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ASL 7 Maps - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 Next All
FlaShFTW
Profile Blog Joined February 2010
United States10193 Posts
December 04 2018 21:21 GMT
#41
first two maps look like they have a ton of potential imbalance issues.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Jukado
Profile Blog Joined May 2011
805 Posts
December 17 2018 11:19 GMT
#42
Maps have been updated.
(4)BlockChain 1.0
(3)Whiteout 1.0
(3)Sylphid 2.0

Same link as in OP:
https://blog.naver.com/kangkuyol/221403966988
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
December 17 2018 14:03 GMT
#43
When does ASL7 qualifiers start?
Freakling
Profile Joined October 2012
Germany1529 Posts
December 17 2018 16:49 GMT
#44
Please upload some pictures.
Piste
Profile Blog Joined July 2006
6179 Posts
December 17 2018 18:24 GMT
#45
On November 30 2018 02:33 Freakling wrote:
Show nested quote +
On November 30 2018 00:42 SC_ar wrote:
Why so many trees and other nonsense in the way on Whiteout?

The ones on the vision-blocked areas are just deco without any real function (except for visually obscuring units behind them).

So there is no miss chance if you hide your unit behind them??
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 17 2018 18:42 GMT
#46
On December 18 2018 01:49 Freakling wrote:
Please upload some pictures.


They're on the blog, Jukado explained before that the links keep changing so even if he posts them the link will 404.

I guess you could rehost on imgur
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
errol1001
Profile Joined April 2008
454 Posts
December 17 2018 20:18 GMT
#47
I guess we don't have before pictures, only the after pictures now, by going to the blog.

The changes for all 3 seem to be listed in red. Google translate seems to do kinda ok..
afreecaTV.Char
Profile Joined December 2014
United States337 Posts
December 17 2018 22:07 GMT
#48
On December 17 2018 23:03 Alpha-NP- wrote:
When does ASL7 qualifiers start?


The Wildcard Qualifier for Shuttle's spot will be played on Thursday, December 20 at 19:00KST. I do not have exact dates/times for the other qualifiers at this time, but they have started almost immediately after the wildcard for the past two seasons.
Former AfreecaTV Esports Manager (2014-2024)
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-12-17 23:44:09
December 17 2018 22:59 GMT
#49
On December 18 2018 03:24 Piste wrote:
Show nested quote +
On November 30 2018 02:33 Freakling wrote:
On November 30 2018 00:42 SC_ar wrote:
Why so many trees and other nonsense in the way on Whiteout?

The ones on the vision-blocked areas are just deco without any real function (except for visually obscuring units behind them).

So there is no miss chance if you hide your unit behind them??

Visually hiding behind tree sprites is not how miss chance works. It's the tiles that provide the cover. Ice terrain trees do provide cover, but they are also composed of (almost) entirely unwalkable tiles, so effectively there's no cover behind trees on Ice maps. Some of the more bulky building-like doodads provide cover, however.

Random tips: Put units above or to the left of (or diagonally left and above) Jungle trees to give them cover.
Badlands trees (also Jungle Dirt trees) also do provide cover around them, but you have to "hug" them pretty closely (and with sufficiently small units O_o) to make it work.
Apart from that most of the shack-like doodads and some of the plants in Desert terrain provide cover too. Best place units to the left or right directly next to them.
Nothing else in the game provides cover.

On December 18 2018 03:42 Qikz wrote:
Show nested quote +
On December 18 2018 01:49 Freakling wrote:
Please upload some pictures.


They're on the blog, Jukado explained before that the links keep changing so even if he posts them the link will 404.

I guess you could rehost on imgur

Reuploading them is but a minute of work O_o…

EDIT: Speaking of cover: Why is there now a cover bug on top of the ramp to the left main of Whiteout?! There's also one up the ramp in the ~6:30 base (this one's been there from the beginning though…).
+ Show Spoiler [show image] +
[image loading]

Players take notes: In case these are not fixed – these are the spots where you need to put your defensive units (like Lurkers) to give them that little juicy extra defensive boost!
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-12-17 23:00:40
December 17 2018 23:00 GMT
#50
[Double post…]
konadora *
Profile Blog Joined February 2009
Singapore66224 Posts
December 18 2018 07:25 GMT
#51
really wanna see some games on these new maps..
POGGERS
Uldridge
Profile Blog Joined January 2011
Belgium4849 Posts
December 18 2018 07:47 GMT
#52
I actually did not know these cover mechanics existed, only thought high ground could end up in missed shots. Might give for some interesting skirmishes in games.
Taxes are for Terrans
Hitokiri3
Profile Joined October 2018
18 Posts
December 18 2018 09:06 GMT
#53
I like that they are mixing it up with new maps. but Why don't they give us 2v2 or some sick FFAs or Racewars like 4v4v4 on a gigantic map. I would like to see pros play these different scenarios =)
M2
Profile Joined December 2002
Bulgaria4123 Posts
December 18 2018 09:48 GMT
#54
On December 18 2018 18:06 Hitokiri3 wrote:
I like that they are mixing it up with new maps. but Why don't they give us 2v2 or some sick FFAs or Racewars like 4v4v4 on a gigantic map. I would like to see pros play these different scenarios =)

well, asl is 1v1 tournament
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 18 2018 13:44 GMT
#55
On December 18 2018 16:25 konadora wrote:
really wanna see some games on these new maps..


If you're interested in Amatuer Korean and Foreign players playing these maps you can see the STPL Christmas Cup where Whiteout is one of the maps. It's on again tonight at 20:00UTC.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
lepape
Profile Joined November 2005
Canada557 Posts
Last Edited: 2018-12-18 16:18:18
December 18 2018 16:13 GMT
#56
I love how ASL is trying to shake things up every tournament with outside the box maps, this should be very exciting to watch.

BlockChain should offer truly unique games every time, as the strategies can be different whether the bases are connected by the main, connected by the natural, or not connected at all.

Whiteout is the kind of map the players might complain about. The use of vision blockers is so unusual that I imagine this could destabilise the meta, though it'll be interesting to see how the players learn to deal with it.
Opposition1
Profile Joined September 2017
14 Posts
December 19 2018 10:42 GMT
#57
Seems like Zerg will have fun expanding around the outside of Blockchain. The one way minerals by the assimilators are interesting. It was interesting seeing players use these neutral pathways on Gold Rush. But not on Troy lol.

Whiteout seems a little bizarre. Will it even be much fun to play on? Tough expos, weird dead space with ramps leading nowhere...I think we will see aggressive strategies on this map.

I would rather see a map like Aztec than Sylphid. I agree with an earlier comment that it feels too small.
goody153
Profile Blog Joined April 2013
44184 Posts
Last Edited: 2018-12-19 11:36:57
December 19 2018 11:31 GMT
#58
Blockchain and Whiteout looks fine.

Also am i seeing that right ? Is that double gas expansions on Blockchain ? That makes me look forward for even the practice games on stream.

How does double gas expansions affect the races compared to mineral heavy maps ?

On December 01 2018 18:16 oshibori_probe wrote:
Show nested quote +
On November 30 2018 06:37 Dazed. wrote:
The broodwar community reminds me of the Himba tribe of Nambia. They cant really distinguish between blue and green, because they live in a virtually totally green environment, but they distinguish very easily between 40~ or so shades of green. The broodwar map making community has only produced shades of green since 2006, with two exceptions. Third world and sparkle, which are maybe lavender and red respectively.


Fuck off, Sparkle was gold.

Sparkle made that ro16 really really fun. I mean if it was about stability watching why not just go endless Fighting Spirit or something.

On December 19 2018 01:13 lepape wrote:
I love how ASL is trying to shake things up every tournament with outside the box maps, this should be very exciting to watch.

BlockChain should offer truly unique games every time, as the strategies can be different whether the bases are connected by the main, connected by the natural, or not connected at all.

Whiteout is the kind of map the players might complain about. The use of vision blockers is so unusual that I imagine this could destabilise the meta, though it'll be interesting to see how the players learn to deal with it.

Yep this makes me really look forward for broodwar. To be honest i got really excited and watch almost all ro16 last season because of the sparkle map. I was pretty much just a casual viewer but after the introduction of the sparkle map i almost watched every single game of ksl/ASL since then.

And i'm sure the players will be able to do something with Whiteout. They dealt with island maps like sparkle. They'll manage
this is a quote
kogeT
Profile Joined September 2013
Poland2040 Posts
December 19 2018 13:09 GMT
#59
Sparkle and Third World were fun to watch, but on the balance side they would kill SC in 2-3 seasons. :D
https://www.twitch.tv/kogetbw
ortseam
Profile Joined April 2015
996 Posts
December 19 2018 14:24 GMT
#60
On December 19 2018 22:09 kogeT wrote:
Sparkle and Third World were fun to watch, but on the balance side they would kill SC in 2-3 seasons. :D

How so, FS and CB didn't kill it in a long time .
Map and overall winning rates in sponmatches (thousands of games) in 2018: Link
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