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Starcraft Remastered population in foreignland?

Forum Index > BW General
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raff100
Profile Joined April 2011
498 Posts
June 12 2018 16:27 GMT
#1
Almost one year has passed since the release on SCremastered, how is the population going outside Korea? Is there any sign of growth ? I'd like to check some websites of stats like rankedftw for sc2, but I can't find anything similar for Brood War.
P.s: news about 2v2 ladder? I'd really like to play it with a friend, but I haven't read news about it in a long time
kogeT
Profile Joined September 2013
Poland2042 Posts
June 12 2018 16:45 GMT
#2
I don't think we have growth. I would say we're kind of like back to a stable player pool.
https://www.twitch.tv/kogetbw
Highgamer
Profile Joined October 2015
1470 Posts
June 12 2018 16:50 GMT
#3
Join us and we have growth. Bring your buddy and we're booming.
ortseam
Profile Joined April 2015
996 Posts
June 12 2018 17:38 GMT
#4
Here you can see activity levels on each server.
Cryoc
Profile Joined July 2011
Germany912 Posts
June 12 2018 17:56 GMT
#5
Can you also see the server activity over a longer time frame than just 1 week on starlog.gg?
http://www.twitch.tv/cryoc
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 12 2018 18:57 GMT
#6
I don't believe there's been any update to 2v2 or any 2v2 ladder afaik. It's all a work in progress. As for the population, I personally still play on ICCup and 1.16.1 but US East doesn't have much of a pop and the rest of the US/Asia gateways are usually in the hundreds. I believe only KR one has a large enough pop.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Kare
Profile Joined March 2009
Norway786 Posts
June 12 2018 19:43 GMT
#7
About 500 people online and 60 games being played is standard. Pretty horrible to be honest.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
TaShadan
Profile Joined February 2010
Germany1981 Posts
June 12 2018 19:56 GMT
#8
Scr is a failure in foreignland.
Total Annihilation Zero
10dla
Profile Joined March 2018
127 Posts
June 12 2018 20:11 GMT
#9
On June 13 2018 04:56 TaShadan wrote:
Scr is a failure in foreignland.

How many copies did they sell?
Chris_Havoc
Profile Joined August 2016
United States600 Posts
June 12 2018 20:12 GMT
#10
Remastered is odd in that U.S. West is more heavily populated than U.S. East. In my experience it's usually the opposite.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
raff100
Profile Joined April 2011
498 Posts
June 12 2018 20:21 GMT
#11
On June 13 2018 02:38 ortseam wrote:
Here you can see activity levels on each server.


Thank you, this is what I was looking for. Btw the 500 peak in Europe is pretty depressing , but quite expected: the launch of remastered was extremely bad multiplayerwise
Lazare1969
Profile Joined September 2014
United States318 Posts
June 12 2018 20:56 GMT
#12
They really ought to combine US West and US East. Nowadays the average internet latency from Seattle to NYC is about 80ms.
6 trillion
EndingLife
Profile Blog Joined December 2002
United States1602 Posts
June 12 2018 22:40 GMT
#13
On June 13 2018 05:21 raff100 wrote:
Show nested quote +
On June 13 2018 02:38 ortseam wrote:
Here you can see activity levels on each server.


Thank you, this is what I was looking for. Btw the 500 peak in Europe is pretty depressing , but quite expected: the launch of remastered was extremely bad multiplayerwise

Even US West server regularly has 1k+ at peak.
tankgirl
Profile Blog Joined May 2016
Canada475 Posts
June 13 2018 01:32 GMT
#14
SCBW is just too challenging for today's generation. People who grew up with easy-mode tap-and-pray games like Angry Birds and LoL won't give 2 minutes to a hyper-competitive game where they will lose the first 1000 matchmaking games until they reach iccup D-rank level (ie some knowledge of hotkeys/build orders/timings) and are able to enjoy themselves.

In summary, SCBW is the Badwater Ultramarathon of videogames. You're not ever going to have a huge participation.

Besides, Blizzard acknowledged a year ago that SC:R was being released "for the fans" who had continually supported and played the game for 20 years. It was never intended to blow up to become the next League of Legends.
https://tl.net/forum/brood-war/627255-progamer-settings
TL+ Member
10dla
Profile Joined March 2018
127 Posts
Last Edited: 2018-06-13 01:56:42
June 13 2018 01:53 GMT
#15
On June 13 2018 10:32 tankgirl wrote:
SCBW is just too challenging for today's generation. People who grew up with easy-mode tap-and-pray games like Angry Birds and LoL won't give 2 minutes to a hyper-competitive game where they will lose the first 1000 matchmaking games until they reach iccup D-rank level (ie some knowledge of hotkeys/build orders/timings) and are able to enjoy themselves.

In summary, SCBW is the Badwater Ultramarathon of videogames. You're not ever going to have a huge participation.

Besides, Blizzard acknowledged a year ago that SC:R was being released "for the fans" who had continually supported and played the game for 20 years. It was never intended to blow up to become the next League of Legends.

In what generation does the vile fastest map possible community fall in? Thats not the HARDCORE!! community you are talking about, or? Someone must have made that thing popular and dumb down the game. But why would they do that.... Also pretty sure that your generation was mostly playing UMS
LuckyFool
Profile Blog Joined June 2007
United States9015 Posts
June 13 2018 02:20 GMT
#16
On June 13 2018 10:32 tankgirl wrote:
SCBW is just too challenging for today's generation. People who grew up with easy-mode tap-and-pray games like Angry Birds and LoL won't give 2 minutes to a hyper-competitive game where they will lose the first 1000 matchmaking games until they reach iccup D-rank level (ie some knowledge of hotkeys/build orders/timings) and are able to enjoy themselves.

In summary, SCBW is the Badwater Ultramarathon of videogames. You're not ever going to have a huge participation.

Besides, Blizzard acknowledged a year ago that SC:R was being released "for the fans" who had continually supported and played the game for 20 years. It was never intended to blow up to become the next League of Legends.


As one who essentially replaced starcraft with running I find this analogy marvelous
ggsimida
Profile Joined August 2015
1156 Posts
June 13 2018 06:03 GMT
#17
its a generation which think that Lol and Dota is too challenging and also think that battle royale games can actually be made competitive (extremely cringe considering the old days of arena shooters).
XenOsky
Profile Blog Joined March 2008
Chile2356 Posts
Last Edited: 2018-06-13 06:59:09
June 13 2018 06:45 GMT
#18
League of legends is actually challenging when you play certain champions. anybody that says that Dopa Faker or any other top LoL pro is not a gifted gamer is just ignorant, the same argument can be made for Dota 2 and a few other games like pubg or fortnite.

I agree that the learning curve of BW is just too hard for new players to enjoy. is not like LOL or Dota where u need to level your account for a number of games before you are able to play competitive, in BW you are directly thrown into 20+ years of gaming experience and that shit is scary...

imagine how many people would enjoy LoL if in your 1st week playing the game you join a public game and you have to face a team with 2 Challengers and a Diamond player...

one of my best friends was a bw player since 2003-2010, then quit and started League with me and other dudes, when sc:r came out he played for a few months, then quit cause he said that the game was too stresful for him to enjoy anymore... you can't blame the public for thinking that a game is just way too hard to enjoy.
ἡ τῆς Νεμέσεως τάξις
iCCup.Trent
Profile Joined May 2005
Argentina454 Posts
Last Edited: 2018-06-13 07:36:47
June 13 2018 07:34 GMT
#19
Not sure about blaming the public, but certainly there's something wrong, right? It was just as hard for me when I started like 20 years ago, but we didn't stop because of that; we felt challenged. Nowadays, it seems challenging people is a crime.

EDIT: Ok; I'm wrong about "just as hard". Still stand by the latter argument.
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
June 13 2018 09:42 GMT
#20
On June 13 2018 04:43 Kare wrote:
About 500 people online and 60 games being played is standard. Pretty horrible to be honest.


as someone who played a lot of iCCUP during the "Dark Ages" of BW regularly I would only see about 100 people online at iCCUP at any one time during the day or evening in Europe. So this is a huge improvement.
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