• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:07
CET 11:07
KST 19:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Foreign Brood War BW General Discussion MBCGame Torrents [ASL20] Ask the mapmakers — Drop your questions Which season is the best in ASL?
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1428 users

ASL6 Maps Shortlist

Forum Index > BW General
Post a Reply
1 2 3 4 Next All
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-09-19 11:12:13
July 22 2018 11:22 GMT
#1
EDIT: Autobahn updated to version 1.1

EDIT: The maps have been updated. Linking directly to the pictures doesnt work because the links expire after a short amount of time. So click the link below to see the latest pictures and download the maps.

Sylphide is now called Sylphid. Currently Labyrinth is not being used, but the other 3 are live.

Download from naver:
https://blog.naver.com/kangkuyol/221340566304

Download tip: Click the small green arrow that points downwards (its near the top of the post, inline with the title of the first map). Then click the 'PC' link to download the .zip file.

-------------------------------------------

(2)Autobahn (version 1.1)
Author: Waldstein

[image loading]


-------------------------------------------

(3)Sylphid (version 1.71)
Author: LatiAs

[image loading]


-------------------------------------------

(3)Neo Transistor (version 2.0)
Author: WSH

[image loading]


-------------------------------------------

(5)Labyrinth
Author: EVNGSVHKIM (Earthattack)

-------------------------------------------

(tl mods please feel free to edit or update this OP)

There are 2 spoilers below, both of which are OUTDATED...

+ Show Spoiler +
EDIT: The maps have been updated. Linking directly to the pictures doesnt work because the links expire after a short amount of time. So click the link below to see the latest pictures and download the maps.

Download from naver:
https://blog.naver.com/kangkuyol/221322398097

(2)Autobahn (version 0.96c)
Author: Waldstein

[image loading]


-------------------------------------------

(3)Sylphide (version 1.61b)
Author: LatiAs

[image loading]


-------------------------------------------

(5)Labyrinth (version 0.92)
Author: EVNGSVHKIM (Earthattack)

[image loading]


-------------------------------------------

(3)Neo Transistor (version 1.96)
Author: WSH

[image loading]



+ Show Spoiler +

(2)Autobahn (version 0.94b)
Author: Waldstein

[image loading]

-------------------------------------------

(3)Sylphide (version 1.6)
Author: LatiAs

[image loading]

-------------------------------------------

(5)Labyrinth (version 0.90)
Author: EVNGSVHKIM (Earthattack)

[image loading]

-------------------------------------------

(3)Neo Transistor (version 1.91)
Author: WSH

[image loading]
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
angrypofke
Profile Joined March 2017
Lithuania174 Posts
July 22 2018 11:39 GMT
#2
I wonder how scouting and early game will change on a 5 player map. Also, on same map, 12T vs 9Z, muta timing will be fast! Like, they pop out, and 5-10sec later killing your workers.
[AS]Rattus
Profile Joined March 2017
427 Posts
July 22 2018 11:42 GMT
#3
Probably alot of carriers on Autobahn, looks kinda interesting though.
Labyrinth reminds me of a weird lost temple.
Overall, i'm glad they still go for these weird maps.
AF0x
Profile Joined June 2018
United States59 Posts
July 22 2018 15:43 GMT
#4
Predicting lots of 2 hatch muta on Labyrinth, the close by air positions look really rough for terran. Not to mention all that extra space behind the natural minerals.
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
July 22 2018 15:47 GMT
#5
I don't like Transistor map, so It is hard to move and take bases far away. It's not surprise, not fantastic.
https://www.facebook.com/StarcraftRemasteredVN/
Frudgey
Profile Joined September 2012
Canada3367 Posts
July 22 2018 15:51 GMT
#6
Not surprised at all that we're not seeing a return of Sparkle haha.

That map was insane, though not necessarily for the right reasons!
It is better to die for The Emperor than live for yourself.
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2018-07-22 16:07:21
July 22 2018 16:06 GMT
#7
Google translate about Labyrinth main ramp:

-There are two entrances to the hill type, one entrance is blocking the neutral flag, the other entrance is blocking the door can only pass through the worker. The entrance to the flag can not be passed to any unit, and if the worker removes the flag, it will be able to move. However, when a worker catches a flag, he or she must play strategically because the vision of the flag is shared. It is difficult to know the situation on the hill until you remove the flag as a worker, because you do not see the sight on the hill.


The neutral flag is invincible and the size is the same as the tank, draggun, darker, etc.

-You can use a worker to catch a flag and move the flag. Collecting resources is not possible while holding the flag.

-When a worker catches a flag, the sight of the holding flag is shared with the other player.

-If a worker with a flag dies, the flag will be placed back in the dead position, and after a certain period of time, it will return to the original seat (approximately two minutes later)


blabberrrrr
Waxangel
Profile Blog Joined September 2002
United States33495 Posts
Last Edited: 2018-07-22 16:50:26
July 22 2018 16:45 GMT
#8
On July 23 2018 01:06 blabber wrote:
Google translate about Labyrinth main ramp:

Show nested quote +
-There are two entrances to the hill type, one entrance is blocking the neutral flag, the other entrance is blocking the door can only pass through the worker. The entrance to the flag can not be passed to any unit, and if the worker removes the flag, it will be able to move. However, when a worker catches a flag, he or she must play strategically because the vision of the flag is shared. It is difficult to know the situation on the hill until you remove the flag as a worker, because you do not see the sight on the hill.


Show nested quote +
The neutral flag is invincible and the size is the same as the tank, draggun, darker, etc.

-You can use a worker to catch a flag and move the flag. Collecting resources is not possible while holding the flag.

-When a worker catches a flag, the sight of the holding flag is shared with the other player.

-If a worker with a flag dies, the flag will be placed back in the dead position, and after a certain period of time, it will return to the original seat (approximately two minutes later)




damn, google translate is quite good nowadays

That's about right: Your main ramp is blocked by a neutral 'flag' unit that can only be moved by workers. Holding the flag reveals vision around the flag (the worker can move it around). This has many diff implications, namely that you have to reveal your starting position in order to unblock your ramp and start moving normal ground units out, and maybe there's some interesting defensive options as well (enemy has to bring a worker to remove the flag if they are rushing). Also you can mineral click OUT of your main through the secondary ramp, but there's no way to mineral walk INTO a main without vision, so the early scouting on this map seems all sorts of fucked.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-07-22 17:31:47
July 22 2018 17:03 GMT
#9
On July 22 2018 20:39 angrypofke wrote:
I wonder how scouting and early game will change on a 5 player map. Also, on same map, 12T vs 9Z, muta timing will be fast! Like, they pop out, and 5-10sec later killing your workers.

The real question is: How will players play a map that actively discourages scouting through weird flag mechanics? It's basically a game of chicken. Or players may just scout whether their opponent has FE'ed.

On July 23 2018 00:51 Frudgey wrote:
Not surprised at all that we're not seeing a return of Sparkle haha.

That map was insane, though not necessarily for the right reasons!
Further exploration of island map concepts would have been nice, though. Better than Labyrinth, definitely.

On July 23 2018 01:06 blabber wrote:
Google translate about Labyrinth main ramp:

Show nested quote +
-There are two entrances to the hill type, one entrance is blocking the neutral flag, the other entrance is blocking the door can only pass through the worker. The entrance to the flag can not be passed to any unit, and if the worker removes the flag, it will be able to move. However, when a worker catches a flag, he or she must play strategically because the vision of the flag is shared. It is difficult to know the situation on the hill until you remove the flag as a worker, because you do not see the sight on the hill.


Show nested quote +
The neutral flag is invincible and the size is the same as the tank, draggun, darker, etc.

-You can use a worker to catch a flag and move the flag. Collecting resources is not possible while holding the flag.

-When a worker catches a flag, the sight of the holding flag is shared with the other player.

-If a worker with a flag dies, the flag will be placed back in the dead position, and after a certain period of time, it will return to the original seat (approximately two minutes later)


TLDR: The Flag behaves like it would in a CTF UMS map.

About the backdoor block on Autobahn.
Google Translate:- Scarabs can pass between neutral buildings and minerals.
It's great that for once this is taken into conscious consideration by a Korean map maker :D

- Autobahn is a German highway system and is famous for its unlimited speed.
I knew this would be clichéed…

Some more weirdness from Labyrinth:
- At the main entrance, there is a 249-inch minerals for worker to click on the minerals, and a square-shaped space is provided for easy hiding of workers holding flags.
I guess that weird high ground hook is meant to be the hiding spot then. No idea why you would implement that in such an unintuitive way (players cannot see terrain levels in-game) when some cliff edge or even vision blockers (which at least would have left more of a terrain clue, any you can mark them with bush doodads) would have been so easy to do. This map is just such a weird combination of badly executed questionable ideas… Claiming that I'd be surprised if this map made it into the actual tourney would be a grave understatement.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
July 22 2018 17:08 GMT
#10
Woah. Looks like Afreeca is sticking to having some bizarre maps around in the pool.
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
July 22 2018 17:29 GMT
#11
are these maps confirmed or just ones afreeca is considering for ASL6?
aka DragOn[NaS]
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-07-22 17:37:20
July 22 2018 17:34 GMT
#12
They are tagged
[Source] Africa TV Star League ASL Season 6 Map Test (Autoban / Silpid / Labyrinth / Neo Transistor)
in the description, so it's only a pre-selection I guess, probably to narrowed down further to maybe two or three (i.e. ditch Labyrinth O_o, I am actually cool with the rest for a change, safe for some required bugfixing).

Anyway,

First impressions post.

Detailed bug analysis soon to be seen here.
funnybananaman
Profile Joined April 2009
United States830 Posts
July 22 2018 18:22 GMT
#13
Pretty cool maps. nice scmdrafting. Dont like slyphyde much suprised to see that brought back but meh.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
July 22 2018 18:29 GMT
#14
I hope Labryinth gets in!
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
July 22 2018 19:10 GMT
#15
I don’t like any of the maps besides Transitor.
konadora *
Profile Blog Joined February 2009
Singapore66357 Posts
July 22 2018 19:48 GMT
#16
omg labyrinth please!!
POGGERS
ShowTheLights
Profile Blog Joined June 2012
Korea (South)1704 Posts
July 22 2018 20:09 GMT
#17
I hope third world returns.
•••Acer.MMA••• <> KT_Puzzle <> JinAir•GreenWings_CoCa <> CJ_herO <> Axiom CranK & Ryung <> IM_Seed <> IM_Squirtle <> le' ToD <> Innovation <> ROOT_CatZ <> inuh! <> Chobra <> SKT1_Fantasy
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-07-23 00:09:48
July 23 2018 00:09 GMT
#18
if third world doesnt return i am genuinely going to be really fucking mad. trash like fs and cb still pollute the game, third world better be in!
Never say Die! ||| Fight you? No, I want to kill you.
funnybananaman
Profile Joined April 2009
United States830 Posts
Last Edited: 2018-07-23 00:15:16
July 23 2018 00:13 GMT
#19
I practiced on Labyrinth and i got to say while the flag concept is cute/cool the mains are retardedly small so that was poor editing. That flag thing has the potential for a great map but they need to make the main natural pathing alot better and make mains bigger for macro. Transistor really needed a refurbish/polish so im glad that got done for tournament play. Lab needs a redo/ update to 2.0 badly.
Wonk
Profile Joined March 2017
546 Posts
July 23 2018 00:16 GMT
#20
Can somebody knowledgeable explain to me about Labyrinth - why the 12 o clock and 5 o clock bases have such exposed areas behind their mineral lines compared to the others? I understand that because workers spawn from the bottom of the CC/nexus/etc, having E/W facing mineral lines is more balanced, but surely having them not either against the edge of the map or at the very least against some the edge of some unpassable terrain is better than having 2 bases which are extremely vulnerable to drops.
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #141
CranKy Ducklings5
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 246
Lowko239
SortOf 170
ProTech114
StarCraft: Brood War
actioN 2123
GuemChi 1624
Jaedong 680
Larva 566
Killer 469
EffOrt 432
Zeus 302
Mini 301
Leta 281
Rush 220
[ Show more ]
910 216
ZerO 162
Light 155
PianO 145
Pusan 145
ggaemo 55
Sharp 54
sorry 47
JulyZerg 46
NotJumperer 38
soO 25
Noble 18
Sacsri 15
Hm[arnc] 7
Dota 2
singsing3614
Fuzer 382
XcaliburYe291
NeuroSwarm79
League of Legends
JimRising 438
Super Smash Bros
C9.Mang0387
hungrybox303
Mew2King55
Other Games
summit1g10555
mouzStarbuck344
XaKoH 165
ZerO(Twitch)17
KnowMe10
Organizations
Other Games
gamesdonequick834
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH174
• LUISG 20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 33
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota238
League of Legends
• Jankos1137
Upcoming Events
WardiTV 2025
1h 53m
SC Evo League
2h 23m
IPSL
6h 53m
Dewalt vs ZZZero
BSL 21
9h 53m
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
11h 53m
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
Sparkling Tuna Cup
23h 53m
WardiTV 2025
1d 1h
OSC
1d 4h
IPSL
1d 6h
Bonyth vs KameZerg
BSL 21
1d 9h
Bonyth vs StRyKeR
Tarson vs Dandy
[ Show More ]
Replay Cast
1d 22h
Wardi Open
2 days
StarCraft2.fi
2 days
Monday Night Weeklies
2 days
Replay Cast
2 days
WardiTV 2025
3 days
StarCraft2.fi
3 days
PiGosaur Monday
3 days
StarCraft2.fi
4 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
WardiTV 2025
6 days
StarCraft2.fi
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.