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Active: 1610 users

Every Nexus gives 9 supply? - Page 2

Forum Index > BW General
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Moataz
Profile Joined January 2018
Egypt267 Posts
March 01 2018 14:20 GMT
#21
On March 01 2018 22:36 razorsuKe wrote:
I don't understand how you could NOT know this, it even says right on the nexus

[image loading]


Then "Psi provided: 9" ONLY should be mentioned to avoid clutter. and even with that, it would still be unclear/counter-intuitive to me, I finished the campaign more than once, but I didn't find a reason to stare at every building to see what it does. at least they should make "Psi provided: 9" with different color to make player notice.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
March 01 2018 14:49 GMT
#22
On March 01 2018 23:20 Moataz wrote:
Show nested quote +
On March 01 2018 22:36 razorsuKe wrote:
I don't understand how you could NOT know this, it even says right on the nexus

[image loading]


Then "Psi provided: 9" ONLY should be mentioned to avoid clutter. and even with that, it would still be unclear/counter-intuitive to me, I finished the campaign more than once, but I didn't find a reason to stare at every building to see what it does. at least they should make "Psi provided: 9" with different color to make player notice.


Yeah yeah and let's add automining, multiselect and smartcasting also, huh? :D
iFU.pauline
Profile Joined September 2009
France1614 Posts
March 01 2018 15:08 GMT
#23
I did not know that. Neither I needed to. I feel my life has improved now.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
kogeT
Profile Joined September 2013
Poland2040 Posts
March 01 2018 15:40 GMT
#24
Wtf, knowing that is like knowing that you need spawning pool to create zerglings. o_O
https://www.twitch.tv/kogetbw
Jae Zedong
Profile Joined September 2016
407 Posts
March 01 2018 15:49 GMT
#25
Common knowledge.

Although I agree the info screen is cluttered and should only have "PSI Provided". Listing the same info twice on the same screen is bad UI.
Tyrant.
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
March 01 2018 15:56 GMT
#26
On March 01 2018 22:36 razorsuKe wrote:
I don't understand how you could NOT know this, it even says right on the nexus

[image loading]


Haha razorsuke that was pretty funny.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6635 Posts
March 01 2018 16:03 GMT
#27
i started my protoss career recently so yesterday i was playing a pvp and i had the great idea of making 2 archons and maelstrom my oponents army,turns out this spell doesnt work with dragons and archons lmao.
ajmbek
Profile Joined November 2008
Italy460 Posts
March 01 2018 16:06 GMT
#28
On March 01 2018 17:26 kogeT wrote:
In case you wonder, infested command center neither provides zerg or terran supply.

Also, if you were to mind control a queen.. with queen infest a command center.. you would still need to mind control an overlord (or a drone to build the whole tech) to produce infested terrans.



OH!
I never thought about that.
Sic iter ad astra
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
March 01 2018 16:11 GMT
#29
Nah man, what they should really do is change the supply count display to:

List the number of Nexus'es you have
Have a blinking red popup on each Nexus saying THIS BUILDING PROVIDES 9 PSI
List a percentage of what supply you're filled up to. You do you man/girl/xhe! Don't be oppressed by someone's "13 nex", with their precise numbers. It's the 21st century, you get to identify with whatever Nexus timing makes you most comfortable. With percentages, you can "0.866 Nexus" at 13/15 supply, 54/63 supply, even 117/135 supply. Percentages tell you how optimally you're playing, relative to your own context. As we all know, it's all relative, don't feel pressured into comparing yourself to others.
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
Moataz
Profile Joined January 2018
Egypt267 Posts
March 01 2018 16:47 GMT
#30
On March 02 2018 01:11 bITt.mAN wrote:
Nah man, what they should really do is change the supply count display to:

List the number of Nexus'es you have
Have a blinking red popup on each Nexus saying THIS BUILDING PROVIDES 9 PSI
List a percentage of what supply you're filled up to. You do you man/girl/xhe! Don't be oppressed by someone's "13 nex", with their precise numbers. It's the 21st century, you get to identify with whatever Nexus timing makes you most comfortable. With percentages, you can "0.866 Nexus" at 13/15 supply, 54/63 supply, even 117/135 supply. Percentages tell you how optimally you're playing, relative to your own context. As we all know, it's all relative, don't feel pressured into comparing yourself to others.

Keep going, I'm still sure that at least half of Broodwar players doesn't know about it.

The problem is: players often doesn't investigate or look for things that come by nature, but how to counter specific unit, etc.., I mean my supply is increasing automatically by adding more Pylons, why should I even think of other way? and look at the sound and the text that appear to the player who got supply blocked, seems to have one answer to me, you know what I mean.

Instead of sarcasm, we could say this can be useful when you have Nexus/CC about to finish, then don't add Pylon/Supply, or add few.
"All who believe in Allah and the last day, either say good or be silent." Muhammad
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
Last Edited: 2018-03-02 09:16:06
March 02 2018 09:11 GMT
#31
On March 01 2018 11:56 Moataz wrote:
I was confused
...
9, the beginning supply count
...
3 Nexus=27

Where did you think that initial nine supply comes from my man? When the only building is a Nexus..
Moataz
Profile Joined January 2018
Egypt267 Posts
March 02 2018 13:55 GMT
#32
On March 02 2018 18:11 MamiyaOtaru wrote:
Show nested quote +
On March 01 2018 11:56 Moataz wrote:
I was confused
...
9, the beginning supply count
...
3 Nexus=27

Where did you think that initial nine supply comes from my man? When the only building is a Nexus..

When you play the Broodwar campaign, the 1st mission for Protoss named:
1. Escape from Aiur

You start with 6 Zealots, 3 Dragoons, Zeratul, with 0 Minerals, 0 Gas, no Probes & no Nexus... Where is this force came from, how they live there without food/supply ? this is a game, not a real life scenario, any thing could happen, you just learn by testing things, Games are not real or logical
"All who believe in Allah and the last day, either say good or be silent." Muhammad
A.Alm
Profile Joined September 2012
Sweden526 Posts
March 02 2018 14:46 GMT
#33
Finally, after 20 years we cracked yet another mystery!
noname_
Profile Blog Joined April 2007
458 Posts
Last Edited: 2018-03-02 15:19:38
March 02 2018 15:14 GMT
#34
On March 02 2018 23:46 A.Alm wrote:
Finally, after 20 years we cracked yet another mystery!

One down, thousands to go.
I knew a guy who didn`t knew about that there is an attack move. At least that wasn`t as obvious as this one.
Starecat
Profile Joined August 2014
938 Posts
March 02 2018 18:30 GMT
#35
On March 01 2018 12:14 Lusitano wrote:
today you learned that all town hall structures give supply

The Hatchery gives something? I thought it was the initial overlord.
:3
Harem
Profile Joined November 2007
United States11390 Posts
March 02 2018 19:07 GMT
#36
On March 02 2018 00:40 kogeT wrote:
Wtf, knowing that is like knowing that you need spawning pool to create zerglings. o_O

[image loading]
Moderator。◕‿◕。
LocoBolon
Profile Joined June 2012
Argentina243 Posts
Last Edited: 2018-03-05 01:37:52
March 02 2018 19:29 GMT
#37
On March 02 2018 01:47 Moataz wrote:

Keep going, I'm still sure that at least half of Broodwar players doesn't know about it.


No, I don't agree with that, not at all.

On March 02 2018 01:47 Moataz wrote:

The problem is: players often doesn't investigate or look for things that come by nature, but how to counter specific unit,


Again, no, I think you are maybe assuming your case is the "most common one", as we all tend to do sometimes, but in this particular metter no, you are part of a odd minority.

SC is a hardcore game and it has, as every other computer game, many many rules based on logical and mathematical principles, some of those rules are explicit and some are not, I think most of the people really interested in the game have expended a considerable amount of time trying to figure those out on their own.
I'm pretty sure many bw lovers like me have been pleasantly surprised when saw the real masters of the game using some methods (way of microing on ramp or the use of hotkeys) we, the noobs, came to figure out on our own via hours invested in the game.

The level of complexity of the discover you just made is at best of 2. 1 beeing extremeply simple and 100% explicit stuff and 20 beeing the most complex or hidden ways the game behaves.
It is very surprising to me that you played this game for years and never realizad such a silly fact, and, on top of that, that you find so hard to belive that many many people actually did.

I think there are two possible explanations for this:
1- you just played the missions on auto mode for years without even checking or investigating the minimun of how the game works (!), wich as I said before, would make you part of a weird minority.
2- this is some kind of february's april fool's joke I can't finish to understand.
3- this whole nexus psy cover-up scandal is a part of a much greater conspiracy wich involves the white house in asosiation with the anunakis. They are using the half-human demi God Terran to take over the digital world. They don't want us to know that the real ultimate best race, The Protoss, not only have the incredible Dragoon on their arsenal, but also, their Nexus produce not 8, but 9 supply. Those damn Terrans, the whole thing is just disgusting...
Standard Queens
Piste
Profile Blog Joined July 2006
6179 Posts
March 02 2018 20:08 GMT
#38
Hah! So you learnt what the first building in the game does! Good job :D
blabber
Profile Blog Joined June 2007
United States4448 Posts
March 02 2018 20:18 GMT
#39
On March 03 2018 03:30 Starecat wrote:
Show nested quote +
On March 01 2018 12:14 Lusitano wrote:
today you learned that all town hall structures give supply

The Hatchery gives something? I thought it was the initial overlord.

hatchery gives 1 supply. overlord provides 8.

This is why you have 9 supply at the start of a game as Zerg. And then you have 17 supply after you make your 2nd overlord.
blabberrrrr
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
Last Edited: 2018-03-03 06:45:03
March 03 2018 00:44 GMT
#40
This guy is ridiculous, posts something obvious that anyone who plays bw should know, then DOUBLES DOWN and adds a poll to prove that literally everyone (except himself and 1 other noob) knows this fact and then continues to claim that it's something half of players don't know.


Let me contribute to this satire by adding a few other mind blowing facts, but be forewarned, you might have to send this data off to NASA for it to be explained because nobody can understand this shit.


1) You need an academy to make a ghost
HOW CAN ANYONE be expected to know this?!? Covert Ops is so high in tech tree already and you only need this to make the nuke add-on so wtf?

2) Bunkers increase the range of units inside by 1
WHAT? WHY IS THIS NOT PRINTED ANYWHERE? How is someone supposed to know this? But scvs still can't attack while they are in there? I repeat again, how is anyone supposed to know this?

3) Heal costs 1/2 energy to heal 1 hp

Why is this not displayed when you hover over the heal icon? it only says 1 energy OMG how just HOW are you expected to know this?

4) Nydus canals can't transport air units
So magically a small mutalisk can't fit through the canal but a large ultralisk can? I think this is the most disturbing discovery yet and I play zerg all the time, did you other zerg players know this? I might have to add a poll for this cause I think I'm not the only one.

5) You can move and recall
What an amazing discovery!! I play protoss everyday and I think nobody knows this but if you move an arb somewhere then try to recall something, IT WILL RECALL. Brand new tech right here guys.
HOWEVER if you recall then move, it will cancel the recall. How are you supposed to know this right?

I'll compile this incredible information into a PDF and mail it to the top minds of our planet right away, I don't know how we are supposed to process this information otherwise.
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