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ASL 7 Maps

Forum Index > BW General
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1 2 3 4 5 Next All
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2019-02-06 14:54:40
November 28 2018 17:34 GMT
#1
EDIT: BlockChain and Whiteout have been updated.
EDIT: Ty2 has written a map analysis article here:
https://www.teamliquid.net/forum/brood-war/540734-asl7-map-analysis-block-chain-and-whiteout
EDIT: Blockchain has been updated.
EDIT: Whiteout has been updated.
EDIT: Maps have been updated.

(4)BlockChain 1.2
Author: EVNGSVHKIM aka Earthattack

(3)Whiteout 1.2
Author: Str18-02 aka WSH

(3)Sylphid 2.0
Author: LatiAs

-------------------------------------------

2 new maps, and (3)Sylphid is returning. Linking to pictures directly from naver often doesnt work.

See pictures / Download from naver:
https://blog.naver.com/kangkuyol/221403966988

Download tip: Click the small green arrow that points downwards (its near the top of the post, inline with the title of the first map). Then click the 'PC' link to download the .zip file.

-------------------------------------------

Previous versions:
+ Show Spoiler +

(4)BlockChain 0.90

[image loading]

[image loading]


-------------------------------------------

(3)Whiteout 0.91

[image loading]

[image loading]


-------------------------------------------

(3)Sylphid 1.8

[image loading]

[image loading]



-------------------------------------------

(tl mods please feel free to edit or update this OP)
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Barneyk
Profile Joined November 2008
Sweden310 Posts
November 28 2018 17:43 GMT
#2
Interesting, really looking forward to watching some games on these maps!
nah
oxKnu
Profile Joined December 2017
1240 Posts
November 28 2018 17:48 GMT
#3
It looks to me that these maps are quite terran-favored.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
November 28 2018 18:07 GMT
#4
What are the maps names in English?
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
November 28 2018 18:23 GMT
#5
Block Chain, Whiteout, and Sylphid.
Aldaris was the good guy of Brood War.
devidhenry
Profile Joined November 2018
1 Post
November 28 2018 19:24 GMT
#6
--- Nuked ---
arbiter_md
Profile Joined February 2008
Moldova1219 Posts
November 28 2018 19:39 GMT
#7
Block Chain looks interesting. And the other two are 3 player maps. Hopefully they will turn into interesting games.
The copyright of this post belongs solely to me. Nobody else, not teamliquid, not greetech and not even blizzard have any share of this copyright. You can copy, distribute, use in commercial purposes the content of this post or parts of it freely.
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
Last Edited: 2018-11-28 19:49:59
November 28 2018 19:49 GMT
#8
On November 29 2018 04:24 devidhenry wrote:
Actually in today's date nevication is great for all, and also this is mandetory to keep with you. I t will great to help you properly, so for getting this you will search it in google and from there you will get the original MAP version. For further lenovo camera not working will help you.

lol what the fuck.
Aldaris was the good guy of Brood War.
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2018-11-28 20:50:09
November 28 2018 20:49 GMT
#9
BlockChain looks awesome, I like Gold Rush and like that this concept is brought back.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
November 28 2018 21:11 GMT
#10
What’s up with the cliff behind the nat on Whiteout? Looks like a good map.
outscar
Profile Joined September 2014
2832 Posts
November 28 2018 21:30 GMT
#11
Block Chain kinda looks dull, too much spam thus looks like there's little area for battle, although good macro games potential and really liked backdoor options. Whiteout looks nice but hope those trees won't become problem like was on Demon's Forest.
sunbeams are never made like me...
Garrl
Profile Blog Joined February 2010
Scotland1975 Posts
November 28 2018 21:32 GMT
#12
looks like a nightmare to get a 3rd on whiteout.

will be an interesting map if the games don't just end in 2 base all ins, tho.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-11-29 14:33:20
November 28 2018 23:54 GMT
#13
@Jukado: You need to upload the pictures to imgur, Naver links expire after a while.

If only these new maps didn't look again as if they'd really profit from some more time to really work out the kinks. It makes me wonder again by which principles they decide on new maps.

Block Chain looks very plain. It's basically a four player adaption of Gold Rush, only without any good ground expansions, so TvP will probably become very hard from midgame onwards. Why does it seem that Earthattack can only reiterate the same basic concept (Outsider derivatives) time and time again for the last almost ten years now? I don't know.

Whiteout (by Str18-02) brings us vision blocker spam. To calm Outscar down: No, vortices will not be a problem here since, unlike on Demon's Forest, the vision blocked areas here are fully walkable (they do not provide cover either).
New ramps are still buggy, and so is ice terrain in general, so some more editing is required to get rid of some terrain level bugs. Apart from that terrain editing is actually sound, mechanic-wise, for a change (albeit a bit wonky looking and far from fleshed out aesthetically). The layout seems basically alright, but some of those dead highground spaces are huge (and more so at some positions), so Carriers might be very strong here. I only feel like the expansions might be a bit too much clustered around certain areas. Those centre expansions only have 2000 gas per geyser. So they are basically meant to provide a short gas boost before securing a "proper" third gas base. Will be interesting to see whether that's enough for all races in all matchups (could be hard particularly in PvZ, I guess).
There's a Reaver jam spot in the left centre region.

Sylphid 1.8 is basically the same. Most noticeable change is the reduction of the naturals' minerals to the standard 7 patches. There's still some weird buggy terrain level editing behind the top/bottom naturals.

Anyway, the fact that the new maps still have sum 1.00 version numbers means that they are probably still completely untested and significant changes might be made to them. Not sure when ASL7 is going to start from the top of my head, but it's not going to be before January, so for a change Afreeca actually managed to not compromise proper testing and finishing of the maps by announcing them in the last possible minute this time, so that's good too.
TT1
Profile Blog Joined December 2008
Canada10012 Posts
Last Edited: 2018-11-29 01:10:41
November 29 2018 00:10 GMT
#14
i dont like neither of the new maps
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
A.Alm
Profile Joined September 2012
Sweden531 Posts
November 29 2018 00:15 GMT
#15
interesting maps, lets hope they're balanced
XenOsky
Profile Blog Joined March 2008
Chile2295 Posts
November 29 2018 00:31 GMT
#16
blue fighting spirit is not going to be in this ASL? that map is dope, way better than this 'Whiterran 0.91'
StarCraft & Audax Italiano.
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
November 29 2018 06:39 GMT
#17
Blockchain seems pretty neat. With there being no easy 2 way mineral hopping, it should allow for a bit more strategic play that was hampered by the early game perfect scouting on gold rush. I can see there being some real diversity in how games play out on it.

Any news on what the fourth map will be, and is there any chance we might get to see at least one of these on the ladder map pool?
Fuck KeSPA.
GTR
Profile Blog Joined September 2004
51505 Posts
November 29 2018 07:06 GMT
#18
those are some funky ass looking ramps on blockchain
Commentator
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
November 29 2018 08:06 GMT
#19
Both look pretty awesome. Can't wait!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-11-29 10:37:09
November 29 2018 09:52 GMT
#20
On November 29 2018 16:06 GTR wrote:
those are some funky ass looking ramps on blockchain

Those are just the standard new ramps from patch 1.22. The artwork is generally rather meh, unfortunately.

For whiteout I'd suggest that instead of the conifer-like tree doodads interspersed on the vision-blocked areas a thicker carpet of the two flimsy bare tree doodads be used (and/or maybe some bare trees from Badlands/Jungle tilesets) lest units cannot be hidden completely behind them. With extended sprite limits (or even the standard 500 map sprite limit) that should be no problem and would make for much better aesthetics.
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