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ASL6 Maps Shortlist - Page 3

Forum Index > BW General
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Elyvilon
Profile Joined August 2008
United States13143 Posts
July 25 2018 16:48 GMT
#41
Sylphide is mostly Athena, except rotated 30 degrees and with lowground mains, right?

Not that that's a bad thing necessarily, I don't really remember how that map played out.
Liquipedia
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2018-07-28 13:43:11
July 28 2018 13:41 GMT
#42
i really hope they put labyrinth in, not only for the flag shenanigans, i like how the main is oddly shaped and you have to reconsider building placements... also the adjusted resource counts will make for some interesting new timings

seems like zerg can totally use that extra main gas for more muta and look to snipe the revealed flag probe to block off protoss ground forces... kinda turns into an air battle?

it's a cool tradeoff in that sense with the revealed flag worker... protect it from air snipe and reveal some key stuff... hide it in the corner trying not to reveal anything and you're vulnerable to air snipe...
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2018-07-28 13:44:53
July 28 2018 13:44 GMT
#43
also was a weird thing on sylphide top mid high ground base where a drone was stuck behind the extractor with a gas in hand
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-07-28 16:39:05
July 28 2018 16:28 GMT
#44
On July 28 2018 22:44 mishimaBeef wrote:
also was a weird thing on sylphide top mid high ground base where a drone was stuck behind the extractor with a gas in hand

You are right, that can happen. I'll put it on the bug list.
By the way, that is not a high ground base! It is raised jungle, which is equivalent to sunken ground in Twilight, sandy sunken pit in Desert as well as water in Ice terrain and is considered low ground by the game.
GTR
Profile Blog Joined September 2004
51437 Posts
Last Edited: 2018-07-29 02:37:16
July 29 2018 00:46 GMT
#45
anyone able to summarise/provide vods from the test last night?

edit: power generators look sick in remastered lol
Commentator
Rlentless
Profile Joined January 2011
Hong Kong322 Posts
Last Edited: 2018-07-29 03:53:39
July 29 2018 03:53 GMT
#46


Flash on Sylphide.
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-08-07 12:33:37
August 07 2018 12:33 GMT
#47
All the maps have been updated, by the way. I am having a closer look right now.
Jukado
Profile Blog Joined May 2011
805 Posts
August 07 2018 14:30 GMT
#48
Yes lots of changes again. The reason Im not linking to the pictures in the OP is because you cant link directly to the pictures for long before the links expire and Im not going to keep making and uploading new pictures for all of these edits. So keep checking the naver blog to see the latest updates guys.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Wonk
Profile Joined March 2017
546 Posts
August 07 2018 14:51 GMT
#49
Looks like it really IS neo transistor now, they've put in some serious work there with the new ramps. Labyrinth hasn't changed quite as much as I was hoping though, at least no double gas. They've also fixed the 12oclock base, but decided to leave the 5 oclock with a big ol' space behind its mineral line? very odd.

Anyway, I'm excited to see how the new ramps affect how games play out on transistor.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
August 07 2018 15:51 GMT
#50
On August 07 2018 23:30 Jukado wrote:
Yes lots of changes again. The reason Im not linking to the pictures in the OP is because you cant link directly to the pictures for long before the links expire and Im not going to keep making and uploading new pictures for all of these edits. So keep checking the naver blog to see the latest updates guys.

Link please to naver blog
Cryoc
Profile Joined July 2011
Germany909 Posts
August 07 2018 16:54 GMT
#51
On August 07 2018 23:51 Wonk wrote:
Looks like it really IS neo transistor now, they've put in some serious work there with the new ramps. Labyrinth hasn't changed quite as much as I was hoping though, at least no double gas. They've also fixed the 12oclock base, but decided to leave the 5 oclock with a big ol' space behind its mineral line? very odd.

Anyway, I'm excited to see how the new ramps affect how games play out on transistor.

Not everyone is Zerg. This space behind the naturals is to actually have enough space to build your base.
http://www.twitch.tv/cryoc
Jukado
Profile Blog Joined May 2011
805 Posts
Last Edited: 2018-08-07 20:49:04
August 07 2018 19:16 GMT
#52
Updated OP with latest pictures, but maybe the links will expire, we shall see.
EDIT: Yep they expired.

@Alpha-NP- The link to the blog is in the OP or here:
https://blog.naver.com/kangkuyol/221322398097

@Cryoc he (Wonk) is talking about the mains.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Cryoc
Profile Joined July 2011
Germany909 Posts
Last Edited: 2018-08-07 21:30:07
August 07 2018 21:28 GMT
#53
On August 08 2018 04:16 Jukado wrote:
Updated OP with latest pictures, but maybe the links will expire, we shall see.
EDIT: Yep they expired.

@Alpha-NP- The link to the blog is in the OP or here:
https://blog.naver.com/kangkuyol/221322398097

@Cryoc he (Wonk) is talking about the mains.

Ah, I see what he meant now, that is indeed weird. Maybe the map maker intended to make the travel time between mains and naturals really uniform.
http://www.twitch.tv/cryoc
prosatan
Profile Joined September 2009
Romania7993 Posts
August 07 2018 22:10 GMT
#54
I just played a game vs Computer on Labyrinth! it is unplayable !!!
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Freakling
Profile Joined October 2012
Germany1529 Posts
August 07 2018 23:13 GMT
#55
Unfortunately new ramps on Transistor for the most parts just means new bugs…
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
August 08 2018 00:12 GMT
#56
why not upload the images to imgur?
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
August 08 2018 19:19 GMT
#57
Someone please link me some youtube videos of pros playing on labyrinth or of people doing a review of labyrinth. Thanks.
GTR
Profile Blog Joined September 2004
51437 Posts
August 08 2018 21:27 GMT
#58
what's with the bottom right gas of the new neo transistor being at the bottom? how has the map maker figured out to balance it so that the bottom geyser equals the harvesting rate of the other bases with the geyser on top?
Commentator
Jukado
Profile Blog Joined May 2011
805 Posts
August 08 2018 21:52 GMT
#59
The maps have been massively updated again.
Star Tale Public Domain project. Maps: (2)Gates Of Memphis, (2)Marshmallow Toast, (4)Bubbles, (4)Clay Fields, (6)Numbskull Desert. Also the Vaylu Public Domain Tileset. Also Ramp Palettes, Brood War guides and some fun stuff. Links in my profile
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2018-08-08 22:19:31
August 08 2018 22:02 GMT
#60
On August 09 2018 06:27 GTR wrote:
what's with the bottom right gas of the new neo transistor being at the bottom? how has the map maker figured out to balance it so that the bottom geyser equals the harvesting rate of the other bases with the geyser on top?

Well, yes – kind of. If you look closely you'l realize that all the geysers are moved farther away from the SL, so they all mne slowly and require 4 workers now, like Katrina basically.

New ramps still suck. No post editing was done for any of these, so all the terrain level bugs of the cliffs are there in their full glory…

Labyrinth is still garbage. Units still get stuck in the mains. Making the gated ramp smaller unsurprisingly has not really changed that much…
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