• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:37
CET 00:37
KST 08:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War SC4ALL: II Venue Change Announcement! Ziemie's Starcraft 1 Prequel Campaign 🇺🇦 Ukrainian StarCraft:BroodWar community reborn
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Dating: How's your luck? Trading/Investing Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8467 users

SC:R Development update 5th Oct 2017 - Page 2

Forum Index > BW General
118 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
KameZerg
Profile Blog Joined May 2007
Sweden1778 Posts
October 06 2017 06:05 GMT
#21
On October 06 2017 11:42 Excalibur_Z wrote:
Show nested quote +
On October 06 2017 10:15 ICanFlyLow wrote:
Blizzard please make SD look like it did in 1.16 if possible..


They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now.


https://us.battle.net/forums/en/starcraft/topic/20759307870#post-6

Holding my thumbs
asdasdasdasdasd123123123
chuDr3t4
Profile Joined April 2010
Russian Federation484 Posts
Last Edited: 2017-10-06 06:18:19
October 06 2017 06:14 GMT
#22
On October 06 2017 15:00 Rainling wrote:
How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.

Sorry if this is a stupid question.

Yes, SC:R and SC:BW are P2P.
[image loading]
[image loading]
[image loading]
Additional reading:
http://wiki.teamliquid.net/starcraft/Port_Forwarding
http://www.teamliquid.net/forum/brood-war/146832-starcraft-port-tester
https://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http://harpywar.com/?a=articles&b=1&c=0&d=27

I myself had a bunch of problems w/ ladder (game goes to map+opponent screen, the one where you can see the nick and the race, and then the game drops) and they were fixed when i manually port forwarded my router.
I live in Russia. I wear the fufaika, valenoks and the shapka-ushanka with the red star. I drink vodka straight from the samovar, and my riding bear plays on the balalaika.
elKa-ThE-FeArEd
Profile Joined October 2010
Sweden177 Posts
Last Edited: 2017-10-06 06:18:56
October 06 2017 06:18 GMT
#23
im at work so i can't watch the video atm, is this already online now or is there a date for this?
Excalibur_Z
Profile Joined October 2002
United States12278 Posts
October 06 2017 06:42 GMT
#24
On October 06 2017 15:00 Rainling wrote:
How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.

Sorry if this is a stupid question.


^ That's a good explanation post in general.

One difference in Remastered is they have multiple ways to connect players with each other. First they try the normal way, then they try a different port, then they try a Blizzard proxy server. The proxy servers have their networks configured properly (whereas many players do not) so you're trading reliability for potentially increased latency. The end result is the same though: if one player lags, everyone in the game lags because the network moves at the speed of the slowest player.
Moderator
SiaBBo
Profile Joined February 2011
Finland133 Posts
October 06 2017 08:05 GMT
#25
On October 06 2017 10:17 iPlaY.NettleS wrote:
By the time they release the 2v2 ladder "longer term" there will not be enough players to support it.Pretty disappointing.

This. It's pretty disappointing even though 2v2 in brood war is pretty terrible, it would still be fun to play it in ranked!
DarkSaieden
Profile Blog Joined July 2008
South Africa254 Posts
October 06 2017 08:27 GMT
#26
On October 06 2017 15:42 Excalibur_Z wrote:
Show nested quote +
On October 06 2017 15:00 Rainling wrote:
How does matchmaking work in remastered? Is it p2p, or are there dedicated servers? If I have latency, does that make the opponent lag as well? From what he was saying it seemed like a p2p system.

Sorry if this is a stupid question.


^ That's a good explanation post in general.

One difference in Remastered is they have multiple ways to connect players with each other. First they try the normal way, then they try a different port, then they try a Blizzard proxy server. The proxy servers have their networks configured properly (whereas many players do not) so you're trading reliability for potentially increased latency. The end result is the same though: if one player lags, everyone in the game lags because the network moves at the speed of the slowest player.



This is quite interesting, I didn't now that it tried to connect like that. This may be the reason why I have a lot of lag with friends that are literally a few km away. It's probably trying to route from us (South Africa) to Europe and back, thereby doubling the distance I would have when playing against European players, which I usually have pretty good latency with, considering the distance.

Is there any information on how SC:R makes these decisions? It would be really helpful to know so that we can test different configs to get the best connection possible.
wimpwimpwimp
Profile Joined May 2012
174 Posts
Last Edited: 2017-10-06 08:52:33
October 06 2017 08:50 GMT
#27
delete please - sorry
fazek42
Profile Blog Joined April 2011
Hungary441 Posts
October 06 2017 09:30 GMT
#28
On October 06 2017 11:42 Excalibur_Z wrote:
Show nested quote +
On October 06 2017 10:15 ICanFlyLow wrote:
Blizzard please make SD look like it did in 1.16 if possible..


They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now.


They are saying they'll try to do something about it!

https://us.battle.net/forums/en/starcraft/topic/20759307870?page=2

"Posted by Grant Davies
Thanks for feedback guys!

SD graphics - it is on our list to investigate whether we can more closely match what 1.16 was doing."
jinjin5000
Profile Joined May 2010
United States1561 Posts
October 06 2017 09:37 GMT
#29
how did those old latency hacks work anyway compared to how it works now? What changed so much that it lags much more in 1.18 than those 1.16 nonoffical servers?
iopq
Profile Blog Joined March 2009
United States1198 Posts
October 06 2017 10:11 GMT
#30
On October 06 2017 11:42 Excalibur_Z wrote:
Show nested quote +
On October 06 2017 10:15 ICanFlyLow wrote:
Blizzard please make SD look like it did in 1.16 if possible..


They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now.

Yes they can. They just have to add a different scaling algorithm that looks better.
iopq
Profile Blog Joined March 2009
United States1198 Posts
October 06 2017 10:15 GMT
#31
On October 06 2017 18:37 jinjin5000 wrote:
how did those old latency hacks work anyway compared to how it works now? What changed so much that it lags much more in 1.18 than those 1.16 nonoffical servers?


Lan latency in chaos launcher/iccup launcher/wlauncher was the same as TR8.

Low latency hack people used on fish is a bit faster, but TR16 is faster than anything we've ever had before.
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2017-10-06 13:36:45
October 06 2017 13:36 GMT
#32
I hope aside from EUD triggers they also reimplement creep spawners (unit 299) and finally fix the countless tile flag bugs..., which unlike EUDs are actually relevant for melee mapping and the functionality of certain melee maps.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-10-06 14:21:38
October 06 2017 14:20 GMT
#33
On October 06 2017 18:30 fazek42 wrote:
Show nested quote +
On October 06 2017 11:42 Excalibur_Z wrote:
On October 06 2017 10:15 ICanFlyLow wrote:
Blizzard please make SD look like it did in 1.16 if possible..


They can't. In order to make Remastered they had to upend the entire rendering engine. There's no going back now.


They are saying they'll try to do something about it!

https://us.battle.net/forums/en/starcraft/topic/20759307870?page=2

"Posted by Grant Davies
Thanks for feedback guys!

SD graphics - it is on our list to investigate whether we can more closely match what 1.16 was doing."

this is good news it would be a lot better if they display well do justice to them and I would enjoy playing games alternatively SD and HD graphics

I wonder what is EUD exactly ?_? enhanced triggers not in the original editor? what kind of triggers? sounds interesting
Lorch
Profile Joined June 2011
Germany3711 Posts
Last Edited: 2017-10-06 15:30:40
October 06 2017 15:29 GMT
#34
Thank god they are doing dynamic turn rate. I am bad enough at the game to be fine with 10, but I think Koreans might have even gone back to 1.16 if ladder had stayed 10 TR.

I don't really play anything besides 1v1, so I don't care much for 2v2 or EUD, but I'm glad for those who do. I was recently forced to upgrade my graphics card so I have more than enough vram, but I think it's pretty nice that the requierement for dynamic lighting might change from 2.2 to 2 gig.

If they can make SD look like 1.16 I'd be super happy. I really can't stand it atm.
kAra
Profile Joined September 2004
Germany1467 Posts
October 06 2017 16:06 GMT
#35
no 2v2 ladder *sigh*
mada mada dane
Freakling
Profile Joined October 2012
Germany1534 Posts
October 06 2017 17:01 GMT
#36
I wonder what is EUD exactly ?_? enhanced triggers not in the original editor? what kind of triggers? sounds interesting
Extended Unit Deaths is a method of memory manipulation using unit death address overflows, which was used for extended triggers and even code injection in 1.16.1 UMS maps. Because of its nature it was deemed a security risk and prevented from working in 1.18 and later patches.
Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2017-10-06 17:09:06
October 06 2017 17:08 GMT
#37
On October 06 2017 17:05 SiaBBo wrote:
Show nested quote +
On October 06 2017 10:17 iPlaY.NettleS wrote:
By the time they release the 2v2 ladder "longer term" there will not be enough players to support it.Pretty disappointing.

This. It's pretty disappointing even though 2v2 in brood war is pretty terrible, it would still be fun to play it in ranked!

Why? The game runs perfectly. I just searched for 2v2 on the official wc3 server. Found a game in 20 seconds. Why the fuck is it so incredible cool saying that the remastered version doesnt work at all?
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
October 06 2017 17:35 GMT
#38
well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay.
savior did nothing wrong
Heyjoray
Profile Joined September 2015
240 Posts
Last Edited: 2017-10-06 17:54:18
October 06 2017 17:53 GMT
#39
On October 07 2017 02:35 EleanorRIgby wrote:
well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay.

What are tons of people? Is that your statistic of the minority of people complaining? I watched a good amount of streams over the days and i fail to find any delay or lag. Every box > command happens instant. How many people post that they dont have problems?
sM.Zik
Profile Joined June 2011
Canada2553 Posts
October 06 2017 18:33 GMT
#40
On October 07 2017 02:53 Heyjoray wrote:
Show nested quote +
On October 07 2017 02:35 EleanorRIgby wrote:
well tons of people are still complaining about the lag in 1v1 ladder, they prob wanna get that sorted before moving on to teamplay.

What are tons of people? Is that your statistic of the minority of people complaining? I watched a good amount of streams over the days and i fail to find any delay or lag. Every box > command happens instant. How many people post that they dont have problems?


There are incredible lag problems and we have to stop acting like they aren't real because it needs to be fixed asap. Lots of people are reporting it.
Jaedong Fighting! | youtube.com/ZikGaming
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 11h 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 138
StarCraft: Brood War
Britney 7353
Shuttle 375
LuMiX 2
Dota 2
PGG 198
League of Legends
Doublelift4558
JimRising 700
Counter-Strike
jkaem73
Other Games
gofns10329
summit1g8244
Grubby2318
shahzam432
PiGStarcraft357
C9.Mang0287
syndereN165
XaKoH 130
Fuzer 96
NeuroSwarm52
ZombieGrub43
ViBE41
KnowMe32
Railgan20
PPMD17
Maynarde2
JuggernautJason1
Organizations
Other Games
BasetradeTV190
Counter-Strike
PGL78
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 41
• RyuSc2 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• HerbMon 44
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV582
League of Legends
• Nemesis3723
• Jankos3605
• Scarra973
Other Games
• imaqtpie680
• Shiphtur136
Upcoming Events
IntoTheTV X SOOP
11h 23m
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
17h 23m
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
19h 23m
IntoTheTV X SOOP
1d 11h
IPSL
1d 17h
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
1d 23h
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.