ASL 7 Maps - Page 2
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konadora
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Singapore66071 Posts
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prosatan
Romania7423 Posts
On November 29 2018 23:07 konadora wrote: block chain looks fun lol Agree kona ! I like this map too ! | ||
bovienchien
Vietnam1152 Posts
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SC_ar
United States35 Posts
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TelecoM
United States10645 Posts
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Jukado
805 Posts
You need to upload the pictures to imgur, Naver links expire after a while. Im well aware, thats why I have uploaded pictures to imgur in the past. For example here (in the bottom spoiler): https://www.teamliquid.net/forum/brood-war/535711-asl6-maps-shortlist But when we know the maps are going to get lots of updates Id rather just link to the blog rather than having to continually make new pictures. The reasons are because I cant actually make pictures from this computer, and its a very time consuming thing for me on my computer that can. If someone else wants to make pictures Ill happily put them in the OP. | ||
Dazed.
Canada3301 Posts
Why does it seem that Earthattack can only reiterate the same basic concept (Outsider derivatives) time and time again for the last almost ten years now? I don't know. Well, outside of outsider derivatives and fighting spirit derivatives, the community will virtually not accept any other map type or concept at all. Third world is literally the only map i can think of that is not either a clone of fighting spirit or a clone of outsider/el nino type maps in the last ten years. | ||
Freakling
Germany1526 Posts
On November 30 2018 00:42 SC_ar wrote: Why so many trees and other nonsense in the way on Whiteout? The ones on the vision-blocked areas are just deco without any real function (except for visually obscuring units behind them). The ones in the centre are probably just to make pathfinding annoying ![]() The ones in the mains serve the purpose of pathfinding optimization for mining workers. On November 30 2018 01:04 Jukado wrote: Im well aware, thats why I have uploaded pictures to imgur in the past. For example here (in the bottom spoiler): https://www.teamliquid.net/forum/brood-war/535711-asl6-maps-shortlist But when we know the maps are going to get lots of updates Id rather just link to the blog rather than having to continually make new pictures. The reasons are because I cant actually make pictures from this computer, and its a very time consuming thing for me on my computer that can. If someone else wants to make pictures Ill happily put them in the OP. The pictures in the other thread do not work either. You could also just link the map images on BWMN, where I have uploaded the maps as well in the meantime. Well, outside of outsider derivatives and fighting spirit derivatives, the community will virtually not accept any other map type or concept at all. Third world is literally the only map i can think of that is not either a clone of fighting spirit or a clone of outsider/el nino type maps in the last ten years. That's just wrong with a long list of counter-examples. Also, actually looking them up, every other Earthattack map in the late Kespa period actually was not an outsider clone. His post-Kespa maps however invariably are. | ||
Jukado
805 Posts
The pictures in the other thread do not work either. Like I say they are in the bottom spoiler, did you open it? If they arent working that is odd, they work for me. Thanks for uploading the pics, added to OP. (although they arent working either for some reason). To test I added a different picture to the OP from a different source and it worked. So its not me writing it incorrectly I dont think. This is what I have written in the OP, but the pictures arent showing up: [img]http://www.panschk.de/mappage/pics/5091.jpg[/img] | ||
Dazed.
Canada3301 Posts
On November 30 2018 02:33 Freakling wrote: I'm not concerned about earth attacks map making career one whit. Re@ map distinction: The broodwar community reminds me of the Himba tribe of Nambia. They cant really distinguish between blue and green, because they live in a virtually totally green environment, but they distinguish very easily between 40~ or so shades of green. The broodwar map making community has only produced shades of green since 2006, with two exceptions. Third world and sparkle, which are maybe lavender and red respectively. The ones on the vision-blocked areas are just deco without any real function (except for visually obscuring units behind them). The ones in the centre are probably just to make pathfinding annoying ![]() The ones in the mains serve the purpose of pathfinding optimization for mining workers. The pictures in the other thread do not work either. You could also just link the map images on BWMN, where I have uploaded the maps as well in the meantime. That's just wrong with a long list of counter-examples. Also, actually looking them up, every other Earthattack map in the late Kespa period actually was not an outsider clone. His post-Kespa maps however invariably are. I'm happy that your happy and proud and defensive about all your shades of green, but dont confuse yourself: Thats all there is. edit: | ||
Freakling
Germany1526 Posts
You seem to be rather dissatisfied with basically everything, but can you actually define what kind of map you long for? What would you consider examples for "not green" maps pre-2006? | ||
zerglingling
131 Posts
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oshibori_probe
United States2932 Posts
On November 30 2018 06:37 Dazed. wrote: The broodwar community reminds me of the Himba tribe of Nambia. They cant really distinguish between blue and green, because they live in a virtually totally green environment, but they distinguish very easily between 40~ or so shades of green. The broodwar map making community has only produced shades of green since 2006, with two exceptions. Third world and sparkle, which are maybe lavender and red respectively. Fuck off, Sparkle was gold. | ||
prosatan
Romania7423 Posts
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KamMoye
United States721 Posts
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Yanokabo
268 Posts
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Freakling
Germany1526 Posts
On December 02 2018 00:49 prosatan wrote: Here we can see Stork analyzing these maps : https://www.youtube.com/watch?v=L7q9AzlP3_A And he seems to miss the point of he "forests" on Whiteout completely (at least he figures out that it does not provide cover and that units can visually hide behind trees – but he also does not seem to understand how cover actually works O_o). It a bit frustrating but also funny for me to watch how even top level players still seem to have such trouble figuring out what things in a map actually are and do @_@. I missed out on the most significant change of Sylphid: The middle expansions are not mostly unbuildable, so Terran can no longer fully wall them off with depots (but likewise Protoss can no longer Pylon wall or Cannon up very well, likewise for Zerg Simcity/Sunken defence). | ||
JieXian
Malaysia4677 Posts
I don't like the empty spaces with critters in Blockchain, what is that for? Interested to see what kind of games Forest Tau Cross would produce | ||
Freakling
Germany1526 Posts
On December 02 2018 20:30 JieXian wrote: Petting zoo.The name Blockchain made me giggle I don't like the empty spaces with critters in Blockchain, what is that for? | ||
Alpha-NP-
United States1242 Posts
On December 02 2018 08:52 KamMoye wrote: When is ASL7? Wondering same. | ||
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