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ASL 7 Maps

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Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2019-02-06 14:54:40
November 28 2018 17:34 GMT
#1
EDIT: BlockChain and Whiteout have been updated.
EDIT: Ty2 has written a map analysis article here:
https://www.teamliquid.net/forum/brood-war/540734-asl7-map-analysis-block-chain-and-whiteout
EDIT: Blockchain has been updated.
EDIT: Whiteout has been updated.
EDIT: Maps have been updated.

(4)BlockChain 1.2
Author: EVNGSVHKIM aka Earthattack

(3)Whiteout 1.2
Author: Str18-02 aka WSH

(3)Sylphid 2.0
Author: LatiAs

-------------------------------------------

2 new maps, and (3)Sylphid is returning. Linking to pictures directly from naver often doesnt work.

See pictures / Download from naver:
https://blog.naver.com/kangkuyol/221403966988

Download tip: Click the small green arrow that points downwards (its near the top of the post, inline with the title of the first map). Then click the 'PC' link to download the .zip file.

-------------------------------------------

Previous versions:
+ Show Spoiler +

(4)BlockChain 0.90

[image loading]

[image loading]


-------------------------------------------

(3)Whiteout 0.91

[image loading]

[image loading]


-------------------------------------------

(3)Sylphid 1.8

[image loading]

[image loading]



-------------------------------------------

(tl mods please feel free to edit or update this OP)
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Barneyk
Profile Joined November 2008
Sweden304 Posts
November 28 2018 17:43 GMT
#2
Interesting, really looking forward to watching some games on these maps!
nah
oxKnu
Profile Joined December 2017
1158 Posts
November 28 2018 17:48 GMT
#3
It looks to me that these maps are quite terran-favored.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
November 28 2018 18:07 GMT
#4
What are the maps names in English?
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
November 28 2018 18:23 GMT
#5
Block Chain, Whiteout, and Sylphid.
Aldaris was the good guy of Brood War.
devidhenry
Profile Joined November 2018
1 Post
November 28 2018 19:24 GMT
#6
--- Nuked ---
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
November 28 2018 19:39 GMT
#7
Block Chain looks interesting. And the other two are 3 player maps. Hopefully they will turn into interesting games.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
Last Edited: 2018-11-28 19:49:59
November 28 2018 19:49 GMT
#8
On November 29 2018 04:24 devidhenry wrote:
Actually in today's date nevication is great for all, and also this is mandetory to keep with you. I t will great to help you properly, so for getting this you will search it in google and from there you will get the original MAP version. For further lenovo camera not working will help you.

lol what the fuck.
Aldaris was the good guy of Brood War.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2018-11-28 20:50:09
November 28 2018 20:49 GMT
#9
BlockChain looks awesome, I like Gold Rush and like that this concept is brought back.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
November 28 2018 21:11 GMT
#10
What’s up with the cliff behind the nat on Whiteout? Looks like a good map.
outscar
Profile Joined September 2014
2832 Posts
November 28 2018 21:30 GMT
#11
Block Chain kinda looks dull, too much spam thus looks like there's little area for battle, although good macro games potential and really liked backdoor options. Whiteout looks nice but hope those trees won't become problem like was on Demon's Forest.
sunbeams are never made like me...
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
November 28 2018 21:32 GMT
#12
looks like a nightmare to get a 3rd on whiteout.

will be an interesting map if the games don't just end in 2 base all ins, tho.
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2018-11-29 14:33:20
November 28 2018 23:54 GMT
#13
@Jukado: You need to upload the pictures to imgur, Naver links expire after a while.

If only these new maps didn't look again as if they'd really profit from some more time to really work out the kinks. It makes me wonder again by which principles they decide on new maps.

Block Chain looks very plain. It's basically a four player adaption of Gold Rush, only without any good ground expansions, so TvP will probably become very hard from midgame onwards. Why does it seem that Earthattack can only reiterate the same basic concept (Outsider derivatives) time and time again for the last almost ten years now? I don't know.

Whiteout (by Str18-02) brings us vision blocker spam. To calm Outscar down: No, vortices will not be a problem here since, unlike on Demon's Forest, the vision blocked areas here are fully walkable (they do not provide cover either).
New ramps are still buggy, and so is ice terrain in general, so some more editing is required to get rid of some terrain level bugs. Apart from that terrain editing is actually sound, mechanic-wise, for a change (albeit a bit wonky looking and far from fleshed out aesthetically). The layout seems basically alright, but some of those dead highground spaces are huge (and more so at some positions), so Carriers might be very strong here. I only feel like the expansions might be a bit too much clustered around certain areas. Those centre expansions only have 2000 gas per geyser. So they are basically meant to provide a short gas boost before securing a "proper" third gas base. Will be interesting to see whether that's enough for all races in all matchups (could be hard particularly in PvZ, I guess).
There's a Reaver jam spot in the left centre region.

Sylphid 1.8 is basically the same. Most noticeable change is the reduction of the naturals' minerals to the standard 7 patches. There's still some weird buggy terrain level editing behind the top/bottom naturals.

Anyway, the fact that the new maps still have sum 1.00 version numbers means that they are probably still completely untested and significant changes might be made to them. Not sure when ASL7 is going to start from the top of my head, but it's not going to be before January, so for a change Afreeca actually managed to not compromise proper testing and finishing of the maps by announcing them in the last possible minute this time, so that's good too.
TT1
Profile Blog Joined December 2008
Canada9990 Posts
Last Edited: 2018-11-29 01:10:41
November 29 2018 00:10 GMT
#14
i dont like neither of the new maps
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
A.Alm
Profile Joined September 2012
Sweden508 Posts
November 29 2018 00:15 GMT
#15
interesting maps, lets hope they're balanced
XenOsky
Profile Blog Joined March 2008
Chile2221 Posts
November 29 2018 00:31 GMT
#16
blue fighting spirit is not going to be in this ASL? that map is dope, way better than this 'Whiterran 0.91'
StarCraft & Audax Italiano
oshibori_probe
Profile Blog Joined July 2006
United States2932 Posts
November 29 2018 06:39 GMT
#17
Blockchain seems pretty neat. With there being no easy 2 way mineral hopping, it should allow for a bit more strategic play that was hampered by the early game perfect scouting on gold rush. I can see there being some real diversity in how games play out on it.

Any news on what the fourth map will be, and is there any chance we might get to see at least one of these on the ladder map pool?
Fuck KeSPA.
GTR
Profile Blog Joined September 2004
51399 Posts
November 29 2018 07:06 GMT
#18
those are some funky ass looking ramps on blockchain
Commentator
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
November 29 2018 08:06 GMT
#19
Both look pretty awesome. Can't wait!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2018-11-29 10:37:09
November 29 2018 09:52 GMT
#20
On November 29 2018 16:06 GTR wrote:
those are some funky ass looking ramps on blockchain

Those are just the standard new ramps from patch 1.22. The artwork is generally rather meh, unfortunately.

For whiteout I'd suggest that instead of the conifer-like tree doodads interspersed on the vision-blocked areas a thicker carpet of the two flimsy bare tree doodads be used (and/or maybe some bare trees from Badlands/Jungle tilesets) lest units cannot be hidden completely behind them. With extended sprite limits (or even the standard 500 map sprite limit) that should be no problem and would make for much better aesthetics.
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
November 29 2018 14:07 GMT
#21
block chain looks fun lol
POGGERS
prosatan
Profile Joined September 2009
Romania7775 Posts
November 29 2018 14:49 GMT
#22
On November 29 2018 23:07 konadora wrote:
block chain looks fun lol

Agree kona ! I like this map too !
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
November 29 2018 15:35 GMT
#23
(3)Whiteout 0.91 map is for my christmas, thank you
https://www.facebook.com/StarcraftRemasteredVN/
SC_ar
Profile Joined July 2018
United States35 Posts
November 29 2018 15:42 GMT
#24
Why so many trees and other nonsense in the way on Whiteout?
TelecoM
Profile Blog Joined January 2010
United States10666 Posts
November 29 2018 16:01 GMT
#25
All of these maps look pretty interesting! White out looks like a mixture of Tau Cross and Rush hour molded into one map + Mass Christmas Tree's, but they all look very fun to play on regardless.
AKA: TelecoM[WHITE] Protoss fighting
Jukado
Profile Blog Joined May 2011
805 Posts
November 29 2018 16:04 GMT
#26
You need to upload the pictures to imgur, Naver links expire after a while.


Im well aware, thats why I have uploaded pictures to imgur in the past. For example here (in the bottom spoiler):
https://www.teamliquid.net/forum/brood-war/535711-asl6-maps-shortlist

But when we know the maps are going to get lots of updates Id rather just link to the blog rather than having to continually make new pictures. The reasons are because I cant actually make pictures from this computer, and its a very time consuming thing for me on my computer that can. If someone else wants to make pictures Ill happily put them in the OP.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-11-29 16:23:16
November 29 2018 16:23 GMT
#27
Why does it seem that Earthattack can only reiterate the same basic concept (Outsider derivatives) time and time again for the last almost ten years now? I don't know.
Well, outside of outsider derivatives and fighting spirit derivatives, the community will virtually not accept any other map type or concept at all. Third world is literally the only map i can think of that is not either a clone of fighting spirit or a clone of outsider/el nino type maps in the last ten years.
Never say Die! ||| Fight you? No, I want to kill you.
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2018-11-29 17:57:16
November 29 2018 17:33 GMT
#28
On November 30 2018 00:42 SC_ar wrote:
Why so many trees and other nonsense in the way on Whiteout?

The ones on the vision-blocked areas are just deco without any real function (except for visually obscuring units behind them).
The ones in the centre are probably just to make pathfinding annoying
The ones in the mains serve the purpose of pathfinding optimization for mining workers.

On November 30 2018 01:04 Jukado wrote:
Show nested quote +
You need to upload the pictures to imgur, Naver links expire after a while.


Im well aware, thats why I have uploaded pictures to imgur in the past. For example here (in the bottom spoiler):
https://www.teamliquid.net/forum/brood-war/535711-asl6-maps-shortlist

But when we know the maps are going to get lots of updates Id rather just link to the blog rather than having to continually make new pictures. The reasons are because I cant actually make pictures from this computer, and its a very time consuming thing for me on my computer that can. If someone else wants to make pictures Ill happily put them in the OP.

The pictures in the other thread do not work either. You could also just link the map images on BWMN, where I have uploaded the maps as well in the meantime.

Show nested quote +
Why does it seem that Earthattack can only reiterate the same basic concept (Outsider derivatives) time and time again for the last almost ten years now? I don't know.
Well, outside of outsider derivatives and fighting spirit derivatives, the community will virtually not accept any other map type or concept at all. Third world is literally the only map i can think of that is not either a clone of fighting spirit or a clone of outsider/el nino type maps in the last ten years.

That's just wrong with a long list of counter-examples. Also, actually looking them up, every other Earthattack map in the late Kespa period actually was not an outsider clone. His post-Kespa maps however invariably are.
Jukado
Profile Blog Joined May 2011
805 Posts
November 29 2018 20:09 GMT
#29
The pictures in the other thread do not work either.

Like I say they are in the bottom spoiler, did you open it? If they arent working that is odd, they work for me.

Thanks for uploading the pics, added to OP. (although they arent working either for some reason). To test I added a different picture to the OP from a different source and it worked. So its not me writing it incorrectly I dont think.

This is what I have written in the OP, but the pictures arent showing up:
[img]http://www.panschk.de/mappage/pics/5091.jpg[/img]
[img]http://www.panschk.de/mappage/pics/5092.jpg[/img]
[img]http://www.panschk.de/mappage/pics/5093.jpg[/img]

Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-11-29 22:18:24
November 29 2018 21:37 GMT
#30
On November 30 2018 02:33 Freakling wrote:
Show nested quote +
On November 30 2018 00:42 SC_ar wrote:
Why so many trees and other nonsense in the way on Whiteout?

The ones on the vision-blocked areas are just deco without any real function (except for visually obscuring units behind them).
The ones in the centre are probably just to make pathfinding annoying
The ones in the mains serve the purpose of pathfinding optimization for mining workers.

Show nested quote +
On November 30 2018 01:04 Jukado wrote:
You need to upload the pictures to imgur, Naver links expire after a while.


Im well aware, thats why I have uploaded pictures to imgur in the past. For example here (in the bottom spoiler):
https://www.teamliquid.net/forum/brood-war/535711-asl6-maps-shortlist

But when we know the maps are going to get lots of updates Id rather just link to the blog rather than having to continually make new pictures. The reasons are because I cant actually make pictures from this computer, and its a very time consuming thing for me on my computer that can. If someone else wants to make pictures Ill happily put them in the OP.

The pictures in the other thread do not work either. You could also just link the map images on BWMN, where I have uploaded the maps as well in the meantime.

Show nested quote +
Why does it seem that Earthattack can only reiterate the same basic concept (Outsider derivatives) time and time again for the last almost ten years now? I don't know.
Well, outside of outsider derivatives and fighting spirit derivatives, the community will virtually not accept any other map type or concept at all. Third world is literally the only map i can think of that is not either a clone of fighting spirit or a clone of outsider/el nino type maps in the last ten years.

That's just wrong with a long list of counter-examples. Also, actually looking them up, every other Earthattack map in the late Kespa period actually was not an outsider clone. His post-Kespa maps however invariably are.
I'm not concerned about earth attacks map making career one whit. Re@ map distinction: The broodwar community reminds me of the Himba tribe of Nambia. They cant really distinguish between blue and green, because they live in a virtually totally green environment, but they distinguish very easily between 40~ or so shades of green. The broodwar map making community has only produced shades of green since 2006, with two exceptions. Third world and sparkle, which are maybe lavender and red respectively.

I'm happy that your happy and proud and defensive about all your shades of green, but dont confuse yourself: Thats all there is.

edit:
Never say Die! ||| Fight you? No, I want to kill you.
Freakling
Profile Joined October 2012
Germany1526 Posts
November 30 2018 00:28 GMT
#31
Believe me, I really try to map your assertion to a reasonable interpretation of reality here, but I cannot figure it out. Does a map need to lack easily defensible nats not to be "just another shade of green"? Must it necessarily be an island map (as you seem to suggest)? That would at least fit your time cutoff of 2006 somewhat (06/07 Shinhan Bank OSL's Desert Fox being the last thing around that behaved pretty much like a full island map). Actually that one had a rediculous map pool overall – it also included Arkanoid and Hitchhiker. But how are these posibly also just "other shades of green"?! Or Monty Hall? Or Katrina (okay, that one's actually jungle terrain, and arguably too many maps are, it gets a bit boring to look at)? Or Plasma? Or Outsider and all its derivatives?
You seem to be rather dissatisfied with basically everything, but can you actually define what kind of map you long for? What would you consider examples for "not green" maps pre-2006?
zerglingling
Profile Joined April 2018
131 Posts
November 30 2018 05:11 GMT
#32
Whiteout is real nice, Blockchain is garbage (unless heavy air play manages to save it), and the changes to Sylphid feel like an unnecessary terran buff.
oshibori_probe
Profile Blog Joined July 2006
United States2932 Posts
December 01 2018 09:16 GMT
#33
On November 30 2018 06:37 Dazed. wrote:
The broodwar community reminds me of the Himba tribe of Nambia. They cant really distinguish between blue and green, because they live in a virtually totally green environment, but they distinguish very easily between 40~ or so shades of green. The broodwar map making community has only produced shades of green since 2006, with two exceptions. Third world and sparkle, which are maybe lavender and red respectively.


Fuck off, Sparkle was gold.
Fuck KeSPA.
prosatan
Profile Joined September 2009
Romania7775 Posts
December 01 2018 15:49 GMT
#34
Here we can see Stork analyzing these maps :

Lee JaeDong Fighting! The only church that illuminates is the one that burns.
KamMoye
Profile Joined December 2010
United States721 Posts
December 01 2018 23:52 GMT
#35
When is ASL7?
Yanokabo
Profile Joined October 2018
268 Posts
December 02 2018 07:22 GMT
#36
I love these especially whiteout. Kind of surprised they couldn’t replace all 3? Sylphid didn’t produce interesting games in asl 6 imo. It’s too small and jammed. I’m assuming 7 starts January of 19?
Freakling
Profile Joined October 2012
Germany1526 Posts
December 02 2018 10:39 GMT
#37
On December 02 2018 00:49 prosatan wrote:
Here we can see Stork analyzing these maps :

https://www.youtube.com/watch?v=L7q9AzlP3_A

And he seems to miss the point of he "forests" on Whiteout completely (at least he figures out that it does not provide cover and that units can visually hide behind trees – but he also does not seem to understand how cover actually works O_o). It a bit frustrating but also funny for me to watch how even top level players still seem to have such trouble figuring out what things in a map actually are and do @_@.

I missed out on the most significant change of Sylphid: The middle expansions are not mostly unbuildable, so Terran can no longer fully wall them off with depots (but likewise Protoss can no longer Pylon wall or Cannon up very well, likewise for Zerg Simcity/Sunken defence).
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2018-12-02 11:32:02
December 02 2018 11:30 GMT
#38
The name Blockchain made me giggle

I don't like the empty spaces with critters in Blockchain, what is that for?

Interested to see what kind of games Forest Tau Cross would produce
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Freakling
Profile Joined October 2012
Germany1526 Posts
December 02 2018 13:10 GMT
#39
On December 02 2018 20:30 JieXian wrote:
The name Blockchain made me giggle

I don't like the empty spaces with critters in Blockchain, what is that for?
Petting zoo.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
December 04 2018 20:49 GMT
#40
On December 02 2018 08:52 KamMoye wrote:
When is ASL7?

Wondering same.
FlaShFTW
Profile Blog Joined February 2010
United States10096 Posts
December 04 2018 21:21 GMT
#41
first two maps look like they have a ton of potential imbalance issues.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Jukado
Profile Blog Joined May 2011
805 Posts
December 17 2018 11:19 GMT
#42
Maps have been updated.
(4)BlockChain 1.0
(3)Whiteout 1.0
(3)Sylphid 2.0

Same link as in OP:
https://blog.naver.com/kangkuyol/221403966988
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
December 17 2018 14:03 GMT
#43
When does ASL7 qualifiers start?
Freakling
Profile Joined October 2012
Germany1526 Posts
December 17 2018 16:49 GMT
#44
Please upload some pictures.
Piste
Profile Blog Joined July 2006
6167 Posts
December 17 2018 18:24 GMT
#45
On November 30 2018 02:33 Freakling wrote:
Show nested quote +
On November 30 2018 00:42 SC_ar wrote:
Why so many trees and other nonsense in the way on Whiteout?

The ones on the vision-blocked areas are just deco without any real function (except for visually obscuring units behind them).

So there is no miss chance if you hide your unit behind them??
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 17 2018 18:42 GMT
#46
On December 18 2018 01:49 Freakling wrote:
Please upload some pictures.


They're on the blog, Jukado explained before that the links keep changing so even if he posts them the link will 404.

I guess you could rehost on imgur
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
errol1001
Profile Joined April 2008
454 Posts
December 17 2018 20:18 GMT
#47
I guess we don't have before pictures, only the after pictures now, by going to the blog.

The changes for all 3 seem to be listed in red. Google translate seems to do kinda ok..
afreecaTV.Char
Profile Joined December 2014
United States337 Posts
December 17 2018 22:07 GMT
#48
On December 17 2018 23:03 Alpha-NP- wrote:
When does ASL7 qualifiers start?


The Wildcard Qualifier for Shuttle's spot will be played on Thursday, December 20 at 19:00KST. I do not have exact dates/times for the other qualifiers at this time, but they have started almost immediately after the wildcard for the past two seasons.
Former AfreecaTV Esports Manager (2014-2024)
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2018-12-17 23:44:09
December 17 2018 22:59 GMT
#49
On December 18 2018 03:24 Piste wrote:
Show nested quote +
On November 30 2018 02:33 Freakling wrote:
On November 30 2018 00:42 SC_ar wrote:
Why so many trees and other nonsense in the way on Whiteout?

The ones on the vision-blocked areas are just deco without any real function (except for visually obscuring units behind them).

So there is no miss chance if you hide your unit behind them??

Visually hiding behind tree sprites is not how miss chance works. It's the tiles that provide the cover. Ice terrain trees do provide cover, but they are also composed of (almost) entirely unwalkable tiles, so effectively there's no cover behind trees on Ice maps. Some of the more bulky building-like doodads provide cover, however.

Random tips: Put units above or to the left of (or diagonally left and above) Jungle trees to give them cover.
Badlands trees (also Jungle Dirt trees) also do provide cover around them, but you have to "hug" them pretty closely (and with sufficiently small units O_o) to make it work.
Apart from that most of the shack-like doodads and some of the plants in Desert terrain provide cover too. Best place units to the left or right directly next to them.
Nothing else in the game provides cover.

On December 18 2018 03:42 Qikz wrote:
Show nested quote +
On December 18 2018 01:49 Freakling wrote:
Please upload some pictures.


They're on the blog, Jukado explained before that the links keep changing so even if he posts them the link will 404.

I guess you could rehost on imgur

Reuploading them is but a minute of work O_o…

EDIT: Speaking of cover: Why is there now a cover bug on top of the ramp to the left main of Whiteout?! There's also one up the ramp in the ~6:30 base (this one's been there from the beginning though…).
+ Show Spoiler [show image] +
[image loading]

Players take notes: In case these are not fixed – these are the spots where you need to put your defensive units (like Lurkers) to give them that little juicy extra defensive boost!
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2018-12-17 23:00:40
December 17 2018 23:00 GMT
#50
[Double post…]
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 18 2018 07:25 GMT
#51
really wanna see some games on these new maps..
POGGERS
Uldridge
Profile Blog Joined January 2011
Belgium4714 Posts
December 18 2018 07:47 GMT
#52
I actually did not know these cover mechanics existed, only thought high ground could end up in missed shots. Might give for some interesting skirmishes in games.
Taxes are for Terrans
Hitokiri3
Profile Joined October 2018
18 Posts
December 18 2018 09:06 GMT
#53
I like that they are mixing it up with new maps. but Why don't they give us 2v2 or some sick FFAs or Racewars like 4v4v4 on a gigantic map. I would like to see pros play these different scenarios =)
M2
Profile Joined December 2002
Bulgaria4110 Posts
December 18 2018 09:48 GMT
#54
On December 18 2018 18:06 Hitokiri3 wrote:
I like that they are mixing it up with new maps. but Why don't they give us 2v2 or some sick FFAs or Racewars like 4v4v4 on a gigantic map. I would like to see pros play these different scenarios =)

well, asl is 1v1 tournament
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 18 2018 13:44 GMT
#55
On December 18 2018 16:25 konadora wrote:
really wanna see some games on these new maps..


If you're interested in Amatuer Korean and Foreign players playing these maps you can see the STPL Christmas Cup where Whiteout is one of the maps. It's on again tonight at 20:00UTC.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2018-12-18 16:18:18
December 18 2018 16:13 GMT
#56
I love how ASL is trying to shake things up every tournament with outside the box maps, this should be very exciting to watch.

BlockChain should offer truly unique games every time, as the strategies can be different whether the bases are connected by the main, connected by the natural, or not connected at all.

Whiteout is the kind of map the players might complain about. The use of vision blockers is so unusual that I imagine this could destabilise the meta, though it'll be interesting to see how the players learn to deal with it.
Opposition1
Profile Joined September 2017
14 Posts
December 19 2018 10:42 GMT
#57
Seems like Zerg will have fun expanding around the outside of Blockchain. The one way minerals by the assimilators are interesting. It was interesting seeing players use these neutral pathways on Gold Rush. But not on Troy lol.

Whiteout seems a little bizarre. Will it even be much fun to play on? Tough expos, weird dead space with ramps leading nowhere...I think we will see aggressive strategies on this map.

I would rather see a map like Aztec than Sylphid. I agree with an earlier comment that it feels too small.
goody153
Profile Blog Joined April 2013
44065 Posts
Last Edited: 2018-12-19 11:36:57
December 19 2018 11:31 GMT
#58
Blockchain and Whiteout looks fine.

Also am i seeing that right ? Is that double gas expansions on Blockchain ? That makes me look forward for even the practice games on stream.

How does double gas expansions affect the races compared to mineral heavy maps ?

On December 01 2018 18:16 oshibori_probe wrote:
Show nested quote +
On November 30 2018 06:37 Dazed. wrote:
The broodwar community reminds me of the Himba tribe of Nambia. They cant really distinguish between blue and green, because they live in a virtually totally green environment, but they distinguish very easily between 40~ or so shades of green. The broodwar map making community has only produced shades of green since 2006, with two exceptions. Third world and sparkle, which are maybe lavender and red respectively.


Fuck off, Sparkle was gold.

Sparkle made that ro16 really really fun. I mean if it was about stability watching why not just go endless Fighting Spirit or something.

On December 19 2018 01:13 lepape wrote:
I love how ASL is trying to shake things up every tournament with outside the box maps, this should be very exciting to watch.

BlockChain should offer truly unique games every time, as the strategies can be different whether the bases are connected by the main, connected by the natural, or not connected at all.

Whiteout is the kind of map the players might complain about. The use of vision blockers is so unusual that I imagine this could destabilise the meta, though it'll be interesting to see how the players learn to deal with it.

Yep this makes me really look forward for broodwar. To be honest i got really excited and watch almost all ro16 last season because of the sparkle map. I was pretty much just a casual viewer but after the introduction of the sparkle map i almost watched every single game of ksl/ASL since then.

And i'm sure the players will be able to do something with Whiteout. They dealt with island maps like sparkle. They'll manage
this is a quote
kogeT
Profile Joined September 2013
Poland2031 Posts
December 19 2018 13:09 GMT
#59
Sparkle and Third World were fun to watch, but on the balance side they would kill SC in 2-3 seasons. :D
https://www.twitch.tv/kogetbw
ortseam
Profile Joined April 2015
996 Posts
December 19 2018 14:24 GMT
#60
On December 19 2018 22:09 kogeT wrote:
Sparkle and Third World were fun to watch, but on the balance side they would kill SC in 2-3 seasons. :D

How so, FS and CB didn't kill it in a long time .
Map and overall winning rates in sponmatches (thousands of games) in 2018: Link
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
December 19 2018 15:49 GMT
#61
On December 19 2018 23:24 ortseam wrote:
Show nested quote +
On December 19 2018 22:09 kogeT wrote:
Sparkle and Third World were fun to watch, but on the balance side they would kill SC in 2-3 seasons. :D

How so, FS and CB didn't kill it in a long time .
Map and overall winning rates in sponmatches (thousands of games) in 2018: Link

what does "sponmatches" mean? How to do a survey the sponmatches?, please!
https://www.facebook.com/StarcraftRemasteredVN/
ortseam
Profile Joined April 2015
996 Posts
December 19 2018 17:05 GMT
#62
Sponmatches are online games (usually series) sponsored by fans. I think it works like this: fan brings money on the table (say 50$) and requests game (Bo3/5) between two players, if players agree winner takes all.
Here you can see winrate/ELO for all players.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
December 19 2018 23:30 GMT
#63
^ Thank you. I wish I have a tool that can translate Korean name to English name.
https://www.facebook.com/StarcraftRemasteredVN/
ortseam
Profile Joined April 2015
996 Posts
December 20 2018 00:14 GMT
#64
You can find korean names from TLPD
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
December 20 2018 00:35 GMT
#65
^ I knew names of top 10. Thank you so much!
https://www.facebook.com/StarcraftRemasteredVN/
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 20 2018 03:40 GMT
#66
On December 19 2018 22:09 kogeT wrote:
Sparkle and Third World were fun to watch, but on the balance side they would kill SC in 2-3 seasons. :D

third world has been the best map to come into the bw scene in a long time and idc what others say, it was one helluva fun map
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
December 20 2018 03:46 GMT
#67
found some games on the new maps on kcm race survival

white out:


block chain:
POGGERS
Ethelis
Profile Blog Joined September 2008
United States2396 Posts
Last Edited: 2018-12-20 03:51:14
December 20 2018 03:49 GMT
#68
Sparkle proved that island maps may be possible to balance. Instead of Zergs being hilariously underpowered they bopped the other races. I somewhat hope to see another island map again.



On December 20 2018 12:40 konadora wrote:
Show nested quote +
On December 19 2018 22:09 kogeT wrote:
Sparkle and Third World were fun to watch, but on the balance side they would kill SC in 2-3 seasons. :D

third world has been the best map to come into the bw scene in a long time and idc what others say, it was one helluva fun map


I don't rate it THAT highly but I liked the general idea of it.
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
TT1
Profile Blog Joined December 2008
Canada9990 Posts
December 20 2018 04:29 GMT
#69
Protoss needs to be gifted some free wins on maps like sparkle, transistor and 3rd world.. it's ok to have troll maps in tourney pools once in a while. Gives us a chance to be competitive .
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
December 20 2018 04:35 GMT
#70
On December 20 2018 13:29 TT1 wrote:
Protoss needs to be gifted some free wins on maps like sparkle, transistor and 3rd world.. it's ok to have troll maps in tourney pools once in a while. Gives us a chance to be competitive .

Have you ever watched Artosis who plays with Protoss players?
https://www.facebook.com/StarcraftRemasteredVN/
TT1
Profile Blog Joined December 2008
Canada9990 Posts
December 20 2018 04:37 GMT
#71
On December 20 2018 13:35 bovienchien wrote:
Show nested quote +
On December 20 2018 13:29 TT1 wrote:
Protoss needs to be gifted some free wins on maps like sparkle, transistor and 3rd world.. it's ok to have troll maps in tourney pools once in a while. Gives us a chance to be competitive .

Have you ever watched Artosis who plays with Protoss players?


No, what happens?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
oEkY
Profile Joined August 2016
Germany648 Posts
Last Edited: 2018-12-20 13:29:57
December 20 2018 13:07 GMT
#72
On December 18 2018 07:07 afreecaTV.Char wrote:
Show nested quote +
On December 17 2018 23:03 Alpha-NP- wrote:
When does ASL7 qualifiers start?


The Wildcard Qualifier for Shuttle's spot will be played on Thursday, December 20 at 19:00KST. I do not have exact dates/times for the other qualifiers at this time, but they have started almost immediately after the wildcard for the past two seasons.


the open qualifiers will take place on 5th/6th/7th of january as it seems

btw, did i miss something, why isnt flash participating in ASL S7? Is he going to the military soon?
Duceman
Profile Joined June 2018
United States87 Posts
December 20 2018 14:35 GMT
#73
Flash has a wrist injury.
NoS-Craig
Profile Joined July 2011
Australia3093 Posts
December 20 2018 14:57 GMT
#74
On December 20 2018 13:37 TT1 wrote:
Show nested quote +
On December 20 2018 13:35 bovienchien wrote:
On December 20 2018 13:29 TT1 wrote:
Protoss needs to be gifted some free wins on maps like sparkle, transistor and 3rd world.. it's ok to have troll maps in tourney pools once in a while. Gives us a chance to be competitive .

Have you ever watched Artosis who plays with Protoss players?


No, what happens?


He swears a lot.
Artosis loves Starcraft
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
December 20 2018 16:15 GMT
#75
One of my favorite things about this game is that they are always coming out with better maps. I never thought Lost Temple would be replaced by Python just as Phython got replaced by Fighting Spirit, etc.
MrMischelito
Profile Joined February 2014
347 Posts
December 29 2018 23:10 GMT
#76
On December 20 2018 12:46 konadora wrote:
found some games on the new maps on kcm race survival

white out:
https://www.youtube.com/watch?v=AcaHpoROwTU

block chain:
https://www.youtube.com/watch?v=C_Fn0Y3Dfm0


nice. so far I like these two new maps.
Freakling
Profile Joined October 2012
Germany1526 Posts
January 01 2019 22:53 GMT
#77
Whiteout 1.1 has been released, fixing a funky bug where Zerg could not take the geyser in the bottom main. The cover bugs are still there though.
MightyBeast
Profile Joined December 2018
117 Posts
Last Edited: 2019-01-02 04:31:03
January 02 2019 04:30 GMT
#78
These new maps are on point! Whiteout is what ice tileset has been begging for since its inception. Blockchain is the future of base layout and third design. Sylphid.... yeah. It needed a editors brush. Woo asl 7!
jjmmtt
Profile Joined January 2011
Australia995 Posts
January 02 2019 11:56 GMT
#79
Wow Block Chain is bad. Really bad. At least Sparkle was aware of the balance issues and tried to fix it (it didn't but it tried). Block Chain is just straight up brainless (as far as PvT goes, this will probably have like an 80% win rate for protoss) and ZvT might be almost as bad but I haven't seen any ZvTs on it yet myself. Just awful design and I don't know how they pick these maps tbh.
Freakling
Profile Joined October 2012
Germany1526 Posts
Last Edited: 2019-01-02 19:22:59
January 02 2019 19:15 GMT
#80
NOVELTY!!! over sanity has been ASL's motto for at least every other season so far.
The problem is that they seem to lack perspective a bit, so they don't necessarily pick the best implementations of whatever new thing it is they fancy (I'd single out Gold Rush and Transistor as positive exceptions though).
Don't get me wrong though, I am not saying everything is terrible, and execution-wise there's definitely an upwards trend (not least thanks to S.I.'s ScmDraft updates!).
Ideas
Profile Blog Joined April 2008
United States8077 Posts
Last Edited: 2019-01-02 19:40:41
January 02 2019 19:39 GMT
#81
Yeah I really liked Transistor, standard-ish but still unique enough that games played out pretty differently from standard macro maps. It didn't have any huge gimmicks, just cool and unique base design. Hope to see more like that in the future. Sylphid and autobahn were decent but didn't really do anything unique (autobahn seemed to exist only so that protoss can lose to ling run-bys though). Have they said what old map they're going to use? Presumably CB or FS again? :\ . The map pool is missing a 2player map right now so it'd be cool to see like Chupung Ryeong or or something get recycled.

So far the few matches I've seen on Whiteout and Blockchain from KCM were interesting but it's hard for me to tell how they'll play out. Seems like they're still not very well balanced haha.
I like starcraft
konadora *
Profile Blog Joined February 2009
Singapore66153 Posts
January 04 2019 02:05 GMT
#82


Mong vs Best on White Out was an amazing game and so many moments were decided because of the vision block. very nice game, excited to see it play out in ASL
POGGERS
medium_AI
Profile Joined August 2017
Norway42 Posts
January 04 2019 11:06 GMT
#83
Wow finally an actual use case for blockchain
type IndexPreservingSetter s t a b = forall p f. (Conjoined p, Settable f) => p a (f b) -> p s (f t)
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1407 Posts
January 04 2019 11:26 GMT
#84
Dont think Ive ever seen games on BlockChain or Whiteout.
Would be cool to see if any weird builds emerge.
ko-fi.com/luckynoob Fuck Micropp #BringBackSkype #BBS
Jukado
Profile Blog Joined May 2011
805 Posts
January 12 2019 13:00 GMT
#85
Blockchain has been updated from 1.0 to 1.1.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Ideas
Profile Blog Joined April 2008
United States8077 Posts
January 18 2019 21:18 GMT
#86
Is there a way to download the maps without a naver account?
I like starcraft
Freakling
Profile Joined October 2012
Germany1526 Posts
January 18 2019 22:10 GMT
#87
You don't need an account, just click on the link in the top right where it says 첨부파일.
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2019-02-06 14:57:08
February 06 2019 14:50 GMT
#88
BlockChain and Whiteout have both been updated from 1.1 to 1.2.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Ideas
Profile Blog Joined April 2008
United States8077 Posts
Last Edited: 2019-02-06 15:11:10
February 06 2019 15:07 GMT
#89
What changes were made?

edit - didn't realize google translate would actually work haha:

blockchain: 1.1 → 1.2 Changes

- Correction to increase the rate of collecting terrain minerals in the front yard

whiteout: 1.1 → 1.2 Modifications

- Relocate the 6th and 3rd multi-mineral batches so they do not interfere with unit movement.
I like starcraft
Freakling
Profile Joined October 2012
Germany1526 Posts
February 06 2019 19:28 GMT
#90
On February 07 2019 00:07 Ideas wrote:
What changes were made?

edit - didn't realize google translate would actually work haha:

blockchain: 1.1 → 1.2 Changes

- Correction to increase the rate of collecting terrain minerals in the front yard
They changed the natural formations to mine slightly faster, that is.

whiteout: 1.1 → 1.2 Modifications

- Relocate the 6th and 3rd multi-mineral batches so they do not interfere with unit movement.
I guess this actually means "6 o'clock 3rd minerals", as that's what's been moved to the left a bit.

And the cover bugs on Whiteout are still not fixed… I think I won't bother trying to report it to Afreeca another time…



Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
February 06 2019 19:40 GMT
#91
Is one of these maps supposed to be a sair-reaver map? I keep hearing that.
Ikirouta
Profile Blog Joined November 2017
Finland727 Posts
February 06 2019 22:55 GMT
#92
On February 07 2019 04:40 Alpha-NP- wrote:
Is one of these maps supposed to be a sair-reaver map? I keep hearing that.


Block Chain is extremely good for sair reaver.
Pusan fan #1, bad sair/reaver enthuisiast. twitch.tv/ikirouta
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