ASL 7 Maps - Page 3
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FlaShFTW
United States10019 Posts
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Jukado
805 Posts
(4)BlockChain 1.0 (3)Whiteout 1.0 (3)Sylphid 2.0 Same link as in OP: https://blog.naver.com/kangkuyol/221403966988 | ||
Alpha-NP-
United States1242 Posts
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Freakling
Germany1526 Posts
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Piste
6165 Posts
On November 30 2018 02:33 Freakling wrote: The ones on the vision-blocked areas are just deco without any real function (except for visually obscuring units behind them). So there is no miss chance if you hide your unit behind them?? | ||
Qikz
United Kingdom12022 Posts
On December 18 2018 01:49 Freakling wrote: Please upload some pictures. They're on the blog, Jukado explained before that the links keep changing so even if he posts them the link will 404. I guess you could rehost on imgur | ||
errol1001
454 Posts
The changes for all 3 seem to be listed in red. Google translate seems to do kinda ok.. | ||
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afreecaTV.Char
United States336 Posts
On December 17 2018 23:03 Alpha-NP- wrote: When does ASL7 qualifiers start? The Wildcard Qualifier for Shuttle's spot will be played on Thursday, December 20 at 19:00KST. I do not have exact dates/times for the other qualifiers at this time, but they have started almost immediately after the wildcard for the past two seasons. | ||
Freakling
Germany1526 Posts
On December 18 2018 03:24 Piste wrote: So there is no miss chance if you hide your unit behind them?? Visually hiding behind tree sprites is not how miss chance works. It's the tiles that provide the cover. Ice terrain trees do provide cover, but they are also composed of (almost) entirely unwalkable tiles, so effectively there's no cover behind trees on Ice maps. Some of the more bulky building-like doodads provide cover, however. Random tips: Put units above or to the left of (or diagonally left and above) Jungle trees to give them cover. Badlands trees (also Jungle Dirt trees) also do provide cover around them, but you have to "hug" them pretty closely (and with sufficiently small units O_o) to make it work. Apart from that most of the shack-like doodads and some of the plants in Desert terrain provide cover too. Best place units to the left or right directly next to them. Nothing else in the game provides cover. On December 18 2018 03:42 Qikz wrote: They're on the blog, Jukado explained before that the links keep changing so even if he posts them the link will 404. I guess you could rehost on imgur Reuploading them is but a minute of work O_o… EDIT: Speaking of cover: Why is there now a cover bug on top of the ramp to the left main of Whiteout?! There's also one up the ramp in the ~6:30 base (this one's been there from the beginning though…). + Show Spoiler [show image] + ![]() Players take notes: In case these are not fixed – these are the spots where you need to put your defensive units (like Lurkers) to give them that little juicy extra defensive boost! | ||
Freakling
Germany1526 Posts
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konadora
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Singapore66071 Posts
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Uldridge
Belgium4554 Posts
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Hitokiri3
18 Posts
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M2
Bulgaria4096 Posts
On December 18 2018 18:06 Hitokiri3 wrote: I like that they are mixing it up with new maps. but Why don't they give us 2v2 or some sick FFAs or Racewars like 4v4v4 on a gigantic map. I would like to see pros play these different scenarios =) well, asl is 1v1 tournament | ||
Qikz
United Kingdom12022 Posts
On December 18 2018 16:25 konadora wrote: really wanna see some games on these new maps.. If you're interested in Amatuer Korean and Foreign players playing these maps you can see the STPL Christmas Cup where Whiteout is one of the maps. It's on again tonight at 20:00UTC. | ||
lepape
Canada557 Posts
BlockChain should offer truly unique games every time, as the strategies can be different whether the bases are connected by the main, connected by the natural, or not connected at all. Whiteout is the kind of map the players might complain about. The use of vision blockers is so unusual that I imagine this could destabilise the meta, though it'll be interesting to see how the players learn to deal with it. | ||
Opposition1
14 Posts
Whiteout seems a little bizarre. Will it even be much fun to play on? Tough expos, weird dead space with ramps leading nowhere...I think we will see aggressive strategies on this map. I would rather see a map like Aztec than Sylphid. I agree with an earlier comment that it feels too small. | ||
goody153
44020 Posts
Also am i seeing that right ? Is that double gas expansions on Blockchain ? That makes me look forward for even the practice games on stream. How does double gas expansions affect the races compared to mineral heavy maps ? Sparkle made that ro16 really really fun. I mean if it was about stability watching why not just go endless Fighting Spirit or something. On December 19 2018 01:13 lepape wrote: I love how ASL is trying to shake things up every tournament with outside the box maps, this should be very exciting to watch. BlockChain should offer truly unique games every time, as the strategies can be different whether the bases are connected by the main, connected by the natural, or not connected at all. Whiteout is the kind of map the players might complain about. The use of vision blockers is so unusual that I imagine this could destabilise the meta, though it'll be interesting to see how the players learn to deal with it. Yep this makes me really look forward for broodwar. To be honest i got really excited and watch almost all ro16 last season because of the sparkle map. I was pretty much just a casual viewer but after the introduction of the sparkle map i almost watched every single game of ksl/ASL since then. And i'm sure the players will be able to do something with Whiteout. They dealt with island maps like sparkle. They'll manage | ||
kogeT
Poland2029 Posts
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ortseam
996 Posts
On December 19 2018 22:09 kogeT wrote: Sparkle and Third World were fun to watch, but on the balance side they would kill SC in 2-3 seasons. :D How so, FS and CB didn't kill it in a long time . Map and overall winning rates in sponmatches (thousands of games) in 2018: Link | ||
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