no matter how good the ai is at collecting information, their information is far from complete and because of the real-time element of the game, there are so many variables in every scenario that it leaves no choice for the ai to have to make a gamble based on probability.
my opinion is that the quality of their decisions based on the information they DONT have will be inferior to humans because they cannot understand the nature of their opponent. their understanding of the game is limited to statistics and numbers as far as i know
On December 21 2018 11:55 lepape wrote:
Show nested quote +
On December 20 2018 16:26 evilfatsh1t wrote:
i dont care what anyone says, as long as bot capabilities are restricted to match humans (apm etc), they arent going to beat pros for a long time.
starcraft isnt just about micro and macro executions. you have to make decisions with imperfect information; most of these decisions being calculated risks and gambles based on what you THINK your opponent might do/be doing.
this is where ai will fail. you cannot teach a computer to understand the tendencies and traits of your opponent. what flash is able to do comes from not just having superior understanding of the game, but understanding who his opponent is. what jd might do in any given situation will be different from what larva might want to do in the exact same scenario.

the above is the same reason why bots will not beat pros in dota also. not for the forseeable future at least.


https://www.youtube.com/watch?v=_B-H8zuoUEk&t=1365s

this game is not even close to a proper demonstration of what the ai can do against a legitimate pro team in a relatively even playing environment.
the human team is comprised of casters that dont play anywhere near the professional level anymore (it doesnt matter that they were ex-pros, being retired for a significant amount of time severely affects playing ability). one of them (capitalist) is pretty much an amateur even. also the teams are given individual couriers since the start of the game which is pretty stupid and the hero pool is limited to begin with.
the actual pro team that vsed openai toyed with them.
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
December 21 2018 15:56 GMT
#71
true but that version of openAI had been training one week on a new ruleset
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Modesty00
Profile Joined November 2010
Bulgaria262 Posts
Last Edited: 2018-12-21 19:49:17
December 21 2018 19:43 GMT
#72
I just lost to one of top bots... Omg he outsmarted me... I can't believed... He actually outsmarted me...and I'm freaking C/C+ Rank... Jesus...
+ Show Spoiler +
I was zerg went for standard 3h spire 5h hydra, he went fe.. But he cancelled it and went for proxy 3 gate in middle of the game and rushed me with 20 zeilot just before I mstarted mutas... He eliminated me omg.. Gg.. He even hided all of his pylon so my over in his base saw nothing.. Was too late
A. I. Bots 1x1 https://youtu.be/2iff34KYfMg
Modesty00
Profile Joined November 2010
Bulgaria262 Posts
Last Edited: 2018-12-24 08:47:01
December 24 2018 08:45 GMT
#73
Good news everybody. Thanks from help from bot coders, Now you can play vs bot in ICCUP simply create a game in melee mode and message me here first so we set time and date. I am in lobby currently online - name A.I.Bot
A. I. Bots 1x1 https://youtu.be/2iff34KYfMg
jello_biafra
Profile Blog Joined September 2004
United Kingdom6638 Posts
December 24 2018 14:10 GMT
#74
Thanks for hosting Modesty00, it was fun to finally play against these bots
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Modesty00
Profile Joined November 2010
Bulgaria262 Posts
Last Edited: 2018-12-24 15:16:01
December 24 2018 15:13 GMT
#75
So quick update , BananaBrain and Locutus which are top protoss bots lose easily to players who in the past were max B- B B+ A- ranks even if they play offrace as they cheese bot and there is their weakness. I have very interesting replays, like bot goes for proxy, human goes for proxy too ... it was hilarious , bot lost , Other game bot goes proxy again but blocks his ramp, but human does cannon rush him and wins or kills 1 probe enters main , and builds barraks/factory while bot goes DT , human blocks entry and bot is lost etc.
But Bot BananaBrain won one game.
Other cases is bot encounters play which havent seen by other bots and humans just dominate them with early agressions, mines etc, 2 factory push
A. I. Bots 1x1 https://youtu.be/2iff34KYfMg
rakan
Profile Joined December 2018
2 Posts
December 24 2018 17:58 GMT
#76


good for you bro


Modesty00
Profile Joined November 2010
Bulgaria262 Posts
Last Edited: 2018-12-27 10:52:36
December 27 2018 10:49 GMT
#77
One of the bots beated C+ protoss, with awesome play, but loses to 75apm D/d+ rank zerg....
On December 24 2018 23:10 jello_biafra wrote:
Thanks for hosting Modesty00, it was fun to finally play against these bots

Come again mate now you can try the best bot
A. I. Bots 1x1 https://youtu.be/2iff34KYfMg
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
December 27 2018 14:27 GMT
#78
On December 22 2018 04:43 Modesty00 wrote:
I just lost to one of top bots... Omg he outsmarted me... I can't believed... He actually outsmarted me...and I'm freaking C/C+ Rank... Jesus...
+ Show Spoiler +
I was zerg went for standard 3h spire 5h hydra, he went fe.. But he cancelled it and went for proxy 3 gate in middle of the game and rushed me with 20 zeilot just before I mstarted mutas... He eliminated me omg.. Gg.. He even hided all of his pylon so my over in his base saw nothing.. Was too late


dude that actually sounds amazing, do you have the rep?
EntusGalleries.com - CJ Uniform Sale
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
November 20 2019 01:36 GMT
#79
I'm trying to download SAIDA bot (arguably the best one ever) but it seems it's gone. Also those library errors when executing the exe is a pain in the ass.
https://cinesnipe.com
AntiHack
Profile Joined January 2009
Switzerland553 Posts
November 20 2019 08:30 GMT
#80
On November 20 2019 10:36 Broodwar4lyf wrote:
I'm trying to download SAIDA bot (arguably the best one ever) but it seems it's gone. Also those library errors when executing the exe is a pain in the ass.

Most of those bots only works in 1.16.1
"I am very tired of your grammar errors" - Zoler[MB]
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Elite Rising Star #16 - Day 7
CranKy Ducklings92
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 176
SpeCial 126
Nathanias 79
Vindicta 15
StarCraft: Brood War
Shuttle 851
Artosis 778
sSak 189
Shine 22
Dota 2
NeuroSwarm105
LuMiX1
Counter-Strike
Fnx 249
Super Smash Bros
ArmadaUGS186
Other Games
summit1g8664
shahzam664
Day[9].tv396
C9.Mang0371
JimRising 266
Maynarde187
XaKoH 127
Trikslyr63
RuFF_SC217
Organizations
Other Games
gamesdonequick888
BasetradeTV115
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1609
• Day9tv396
Upcoming Events
Sparkling Tuna Cup
8h 25m
NightMare vs SHIN
ByuN vs Gerald
herO vs YoungYakov
Creator vs Nicoract
Afreeca Starleague
8h 25m
Bisu vs Larva
PiGosaur Monday
22h 25m
LiuLi Cup
1d 9h
OSC
1d 12h
Online Event
1d 21h
The PondCast
2 days
Online Event
2 days
Wardi Open
3 days
Online Event
3 days
[ Show More ]
Online Event
4 days
[BSL 2025] Weekly
4 days
[BSL 2025] Weekly
4 days
Safe House 2
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-09-25
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
EC S1
ESL Pro League S22
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
Frag Blocktober 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.